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This is a discussion on "Looking for a a mud" in the Top Mud Sites Advertising for Players forum : I've been serially trying muds the last couple weeks, and I have found a couple places that suit me fairly well. (I'm playing 4Dimensions atm if that helps any, and I like Geas although I haven't spent much time there yet.) I thought I'd throw what I want out there and see if any better matches pop up though. See my post in the Tavern called "Why I won't play your mud" to see things that really irritate me. Here's what I'm looking for: * RP encouraged or "less". I ... |
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#1 |
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New Member
Join Date: Apr 2002
Posts: 21
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I've been serially trying muds the last couple weeks, and I have found a couple places that suit me fairly well. (I'm playing 4Dimensions atm if that helps any, and I like Geas although I haven't spent much time there yet.) I thought I'd throw what I want out there and see if any better matches pop up though.
See my post in the Tavern called "Why I won't play your mud" to see things that really irritate me. Here's what I'm looking for: * RP encouraged or "less". I like being in character without making a production about it. I hate being bossed around. * Restricted PK. Full PK with some relatively safe places is OK also. * A nice, non babysitting atmosphere. * Some way of constant character advancement, with a balanced atmosphere. Sometimes remort works here, sometimes classless games etc. Here are some things that I would like, but are not really requirements: * Crafting/trade skills: If you have this, it is a HUGE plus to me. Even better if increasing in your craft is decoupled from combat completely. * No rules against adult language/cursing. I understand, of course, that hate speech is not acceptable. * A cohesive world view. * I'd prefer a smallish mud, but it's not important. (30-70 online) * I dislike "rent". If your game is fantastic, I'll overlook this. * Dynamic clan system (I have yet to see this on a mud) * Player housing Thanks, Dub |
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#2 | |||||||||||
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New Member
Join Date: Sep 2003
Posts: 8
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For fear of being flamed for posting an advertisement (sic), I'll deal with each of your points in turn:
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All in all, I'd recommend that you try us out. You may like us, you may not - but we do seem to fit most of the criteria that you've laid out. P. |
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#3 |
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Senior Member
Join Date: Aug 2002
Posts: 252
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I'm going to suggest merentha. Not because I'm a player there, but because I think it fits your criteria
1. It's definitely a non-RP mud. It does allow those who want to RP, to RP, but most people don't. 2. It doesn't have a mud school 3. I don't know of any non-RP mud that allows constant character advancement. However the mud does have new areas and quests put in on a regular basis. Like but not necessary> 1. It doesn't have any crafting skills AFAIK 2. It's a family mud, so yeah, it does have rules about cursing 3. Yeah, I'd say the world view is cohesive. Thieves HQ aren't right in the middle of a city out in the open 4. It's a fairly large mud actually. 50+ players at all times (IIRC). 5. Nope. No rent system 6. It has voting for the role of leader in a clan. I'd call this dynamic. However what did you mean by dynamic clans exactly? 7. Yes, it does have player housing Good luck |
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#4 | ||||||||||||||||||||
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New Member
Join Date: Jan 2003
Posts: 6
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I'd recommend DartMUD.
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You can grow and weave cotton for clothing, and there are thousands of cooking recipies. Spend the day fishing if you're feeling lazy, or if a friend is injured go out and make a potion of healing. Quote:
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#5 |
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New Member
Join Date: Apr 2002
Posts: 21
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Thanks for the suggestions. I'll certainly try all those games.
Dartmud appealed to me before, and I'll certainly try it...but I'm not sure I want to deal with perm death. I also doubt you'd get in trouble for advertizing your mud in the "advertizing for players" forum. |
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#6 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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#7 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 604
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www.progressquest.com
There ya go. No IMMs getting in your way, lots of treasure, awesome experience/leveling, you can be AFK to your heart's content, and in fact you can even be AFK and still level and gain power without having to worry about getting punted out after 10 minutes, no RP at all. |
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#8 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,531
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Hephos, just curious, but do you actually read any of these threads before posting your advert at the end?
The original poster specifically cited his thread in the Tavern of the Blue Hand (entitled "Why I won't play your mud"), as an example of things that really irritate him, in which he states "I don't play RP enforced muds". His first requirement here then states "RP encouraged or "less"." So what do you do? Post an advert for your RP enforced mud - exactly what he's said he's not looking for... |
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#9 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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Sharune is not RP enforced. You can play the game fully without RPing, and hence we are not enforcing anyone to RP imo.
It boils down to how you interpret "enforced" and "encouraged". |
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#10 | |
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Senior Member
Join Date: Aug 2002
Posts: 252
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#11 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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Well the "rp-mandatory" setting in this database was a bit old. Changed now.
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#12 |
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Senior Member
Join Date: Oct 2002
Posts: 276
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You could take a look are Ages of Despair: www.agesofdespair.net
There are a few things on your list that are not yet available and we are fighting to get implimented, but... Suff that is on the list: * RP encouraged or "less" --> We recently established an RP society that is still getting it sea legs. Some people do, most don't. There is also even a newspaper that players can submit stuff to. It could be better, but won't get that way without more RP style players and the graduation of a few of us to staff. * Restricted PK. --> There are a few areas made to be intentionally PK and are avoided by the paranoid like myself. However, PK outside those areas is restricted to individuals that specifically choose it. * A nice, non babysitting atmosphere. --> If you ask for help and the question isn't flat out silly, odds are you will get help. There is a newbie channel specifically for this, though occationally people get too busy to answer. There are however hundreds of help files that cover literally everything that the staff don't want specifically hidden. * I'd prefer a smallish mud, but it's not important. (30-70 online) --> I have rarely seen more than 60 people on at one time. * I dislike "rent". --> Well, if you mean stuff doesn't stay on your player when you log off and you have to keep things in a locker then yeah, we do have that. Also, since the game was designed from the beginning with the old method of unlimited eq and money, but no real drain existed to get rid of any of it, they recently implimented a weekly tax to suck away some of the massive amounts of money a few players managed to collect. * Player housing --> For a mere 3/4 of a million coins you can get a house and your first chest. Each additional chest is 250k and 10k for each new room added. This doesn't keep the persistent tax man away, but it does eliminate the rent problem. Partial items> * Some way of constant character advancement --> Well.. We only have 150 levels, but getting there.... There are also things like the Centre for Combat Enlightenment that allow improvement of stats beyond the point where they increase automatically. I know of fewer than 10-20 players that are at level 140+, let alone 150. Partly this is due to some clowns that get bored and reincarnate to something else. * No rules against adult language/cursing. --> Well.. You can get by with quite a bit in presonal tells or on the BS channel, but there are limits. If you overstep them you will be warned, but the bar is fairly reasonable. * A cohesive world view. --> One of the semi-retired admin is apparently working on a far more coprehensive history, but being semi-retired, he isn't on often. Unaware of this, one of the current admin asked some of us RPers to write up some things to flesh out the history, which may now no be used. There isn't a completely cohesive pattern fitting all the areas together 'yet'. However there is info for every race and most areas themselves have a limited back story of their own. A few have begun to recently interconnect, so that one area is a continuation of what is taking place in another nearby. Things not implimented > * Crafting/trade skills --> One wiz was working on a concept for player owned shops, but never finished before getting into a bit of trouble and being sent into forced retirement. Since then no one has been able to come up with a good reason to impliment such a thing, since the current admin is a bit reluctant to allow player created items into the game. Most of us see this as a potential problem too, since characters can, but don't need to eat, and so far there is no other need for items beyond armor and weapons. But since armor and weapons come primarily from mobs.... * Dynamic clan system --> Well... You won't see a dynamic one on AoD either. This is a bit like the crafting issue. No one can find a practical way to fit it into the game and the few ideas that people have come up with are impractical for the existing staff to design or flat out make no sense in the game as it exists. A lot of stuff is being designed or improved and eventually even crafting and clans may find its way in, but it is hard to say when. |
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#13 |
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Member
Join Date: Aug 2003
Posts: 36
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I think if you have to go kill mobs to level, it should be called rp-encouraged and not rp-enforced.
If you can't advance through someone teaching you/practicing/rping then you're forcing someone to do something their character may or may not want to do in order to be competitive, essentially enforcing OOC behavior at some point. |
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#14 |
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Member
Join Date: Aug 2003
Posts: 36
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Oh, thanks for changing the setting on Sharune in the database Hephos. I through me off, as I thought
your MUD was something it wasnt |
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#15 |
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New Member
Join Date: Feb 2004
Posts: 2
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I really think you should check out TempusMUD.
http://www.tempusmud.com/ In answer to your questions: * RP encouraged or "less". I like being in character without making a production about it. I hate being bossed around. We are an RP optional mud. We don't require it. * Restricted PK. Full PK with some relatively safe places is OK also. We have a Restricted PK system that allows for character growth. * A nice, non babysitting atmosphere. Help is only a "newbie" channel away! We'll welcome you with open arms, and let you run rampant across the world..no babysitting or peering over your shoulder! * Some way of constant character advancement, with a balanced atmosphere. Sometimes remort works here, sometimes classless games etc. We have a Remort system in place. You choose your "primary" class, and then whenever you remort, you get to choose a secondary class. Want to be a mage/thief your first generation? Go for it! Hated that combo? Want to try mage/monk for your second generation? Have at it! * No rules against adult language/cursing. I understand, of course, that hate speech is not acceptable. We're pretty flexible, from what I've heard * A cohesive world view. Definite cohesion between our past and future worlds. There are multiple tie-ins and the storyline is awesome! * I'd prefer a smallish mud, but it's not important. (30-70 online) Right now, we average between 25 and 30, I would say. * I dislike "rent". If your game is fantastic, I'll overlook this. You can rent out, if you need to..or you can find a friend with a house and simply "quit", maintaining your eq (or buy your own house...) * Dynamic clan system (I have yet to see this on a mud) Clans! Ahh clans! We have a number of clans which you may see fit to join--and gain in responsibility/power within the clan. * Player housing Absolutely! You can buy your own house, and expand upon it--adding things such as fountains, arena rooms, comfort rooms, energy pumps....many of the "world room" features can be added to your own room! Come and give us a shot! http://www.tempusmud.com/ |
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#16 |
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New Member
Join Date: Sep 2003
Posts: 8
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I'd like to invite brief feedback from the original poster on all the fine muds that were recommended, from which I hope he managed to find a new home.
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