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This is a discussion on "On the Horns of a Dilemma" in the Top Mud Sites Advanced MUD Concepts forum : If you have a coding/building concept you want to develop and need an advanced coder to assist with the enable, how the heck do you find one without giving away the idea to every Tom, Dick and Sally in the world? I have a Circle one that would revolutionize the battle interplay between high level mort and NPC and I certainly don't want it to become public property, yet. Our coder has RL issues he's dealing with so doesn't have the time. I've been working this thing for almost 5 years now and I'm ... |
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#1 |
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Member
Join Date: May 2002
Location: Mississippi USA
Posts: 142
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If you have a coding/building concept you want to develop and need an advanced coder to assist with the enable, how the heck do you find one without giving away the idea to every Tom, Dick and Sally in the world?
I have a Circle one that would revolutionize the battle interplay between high level mort and NPC and I certainly don't want it to become public property, yet. Our coder has RL issues he's dealing with so doesn't have the time. I've been working this thing for almost 5 years now and I'm really desperate so I need some advice as to how get assistance. Iluvatar |
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#2 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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Patenting a mud concept isn't really viable due to the expense, but you could get potential staff members to sign an NDA if you were really that concerned.
Personally I'm not really too worried - the idea is going to be made publically available sooner or later anyway, and if other people have the skill to implement it, why shouldn't they? As I'm sure you've heard many times before, there aren't really any original ideas any more, just new spins on old ones. Besides, if the idea is particularly difficult to implement then people are unlikely to duplicate it anyway - those with the ability to do so usually have their own ideas which they are working on. |
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#3 |
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New Member
Join Date: Apr 2002
Posts: 16
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I think KaVir's idea is a good one, but I wouldn't force anyone to sign a Non-Disclosure Agreement, especially not for a mud.
I would probably try to seek out a coder that either you knew from elsewhere, or that someone else on your immortal staff knows - and can TRUST. On top of the trust, someone that has the same ideas and concepts as most of your current staff - to avoid problems and skirmishes. Its tough to do this though, but try asking your players, and your current IMM staff to see if any of them have coding backgrounds - or know of someone who does. Its possible that others can help you to flush out the idea a bit further - those already among your staff. And if you tell them its TOP SECRET - maybe that'll help? Maybe? Hoop |
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#4 |
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Posts: n/a
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Well, another thing to think about is if you've been planning
this thing for five years - whats another half year to year? Grab a book on C or C++ and dig into it yourself. If you're really desparate, that might be your best option. That way you know it'll get done the way you want without interference or potential violated trust issues. Sure it might be work - but hey, thats what admins are supposed to do, no? |
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#5 |
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Member
Join Date: May 2002
Location: Mississippi USA
Posts: 142
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I bought the book 3 months ago.
Iluvatar |
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#6 |
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Member
Join Date: Apr 2002
Posts: 101
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I have to agree with the 'go public' suggestion. If the concept is really that good, people will show up to help you build it. If not, at least someone else might create a version of it. Write a good looking 'white paper' or something about it to make it clear you originated it to everyone who sees it.
If it is really good, you should give it to the world, and if it is somewhere in the middle between that and just interesting, you still might get the people you need to help. You should realize people come along every week with a 'revolutionary' idea, and 99% of them are just retreads of smelly old ideas. No insult intended, you may indeed have something worth shouting about and since I do not know I am giving you the FULL benefit of the doubt here. A.T (-) |
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#7 |
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Member
Join Date: May 2002
Location: Linköping, Sweden
Posts: 31
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I have to agree with TG_Nek. Your better off doing it by yourself if you have a problem trusting the ideas to others. You might even learn something while making your dreams come true.
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#8 |
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Member
Join Date: Jun 2002
Location: the Netherlands
Posts: 65
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Greetings,
Heh, trust in a world that can't be trusted is hard to find. You either program it yourself, and have someone copy it then, if it really is that good. Or you give people some general info have a few brainstorm sessions with them if they end up the way you are thinking it prolly would be good to work with them. Still there is no fool proof system, I believe in the power of sharing the knowledge though. If I provide an idea here I won't go into much detail but if anyone wants to implement one of my ideas I would be greatly honored. (I would like to hear about it though so I can look if it's what I thought it would be like I myself am a coder and have numerous ideas for a mud, but I don't have time to code really. Or I don't wanna make time cause I mud alot of time too. Anyway I'm making a design and then I'll try to find another coder and we'll start working on it. If he can't be trusted I'll know pretty soon, and he'll have something to work with, the idea will however stay in my brain and noone can take away that! Greetings Dre |
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