Top MUD Sites

About this Site
MUD Forums
MUD Articles
MUD Reviews
TMS Rules
Our Affiliates
Advertise with Us

Top MUD Sites
Add your MUD
Edit your MUD
Sites 1-20
Sites 21-40
Sites 41-60
Sites 61-80
Sites 81-100


Reviews Section
Armageddon MUD by InsertCleverNameHere

I've been playing this game for a little bit now, and really have nothing but devoted praises to the creators who made it, the coders who improve it, and the immortals who oversee it. Not to mention the players who bring it to shining life. I'm not the most eloquent person to try and write a review, but here's my take on Armageddon, and one of my favorite features in any game I've played.

I found Armageddon when one day searching the top muds for something different, sadly unsatisfied with the current mud I'd been playing. Dragging the same programmed quests, spam-killing beasts, doing little besides trying to level-up and trying to regain the points my character had before some bad ol' monster killed them, -again-.

I didn't even realize at the time I was playing nothing more than a mildly improved Hack-and-Slash until playing in Armageddon. Armageddon offers the best of all the games I've played, without the tragic faults. You don't have to worry about an OOC conversation about 'the big game' breaking into your intense RP. Or some assinine twit walking into the bar and going "D00ds help! i just got k1ll3d by the same ball of slime 7 times, it took my l33t sw0rd!" It simply doesn't happen.. And if it does it's swiftly corrected, and not tolerated.

Initially, the game seems a bit daunting. One of the biggest factors is the fact unless it was by fault of the game that your character dies (a buggy -accidental- instant death room), or your character actually has a viable, totally in character way to return to life, when they're dead, they are D-E-A-D. This scared me the most first coming into the game. Why in the heck would I want to invest time into writing a background, a description, an entire life and personality for this character - THEN spend time waiting for it to be approved by the staff, take a few days exploring my point of origin so I know where things are... Just to risk losing this being who's already consumed so much time and energy, in one fatal error in judgement?

Seems a bit crazy. But even crazier, an amazing thing actually happened. I invested time, fleshed out this very first character, even found some great RP after getting my feet under me.. And then one day, dying a sudden and avoidable death. I gawked, stared at my computer, and then went "THIS IS SO COOL!" I was hooked.

Sure, not every death is so invigorating. Sometimes you get so attached to a character, when it dies you feel disappointed, upset, or more. But after you step away, take a breath, you realize there's so much more you can do in this game. With each character you learn more, you grow, and the more the players grow, the more rich and vibrant the game becomes. New plots are born, past ideas take flight when these new characters impliment them. The sky's the limit, and even that's negotiable.

So come play! Don't be scared. Armageddon is a wonderful enviroment, amazingly detailed, intriguing, engrossing, and sometimes overwhelming. You can play for years and not see all there is, it's always changing, even if you don't realize it. You might think you know everything there is to know, but something new can still pop out of the woodwork and give you an adrenaline rush.. Of course, it usually eats you in 3 seconds after that!