When I first started playing Dark-Legacy I got frustrated quickly, the place was confusing (mostly because I was new) and upon my first visit the local player base was rather crass and extremely caustic. Finding anything was difficult for me (and still is some times) and I got frustrated at that too, and I was antisocial and had a very large.....loner mentality ;), and this didn't help much because Dark-Legacy is a community. Whether two different characters are of rival guilds or not, they're still part of the same community. And that's one of Dark-Legacy's most appealing features, I am not a people person in the "real" world, but in Dark-Legacy I get along with practically everyone. More and more I find myself playing largely because the people have become so amiable. Since I first began (late '99 - '00) I've had several different characters, and I have seen many faces come and go. I have also been around to witness Dark-Legacy's evolution. It has grown by leaps and bounds with no small effort from the caretakers Celeborn, Harax, Zeraphin (Used to be Ayame) and Isabelle. Dark-Legacy offers an innovative and refreshingly original world of beasts, magics, and daring deeds. The combat system is unparalled in any of the other MUDs I've played, from Aliens Vs. Predators to StuphMUD (one of my old favorites which is sadly dead and gone...) And the crafts system allows for unique character developement. Dark-Legacy offers something for everybody, and is worth the time to check it out. So if you're up to the challenge here's the site: www.dark-legacy.com And hey, if you see me on drop a line I'm always happy to shoot the proverbial crap.
See you in Alora!
-Steeve Broderick, Slayer of Kings