A Newbie's Review
I came to Armageddon after many years at a MUD which, for lack of any real comparison, I thought was RP enforced. The difference between that mud and Armageddon was a lot like the difference between high school and the real world. It's the difference between kids and adults.
Armageddon is a rich, interactive world. It's also a harsh world, where newbies (especially those with little MUD experience) die quickly. Were you to take it at face value, you might even think it too harsh. Thankfully, there are a few factors which help this MUD stand out from the rest.
The first is Armageddon's immstaff. Seldom have I seen an immstaff so capable and so helpful. Questions on the "ask the staff" section of the MUD's forums are quickly answered, as are emails to imms who are responsible for taking care of your clan or group. My first character was helped ICly by an imm switched into a bartender, and then OOCly afterwards with a few tips and a link to the list of Helpers.
The Helpers are another of Armageddon's fantastic features. Helpers are regular players who have volunteered their time (and instant messenger screen names) to help newbies with any questions they might have. I found them to be an invaluable resource as I stumbled around a new and very different world.
The players themselves are another breed in Armageddon. The vast majority of them are fantastic roleplayers, as the harsh nature of the game world tends to weed out those looking for a more "hack and slash" style of playing. Add to that the fact that there are no global channels, IC or OOC, and you'll find a much more immersive IC experience.
Armageddon allows playerkilling, but only when it makes sense. Don't expect to be able to kill a man in the middle a city without reprecussions, and certainly don't expect to threaten a noble and get away with it.
Do expect a rich experience, and do expect a good time. Armageddon is a delight for those willing to ride the rollercoaster.