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Originally Posted by (welcor @ May 16 2002,01:16 am) To have something relevant inhere: Having read through the thread, I'm positive this is all quite possible. However, everyone seems to think of grid maps. We currently don't use grid maps at Cruel World, but it has crossed my mind. I can't really see how to avoid it, if anything like this should implemented. Any thoughts ? They way I was shaping this in my mind was that the AI itself would be the grid server, and keep track of the changes of any building (barren ground->...



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Old 05-16-2002, 05:44 AM   #31
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Quote:
Originally Posted by (welcor @ May 16 2002,01:16 am)
To have something relevant inhere:
Having read through the thread, I'm positive this is all quite possible. However, everyone seems to think of grid maps. We currently don't use grid maps at Cruel World, but it has crossed my mind. I can't really see how to avoid it, if anything like this should implemented. Any thoughts ?
They way I was shaping this in my mind was that the AI itself would be the grid server, and keep track of the changes of any building (barren ground->hut->house->ruin etc). That way, this wouldn't impact wether the rest of the MUD itself is using grid maps or not.
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