Top MUD Sites

About this Site
MUD Forums
MUD Articles
MUD Reviews
TMS Rules
Our Affiliates
Advertise with Us

Top MUD Sites
Add your MUD
Edit your MUD
Sites 1-20
Sites 21-40
Sites 41-60
Sites 61-80
Sites 81-100


Reviews Section
Star Wars: Shattered Equinox by Caspian

I don't know about the rest of you MUD owners, but I personally don't let a poor review go through without answering it. :)

So here goes.

"Empty.  Although there were almost 10 players online, and some constant chatter on the OOC channel, in actual playing terms, the place is desolate.  Finding a newbie target to level on was quite a hassle, and there wasn't really anything for a newbie to DO, even though I supposedly had all these cool skills like starship piloting and so forth."

Our playerbase goes from 10 players to 40 players. We've hit a top players of 46 so far, and usually have 20+ on at any time, but with exams and the like, things are slow. And for it being desolate, that's a side effect of having 30+ planets. You simply don't run into people often. Finding a newbie target is really quite easy if you check the HELP NEWBIE help file which tells you exactly where newbies should go to level. And you have to go -learn- all those 'cool skills' before being able to use them, again, in places listed in the help files. That's what they're there for.

"Unbalanced.  I decided to play a Hutt, since I figured it was one of the less used races, and that's where a MUD can be seen at it's best or it's worst, in the balance of it's races.  My character was unable to kill any of the "rodents", which were the lowest life form on the planet."

Um, obviously you're not much of a Star Wars enthusiast. Have you ever SEEN a Hutt? It doesn't matter if you're a Hutt Jedi, when it comes to combat, they're literally pathetic. If your main goal is to be able to kill mobs at will, then try another MUD. SWSE is an RP oriented MUD, and Hutts are an RP race. Try Shistavanens or Noghri if you just want to go around murdering stuff with success.

"Poor creation.  My character was placed on the planet Nar Shadda, home of the Hutts.  However, none of the NPCs even spoke Huttese, the language my character knew, so it was impossible to read any of the NPC messages.  There was no easily accessible language teacher on Nar Shadda, so I couldn't pay to give my character the "basic" language, so I was basically stuck."

Actually, Nar Shaddaa is the Smugglers Moon, and Hutts are far, far from the majority race there. Yes, many of the mobs should speak Huttese, and you were supposed to learn your languages in the academy you spawn in before leaving into the real galaxy. Nar Shaddaa's builder isn't supposed to be newbie conscious, because newbies are supposed to learn everything they need to learn (languages, basic skills) in the academy.

"Again, poor creation.  Nar Shadda was poorly designed, with no areas of real interest, vanilla descriptions, and nowhere to go.  Also, possessing a weapon is illegal on parts of the planet, so I lost my "vibroblade" when I entered a hotel.  This would have to fall under poor creation as well."

Nar Shaddaa has some very interesting areas like casinos and gambling arenas, maybe you just never found them. Or maybe your definition of interesting differs from ours. And if you walked into a hotel openly wielding a combat knife, do you think the bell boy would be like, "Hey, neat."?

"Overall, I played this MUD for almost an hour, and I have to say, it's not worth your time.  Good idea, bad implementation."

SWSE is worth anyone's time whose goal is an RP oriented experience in an accurate-as-we-can-get Star Wars Extended Universe galaxy.