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This is a discussion on "Guidelines for a PKI" in the Top Mud Sites Advanced MUD Concepts forum : After little or no discussion recently about PK, except for how it pertains to RP that is, I felt it was time to introduce my list of what it takes, for a mud to be considered a PKI. (An acronym I hope will gain popularity on the coattails of other similar acronyms) PKI, (Player-Kill Intensive) Inspired by a similar list created by DelerakNo Permdeath: After you die, It's perfectly natural to suddenly reappear with the same name and/or identity. Description-limited: Long-winded descriptions can hamper your ability to quickly navigate through your environment during intense PK. ... |
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#1 |
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Member
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 56
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Guidelines for a PKI
After little or no discussion recently about PK, except for how it pertains to RP that is, I felt it was time to introduce my list of what it takes, for a mud to be considered a PKI. (An acronym I hope will gain popularity on the coattails of other similar acronyms)
PKI, (Player-Kill Intensive) Inspired by a similar list created by Delerak
Last edited by obit : 04-24-2008 at 02:08 AM. Reason: erm spelled delerak as "jindrak" for some reason..fixed |
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#2 | ||
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: Guidelines for a PKI
Quote:
For example, if you have in item that forces your opponent to lose bladder control before you kill them, this should be allowed to be included in a PKI, especially if it stains the pants of the corpse. That way, other players can come by and marvel at the fear you induced in your enemy before you slaughtered them. Quote:
Are we allowed to RP on PKIs? If not, then we need a list for RPPKIs. We can share the acronym or switch off every other week. |
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#3 | ||
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Member
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 56
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Re: Guidelines for a PKI
Quote:
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#4 |
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Senior Member
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Re: Guidelines for a PKI
Wow, I'm glad I inspired another thread for discussion. I would tend to agree with all of your points made. If you look at GodWars 2, which in my opinion is definitely the leader for PKI muds you would find all of those in there. I can think of several more to add but I will get some sleep for now and check back later and see what others have added.
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#5 | |
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Member
Join Date: Jan 2006
Posts: 101
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Re: Guidelines for a PKI
Quote:
Scalps and decapitated heads that retain the name of the character ( the bloody head of <character name>) add fun for trophy hunters. I don't code a PKI, but I do enjoy playing a good PK MUD occasionally. |
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#6 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: Guidelines for a PKI
Quote:
Let's finalize the list so that we can go about arguing who gets to use it. I'm thinking I should be the one to decide since I'm pretty fair and unbiased, but since you wrote the list, I could be persuaded to let you decide. Or, we could PK each other and the winner gets to decide for the week. |
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#7 |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 365
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Re: Guidelines for a PKI
You guys scare me.
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#8 |
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Member
Join Date: Sep 2004
Posts: 137
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#9 |
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New Member
Join Date: Aug 2006
Posts: 26
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Re: Guidelines for a PKI
The RPI threads turned into a TMS in joke!
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#10 |
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Senior Member
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Re: Guidelines for a PKI
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#11 |
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Member
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 56
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Re: Guidelines for a PKI
I have to put in that severed limbs/heads ect must be wieldable as weapons, if they are to be included in a true PKI. I mean really, what good is an arm lying about, if you can't finish your opponent off with it?
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#12 |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: Guidelines for a PKI
What are you going to do, bleed on me?
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#13 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 634
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Re: Guidelines for a PKI
I knew our Orcish Berserkers' Pillage skill would finally get the recognition it deserves!
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