Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > Mud Development and Administration > Advanced MUD Concepts
Click here to Register


This is a discussion on "A quick thought..." in the Top Mud Sites Advanced MUD Concepts forum :

I am mostly trying to be helpful and nudge you in the direction of full scale Mud design. Making a whole reality is a HUGE task but one that many have accomplished. I know you have a lot of player ideas, and good ones. But those are really the end of the process. What your characters can do is based on the World, rules, commands, and systems that are created. So as you consider the map and how that might have to work, think about the other details of the World. Terrain and what other factors have to be included. ...



You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today!

If you have any problems with the registration process or your account login, please contact us.

If you are a registered member of the old TMS forums, please click here
Reply
 
LinkBack Thread Tools
Old 04-24-2002, 05:41 AM   #31
Alexander Tau
Member
 
Join Date: Apr 2002
Posts: 101
Alexander Tau is on a distinguished road
I am mostly trying to be helpful and nudge you in the direction
of full scale Mud design. Making a whole reality is a HUGE task but
one that many have accomplished.

I know you have a lot of player ideas, and good ones. But those are
really the end of the process. What your characters can do is based on
the World, rules, commands, and systems that are created.

So as you consider the map and how that might have to work, think
about the other details of the World. Terrain and what other factors
have to be included. I can tell you that a lot of the stuff that is really
vital to normal combat is not present in any mud codebase. Weapons
that fire beyond a single room are not standard, and a source of endless
debate.

A.T
(-)
Alexander Tau is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-24-2002, 11:43 AM   #32
Steiner
Member
 
Join Date: Apr 2002
Posts: 31
Steiner is on a distinguished road
Send a message via AIM to Steiner
Post

Believe it or not, I have done a lot of work on the more un-interesting parts of play, I am using the "Design as I play" idea. I start out as one of the characters and see what exactly this character will need to do (and rules to guide him) to make it a good game.

You're more than right when you say that I get sidetracked a lot, it's true. But I have also began to outline the hardcore material for the MUD, even the grid mapping of Vietnam. I have began research from outside and first-hand sources in the war, to see what features and weapons I need to include.

I suppose I will put a post for Coders and Builders, or any staff, since my server became a reality last night. Wish me luck guys.
Steiner is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-25-2002, 09:56 AM   #33
Frakkle
New Member
 
Join Date: Apr 2002
Posts: 4
Frakkle is on a distinguished road
Post

However in so far as a realistic mud, I think it would be rather fun to play this.

One idea you might consider so as to avoid the controversial issues and whatnot is to fabricate a time in history completely, and thoroughly.

Say you want a pirate theme? Pick a time in history wherein very little was happening and make up a few villain figureheads, their domains, some fanatical cultists (there always are some.. just don't name them and don't make them seem to parallel any religion), some lunatics, heretics, a few prophets, the figureheads who try to be good and just but also have a few dark secrets up their sleeve, and your players, who have to figure out what the hell is going on and who they want to side with.

Simply place the geography on scattered islands and you have pirates. Players could pick a role of an evil pirate, pillaging and all that, or a tactful good-natured piarte, who try only to take out ships of cruel nations.

That sets you up for a reputation factor, where after awhile you get a bounty on your head (whether from good or evil kingdoms), and you'll find yourself hunted by other ships.

And so on.

There's a lot to go on in so far as a realistic mud, but it's best to stay away from 'real' history, in my opinion.
Frakkle is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-25-2002, 10:31 PM   #34
Steiner
Member
 
Join Date: Apr 2002
Posts: 31
Steiner is on a distinguished road
Send a message via AIM to Steiner
Exclamation

You're right to a certain extent Frakkle, it is good to avoid certain controversy. On the other hand, many games out there don't bother... games based purely on history.

I've Decided that we are going to build a MUD based on Vietnam, however it will not be the same. It will not have the same people, or near the involvement in the beginning that it did in real life. Everything else will be the same as far as weaponry and the types of people that were there.

Everything in the past that has been done, and done well, has sparked some sort of complaint or controversy. I expect this. I am going to treat this MUD with the utmost respect to those that lost their lives in this war, and in memory of them show people what they really had to go through by recreating the same senario, that this time will be changed (the outcome and battles) by the players themselves.
Steiner is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-27-2002, 12:34 PM   #35
Cougar Khan
New Member
 
Join Date: Apr 2002
Location: Texas
Posts: 19
Cougar Khan is on a distinguished road
Send a message via Yahoo to Cougar Khan
How about starting a MUD from a certain point in history; The invention of electricity, and build from there. Let the MUD create its own future, while maintaining some portions of a history we all know. It may be fun, may not be.

This reminds me of the old story where people used Hot Air Balloons to travel into outerspace in the 19th Century - was that a TSR product?
Cougar Khan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-07-2002, 01:18 PM   #36
Letum
New Member
 
Join Date: Apr 2002
Posts: 16
Letum is on a distinguished road
Arrow

Wonderful, someone else agrees!

I have actually had the idea for quite some time now. My idea includes enhanced detailed and would be based on the politics of the real world today. Everything would be player-controlled and the politics in-depth. If you can't tell, I would like to be a politician in a MUD world, so thats why I had the idea. Sounds good to me though, and if your developing that MUD I would LOVE to help out.

-Letum
Letum is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply



Thread Tools


A quick thought... - Similar Threads
Thread Thread Starter Forum Replies Last Post
Quick Starts Trevalen MUD Administration 14 04-22-2006 09:54 AM
Interesting Thought Crystal Tavern of the Blue Hand 8 09-17-2003 03:09 AM
Quick Question Straud Advertising for Staff 0 10-01-2002 01:55 PM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

All times are GMT -4. The time now is 06:06 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.0.0
Style based on a design by Essilor
Copyright Top Mud Sites.com 2007