|
|||||||
This is a discussion on "What types of games are impacted the most by permadeath?" in the Top Mud Sites Advanced MUD Concepts forum : I don't think the fact that there are hidden numbers makes anything less immersive. Quantification is, without a doubt, the easiest specific means to measure the growth of anything. And note that I did say that meta-gaming still happens. It just happens less when you discourage it and cast a veil over its specific mechanics. I don't think that meta-gaming is inherently bad - on some games, it's great. Obviously, meta-gaming can be harmful on an RPI where OOC can destroy IC plots or immersion. The less players are tracking and obsessing over their characters' ... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#61 |
|
Senior Member
|
Re: What types of games are impacted the most by permadeath?
I don't think the fact that there are hidden numbers makes anything less immersive. Quantification is, without a doubt, the easiest specific means to measure the growth of anything.
![]() And note that I did say that meta-gaming still happens. It just happens less when you discourage it and cast a veil over its specific mechanics. I don't think that meta-gaming is inherently bad - on some games, it's great. Obviously, meta-gaming can be harmful on an RPI where OOC can destroy IC plots or immersion. The less players are tracking and obsessing over their characters' skill-levels, the better - that is the philosophy. It certainly isn't appropriate for all other styles of games. This thread is de-railing a bit, though, from its intended topic of permanent death. I'll stop here on this sidebar. |
|
|
|
|
|
#62 |
|
New Member
Join Date: Jan 2008
Posts: 14
![]() |
Re: What types of games are impacted the most by permadeath?
|
|
|
|
|
|
#63 |
|
Member
Join Date: Apr 2008
Posts: 44
![]() |
Re: What types of games are impacted the most by permadeath?
Permadeath is stupid on a roleplay game except for extreme roleplaying reasons. It destroys all of the roleplay around a character and future roleplay involving the death.
|
|
|
|
|
|
#64 |
|
Senior Member
|
Re: What types of games are impacted the most by permadeath?
And other people think that because permanent death is "on the table", it makes the roleplay around a character's life and their death even better/more realistic. It's really just about your tastes.
|
|
|
|
|
|
#65 |
|
Senior Member
|
Re: What types of games are impacted the most by permadeath?
Actually it generates plenty of RP involving the death, just not for the character who died. For games without permadeath, does death really even factor into RP after a while? If it's just like sneezing, you do it and might do it again sometime if the circumstances are right, does it still retain any impact upon which people will dwell and consider? No doubt to some it does but to others it might just be the same as having to put your coat back on before going out into the chilly winter weather. Its impact becomes muted and overlooked because there's no permanency about it.
|
|
|
|
|
|
#66 | |
|
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
![]() ![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
In some instances I can agree with Anjanis, in that nearly every permadeath tends to have have less weight and importantance and/or roleplay attached to it versus resurrected death. |
|
|
|
|
|
|
#67 | |
|
Senior Member
|
Re: What types of games are impacted the most by permadeath?
Quote:
Don't be so fast to snub a philosophy so different from your own. It is unbelievable how much heart players invest in the lives and deaths of their characters on RPI MUDs. It may be more or less true depending on who your Roleplaying Administrators are, or what your setting is, but it is always there and always important on an RPI. Last edited by DonathinFrye : 03-10-2010 at 12:29 AM. |
|
|
|
|
|
|
#68 | ||
|
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
![]() ![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
Quote:
|
||
|
|
|
|
|
#69 | |
|
Senior Member
|
Re: What types of games are impacted the most by permadeath?
Quote:
It's a little hard to explain our approach to death scenes. It's unique to every situation, and I use a variety of methods to give people a chance to really enjoy their last minutes with a given character. I can't be there for every death, but the players are naturally good themselves at finding resolution themselves in most circumstances. |
|
|
|
|
|
|
#70 | |
|
Member
Join Date: Apr 2008
Posts: 46
![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
This is actually a point of discussion that often comes up on permadeath games (and I'm sure other RP games as well). How to manage this from a player perspective. If your character (and the player) really really wants to kill someone, it might not be advantageous to draw out their death scene. The person might find a way to escape, summon help, communicate the details of their death, etc... So on one hand you're trying to achieve the goals of your PC effectively, on the other hand, you want to give the person a good death. This often comes up in people bitching about the fact that they were just killed without any roleplay surrounding the death. This is usually countered by the killer saying, "I'd tried to kill that PC before and gave them roleplay to do it, and every time they took advantage of the situation and spammed flee." It's a Catch-22 for both parties, unfortunately, because they have competing goals while both enjoying the shared goal of wanting to have good roleplay. There has been discussion on a variety of ways to balance out these competing factors. One thing that's been proposed (no idea whether it's ever been implemented) is to have a point of time between the drop to 0 hps or fatally wounded where the PC is considered dying and beyond the point of rescue. This would allow the PC to gasp out those last words or curse or make some emote prior to dying. |
|
|
|
|
|
|
#71 | |
|
Senior Member
|
Re: What types of games are impacted the most by permadeath?
Quote:
I'm not trying to advocate that every roleplaying-focused MUD should have permanent death; I, personally, believe that the possibilities and play that stems from the feature far outweigh the negatives. There are a lot of people on both sides of the fence, and it is probably the most stark contrast between "RPIs" and Roleplaying-Enforced games without permanent death. It is strange, though, that there is so much animosity directed towards the feature. There are so many different kinds of games, you have to wonder why such offense would be taken over something that is extremely common in even RPGs dating back before the birth of MUDs. |
|
|
|
|
|
|
#72 | |
|
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
![]() ![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
The other side would be spending a year or more on a character only to lose all that time and work to a banana peel. It is the reason NWA has both perma and resurrected death. Permadeath only used in circumstances that truly warrant it. Yes, the banana peel is there, but likely the player that slipped on it is either relatively new, or roleplayed themselves into a place where permadeath is knocking on the door and they slipped on the peel on the way out. I think taking the best of both worlds seems to benefit the most (in our game, probably not every game) for valid and quality roleplay. |
|
|
|
|
|
|
#73 | |
|
Senior Member
|
Re: What types of games are impacted the most by permadeath?
Even the most powerful characters in an RPI can be defeated by other characters by various means (just as in real life). There really is less of the OOC social element of determining who the most powerful character is. Without the ability to see the skill levels of your character or other characters, the only means that you have to determine their ability comparatively is through seeing them in action (something that is not a good litmus test in the short run), or through their reputation. As an admin who -can- see the stats of characters, I know very well that some of the most storied, long-lived and respected combatant characters on Shadows of Isildur were certainly over-rated from the standpoint of statistics.
This is probably very similar to legends in real life combat histories. Never-the-less, our own community accepts and prefers permanent death. The animosity seems to come from outside of the community; it is possible that those who are vehemently against it had negative experiences themselves. I think that you could assume that not every player, though, has the same experience. Quote:
It would certainly be awful and take away much of the purpose of Atonement, as a counter-example, which is heavy in the themes of survival and horror. Perhaps I am more morbid than others, for loving to contribute to and be a part of the roleplay that stems from the death of a character; I just happen to think, from my experiences, that it oftentimes brings out the very best in players and story-telling. Last edited by DonathinFrye : 03-10-2010 at 08:32 PM. |
|
|
|
|
|
|
#74 | ||
|
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
![]() ![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
Quote:
In NWA the staff normally stays out of the player's way in terms of following them or controlling their RP. Only in the broadest sense, with specific storyline, or very important reasons would the staff get involved or add to a person's roleplay as we've found the players like the control themselves. We use a lot of INPC's (interactive non playing characters) like nobles, orcs, dogs, etc., run by staff to enhance odd occurances. |
||
|
|
|
|
|
#75 | |
|
Member
Join Date: Apr 2008
Posts: 46
![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
I can tell you that on Armageddon (when I staffed actively at least), the players really wanted that sort of interaction. Most individual staff members would be running a variety of plotlines involving their clans and groups of players. Staffers were usually responsible for playing a variety of NPCs, providing room echoes/atmosphere, and things of that nature. Probably one of the neatest parts of Armageddon (and other games like it) is that it's often hard, from a player's perspective, to know when you're interacting with another player or something animated by a staff member. You don't know if your "boss" in a clan is a staff-run NPC or a player-run PC. You don't know if that thug tracking your PC through the alleys is a PC or NPC. On Armageddon, the most common staff member is titled "Storyteller" and that's pretty much their job. Create stories, provide back up for players who are trying to create stories, and tie various plots together when possible with gentle nudges. I know that there was a recent push on Armageddon, from what I can gather on the discussion boards at least, to try to push the players to generate more plots and have more control over the game world. It was felt that they're often too reliant on staff members to keep things moving. The players, on the other hand, complained that they felt like it was impossible to make anything happen without the staff stepping in and changing things. The desire was to balance the two out to empower the players to initiate plots and have the staff make the world react accordingly. Anyway, back to your first question: as a player (before staffing) on Armageddon, I completely popped wood every time a staffer would get involved in what I was doing. Absolutely loved it. |
|
|
|
|
|
|
#76 | |
|
Senior Member
|
Re: What types of games are impacted the most by permadeath?
Quote:
My absolute favorite element of an RPI is that it is designed to make character actions important - cause&effect, consequences for actions, a world that is able to be shaped by the players. On Atonement, for instance, we opened ALPHA with characters that were suffering from amnesia, floating in space on a ship shared by a mutant race of aliens that have the ability to infect and turn characters into "zombies" (for lack of a better word). The current political structure of the entire game, its clans, its customs, its laws and law-enforcement and economy ... it has all been created from the ground-up by the player characters. The staff support them as necessary and play NPCs and run the storylines that the players involve themselves in, but the face of the game has been created fundamentally through the roleplay of the players. And they do seem to love it. ![]() |
|
|
|
|
|
|
#77 |
|
New Member
|
Re: What types of games are impacted the most by permadeath?
Atonement is very cool, and I enjoy the atmosphere there, it accomplishes the dark, creepy feeling that it is supposed to and the RP environment is very nice. But that is neither here nor there.
In reguards to the original post, and to explain a few things from my side of the RPE v RPI spectrum as pertaining to permadeath. I think that there is resurrected death, like in my mud, it tends to make higher end world changing rp, vs permadeath. Permadeath has a tendency to kill off high end complex role-play, unless you just manage to live long enough to do a lot of things. Whereas with resurrection you have a chance to keep going with a storyline, and put a whole lot more emphasis on your character and try to get those larger than life storylines that exist in legends. It also allows the person to be able to choose when to die and can roleplay it that way and prepare for it. In our mud, and others like it that I have played, age is also a factor. If your character hits the 'average max age for that race' then you will be old and die off. Course', I am just speaking from experience, I know if I played a perma-death mud, well other than Atonement, I would not put a whole lot of thought into my storyline as I know the character will likely die off for some reason. It is not really a good thing when you see the 'best' role-play from a player that is about to die, it should be great role-play all the time. I also put a lot of effort into characters I play, I want a backstory, personality, in-depth description, everything to make the character as real as possible, if I had perma-death then there would not be as much motivation to do so. I know I would be annoyed if I put in a ton of time to create a character just to be killed off in a month. But this is just my opinion, ultimately it is about what MUDs you 'grew up playing' versus what other people enjoy. |
|
|
|
|
|
#78 |
|
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Primordiax
Home MUD: Archons of Avenshar
Posts: 650
![]() ![]() |
Re: What types of games are impacted the most by permadeath?
I think that what I get from all these recent replies is that the administrative style of a particular roleplay game is really more important than whether it is perma-death or not. The arguments for having one or the other or even having both all make sense as long as they are enforced by the history of the world, consistant administration, and storyline. There are players who are excellent roleplayers who prefer permadeath, and I know a ton of players who are equally excellent roleplayers who do not like permadeath. Then there are people who really have no preference as long as excellent roleplay opportunities exist.
Luckily, there's some pretty awesome games for all those players. |
|
|
|
|
|
#79 | |
|
New Member
|
Re: What types of games are impacted the most by permadeath?
Quote:
|
|
|
|
|
|
|
#80 | |
|
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
![]() ![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
However, to simply "put something down" just because you don't like it or use it is ignorant. |
|
|
|
|
|
|
#81 | |
|
New Member
|
Re: What types of games are impacted the most by permadeath?
Quote:
So, I tend to not care about those types of discussions, as they lead to bogus opinions that really have no affect on me, my mud, or role-play whatsoever, just whenever it gets the community split and creates the 'my mud has real RP, vs. your crappy mud that has levels/classes.' That is degenerative and causes people to have to pick sides and closes players minds to a narrow view of what an RP mud should or should not be. And, it is all exactly the same, whether you role-play for tabletop, muds, or in the bedroom, it is still role-play. |
|
|
|
|
|
|
#82 | |
|
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,169
![]() ![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
|
|
|
|
|
|
|
#83 | |
|
Member
Join Date: Dec 2009
Posts: 144
![]() |
Re: What types of games are impacted the most by permadeath?
Quote:
But seriously, I'd want to recognize two broad "types" of roleplaying. Some players basically roleplay "themselves" with some quirks. They may roleplay a character that is an elven ranger and hates dwarves, but otherwise they are "playing themselves" - much like you'd "play yourself" while playing Halo. The player is making decisions like "Alright, I love to use the sniper rifle!" even if the story nominally tells them that their character is named "Master-Chief." - when roleplaying in the bedroom, people would (presumably) be taking this sort of role. Other players roleplay a personality quite distinct from their own, much like an author of a book is writing "someone else" - they may decide that, in their books, Master-Chief uses knives, even if they would prefer a sniper rifle. These players are also much more likely to handicap their characters in various roleplayed ways - for example, they may know there is a trap, but be playing an optimistic and naive character, and walk into that trap. So, the permadeath decision will effect those two general types of players very differently. If you're "playing yourself" then your character can die, and you can pick up a new one. Sure, you've lost items, story, contacts, skills, etc. but you can still have "that same sort of fun" with your next character. Maybe your next character is a dwarven axeman rather than an elven ranger, but essentially you're still able to jump in and enjoy the game. The second type of player *may* benefit from their character dying. Some players find the story gets stale, but can't let go of their characters. And a dramatic end is better than a story just trailing off into nothing. But they also have a lot more to loose. If I'm writing the Lord of the Rings, and I'm halfway through book 2 and someone tells me "Frodo has to die now. Introduce a new character instead." then that is going to throw me. Either the new character is going to have to take up Frodo's role (which is bad for believability in a strong RP mud) or they're going to have to follow some other story. And if I was enjoying the game because of my character's role in that story, I might not be able to switch to a new character and continue the game with a similar amount of enjoyment. If they kill of Spiderman in the comics, I might not be able to continue reading my Spiderman comics with the same enjoyment, even if they introduce a new character. Maybe they'll start telling a story about Wolverine. But I was buying and following the story of Spiderman, not Wolverine. Yeah, Wolverine is cool. Just not what I was after. I'm certainly not saying I'm against death for those "tell a story about a character" players. But I do think it's worth recognizing those two types of players, and recognizing that the costs are different. And then, yeah, I agree with Milawe. There are excellent players who prefer both types of roleplaying. There are excellent players who both prefer or dislike permadeath. As long as the game admin sets a good tone and enforces the game properly, it'll attract the players who prefer that setup. Neither is "better" or "worse" than the other. But it's still worth discussing the pros and cons. That helps us target our games. And there are certainly many levels of "in between" (e.g. permadeath, but only at great cost to the killer. Or permadeath with consent. Or permadeath, but only if they victim takes specific risks, etc.) |
|
|
|
|
|
|
#84 | ||
|
New Member
|
Re: What types of games are impacted the most by permadeath?
Quote:
Quote:
And I agree with the permadeath seeming to have a bigger impact on a player who plays another character other than themselves and puts more into a character, I like your metaphors with The Lord of the Rings and Spiderman. This is exactly my point. |
||
|
|
|