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This is a discussion on "What makes the perfect _Necromancer_?" in the Top Mud Sites Advanced MUD Concepts forum :

Our MUD's Necromancer class has no direct-damage spells. The skills they do have deal not only with turning dead monsters into mindless minions, but also with RE-KILL ING those minions for an extra affect (such as area-damage or healing the whole group) Since they can have up to four minions at once, Necromancers are obligated to carry around giant stacks of dead bodies as cannon fodder....



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View Poll Results: What best classifies a necromancer?
Anti-healer 7 23.33%
Harmful/negative energy mage 10 33.33%
misunderstood scientist 9 30.00%
something else nefarious 12 40.00%
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Old 09-13-2009, 05:39 PM   #31
Cleft of Dimensions
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Re: What makes the perfect _Necromancer_?

Our MUD's Necromancer class has no direct-damage spells.

The skills they do have deal not only with turning dead monsters into mindless minions, but also with RE-KILL ING those minions for an extra affect (such as area-damage or healing the whole group)

Since they can have up to four minions at once, Necromancers are obligated to carry around giant stacks of dead bodies as cannon fodder.
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Old 09-22-2009, 12:48 PM   #32
Newworlds
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Re: What makes the perfect _Necromancer_?

Quote:
Originally Posted by julie_grrl View Post
I'd say there has to be a good system of raising dead monsters to be your undead minions. I can never get enough of that kind of stuff in RPGs. =D
There is a class in NWA that does this, but you will have to join the game to find out.
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