The nice thing about writing Armageddon reviews is that there's always new stuff happening in the game, both in terms of code and world events.
Right now, the Northlands are finally freed from Allanak's rule, and New Tuluk is now a city in its own right. Over the course of the play that led up to the liberation, players shaped events, and it's exciting to see how their influences play out. At the same time, the creators of the new city have subtly acknowledged past influences - such as naming the streets in the Merchants' area after past figures.
The weekly update shows the attention given to players and their suggestions - with dozens of typos/ideas implemented each week.
I don't like the game being down every Saturday for maintenance, but over the years I've grown to think it unavoidable. It does mean lots of changes, and a world that isn't just left on its own with the players, but which continues to grow (and change) over time.
Other than that, I don't have much I don't like. Newbies should be patient with play at first and take the time to at least look over the introductory documents. There's a scary amount there, but it's all good reading and the logs showcase one of Armageddon's major claims to fame - the quality of roleplay from its players, the attention to detail on the part of its imms, and the game's refusal to accept anything but the best.