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This is a discussion on "Guidelines for an RPI mud." in the Top Mud Sites Advanced MUD Concepts forum : Of all this discussion I can gather a few things: Derelak and a few others wish to have a term with which to group the type of game of their preference. These individuals have been using a term (RPI) which now has a meaning that has apparently evolved into something different than originally intended(?). Some people think their goal is to catalog themselves as better or above other RP(xxx) games or even ARP's. And more importantly, very little of what is said anymore is new or is beneficial to the discussion. My question is, would not it be ... |
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#151 |
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Member
Join Date: Oct 2003
Posts: 101
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Re: Guidelines for an RPI mud.
Of all this discussion I can gather a few things:
Derelak and a few others wish to have a term with which to group the type of game of their preference. These individuals have been using a term (RPI) which now has a meaning that has apparently evolved into something different than originally intended(?). Some people think their goal is to catalog themselves as better or above other RP(xxx) games or even ARP's. And more importantly, very little of what is said anymore is new or is beneficial to the discussion. My question is, would not it be better to wrap up somehow, agree that all you want is a way to group together under a banner and make sure that most people understand what reads in the banner while the rest wants to be left alone when using the RPI char sequence as they understand it? Maybe every 2 weeks or so make a post with the list, or bump the thread that contains the list, or something similar, so that you know people know what you mean ... Anyway, my last two cents and last ¿contribution? to the thread |
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#152 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
They already promote themselves on RPIMUD. Why create a new location for this list. RPIMUD is fine, advertise it like any other mud or make a "looking for players thread" promoting RPIMUD.
I personally think Derelak's suggestion of RBM Realism Based MUD is a better distinction but watch out, soon you will have people saying that RBM muds aren't really RBM muds because they lack hair growth, body growth, sickness, defacation, urination, realistic bleeding, paper cuts, etc. |
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#153 |
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Member
Join Date: Aug 2006
Posts: 32
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Re: Guidelines for an RPI mud.
It seems the terms been coined with less intrest in highlighting those of a similar trait but excluding others.
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#154 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
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#155 |
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Senior Member
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Re: Guidelines for an RPI mud.
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#156 |
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Member
Join Date: Jan 2006
Posts: 213
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Re: Guidelines for an RPI mud.
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#157 |
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Senior Member
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Re: Guidelines for an RPI mud.
No you cannot use that acronym. You're so elitist you know that? Come on. There is destruction in plenty of other threads that are just as intensive and thriving. Man, how dare you try to use an acronym like that? Other threads may have a different view, you'd better change it to something else.
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#158 | |
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Member
Join Date: Jan 2006
Posts: 213
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Re: Guidelines for an RPI mud.
Quote:
I never should have tried to push my definition on others, even though a small few people would agree with it. I guess TDI is just to generic a term, and could be used to discuss about any thread, even without my approval. ![]() |
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#159 | ||||||
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Senior Member
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Re: Guidelines for an RPI mud.
No, it's you that's being obtuse by constantly employing straw man arguments like the ones below....
Quote:
As for "little to do with actual role playing", the term didn't denote role-playing. Quit bringing up a misinterpretation of the term to attack its accuracy. Quote:
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That said, a group of players and administrators got together a few weeks back and performed another comparitive analysis of the shared features of RPIs. We put together a list of 18 (though further research on my part revealed one more, or more precisely the absence of an old H&S feature, that had been overlooked). I was going to post them with this message but in looking just now I realize the log is on the computer downstairs so I'll do it next time I post since I have a lot of forum catching up to do and I've been on my ankles too much today already (been busy for the last couple weeks and if the discussion on the visually-impaired is any indicator, there may be some other good topics to read). Take care, Jason |
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#160 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
OMG, you must be kidding Prof1515? This thread has been done for two weeks. I think you just want to keep it alive for silly reasons.
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#161 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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Take care, Jason |
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#162 |
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Senior Member
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Re: Guidelines for an RPI mud.
Whatever dude. Nobody checks every forums they post on every single day. Well, not me and probably not prof. You're the reason I don't want people using RPI to label their muds.
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#163 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
Pfffft,
It is more likely that RPI has now been tagged as something most would keep clear of because of this thread and the lameness thereof. Even labling yourself as RPI I think now has a bad taste to it. NW, is not an RPI it is an IRP. Get it right. ![]() |
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#164 |
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Senior Member
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Re: Guidelines for an RPI mud.
It doesn't matter what it is. It's the fact that you're trying to "one-up" those muds who came up with a completely new term and system for mudding. Regardless of all the bantering that has gone on, your side will always look worse then ours because we at least have the decency to try and talk things out, no matter how arrogant I seem, I'm willing to listen to reason, but you guys just want to cry and whine about each and every single word that gets used without any real concrete arguements except that "We have intensive roleplay too." which means nothing since roleplay intensive mud never made reference that you don't, we just have features that force a more intensive roleplaying environment.
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#165 |
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Member
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 56
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Re: Guidelines for an RPI mud.
Yes, well FARTSMOGs are the future of text-based gaming, like it or not. :)
SPace Combat Simulator |
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#166 |
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Senior Member
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Re: Guidelines for an RPI mud.
Yes it is.
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#167 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
Quote:
All of your features and your claim to RPI is entirely subjective. The only thing RBM/MUSHI/RPI/ARP/ says for you is "we're different, we have these 10 (or 20) features other muds do not. That's it. Stop pretending that it means more than just that. |
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#168 |
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New Member
Join Date: Jul 2007
Posts: 22
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Re: Guidelines for an RPI mud.
Although it isn't about text-based online games, I had to laugh when I recently saw that a new label has surfaced on a website dedicated to role-playing in the upcoming Age of Conan mmo called "serious" rp.
Apparently, it isn't enough for there to be RP-oriented guilds in the game and some are calling themselves Serious RP clans. It kinda makes me want to make a clan called "Clowns" and have everyone take silly names but still RP their characters (but, yeah, I know that would be griefing, which, of course, makes it even more funny - a bunch of clowns "griefing" :P). Ah, the process of labelling, gotta love it. |
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#169 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
Quote:
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#170 | ||
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
Since you guys insist on resurrecting this thread, and continuing to try and jam your personal preferences and elitism down everyone else's throat, I felt it was important to quote the best post so far yet on this issue:
Quote:
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#171 |
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Senior Member
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Re: Guidelines for an RPI mud.
You just proved my and everyone elses point..
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#172 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
The IRP Mud Ring is now accepting applications.
If you wish your mud to be listed as a member of the Intensive Role Play (IRP) Mud Ring, please mail send a private message to newworlds. Thank you and good day! |
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#173 |
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Senior Member
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Re: Guidelines for an RPI mud.
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#174 |
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Member
Join Date: Apr 2003
Posts: 202
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Re: Guidelines for an RPI mud.
Not ridiculous. If we can draw a distinction between IRP and RPI and everyone is happy, it's wonderful.
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#175 |
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Senior Member
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Re: Guidelines for an RPI mud.
If in fact that's the goal, but I don't think it is. If we can all decide that RPI = A set of features that mud users want and IRP = The quality of roleplay that a mud thinks it has. Then so be it. But until people can admit that the adjective use of Intensive is not in regards to the roleplay but moreover at this point in regards to the set of features that a mud has, that won't happen.
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#176 |
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Member
Join Date: Aug 2006
Posts: 32
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Re: Guidelines for an RPI mud.
The problem dosen't arise with our definition of RPI, but with the common concept of what RPI stands for to the majority of mud players and before entering this discussion I was of the opinon that IRP and RPI meant the same thing.
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#177 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Guidelines for an RPI mud.
Quote:
Once this discussion dies off, a bunch of players will simply go back to thinking that RPI stands for roleplay intensive mud, and I'm sure this will crop up again, especially with the rather vague definition of RPI that still exists for any site that sports the tag. |
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#178 |
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Member
Join Date: Apr 2003
Posts: 202
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Re: Guidelines for an RPI mud.
I'd really like to see IRP become a more prevailant acronym, as it solves the problem of people feeling like they're cut off from a phrase they feel expresses what they do, while allowing RPI's to continue to call themselves RPI. Again, I don't care what they're called as long as they are called something and I can find them, and in one glance exclude anything that doesn't have the features I need in order to have a satisfactory mudding experience.
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#179 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
Quote:
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#180 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: Guidelines for an RPI mud.
I've no interest in any games like yours. If you include your own game in the category of IRP, then I definitely am NOT looking for an IRP. I'm looking for something that fits similar criteria of what Fifi is looking for, what Delerak has outlined, what several of us have attempted to describe. Come up with a name for that category, exclude yourself from it, and let me know when the name is ready for people to use.
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