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This is a discussion on "Guidelines for an RPI mud." in the Top Mud Sites Advanced MUD Concepts forum : Originally Posted by shasarak That may be true, but I'm not sure it matters; it doesn't change the fact that it's a dangerously imprecise term that people have decided to use to describe an extremely precise concept. Just like PK or MUD or H&S. PK MUDs don't involve killing players and it's quite a "dangerously imprecise term" to suggest to players inexperienced with them that they do. MUDs don't have consist of "dungeons". H&S games need not be limited to only hacking and slashing as a ... |
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#61 | ||||
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Re: Guidelines for an RPI mud.
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Jason |
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#62 |
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Join Date: May 2004
Posts: 2
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Re: Guidelines for an RPI mud.
I think a lot of people are really missing the point on what Delerak and a lot of members of the RPI community are trying to achieve with guidelines like this.
We are not trying to invalidate the RP of other MUDs, we are simply trying to make it known what YOU, the gamer, should expect when you run across a MUD that calls itself an RPI. This has come from the fact that big three did not have a designation and were forced to call themselves MUDs when they were vastly different from all the various other categories of MUDs out there. Too much unforgiving code to be called a MUSH and such a strict RP environment as to really sour someone who was expecting one of the various styles of RP encouraged MUDs and even RP enforced. What the RPI standards are trying to do is not to say "HEY JACKASSES YOUR RP IS AWFUL AND I HATE YOU!" to any other style of MUD or game out there that does have "intense RP", but just to let people know what they're getting into when they begin to play an RPI. This has been fine for awhile, and everyone was happy until other MUDs starting picking up on the term that were vastly different experiences than one would expect from an RPI, they weren't necessarily bad games, they were just different enough that they couldn't really be accurately compared to the other games using the designation. And the whole point of a designation is to define something, whether people are getting their panties in a bunch because it's a term that holds some sort of importance outside of RPIs, it's not a perfect term, it was coined by those who played the RPIs, not something a haughty MUD owner used to fluff themselves up. And it's just stuck for a long time now. I suggest to those who are arguing against the use of the term. Give one of these RPIs a try, see how different they really are from other styles of MUDs. |
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#63 |
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New Member
Join Date: Mar 2008
Posts: 8
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Re: Guidelines for an RPI mud.
Hi there. First post (took a few days to get validated, though I've been reading in the meantime). The only problem I see with this is there is no 'industry standard'. While I agree it would be nice to know what you're getting yourself into if a MUD advertises itself as RPI/RPE/Whatever they want to call themselves this week, who decides exactly what the guidelines are and which MUDs meet them? What stops a MUD that does not fit *insert random name here*'s version of an RPI from calling themselves an RPI? More importantly, how do the PLAYERS (you know, the people you are trying to entice to your MUDs) figure it all out?
![]() Slapping acronyms on MUDs is all well and good but, without a clear consensus across the board by every single MUD admin, it's confusing and sometimes misleading. One man's RPI is another man's nightmare and so on and so forth. Confusing the very players you want to entice is never a good idea, which is why I ignore the acronyms and read what the MUDs have to offer me. |
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#64 | ||
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 693
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Re: Guidelines for an RPI mud.
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And then once again, when PROVEN wrong, they lash out with personal attacks against your mud, the RP on your mud, your family, your spouse, your children, anything they can think of. Quote:
And they would come up with a non-vague, non-generic, non-qualitative term like RPI. They'd come up with a term like "PRP" - Prof's RP rule set or "ARP" Armageddon RP rule set or something of that nature. There is a very clear and simple path they could take if the goal was truly listing a set of features so people who like those features could find that kind of mud. But that path never gets taken. |
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#65 | |||
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Re: Guidelines for an RPI mud.
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I believe I mentioned it in one of these threads and have definitely mentioned it before that I favor the removal of such dishonest MUDs from the listings and their placement on a "Liar's List" denoting that they've used deceitful assessments of their games. Quote:
When done, a group of games begins to take shape. While most are descendents of those first three, there are examples of other games which are not. The feature set reveals a list of MUDs that match those parameters originally described as RPI. Just as those original MUDs were not disputed as RPI, so too can such a positive identification be derived for those games today bearing the same characteristics. The term gains clarity and usefulness once more. Quote:
Jason Last edited by prof1515 : 03-23-2008 at 08:02 AM. |
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#66 | |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 598
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Re: Guidelines for an RPI mud.
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1) Labeling people who agree on a term "RPI defenders" is silly. There's nothing to defend, because RPI isn't an official title of anything. Unless you are referring to people who disagree with you being defensive, thus making you offensive, then I suggest you do away with the melodrama. 2) I am (theoretically) "one of the RPI defenders" and I haven't once lashed out with anything against your mud. I've never played your mud, I've never looked at your website, I've never had any interest, of any kind, at any time, in your mud. I have no idea if your mud's RP sucks. I don't know why you feel so threatened by RPIs that you feel you have to accuse me of insulting your mud. Maybe there's something to the phrase "thou doth protest too much," hm? Lay off the self-righteous sanctimonious histrionics long enough to realize that most people just don't give a damn about the term RPI, and the vast majority of people who do give a damn, are playing them. And, that vast majority, is a miniscule minority. And, you and your game is not included in that minority. Is that so hard to swallow? Does it hurt your feelings -that- much, that you have to pop a vein over it? |
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#67 | ||
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 693
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Re: Guidelines for an RPI mud.
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In fact, the latter is how the whole thing started up this go around. |
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#68 | ||||||||||
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Re: Guidelines for an RPI mud.
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1. The term RPI was first applied to a small group of MUDs and used both by and in reference to those MUDs by members of the MUD community besides those associated with said games. 2. Those MUDs share the same features agreed upon earlier in this discussion. 3. That the use of this term to describe three different games utilizing two independently-derived sets of near-identical code features which were later adhered to by more games including a third independently-derived codebase. 4. That the term RPI has since been appropriated for use by MUDs not bearing similarity to any of the above. Quote:
Despite whatever reason you have for doing so, these repeated attacks have only served to provoke the sort of response you then point to as a substitute for an actual counter argument to their points. Whether your behavior is a result of fear that some community members' assumption that the term RPI denotes greater quality or simply jealousy on your part in regard to that assumption, as accurate or inaccurate as it may be, I can not say. But your repeated denial of the purpose of this discussion has only been backed by accusation and aggravation of those individuals, myself included, who are attempting to distill a reasonable and accurate definition of the term RPI. I repeat that any comment I just made is directed solely at you and not your family because I have yet to hear any legitimate argument from you to counter those four points of discussion which have been arrived at before the derailing of this thread. Quote:
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Here's to keeping the discussion civil and factual from here on out. Is that something we can all agree to? Take care, Jason Last edited by prof1515 : 03-20-2008 at 12:58 PM. Reason: Comma splice! |
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#69 |
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Senior Member
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Re: Guidelines for an RPI mud.
Now, let us return to the purpose of this discussion and summarize what features were defined by the invention of the term RPI. Ideally, it'd be nice if the digression were separated from this thread but as I'm not a moderator, that would be up to one of them.
Delerak, as this puppy's your thread and thus far you had kept track, I happily defer the honor of keeping the results of this investigation presented as updated (or maybe I'm just too lazy to type it out myself :-D). |
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#70 |
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New Member
Join Date: Mar 2008
Posts: 8
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Re: Guidelines for an RPI mud.
Jason,
Thank you for such clear responses to my statements. I've learned a lot by reading this thread. Namely, which MUDs I couldn't be paid to try out. It will be interesting to me to see if some kind of consensus is actually met in what constitutes an RPI. |
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#71 |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 693
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Re: Guidelines for an RPI mud.
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#72 |
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New Member
Join Date: Mar 2008
Posts: 8
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Re: Guidelines for an RPI mud.
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#73 |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 693
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Re: Guidelines for an RPI mud.
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#74 | |
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Senior Member
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Re: Guidelines for an RPI mud.
You're welcome.
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I believe Delerak had a good intention in attempting to define the features. I myself have spent well over half of a decade doing so (ever since the first time I witnessed dispute over the term and back to a time when I still played H&S as well as RPI MUDs). One would think an objective examination of comparitive features would be enough but the tendency of people to simply disregard anything that doesn't fit their preference, as it's been called, means that no matter how sufficient the evidence, some simply won't accept anything less than what they want the answer to be. All one has to do to know this isn't confined merely to MUD terminology is to look at the unwillingness of some to accept the theory of evolution over the creationist mythology. Regardless of the preponderance of even the strongest evidence in support, people don't like to accept even the strongest of arguments if those arguments contradict what they want to believe. That said, I reiterate my hope that Delerak and all those interested in discerning as objective and exact a list of criteria possible will continue to examine and compare all the MUDs in question in order to arrive at an accurate definition of the term. Take care, Jason Last edited by prof1515 : 03-23-2008 at 08:32 AM. Reason: Typo. That's what I get for typing quickly. |
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#75 |
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New Member
Join Date: Sep 2007
Home MUD: Carrion Fields
Posts: 18
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Re: Guidelines for an RPI mud.
My listing for RPI feature set would be features that help |