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This is a discussion on "Guidelines for an RPI mud." in the Top Mud Sites Advanced MUD Concepts forum : Originally Posted by Delerak In the spirit of having too much time on my hands I've posted a few videos on the topic of RPI muds. You can view them at my youtube site. YouTube - delerak's Channel thanks. I'd originally skipped this because I don't spend a lot of time on YouTube. Then I had someone who actually plays Threshold as well as other roleplay enforced games tell me about it because he was offended by the manner in which this video was made. Delerak, I didn't think badly of you until I saw this ... |
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#211 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Guidelines for an RPI mud.
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Delerak, I didn't think badly of you until I saw this video. You really should be ashamed of yourself. For anyone who sees this video or who doesn't, you'll see Delerek, who has such an obviously biased agenda that he cannot even begin to make an objective video, try to log onto Threshold and "fail miserably".
Then, he logs on to an RPI mud he obviously knows very well (oops, it's his mud) in order to introduce us to the "depth" of RPI gaming. He goes on to discuss how wonderful this RPI is because it's got 6 races and 3 PC restricted races. (A total of 9 just in case anyone has trouble with math.) Then he goes on to proclaim that Threshold has 20 races. Threshold has 10 races; that would be 1, yes 1, more than his beloved RPI. Considering he JUST tried to create on Threshold less than 10 minutes before he goes to create the races, he's either really bad at math, can't count, has a horrible memory, or is a liar of the worst sort. The rest of the video is pretty boring but funny as all heck as he continues to make assumptions about a game he spent less than 5 minutes on and couldn't get past the first room of creation. Okay, so basically, I get the message. In order to prove how elite and wonderful RPI muds are, you have to go to a non-RPI mud that doesn't even want to be touched with the term RPI, get to screen 1 of character creation, and then make a video to lie about said mud. If all RPI players are like you (thankfully, they're not), I hope the stay the hell away from any mud I ever work on or play on. You obviously missed out on the fact that Threshold is description based character interaction. Too bad you never got that far since you couldn't manage to get out of room 1 of creation. Okay, now that I've got that flame out of the way, I've got to also say thank you. After I got over the initial outrage due to your flat out lies and propaganda, I just had to laugh... a lot. You managed to show that Threshold was easy to use. Your video showed that you weren't expecting a lot of the things you found, which caused long pauses when you were reading to yourself instead of out loud. And ultimately, I haven't seen a video this pathetically funny since "Pharoah Out". In the end, you made AFS muds look like they cater to a bunch of lying, disrespectful, anal retentive morons who are so biased and ignorant that they can't remember how many races they saw on a screen not even ten minutes prior. I feel bad for them that this video is out there representing them, but I'm adding it to my bookmark so that I have something to entertain myself with when I run into twinks who actually manage to make it onto my mud. Last edited by Milawe : 04-27-2008 at 01:56 AM. Reason: Made the list bullet points for easier reading |
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#212 |
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Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
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Re: Guidelines for an RPI mud.
Delerak,
First off.. I will admit, I do play Threshold, and have played it for a number of years off and on. However, I can honestly say that your video was utterly.. disgusting. You did not even begin to actually pay attention to the character creation Threshold had, or even give it a chance. You stopped before you even actually got started. The 'approve me' is not a jump into game. It's a run through of making sure you have the basic idea of what the game is, and then you enter a brief writeup of the character you wish to create, or at least a overview of the general type of characters you usually enjoy playing. This is to ensure that you understand that the MUD is focused on RP. After you get past that.. *then* you are allowed to create your character. Those 'stats' you saw.. really they are only there to measure that category to determine guild eligibility. Everything else.. skill base.. which you'd know if you had actually gone through with things, instead of half-assing it. All the character creation things you have, are present in Threshold.. age. height.. weight... special features.. Okay, only difference is, to my knowledge you have to wait until you are in game to set up your full on full description.. which has the same requirements as yours does. I actually went to your game, and looked around. I started making a character, up until the entering the BG, mainly because I was just taking a stroll through it myself. I must say, there are several things that I see as being a rather big no-no in my book. Mainly, providing a player with the appearance of a choice he/she can't make. Races you can't be right now.. hmm not exactly hard to take those, do some coding, and have them only displayed to the people who have the 'points' to play them. Then there's the part of choosing schools.. it says to use 'help school' to find out more.. then what.. no help? The no help thing is *exactly* why there needs to be some ooc channels, and the player 'in the game' as fast as possible. That way they do have access to people who can help them, and discuss questions they may have. Now you may be saying that I'm anti-RPI muds. Absolutely wrong. Take a look over at RPIMud. You will see that I am a member there, and have posted about the games. You honestly are the one that I mentioned over there that made me concerned to even be associated with the website/forum. Your elitist attitude is sickening... and I had to fight to keep from dying laughing where you pointed to RPIMuds as a definitive source of what an RPI mud is. None of the things you say are required are mentioned there.. in forums yes.. by a few.. but the main site, where it talks about who can join and all.. nope. Just a few things that are generally seen on them, but that the main intent is that it be a true RP focused game. Course I had to laugh harder still about the fact that the original owner of the Site, left it because of destructive attitudes like yours. i also find it amusing that you have a video about your being called a 'bad player' and having been banned from Armageddon. You make claims about how you only had one account or didn't do something.. and then a few minutes later go on to say wait.. maybe you did.. can't remember and such. You admitted that you broke the rules there.. and then when you are trying out Threhsold, you break their rules. Now I am all for things that enhance Roleplay. I am an avid roleplayer. I adore LARP.. because I can costume, I can actually act.. I can make my props.. I get hours.. and sometimes entire weekends of uninterrupted RP with no OOC. But those things that enhance roleplay are generally considered features... not a playstyle. Roleplaying is a playstyle.. Hack&Slash is a playstyle.. Questing is a playstyle. Oh, another reason to have ooc channels. You even admitted in one of your videos that players *do* break character to share information like emails and IM's. WTF? Why the hubub about having no ooc channels when you do it without them? Provide the channels for those cases.. plus.. hey.. it is a powerful tools for building comraderie amongst all your players. Oh, wait, you calimed that as an actor it is hard for you to act with chatter milling about. Hmm you *do* realize that actors deal with chatter that breaks character *constantly*.. right? Director shouting orders.. giving advice.. lighting crew. OOC chatter is normal.. which.. oh wait.. you have admitted in one of your videos. You really did a number on yourself with those videos. You just showed that you cannot hold to your stories about anything. Say one thing one moment, and then another the next. Oh, and I love the part of your parents coming in and pretty much thinking your nuts. Oh and.. for the cipes sake.. keep your shirt on. Oh, I will admit that this is a bit of a rambling mess, but well, there was a lot to talk about, and got to it as I recalled it. Edit: Oh, and don't say you didn't want to start this thing back up again. You knew what would happen when you made the video and then posted it. Last edited by ShadowsDawn : 04-27-2008 at 03:18 AM. Reason: to add a note |
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#213 | ||||||||||
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
Oh man. Where do I begin?
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I will let people imagine for themselves why are you totally unable to grasp this very simple concept. Quote:
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I really appreciate you making this nice video that shows how easy it is to use the Threshold character creation interface. That version of character creation was written in 2004 (though it has received minor tweaks here and there over time). I am a perfectionist and I am intensely critical of my own work. I frequently wish I could find time to write a new creation system from scratch. I often worry it is not easy and user friendly enough. Thank you for demonstrating that it is still quite easy to use - even by someone who is doing everything he can to make it look as bad as possible. Would you send me a copy of your video so I can use it for promotional purposes? Quote:
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BROTHER: "And the Lord spake, saying, 'First shalt thou make they mud. Then, shalt thou create nine races, no more, no less. Nine shalt be the number thou shalt create, and the number of the creating shalt be nine. Ten shalt thou not create, nor either create thou eight, excepting that thou then proceed to nine. Eleven is right out. Once the number nine, being the ninth number, be reached, then release thou thy Holy RPI of Antioch towards thy foes, who being naughty in my sight, shall snuff them and steal their players.'" Quote:
Do you read books or study history at all? Should you even be making or commenting on muds if your understanding of basic history is this flawed? I think it is strange that of all the features of your mud you could have demonstrated, this is what you chose. Is this the most unique and "interesting" feature that sets your mud apart from others? Hiding character age? REALLY? That's it? That's your USP? I find that perplexing. Quote:
After that, you would do things like create your description, eye color, hair color, and pick your general height and weight category (for example: very short, short, average, tall, very tall... sound familiar?). Then you could establish the background heritage for your character, which represents your character's childhood, upbringing, etc. And those are the parts that determine your short description. So when you are in a room, someone sees "Male elf with dark brown hair" not "Oguma." In other words, the creation process is actually quite detailed and addresses a lot of role play oriented features. But you deliberately and conveniently stopped before those steps. Quote:
Are language skills this lacking on the games you play and make? Quote:
In competitive gymnastics in the US, kids are specifically divided up by level. They literally call it levels. I believe the levels are 1 through 10. To attain different levels, you have to be able to perform certain types of gymnastic maneuvers. So one is literally a "level 8 gymnast", and they refer to themselves in such a manner. This method of classification goes all the way up to competing for the National team. I have never said level systems are the best or only way to do things. But to claim the concept of levels are "OOC" is simply ignorant of reality. But hey, don't let facts get in the way of your rant. -------------------------------------------------- Delerak, you are a sad, sad, sad, hilarious man. ![]() I have never seen a more unintentionally hilarious backfire of a flame attempt. If I were not the target of this video, I would think this was an elaborate scam to give Threshold more publicity and positive press. Please do not EVER, EVER, EVER take that video down. As funny as this failed flame was, absolutely nothing touches the awesomeness of your other videos, like this one: Armageddon MUD Videocast - Delerak the Myth, the Legend I am not sure what my favorite part was.... It is hard to decide between you doing pushups, your random lack of a shirt in the final 30 seconds, or when you parents walk in to ask you to do some kind of chore, ask you what you are doing, and you have to lie to them and say you are doing an interview with Microsoft. Hahahahahahaha. Ok, its the parents coming it. That is just awesome. |
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#214 |
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Senior Member
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Re: Guidelines for an RPI mud.
Most of the videos aren't meant to get my point across, a lot of you have failed to realize that they're supposed to be funny/spoof videos. It's hard enough to get your point across on a forums, trying to do it in a video is 10 times harder, if you think you can do better, please go ahead. The videos aren't meant to be taken seriously, I posted the link hoping to alleviate some of the seriousness behind RPI's but yet again I've failed it seems to even do that, with what is blatantly not a collection of serious thoughts at all. Every single video from start to finish is improvisation, not a thing is written down or collected as a whole thought-- which is the whole point.
I mean come on, in the middle of the videos I even put the dumbest stuff (the world of warcraft bit) that has nothing to do with the video at all. If that's not enough to prove that the videos are not meant to be taken serious I don't know what is. I really wish people didn't take things so serious, although at least SOME people on these forums did laugh at them, which is the POINT of the videos. But whatever, people can believe whatever they want, if I felt the need to do a collection of videos that are actually thougthful and not a satire towards something I would probably take an hour or two, write down my points, collect data, cite references and then do a video about 1 subject instead of having a bunch of stuff rolled into one video. Unreal. You guys need to learn to laugh..heh. Last edited by Delerak : 04-27-2008 at 09:54 AM. |
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#215 |
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Senior Member
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Re: Guidelines for an RPI mud.
I still can't get over how many people seem to be taking these videos seriously.. haha.
Got a couple of threshold players flaming me now. This is great. |
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#216 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
Dude, don't worry. We were all laughing uproariously. Unintentional comedy is still comedy, and is still entertaining.
I watched a total crap movie last night (No Country for Old Men.... one of the worst movies I have seen in at least a year), and then sat down to the computer and discovered your videos. Your videos washed away all the bitterness over wasting 2 hours on that movie and replaced it with a good hour of laugh out loud entertainment. I probably wasn't laughing for the reasons you intended though. ![]() |
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#217 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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![]() I have to go for a bit, but when I get back I'll try to do another SPECIAL video just for you guys. |
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#218 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
That sounds like the Jon Stewart (or any "political comedian" for that matter) dodge:
Step 1: Attack something or someone - the more bitter and vitriolic the attack the better. Step 2: If critical praise is received, puff up your chest and act like you are brilliant. Step 3: If criticism is received, or if anyone points out glaring flaws in the attack's "logic", say: "Hey, I'm a comedian, I'm trying to be funny, its a joke." Generally, the real joke is the person using this dodge. No Delerak, your intent was very clear and your bitterness was even clearer. In the two videos linked here already, you were trying to make attacks and they blew up in your face. The parts that were funny were the unintentional comedy (like your parents walking in to tell you to do some chores, and you had to lie to them about being in an interview with Microsoft). The parts where you were trying to be funny (like the WoW teamspeak part, or the pushups) were just kinda weird and made the viewer embarrassed for you. But by all means, keep making videos. |
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#219 |
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Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
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Re: Guidelines for an RPI mud.
Oh, I was laughing, don't worry about that.
I've been following this conversation for a while, and have remained silent for the most part. I spoke up only when I just couldn't keep from saying something anymore. Your video on Threshold was one such incident. I had watched the others.. had a good laugh at your expense and moved on. But the half-assed comparison between your game and Thresholds. Yeah, that I'm going to take offense to, and call someone out on.. and then well.. all the stuff that had annoyed me from this thread came out. Oh btw... I wasn't flaming you as a Threshold player. Yes I play the game.. have been for approaching 9 years now.. but like I've said, I play it off and on but it is still the only mud I really do play. I posted because I personally, as a game designer, took offense to it. Didn't matter what game you used for this, I would have gone, looked at them and then likely have responded in the same exact way. Honestly, satire or not, your videos were in the general tone I've seen come from you through this whole thing, so they realy just did little more than serve as a showcase to thoroughly discredit you in every possible way for me. |
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#220 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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I left it in because it was intentional. I'm not going to go over my videos for people who fail to realize what's even going on in them. |
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#221 | |
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Member
Join Date: Apr 2003
Posts: 202
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Re: Guidelines for an RPI mud.
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And in the following sentence do you really mean that we're all twinks? That seems a bit heavy handed. I know a lot of RPI (AFS?) players and in so far as I'm aware most of us don't eat babies. |
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#222 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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Do I have a biased agenda? No, do I have an agenda? Yes. To prove my point which I could not prove in this thread, the fact remains that RPI's differ, the character creation is only one of many aspects that differ and make RPI's have superior roleplaying and atmosphere. It's harder to get into an RPI mud then it is other normal muds. RPI's are like an exclusive club where most people can't get in due to ignorance like your post you've made here. First of all, if you're going to list what I do in the video, at least admit that most of my comments are sarcasm. If you cannot detect this then you have a long ways to go in social settings. A LOT of what I say in my videos is not to be taken serious, this is obvious by my tone of voice. The only video I have so far is the RPI viewpoints video I posted, and the difference between that video and my others is quite obvious. If you'd like I'll provide the dialogue of my video so people can see just how ridiculous it is that you guys take my comments to heart. Wow.. I don't even know if I should reply to the thing about logging into my own mud. I even stated that I'm showing favoritism by logging into my mud, but at the same time, it still proves my point for character creation. Yes I admit during this part of the video I did go off on tangeants about the features my own mud has during character creation but is this not the point? My point was that the character creation for RPI muds is far more in-depth and I proved that, and I didn't even get 30% into the character creation process of my mud. In my next video I did get out of ROOM 1 of character creation and I have to say I wasn't impressed, my point still stands. |
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#223 |
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Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
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Re: Guidelines for an RPI mud.
Delerak. I will say this as succinctly and kindly as possible. You have sunken to a alltime low. Whether your video was a joke or not, it was extremely poor taste, offensive, and childish. Something we as Admin of MUDs should be above. We are the elite in games and epic roleplay not 13 year olds.
You owe Threshold an apology. |
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#224 | ||||||
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Senior Member
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Re: Guidelines for an RPI mud.
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First off I can honestly say I don't care what you think about my videos. My point stands about character creation differences. Quote:
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#225 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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Also if you don't detect my sarcasm in the videos, then I don't know what to tell you, they weren't made with seriousness in mind, and you can believe whatever it is you want to believe, but I say again, the videos are all light-hearted. |
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#226 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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#227 |
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Senior Member
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Re: Guidelines for an RPI mud.
You know what I don't even have to. I noticed you post logs from your mud, perfect.
Untitled Document Any RPI player can compare those to the ones posted on SOI and Arms websites to see the differences in roleplay between normal mud and RPI muds. Here's arms link for RP logs. Armageddon-Roleplaying-Various Examples of Roleplay And SOI's: Shadows of Isildur - The Middle Earth Lord of the Rings RPI MUD. Last edited by Delerak : 04-27-2008 at 01:54 PM. Reason: added the links for arm/SOI rp logs |
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#228 |
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Member
Join Date: Jul 2002
Posts: 41
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Re: Guidelines for an RPI mud.
Delerak, I really wish you'd let this one die. Dragging the thread out in debates about semantics and terms and what "kind" of roleplaying is better is just silly.
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#229 | |||
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Guidelines for an RPI mud.
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Lastly, Threshold shares many players with Armageddon and Harshlands. One of our long time players is a former admin of Harshlands, and I value her greatly as a player and a roleplayer. One of our 10+ years players is now building on the new Armageddon. She's one of the best roleplayers I know and a great person. There are tons of people who enjoy a huge variety of games, and they enjoy roleplaying in a lot of places. They haven't secluded themselves to any one type of mud. I adore most of our players, and some of them dabble on some of the AFS muds, and they move easily between the two (or three or four) games. I'd hardly classify them with the person who made those videos. |
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#230 | |||||
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Guidelines for an RPI mud.
ROFL. I'm scared to see you at your worse then. You do so much to hurt your cause that I'm glad we don't share the same opinions on roleplaying and muds.
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Thank you for confirming that AFSes (at least yours) are nothing more than an exclusive clubs where you're expected to jump through all sorts of hoops in order to "belong". That's been the point many of us have been trying to make for quite some time. Quote:
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*(In case anyone missed it, my point has been that many, many AFS players post and behave this way, not that all of them do. ) |
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#231 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
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Re: Guidelines for an RPI mud.
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Forget about Threshold and spend some time writing docs for your mud, which needs them badly. I'm bowing out of this "discussion" now that it's been turned into a useless flame fest, and I apologize for getting sucked in and contributing to it. AFS players, please know that I do value your feature set and think that it plays a huge part in the roleplaying community. I understand the appeal of AFS games, and I wouldn't have spent time contributing to the list if I felt that it wasn't a worthy endeavor. |
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#232 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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#233 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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#234 | ||||||
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Senior Member
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Re: Guidelines for an RPI mud.
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#235 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Re: Guidelines for an RPI mud.
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What form would your destruction take? Would you do push ups on my server? Are you sure your parents wouldn't walk in and ask you to take out the trash in the middle of your brutal assault? From your videos, we learned: 1) You have been banned from at least one major mud. 2) You have been accused on multiple occasions of code theft, and in at least one occasion it was true and necessitated an "immediate fix." 3) You are 24 years old and you live with your parents. 4) You lie to your parents about your crazy activities, and seem to be trying to make them think your computer activities are far more serious and productive than they are. 5) You don't even grasp how absurd and embarrassing your own videos are. But seriously. Please keep it up. ![]() |
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#236 | |
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Senior Member
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Re: Guidelines for an RPI mud.
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2) I already addressed this. 3) Actually I don't, it was a joke and you're apparently too daft to realize it. But I'm actually flattered that I convinced someone, (thought my acting wasn't that great?). 4) See 3. 5) It's also embarassing if I let it. And I don't really care what you or anyone else thinks about me. |
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#237 |
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Senior Member
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Re: Guidelines for an RPI mud.
My videos are satirical in nature, they are the ones who are "dragging" this whole debate out and making me out to be the bad guy when in fact I'm just stating my firm belief in something. We're all entitled to our opinions and if anyone else has the guts to post videos of their opinions I await the link.
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#238 | ||||||
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Re: Guidelines for an RPI mud.
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As for the believe that they "hurt a roleplaying environment", I'd like to hear just how they do. I've played over 950 different MUDs, over half of them role-playing MUDs of one sort or another (including every RPI that's ever opened its doors) and if I had to sit down and make out a list of the 100 best role-playing moments I've ever seen, every one on that list would probably be from RPIs (I say probably only because I have never made such a list and can't therefore say definitely though off the top of my head I can not remember any role-play on a non-RPI that can compare to the best I've encountered on RPIs). Quote:
The last time I created a character on a RPI, I spent several days designing the character before I even logged into chargen. Chargen itself took me about 5 minutes if that. Even if I weren't familiar with the process it wouldn't have required that long a time to input the data. Was accepted on the first attempt as all my characters have been, even the very first one I ever made on a RPI because if you read the information in chargen and have a reasonable degree of English proficiency you shouldn't have problems getting through the process without a hitch. As for the statement that "anyone can be anal retentive and reject dozens of character creation attempts", this only serves to illustrate the difference between the RPI philosophy and that of some other games. RPIs concentrate on a process intended to maintain consistency with the setting in the game world in order to provide the immersion players often say they want. You'd be surprised by the number of green-haired, black-eyed characters are submitted. The usual problems that the players commit which results in a rejected application including not reading the information on the screen or just outright disregard for it leading to unacceptable descriptions and backgrounds, use of horrible spelling and grammar, and sometimes accidently forgetting to complete parts of the process before submitting. As for keeping a player waiting, it's not about that. It's about reviewing their application to ensure that there aren't grievous errors or incompatible elements in their description and background which could cause problems if they were in the game world. These can be stuff like the aforementioned green hair or a character having a noble background without approval (since nobility would carry with it rights in a society, it's not something you can just choose to have). It's not being "anal" though, it's ensuring a consistent fairness and standard across the board for all players and preventing glaring inconsistencies with the game world. If just anything goes, you end up with a mess of a world. A comprehensive oversight of chargen prevents or at least limits the possibility of that happening. Quote:
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Role-Playing Intensive (RPI) is a term that was applied to a specific set of features shared by a small number of games which concentrated solely on role-playing and heavily modified existing codebases to suit their needs. Those modifications occurred originally in two, later three, different games each independently coded (not sharing the same coders) and were adopted by other game developers over the years as well, most utilizing the code of one of the first two as a starting point. Along the way, the term Role-Playing Intensive or RPI was coined to describe these games because the modifications they had enacted were concentrated on supporting a philosophy of role-playing, not mob-killing like the stock codebase from which they had begun. The term began to be viewed as an indicator of quality role-play, possibly because the quality of role-play on these first games was higher than the standard found in the MUD community at the time. Whether as a result of wanting to piggyback off this perception of quality or merely as a result of poor English skills, Role-Playing Intensive became somehow associated with the belief that it meant "intense role-playing" and other games began to use the term to describe themselves. Confusion and contrasting uses of the term began to occur, sometimes causing problems for RPIs and even sometimes for non-RPIs. Some, like myself, have sought to clarify and correct this misuse because it a) hurts RPI MUDs by attracting players who have no desire to play such type games, b) hurts the MUDding community by maintaining the lack of standards for which the community is known, c) confuses players by the inconsistent definitions employed more and more without regard for any reasonable attempt at maintaining consistency. The only ones that gain from this are a) dishonest MUD administrators who rely on propaganda to promote their game as opposed to honest descriptions, b) disingenous MUD administrators who would rather bring the standards, and perception of such standards, of the community down rather than raise the standards of their own games. While everyone likes to bitch about low standards in the community, be it an overabundance of stock Dikus or other such grumbling, the debate over the misuse of the term RPI is no different other than, for some, the shoe is on the other foot now. The term RPI is no more accurate or inaccurate now than it ever has been. The problem is not the term, it's the way in which it has been inaccurately employed without thought as to meaning. Why this has happened isn't even the point. Whether the result of deliberate deceit or simply ignorant misunderstanding, its continued abuse serves only to reinforce the negative perception that text-based games are amateurish and somehow inferior to graphicals. And that's just not true. But maintaining a community that allows blatant disregard and even deliberate undermining of any sense of standard certainly provides nothing but a black mark upon us all. Take care, Jason Last edited by prof1515 : 04-27-2008 at 07:00 PM. |
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#239 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Re: Guidelines for an RPI mud.
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