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This is a discussion on "Determining the Origin and Meaning of RPI" in the Top Mud Sites Advanced MUD Concepts forum : Originally Posted by Xerihae I'm relatively certain all ROM MUDs also have this. My reasoning? If you spam in a bunch of commands and hit enter, you still move at a (relatively) sedate place. If you place the same commands in a mobprog and have the mob execute it, it's done lightning-fast because the mob has no movement/speed restrictions placed on it. I would imagine it was put in to stop people with expansive macro/alias sets from running rings around people who just type. I'm sure someone with more familiarity with the ROM coding ... |
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#31 | |
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Re: Determining the Origin and Meaning of RPI
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![]() Take care, Jason Last edited by prof1515 : 05-01-2008 at 08:58 PM. |
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#32 |
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Join Date: Sep 2007
Location: Emily's Shop
Posts: 39
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Re: Determining the Origin and Meaning of RPI
A question: why would anyone imagine that the origin of the term "RPI" is even faintly relevant to anything? Words change their meaning over time, and once they have changed it's pointless to carry on trying to use them in their original sense; that simply obscures your meaning rather than clarifying it. Language is dynamic.
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#33 | |
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Join Date: Apr 2008
Posts: 26
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Re: Determining the Origin and Meaning of RPI
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Now, for the sake of argument, how did you try to be one? Did you work on a really good backstory and try to encourage the right players to come by, or did you just try to implement a specific set of features? |
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#34 | |
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Re: Determining the Origin and Meaning of RPI
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Think of the term "monkey". People use it to describe a lot of creatures including gorillas, chimpanzees, and the other apes as well as some types of prosimians. But apes and prosimians are not monkeys. Many people can't tell the difference and use the word in such a generic sense but to someone who knows the difference, it's quite clear. The term "monkey" has a definite meaning and refer to specific types of primates, even if the general public couldn't tell a bonobo from a baboon. The same is true of the term RPI. Six or seven years ago if you said you were looking for a RPI, the people using the term knew what you were talking about even if there wasn't a concise definition of the characteristics written down. The same set of characteristics is still referred to as RPI. The only difference is that a lot of people started using the term but without any clear understanding of it, many based on a linguistic misunderstanding and in a manner to refer to subjective characteristics that can't be quantified ("intense role-play" means different things to different people after all). But just as a lot of people call a gorilla a monkey, it's not nor does their misuse of the term mean that the term RPI means any MUD any more than monkey is an acceptable word to describe a gorilla. Yes, "monkey" has other definitions but they refer to completely different uses such as addiction ("monkey on your back") or to a foolish person ("those monkeys at the tavern") but those are completely different uses, not misuses. The problem facing use of the term RPI to describe anything but those games to which it originally referred is that there's no standard definition. The games to which it was first applied shared certain characteristics, characteristics which have been present now in over two dozens different games over a period of more than a decade and a half. No such set of characteristics is present in the other games as the term has been used by everything from role-play enforced games to role-play accepted H&S games. Look at Armageddon and you see those 19 characteristics mentioned at the beginning of this thread. Look at Harshlands and you see the same 19 of 19. Look at Shadows of Isildur and you see 19 of 19 as well. Look at any of the other two dozen or so games that are clearly identified as RPI and all 19 are present there too. A clear definition can be formed as to what kind of game the term is referring to. Now look at some of the games over which use of the term is contested and you see 15 of 19, 13 of 19, or 6 of 19 and in some cases the 6 on one game are not included in the 13 on another. There's no consistency. Thus there really isn't another definition for the word, merely a lack of understanding of the existing definition. Therefore, has the definition really changed or does it just mean people don't know the definition and simply use it improperly. The purpose of this thread is to aid in clarifying what was meant and dispelling linguistic misinterpretations (such as the grammatically incorrect reading of the term as "intense role-play") which have clouded the context of the original definition. Just as the term monkey doesn't mean gorillas and chimpazees regardless of its misuse by some in reference to these creatures, so too does RPI not mean other MUDs just because of misunderstanding. The definition hasn't really changed, it's just misused since there doesn't seem to be any real definition to replace it. It's just, to quote more than one person in earlier discussions, "what people want it to mean". That's not a definition though. There seems to be some question as to "what difference does it make" if the term is used in such a general sense. For those seeking the type of games that the term originally applied, it serves the important purpose of distinguishing such games from the hundreds of other MUDs out there, just as it did when the term was coined. But what of the opposite? What difference does it make if the term is only used in its original context? Role-play MUD is a term that equally serves the purpose that such a general use does without an original meaning that can lend an alternative earlier definition. If some feel that all that is required to be RPI is the presence of role-play and not even an enforced role-play policy, is that not simply a role-play MUD? RPI has a specific meaning which has existed as long as the term itself. Other uses lack any clear similarity of characteristics beyond that which is already denoted by the term role-play MUD (or if one need be more specific, role-play encouraged or role-play enforced MUD). Take care, Jason Last edited by prof1515 : 05-02-2008 at 08:27 AM. |
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#35 |
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Join Date: Jan 2006
Posts: 72
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Re: Determining the Origin and Meaning of RPI
After seeing this go 'round and 'round, I think it can be boiled down to this: the RPI folks are trying to create a "brand" or "trademark" well after the creation of their "product". However, the term they used originally has been co-opted by the community at large. Furthermore, the term RPI, unlike "monkey", is formed of 3 words that have generic meaning, and even the order is nothing special as other terms like "RP enforced" and "RP accepted" is the common way to describe a MUD.
Why are brand names nowadays usually some sort of "made-up" word? Because of this very reason, I think. You can't get people to consider a branding unique if they already have an understanding, right or wrong" about the words you choose, unless you are very, very successful and ubiquitous. So the way I see it? Don't beat your heads against the wall. Make a new term and trademark it. Or maybe, drop the notion that the "I" means "intensive". Create an graphical trademark around the letters RPI and say that it just means "RPI". Or if you want, pick a new word, like "Initiative". I imagine there are legal ways to protect your brand, and ways to license games to use it, but I don't know the specifics. |
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#36 |
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Member
Join Date: Oct 2003
Posts: 96
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Re: Determining the Origin and Meaning of RPI
To further shasarak's point that language is dynamic, how many of you would feel offended if told:
"You look very gay, like a fag-smoking guy on his element"? Well, maybe in England, 50 years ago, this would have been received in a much different light than today's US. Last edited by Spoke : 05-02-2008 at 10:42 AM. Reason: Got the poster's name wrong |
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#37 | |
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New Member
Join Date: Apr 2008
Posts: 24
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Re: Determining the Origin and Meaning of RPI
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My question, I guess is: what is the motivation of mud owners to label their games RPI now? How is it different from role-play enforced? I guess that part of it is the trendiness of the term RPI. Why, though, is RPI a trendy term? Because of a buzz that was created around the term... by the original RPI muds. Predictably, the "buzz" around RPI will die out as the term becomes basically another meaningless term like roleplay enforced or roleplay mandatory. No one is really at fault, it's just the way things happen. I think this dynamic repeats itself in real life all the time. For example, when a small, trendy hip town like Austin, Boulder, or Portland becomes "discovered." Suddenly, everyone wants to move there and enjoy the coolness of that thing. When all of the outsiders move in, there is a backlash from the "locals" because they perceive the interlopers as destroyers of the very thing which makes the locations special. The people moving in, meanwhile, appreciate and love the very things that the town represents, and they don't understand why they're being accused of trying to change things or destroy the good things in the town. The same dynamic repeats itself in life all the time, with bands, bars, sports, etc... It would probably be an interesting subject for a Freakonomics style book. Last edited by Bakha : 05-02-2008 at 11:10 AM. |
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#38 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: Determining the Origin and Meaning of RPI
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#39 | ||||
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: Determining the Origin and Meaning of RPI
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Then it cropped up some in the past three years on TMS when I was reading the site on and off. Again, I actually didn't really pay attention except to think it was not really that different from the terms MUD, MUSH, roleplay enforced, roleplay encouraged, roleplay accepted, etc. It wasn't until this thread happened that I something seemed a bit off to me: Looking for an RPI, where the 'I' stands for "Immersive" So there was a buzz, but the buzz wasn't really loud and clear for people who weren't really involved in that specific community or for people who didn't keep with every trend that happens in the mudding world. I know now that that the players of this particular feature set want a distinction from other roleplay enforced muds, but I still maintain that it's not quite as clear as its made out to be. Half of the muds listed on RPImud.com don't fit what is posted here as the features required to actually be a part of the group. The standard, before now, just seemed to be "We think this mud's roleplaying is intense, and their code promotes it." Perhaps the people who have spent 300 hours of research on the subject of RPI know better, but most of the world (even the mudding world) probably don't care enough to spend even 1/100th of that time looking into it. Quote:
I have to say that I find it a bit silly that a certain players expect to basically have things dumbed down to three letters for them, and then they are horribly offended when the features on the mud don't meet their expectations. That's just me, though. Most people don't know what the three letters stand for except for the generic terms they represent. They have no idea that it involves things like permadeath or a class-less, skill-based system or whatever else gets tacked onto the feature set. They didn't do it to offend the players of such games. They probably just thought, like I did, that it stood for roleplay intensive, and they probably had such lofty goals as to making the roleplay "intense" on their mud. For a while MURPE was extremely popular for roleplaying games, and a ton of people started tacking that on to their muds. Then people got bored of it and moved on with other acronyms and fancy-pants names for their muds. Seriously, though, most mud admins barely pay attention to what's posted on any of these mudding sites. I know that I didn't for a long time. Quote:
Anyway, it doesn't really matter if the term remains as it is, or it changes. People can't just be expected to know that roleplay intensive means something other than the "roleplay is intense". Crying about it and railing at the injustices of the world won't really change that. We could post our little hearts out, but most players and a whole lot of admins don't really give a crap what we post on these sites. ![]() Last edited by Milawe : 05-02-2008 at 12:01 PM. Reason: silly typos |
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#40 | |
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Member
Join Date: Sep 2007
Location: Emily's Shop
Posts: 39
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Re: Determining the Origin and Meaning of RPI
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#41 | |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: Determining the Origin and Meaning of RPI
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#42 | |||||
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Re: Determining the Origin and Meaning of RPI
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An example would be if I were holding a flower petal and said, "I am holding a rose-red petal." In no way does that imply that the petal is from a rose. However, saying "I am holding a red rose petal" would indicate a completely different meaning. In the first example, the petal could be from any flower but in the second example it is from a rose. The order of words in the English language does determine their meaning. Thus, "Role-Playing Intensive" is not the same thing as "intensive role-playing". Personally I don't think it's an unreasonable expectation that people in a text-based gaming community be literate, at least not those for whom English is their primary language (and no, this is not intended as a flame). I don't know when they're teaching it nowadays but when I went to school this stuff was drilled into our heads by the time we left junior high. Additionally, the misconstrued use of the term RPI to denote "intensive" role-play is actually something that can't be assessed objectively (or at least not easily, if at all). As has been pointed out by all sides, the quality of role-play, including how "intense" it is, is a matter of opinion. Thus, it's meaningless as a term for describing a game's role-play quality because such a designation is a purely subjective one and relevant as a designation only for the person using the using it. Quote:
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Perhaps Newworlds' "IRP" designation is a good alternative so far as creating a vague term to describe a subjective opinion of an aspect of a game that really can't be assessed objectively. It really means nothing which is pretty much the same thing the present misinterpretation of RPI means. So long as the distinction between RPI and IRP is made clear, MUDs could continue to hype their games with that term. Though the similarity between the two might still confuse some, it might alleviate some of the confusion. Quote:
Jason |
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#43 |
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Join Date: Jul 2002
Posts: 41
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Re: Determining the Origin and Meaning of RPI
We did both. The mud never got off the ground while I was staffing it, but we did decide to implement features like permadeath, short descriptions, barriers between IC and OOC, and so on, features common in MUDs you'd associate with the RPI term. We also put a lot of time fleshing out the world and cultures and backstory.
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#44 |
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Member
Join Date: Dec 2007
Posts: 64
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Re: Determining the Origin and Meaning of RPI
The really dead horse is the word 'groovy'. It was kinda co-opted from the jazz culture, shortened from 'in the groove'. Interestingly enough, people who used the word 'groovy' ... weren't. I can only recall the Brady Bunch using it. And just see if you feel 'groovy' listening to Simon & Garfunkel's 59th Street Bridge Song (popularly called "Feelin' Groovy"). But, people were trying to relate an emotional set in language. I remember all the hubbub (okay, I don't because there really wasn't any) when 'in the groove' and hence 'groovy' gave way to 'in the pocket'. I mean, come ON, the groove, as everyone knew, was when the music got really -sweet- and made you feel good, although some people erroneously thought it meant 'in the groove of a vynil record album'. What does that have to do with pockets? That much larger and inferior bunch of people obviously were confused by people who had nothing to do with jazz. Damn hippies. 'In the pocket' enjoyed a pretty long run, even though it was broadened to mean a a foregone conclusion (billiards), a bribed official, or a secure location, but it did still retain a meaning about finding that little niche of emotions close enough to its original meaning that it wasn't entirely lost (even though jazz had given way to rocknroll, which gave away grudgingly to disco, which finally died a much-needed death only to be replaced by friggin' hiphop). By this point, however, no one was even saying 'groovy' any more, although it was clear the Brady Bunch was going into eternal syndication. Marsha Marsha Marsha! But the -final- straw was 'in the zone'! How DARE people clinicize 'groovy' into such a banal generic term like zone??? It lacked artistry, and it usually meant 'oblivious to everything around you but the task at hand'! How could that -possibly- be groovy? Yeesh! I'm just glad the military doesn't give a rip that 'RPG' has be 'co-opted' by people in a relatively short span of time. I mean, Rocket-Propelled Grenades vs. Roleplaying Games...I don't want -those- guys mad at me. I guess I'm playing the 'age card'. I've seen the language change drastically in a generation (I remember when you only heard the word 'gay' |