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This is a discussion on "Looking for a MUD" in the Top Mud Sites Advertising for Players forum : Does anyone know a MUD that has(in order of importance): Quests Easy to pick up but no annoying tutorial Fun to explore I'm sure there must be one somewhere...... |
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#1 |
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New Member
Join Date: Jan 2005
Posts: 9
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Does anyone know a MUD that has(in order of importance):
Quests Easy to pick up but no annoying tutorial Fun to explore I'm sure there must be one somewhere... |
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#2 |
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New Member
Join Date: Jun 2005
Posts: 9
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Two words..
Temptest Season |
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#3 |
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Member
Join Date: Apr 2004
Posts: 40
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I think he meant a MUD where you get a quest which makes you go out and explore. Where the emphasis is on solving the quest and not on finding a quest. Most muds have this Diablo kind of thing you fight fight fight then stumble upon a miniquest and then fight fight etc... Or there is one quest for every area. Another common option is that you to go to a questmaster and get a quest(fight fight fight rinse repeat). Now ok newbie areas and special areas can be riddled with quests at times...
Anyone know a Mud which makes you explore by giving you highly innovative, puzzling, intruiging quests that vary alot in nature and forces you to think? Cheers /Fishy |
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#4 |
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New Member
Join Date: Jan 2005
Posts: 9
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I don't mind quests per area, as long as thers lots of area(=lots of quests) and the quests make you explore the area.
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#5 |
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New Member
Join Date: Jan 2005
Posts: 9
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I have decided to try Tempest Season. I am open to suggestions if I decide against it.
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#6 |
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Senior Member
Join Date: Oct 2002
Posts: 276
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Not sure if Ages of Despair would meet what you want or not. It has numerous quests, which can be frustrating to solve, not to mention more than 36 exploration points to find (of which only 36 have ever been found). Other than a minor quirk in how levelling is done (you gain levels in a class, then 'spend' those in the guild, though the 'advance' command is used in both), there is really no tutorial, just a handbook that stays with you until level 15 or so. It can definitely be interesting to explore, with proper care, and I still haven't seen all of it myself, as level 150 (maximum in the game). But that has more to do with impatience in some cases and blind fear at the dangers in some areas, which as a low constitution Kitsune Healer/Cleric/druid, can snap me up in most cases as a light snack. lol But even players that have been around since Beta haven't found everything, from what some of the staff has hinted.
New areas also get added occationally and about half end up with quests in them, others with hidden puzzles, etc. So far though, no one has tried a wizard run quest, though general item hunts and/or special events do happen on holidays or the like. Not to mention the invasions, which maybe 10% of the players actually participate in. The rest are scared out of their minds to try. |
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#7 |
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Member
Join Date: Mar 2005
Location: Lusternia
Posts: 35
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One of the most important things in Lusternia are the quests. There are mini quests all over the place, aswell as atleast one larger quest in most of the main area's.
Some of the quests are easy, but the bigger ones actually require you to think. Such as the Stewartsville, clue-like, murder mystery. |
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#8 |
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New Member
Join Date: Jun 2005
Posts: 9
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It's fairly new mud, staff are being givin jobs as we speak to create a HUGE world with multi cultures,cities,kingdoms (player owned), etc. Start now and perhaps become one of those kingdom owners..
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#9 |
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Member
Join Date: May 2005
Posts: 56
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I have to suggest one of the IRE games, their quests are very entertaining. They do a decent job of covering up the treadmill aspect that alot of muds have, but thats only if you have a good amount of spare cash. otherwise its kill kill kill
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#10 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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Carrion Fields has more than a small pile of quests, beginning in the Academy, which is our introductory area. They vary in complexity and scale-- the more involved ones span a couple dozen smaller steps. Many are combat-free (solve a murder, solve a puzzle, etc.), or only require combat incidentally. (As in, you need to go somewhere that isn't entirely safe.)
Here is a general advertisement describing the game in general. A more microcosm-oriented ad can be found here, covering one of our 16 classes. Oh, and we're free. No hidden fees, pay-or-be-second-caste, special treatment for payers, etc. Money can't do your character any good. |
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#11 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
You don't need cash to enjoy IRE games. You just need cash OR time OR skill. --matt |
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#12 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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the_logos: You don't need cash to enjoy IRE games. You just need cash OR time OR skill.
This is why I was curious how pay-for-perk games price "sweat". The only game that would give clear numbers priced it at well under $2/hour of skilled labor (composing fiction and guidebooks for the game), suggesting that for a rational actor, cash is a much more desirable solution than time or skill there. (Unless you value your time at less than $2/hour, which no one of working age should in the U.S. economy, especially for people who have computers, 'Net access, and a gaming hobby.) |
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#13 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
The other issue is that people don't tend to look at their leisure time in terms of dollars per hour. Few people are going to fill up all of their potential leisure time with money-earning work because it's generally viewed as less pleasant than playing a game, for instance. --matt |
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#14 |
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Member
Join Date: May 2005
Posts: 56
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Just admit it, buying credits is (in all cases) more beneficial for a character than any other route in game... and for the players life... Making it an almost unbearable advantage over those who dont buy credits.
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#15 |
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Member
Join Date: Mar 2005
Location: Lusternia
Posts: 35
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That would be 100% wrong. Before I became the Admin I am now, I played in three of IRE's games. I was a decent fighter in the first one, and spent no cash. Second one I was very political, and also became one of the mid-high level fighters, again no cash. In the last one I was a merchant, and could hold my own in combat... again no credits. In all of them I nearly maxed every skill, and had multiple artifacts.
It can be, and is, done. It's just a choice, my time or my money. |
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#16 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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Hajamin, since you're an admin on Lusternia, can you provide some estimates of the "exchange rate" of cash and time, then?
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#17 | |
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New Member
Join Date: Aug 2004
Posts: 2
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Lurked for long, but it's my first post here. (edit: actually, second)
As a player of Lusternia, I think I can answer that question. The exchange rate is mainly dependant on the in-game price of credits (the "better money" you can buy perks with in IRE games, obtainable by in-game gold, that is by purchasing from other players, or by OOC dollars): with the current price of 4000-4500 gold sovereigns per credit, a player of average experience and level is able to earn a number of credits worth 1.5-2$/hour. Not very much, but as the_logos has posted: Quote:
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#18 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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Quote:
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