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This is a discussion on "MSP or Triggers?" in the Top Mud Sites Advanced MUD Concepts forum : Could triggers be used instead, if a mud client doesn't support Mud Sound Protocol?... |
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#1 |
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New Member
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MSP or Triggers?
Could triggers be used instead, if a mud client doesn't support Mud Sound Protocol?
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#2 |
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Member
Join Date: Feb 2006
Location: Seattle
Posts: 112
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Re: MSP or Triggers?
Well, there definitely are some clients that support full-featured scripting languages, or even languages such as C#, etc. Whether they allow these scripts to access other objects that could play the sound, I'm not sure. But maybe look at clients such as MUSHclient and Wintin.net.
Now that I'm thinking about it, most clients support a log file, right? Could you write a small application that scans your log file periodically, and plays a sound if it reads a particular text pattern? |
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#3 |
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Moderator
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 346
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Re: MSP or Triggers?
GMud can play sounds when triggered as I use this to alert me to skill gains or when I'm low on health, so I assume ZMud can do it too. I thought once about getting some music together and putting in a bunch of triggers for a particular MUD so the music changed depending on what area you were in.
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#4 | |
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Member
Join Date: Jul 2006
Location: Rochester Hills, Michigan
Posts: 44
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Re: MSP or Triggers?
Quote:
#TRIG {Your knowledge of * has increased by * points.} {#beep} Also Cmud supports Lua, Visual Basic, JavaScript and other real-world languages so its uses are really nearly unlimited. |
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#5 | |
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New Member
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Re: MSP or Triggers?
Thanks for the replies!
Ide: I've no scripting ability except basic HTML... but I appreciate the advice. I guess I'll just stick to clients which support the protocol. Xerihae: Quote:
Fizban: Thanks for that. I'm thinking of getting CMUD... By the way, do all MSP clients support mod/xm/s3m/it files, as well as wav and mp3? And an off-topic question: Is it possible to configure the web browser so that instead of launching the default telnet it would launch something else like Putty? |
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#6 |
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Moderator
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 346
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Re: MSP or Triggers?
I should probably mention one of the reasons I didn't go through with my idea, apart from me being a lazy git. The problem with using triggers as GMud has them is that there's no way to build into the trigger a check to see if the sound file is already being played. Therefore, what do you use to trigger the music? The room name? Possibly, but what if someone types "look"? Does it start playing again? Play two lots at the same time? Either is irritating. If your MUD supports having the area name appear in your prompt you could trigger it from that, but since you get a new prompt display every time you do an action you'd run into the same problem.
I've no idea about MSP though, because it's not something I've bothered researching. This is mainly due to the factI realised that if it's a game I play a lot rather than occasionally (something like Civ 4, most other RTS's, a lot of FPS's), I almost always turn the default music off and have my own media player running in the background as I quickly get bored of the default music playing over and over again. |
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#7 | |
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Member
Join Date: Feb 2006
Location: Seattle
Posts: 112
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Re: MSP or Triggers?
Quote:
Obviously this could get annoying unless you have a way to filter the soundPlayed to another window or something. Would GMud handle this gracefully? |
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