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This is a discussion on "Guidelines for an RPI mud." in the Top Mud Sites Advanced MUD Concepts forum : Thank you for the invitation. I think the only important thing is that everyone can search and advertise clearly and concisely. I think IRP is an excellent term.... |
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#181 |
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Member
Join Date: Apr 2003
Posts: 202
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Re: Guidelines for an RPI mud.
Thank you for the invitation. I think the only important thing is that everyone can search and advertise clearly and concisely. I think IRP is an excellent term.
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#182 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
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#183 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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I've logged into a few muds at rpimud.com and turned right around, so unfortunately the flaws exist even there. |
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#184 |
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Senior Member
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Re: Guidelines for an RPI mud.
I can't believe it, but I'm actually tired of arguing about this.. Hah, that's a first for me. I'm always willing to argue and debate but I'm ready to wave the white flag on this thread.
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#185 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
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#186 |
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Senior Member
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Re: Guidelines for an RPI mud.
Again you fail to realize that the point is not a style of roleplaying, it's a set of features. RPI MUD has nothing to do with the quality of roleplay you'll find at an RPI MUD but the type of mud it is with set of features.
Also most muds probably don't want to use another muds name to describe what type of mud they are, much less the quality or type of roleplay is going to be similar to that mud. I don't think any admin would want to do that. I highly doubt SoI would ever want to be labelled an ARP.. heh. |
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#187 |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 357
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Re: Guidelines for an RPI mud.
So have the people you consider to be RPI get together, come up with a community name for themselves, and tack that onto the beginning of Feature Set. There may even be a better way of doing it but having spent a good 4 hours today beating my head against a brick wall whilst trying to do something with MySQL, only to notice the door right next to where I was headbutting, my brain isn't working very well
![]() If they decided to call themselves Gemini then you'd have the acronym GFS. Nice, unambiguous, and completely unlikely to be hijacked by anyone and even if someone does you can point out the features it's missing. |
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#188 | |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: Guidelines for an RPI mud.
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RPI. It has been RPI for over a decade. It probably will continue to be RPI, for as long as this category of game continues to exist, no matter who here on this one game forum among many, would demand otherwise. |
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#189 | |
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Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 357
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Re: Guidelines for an RPI mud.
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BTW, "you" is directed at the RPI community, not specifically you Jazuela ![]() Ironically, if you went down the road I mentioned you could probably come up with a nice, unambiguous acronym, that I'm sure TMS and TMC would be happy to add to their listing stuff and would allow the people who want that feature set to find said games quickly, easily, and without any others coming up. If the feature set was posted, you could bring claims against people using the term falsely to the relevant admins and after checking the evidence said people abusing the new term could have it taken off their listing. Since you're all determined to continue with an ambiguous acronym, I guess it won't happen. Shame. |
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#190 | |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Re: Guidelines for an RPI mud.
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The thing is, nothing has changed in 10 years. And I see no reason why it has to change to something other than RPI. Just change the meaning of the three letters. Just say - "RPI is NOT an acronym. The letters don't stand for anything at all. They are just three letters designated to define this set of game features." If you do that, then there's no problem, right? Just eliminate the idea that "RPI" stands for roleplay intensive. Which, if you want to get really anal about it, would be RI, not RPI. Since roleplay is one word, or at most, a hyphenated word. In which case it would be R-PI, not RPI. Or perhaps, R.-P.I. So everyone who claims RPI stands for roleplay intensive is wrong, already. There. Problem solved. |
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#191 | |
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Member
Join Date: Aug 2006
Posts: 32
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Re: Guidelines for an RPI mud.
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Over a decade ago, You chose two letters in your 'tag' too outline game mechanics which are commonly used to mean "roleplay" and you're bitching that they're getting it wrong. It'd be like Threshold coining the term PKI for muds which have a feature set which promotes PK and then getting ****ed when every PvP mud out there starts using PKI to distinguish there mud. |
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#192 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
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I think what we are seeing is the final, inevitable end to the exclusivity of this RPI term. It is going to continue to be used more widely, and it will continue to gravitate towards what the words actually mean: role playing intensive games. A year from now, RPI will be used even more widely by a more diverse set of muds than it is now. So people who make and play ARP style muds have a few options available to them. 1) Think of a specific, non-generic term. Preferably one with some proper nouns in it to completely avoid what you consider "misuse." You cannot really hope to control a term if it uses normal words rather than proper nouns. 2) Let it go. Continue to use the term but stop getting your panties in a bunch if someone else uses the term differently. 3) Crai more n00b. So far, most of the ARP enthusiasts on this forum have been going with #3. That's fine and I am certainly not going to try and stop them, but it isn't very productive and it just makes them look silly. |
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#193 | |
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Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
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Re: Guidelines for an RPI mud.
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Oh wait.. what did I just say? I use RP. Why is that? Could it be that RP has been the standard short form for Roleplay? It has been that way for longer than I have known about MUDs.. which incidentally is coming on 15 years or so... RP was used for Roleplay long before RPI came along. You dirty thieves! Gimme my R and P back! You whine about it being *just* a feature set. If that is the case, then actually devise a system that makes it *obvious*. Society and cultures evolve and adapt over time MUDs are no different. Honestly, it looks like the Armageddon Feature Set crowd is outnumbered now as far as what people assume to be an RPI. Deal with it.. or adapt. Kerrida |
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#194 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
Silly people. This was all coming to a close and you opened it up again. Delerak said he didn't want to debate anymore and we are going back in circles. While fun, this has a dizzying effect.
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#195 |
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Member
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 56
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Re: Guidelines for an RPI mud.
Perhaps if we can't share, we can take turns. I'll devise a ridiculously complicated system to determine down to the minute, who gets to use RPI, and what it means at the time. But only if I get to go first. This week, I want RPI to mean "Really Playerkilling Intensive", and if your MUD doesn't fit into that, you all have to change your RPI's to something else until I'm done.
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#196 |
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Senior Member
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Re: Guidelines for an RPI mud.
The war is far from over. Just because more people at TMS think that RPI should be freely used amongst any person who runs a stock mud and thinks that they have the best roleplay around doesn't make it true or right.
But whatever, what do I know? I've just been mudding for the past 12 years. |
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#197 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
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The entire time you've been shown that there isn't, but it is all opinion. When will you just accept that? More importantly. You keep popping off about Stock Muds. Would you name those "stock" muds that do what you claim above, for I've yet to meet them. |
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#198 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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This isn't just a personal preference like everyone has been saying in this whole thread. Fir me from an actor's standpoint I can firmly say that I could never get in-character on stage if people were constantly talking about other things while I was acting (OOC channels), or if I saw somebodys real name all the time instead of their character (Short Descriptions/Main Descriptions). I can continue making analogies like these ones but honestly it won't matter because you guys trying to defend the use of RPI to anyone who wants to use it fail to realize it. Until you can say you've tried an RPI mud and have honestly tried to apply yourself to it's rules, boundaries, limitations, or whatever you want to call them, you'll never understand the viewpoint of an RPI player. |
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#199 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
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Second, all of your arguments can be backhanded to you in full measure to show how lame some of your features are and the style of functionality. But that is pure opinion as well. I really think this isn't the thread to get into "I'm better than you because of a,b, and c." |
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#200 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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You make a point when you say people might be on aim or somewhere else, but the fact of the matter is that they are not subjected to out of character discussion inside the mud itself, that is what counts and matters. As I matured over the years I started realizing these small tiny facts and when I first started acting on stage I even realized them further, how can you claim that you have a roleplaying atmosphere when you can't even get in character on the mud? Obviously people will say they can get in-character no matter what, but until you've seen the differences between RPI muds and the other muds out there you simply can't understand or compare the two. |
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#201 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
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AFS = Armaggedon Feature Set That really gets to the core of the issue, and uses a proper noun so there is not really any confusion or reason for other folks to want to use the acronym if it doesn't fit. |
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#202 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
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But thank you again for demonstrating the repugnant elitism that pervades and pollutes the whole AFS mud community. "If you aren't one of us, you're a stock mud." Ridiculous and sad. |
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#203 | |||||
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
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You don't get to play the "leave us in peace" card when it is your crowd that launches all the offensives. Quote:
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Wake up. That is exactly what it is: personal preference. As for OOC channels, do you think the other actors and audience members are not occasionally thinking about other things? Their laundry list? The bills they need to pay? That hot guy/chick in row 2? Etc. Every single time you try to argue that one of your PREFERRED FEATURES is inherently and factually "better", someone is able to provide examples of how it is not objectively better, but just your preference. Preferences are fine. Preferences are great. But please, drop the arrogant belief that your preferences are objectively BETTER than everyone else's. |
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#204 | |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
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I'm absolutely sure anyone can go into your game and find a slew of ooc supporting spam that occurs in the game. It is like an actor (and by the way, I've been professionally acting for many years both in as Equity - professional theater and SAG - Professional film) saying that you better get rid of the microphones, lights, camera and even the stage because it isn't real and distracts from being in character. Come on let's not argue the ooc channel thing again especially when most IRP muds have the option to tune them out thereby giving you a full immersion of Roleplay. |
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#205 |
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Senior Member
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Re: Guidelines for an RPI mud.
Well I'm done arguing my point over the matter. We all have different point of views, I realize that, and that's why there will never be any middle ground over this issue.
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#206 |
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Senior Member
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Re: Guidelines for an RPI mud.
OK, made sure to send myself an email of the log last time I was on the desktop downstairs so I'd be able to access the list later regardless of where I was. Here are the shared characteristics that were found, by myself over the years 2000-2008 and by others in a group study last month, when examining the original RPI MUDs, the games to which the term was first applied and hence in reference to. This is a very short summary of the list since each has further points and elaboration that I don't have time right now to edit into a longer definition. That will be done soon.
1. Strictly enforced in-character behavior (though this is not limited to RPIs alone as RPEs also by definition possess this). 2. No player-accessible global OOC channels. 3. Descriptive, generalized skill aptitude and attributes which prevent any precision in determinating. 4. Mechanics-based world for things like combat, manufacturing items, or understanding (or not) different languages. 5. Enhanced emote system that extends beyond the basic emote command found even in some stock codes. 6. Use-based advancement instead of "experience" or other point-based systems. 7. No experience points system. 8. No levels. 9. No classes as traditionally employed in MUDs which confine what a character can and can not do and which are used to categorize that character. 10. Permanent death. Not "soft" permadeath or other such concepts. 11. Detailed character creation and staff approval before entering game. 12. World design driven code. Each of the RPIs had code which was redesigned to meet their world design, not a world designed to meet the arcade-oriented code. 13. Description-based character identities. No names visible. 14. IC conditional PKing only. Killing for OOC reasons or just for fun limited and has consequences. 15. One character per player at a time: this is one of the things that needed refining since use of accounts has since become fairly standard on nearly all RPIs as a means of enforcing this but account systems were not common to all the founding RPIs when the term came into use (though accounts are now used by both the remaining original RPIs). 16. Objects use descriptions to determine quality or identity (no "Sword of Prof1515"). 17. Detailed world design including historical, religious, political etc systems. 18. All rooms have descriptions. 19. No detailed who list. Info from a who command was limited to total online or removed entirely. From my notes on the discussion and analysis, this seemed to the fairly complete list though a couple were derived from an examination of other discussions in the past and the features analyzed to determine if they did indeed match all the original RPIs. #19 was one such example and while the "no accounts" was disproven through such analysis but the "one character per player" aspect of that argument (#15) was proven to be true. For my part, the list is the product of examining 900-1000+ MUDs including every Role-Play Enforced and even role-play "encouraged" MUD I could find via TMS and TMC over the course of this decade. I've also looked at various discussions by RPI and non-RPI administrators and players over that period as well for insight into feature characteristics. Finally, I compared the original games that the term RPI was applied to and checked each game against the others to see what characteristics were present in each. I also checked features brought up in discussions against those games as well. Note that numbering of this list does not represent any value assessment of importance. Take care, Jason |
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#207 |
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Senior Member
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Re: Guidelines for an RPI mud.
That's a good list. Better then mine.
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#208 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
Good job. You have just rewound this this thread back to the beginning.
Let the insanity begin! (Helpful Hint: Those of you interested in posting while saving time and frustration might just go back to page one or two, copy your posts from there, and post them back here again). ![]() |
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#209 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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#210 |
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Senior Member
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Re: Guidelines for an RPI mud.
In the spirit of having too much time on my hands I've posted a few videos on the topic of RPI muds. You can view them at my youtube site.
YouTube - delerak's Channel thanks. |
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