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#1 |
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New Member
Join Date: May 2005
Posts: 3
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Medievia has been around for years and is well known, but there's always players that haven't realized just how great this MUD is. I'm not a god on Medievia, I'm not part of the staff in any way - I'm just a player, and I've been playing for a few years now, and while I do pick up the occasional PC game (Half-Life 2, Dungeon Siege 2 soon!
I don't think anyone is doing him or her self any favors by testing out other MUDs, when Medievia has everything you could want in a great gaming environment. With that said, there are some things about Medievia that are changing rapidly - and it's only made the game more fun! If you've played in the past, you know all about trading. Trading is NOT what it used to be, it is truly an adventure now EVERY time. There is some amazing code going on with a DM that monitors your trade runs and keeps you on your toes, throwing mob factions at you to mess around with. Clan ships are coming very soon and have been in the testing phase for the past few weeks and everyone loves them, so if player killing is your thing, these will surely spark your interests. I'd encourage you to drop by - whether you've played it in the past, play another MUD, or are just getting into MUDs. You can find everything you need to know on www.medievia.com. Don't pass it up! |
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#2 | |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,951
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#3 |
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Member
Join Date: Apr 2002
Home MUD: OtherSpace
Posts: 139
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It's certainly well-known.
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#4 |
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Oh and as a sidenote. You might want to look up what it means to Cite Sources.
Take Armageddon for example, they have #### near nothing to do with Dune anymore, but ####! I'll be damned if I never see them say they got their grand plan from Dune. |
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#5 |
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Member
Join Date: Jan 2003
Name: Kite
Posts: 131
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Not a particularly apt or even insightful analogy, Delstro.
In order for it to apply here they'd need to steal the entire setting, perhaps change a couple letters in a couple names, and then pass it off as their new, all-original gameworld. |
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#6 |
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Member
Join Date: Apr 2004
Posts: 106
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Medievia didn't just borrow ideas from somebody else. They used the Diku code, which is legal. Then they violated the agreement that all Diku users must make that says that the mud cannot be pay for play or pay for perks. So they aren't stealing ideas, they're coppying code that is available to everybody as long as they don't use it to make money. And then they are using that code to make money illegally.
So, anybody that plays Medievia is helping to support criminals. Seriously, if you really want to fork out money to play a Mud, why not fork out money to play a Mud that spends such money to create it's own code rather than using code that is less developed from Diku than many free to play muds? |
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#7 |
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Senior Member
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Or take your money, burn it, and play one of the other MUDs out there that are superior to every pay-to-play.
Either way, Medievia sucks. Take care, Jason |
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#8 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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It doesn't say that. What it does say is open to interpretation, but it certainly doesn't come out and say what you allege it says. Have you even read it? --matt |
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#9 |
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Member
Join Date: May 2005
Location: Milwaukee, WI
Posts: 73
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There's a link to the license at this site: http://slithytoves.sytes.net/~kurt/Medievia.html
Of course there's other info at that site that I found when I entered "Medievia code theft" in Google. I'm not sure why anyone would be surprised the_logos is one of the few pro-Medievia voices. Why else would he have his lawyers looking for loopholes in licenses?? This from an owner who doesn't let any mud websites post reviews of his games, but has someone post a promotion thread every couple of weeks...why?...MONEY! |
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#10 |
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New Member
Join Date: May 2005
Posts: 3
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Medievia is not pay-to-play. It also did not steal code. It started out as a Diku MUD years and years ago, and that code has since been changed, rewritten, redone, deleted - however you'd like to look at it, it's not being used anymore.
Players send in donations out of their own free will, because Medievia is a great game and a great environment to be in. People are clearly envious of it and only put it down because they wish their own MUDs were in any way superior. Medievia will always be the better MUD, and it's terrible really that some people are bent on spreading rumors about it's authenticity, not to mention the owner's morals, as if they would ever steal something. If there was any credit to be given, it would be given, but there is not. |
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#11 | |||
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Member
Join Date: Apr 2004
Posts: 106
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#13 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Profit is a specific term that is not the same thing as revenue. It's not difficult to simply not generate a profit. It used to be a joke in the movie business that no movie in history ever made a profit because it was practically standard practice for studios to ensure their movies didn't make a profit (massive salaries, huge contract fees, whatever) in order to avoid paying royalties to people who did a deal based on profit rather than revenue. That rarely happens these days, because profit is very easy to manipulate. But actually, in Medievia's case, I suspect they may not even need to do any manipulation. I don't know how much they make, but I'm in a position to make an educated guess, and it's quite possible that after the owners pay themselves reasonable salaries commensurate with their extensive professional experience, pay for servers, advertising, etc, there may be no profit left. Some will argue that profit isn't what the license holders meant, but no one disputes that profit is what the license says. There's really no point in getting into an argument about it again either as it's all been said before. --matt |
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#14 | ||||||
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Member
Join Date: Apr 2004
Posts: 106
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Let's look carefully at the liscense:
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#15 | |
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At no point has it been stated that the code has been written from scratch! At that point it is no longer DIKU. |
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#16 | |||||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,951
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Not even Soleil bothers denying that the code is based on Diku, just that they can get away with it. |
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#17 | |
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New Member
Join Date: Oct 2004
Posts: 3
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#18 |
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New Member
Join Date: May 2005
Posts: 3
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I'm pretty sure people are just jealous. They don't want to see Medievia succeed, because they are holding a grudge against it, under the assumption that someone's bad code was stolen and assuming that code is still being used.
Either let it go and move on, or do something about it and try to prove everyone wrong. Because clearly if someone is violating some law, you could do something about it. It's actually not the best equipment in the game. The best equipment in the game is whatever gods choose to put into the game. For some people, the best items are from quests, which they purchase with quest points. For some the best items are in hero battles, because that's all they do. For some, the best items are from sea slugs (a ring of twisted slug hide Lev(0) Loc(fing) noegg fragile dr(5) hps(40) SKL/SPL: dodge (success +10%) Cond(pristine - 9 Days).) Object: the Mystical Talisman of Medievia [talisman medievia mystical hp100] Item Type: ARMOR Effects: GLOW DONATION Equipable Location(s): NECK Weight: 0 Value: 10000 Level Restriction: 0 This object has been blessed by the Gods and seems indestructible. Days Left: Infinity AC-apply of 20 Affects: +100 to HIT_POINTS +7 to DAMROLL Pretty good right? Here's how you can get one: -donate $50 -write for the MUDSlinger -pay someone else in-game currency (gold) to donate for you -become a god and write zones, autoquests, etc. There are several players who have hundreds of dollars worth of this donation equipment, and they haven't sent in a penny. Honestly, who's the side here starting some kind of war? I've just said why I think Medievia is a great game, and suddenly a number of people think it's their duty in life to denounce it. |
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#19 | |
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New Member
Join Date: Mar 2005
Location: Finland
Posts: 4
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Jealous? Nothing would make me more happy than to actually see more mudders throughout the community. But when one of the larger muds is run by deception and credit is not given to those who deserve it .. no, I'm not jealous. More like frustrated,angry and extremely disappointed. And as a sidenote: I played Medievia for a while and it wasn't a game for me - I didn't like the character interaction nor the game itself. Those are the reasons why I didn't like it back then, and this was before I heard of this incident. |
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#20 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,951
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If I stole something you'd spent years developing, ripped out the credits, and claimed it as my own, wouldn't you want other people to know about it? |
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#21 |
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Senior Member
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In my opinion any mud that is in it for "profit" is no longer a mud. My definition of a mud is a text-based game that is free to play with no profit involved, that's the way it started and I think that's the way it should be. It does not take extensive amounts of money to run a mud, and even when you get up there in huge amounts of players like Aardwolf or Medieva or any of those Iron Realms games, it's still not that expensive to run.. that is unless you are in it for profit.
To gain profit you must spend money, which is why it costs money to run all those oh so wonderful pay-to-play muds out there that we all love. I can't even imagine paying to play a text-based game.. or giving any real life money at all for an item (which is nothing more then text and code) it sounds so wrong, I think someone should have to earn that item just like in a tabletop dungeons and dragons game. Did we ever charge people to play D&D with us? I never heard of the almighty DungeonMaster of the Iron Realm.. anyway that's my rant about Pay to Play muds, I think it's just wrong for the mud-world. -D |
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#22 |
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Senior Member
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Double-posted... Bah.
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#23 | |
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Senior Member
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... yet none on this list include actual "playing the game"... Aside from becoming a god but that's not exactly "playing", not as a "regular" mortal, anyway. So what you just said youself, is that one of the best items in your mud can only be obtained by either donating, paying someone who donated (which isn't really any different), or doing something completely unrelated to regular gameplay. You said it yourself. |
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#24 | |
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New Member
Join Date: Dec 2004
Posts: 25
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Running a good MUD does cost a lot of money, because everyone who runs a MUD must pay the bills in real life. So, thus, MUD developers need jobs like everyone else, and having a job leaves less time for developing MUDs. The most obvious solution that presents itself is to find a way to make a living from the MUD, so that the developer can spend all of his/her time on it, and yet still make a decent living. So, commercialism isn't necessarily a bad thing, because it essentially makes for better MUDs, since the developers have more time on their hands to run the MUD, whereas hobbyists must spend a good deal of their time working at a different job. That said, however, I'm not a huge fan of Pay-for-Perks; I'd much rather see flat monthly rates instead. But, in my opinion its not really an ethical issue. Commercial MUDs need revenue to survive and how to do it is just an issue that they must grapple with. -Jaregarde |
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#25 |
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New Member
Join Date: Mar 2005
Posts: 11
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If what you say is true, then logically the best muds would be written by kept women.
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#26 |
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New Member
Join Date: Mar 2005
Posts: 17
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Medievia could easily end the controversy at any time.
Have a few reputable people review the current code and report on it, like the comparison of Medevia 4 that is already out there. I would recomend members of the original DIKU team because they are famiar with the code, they have credibility with the pro-license faction, they have never been accused of unethical behavior by either side, and they have some intrest is finding the truth. There could be a fairly simple non-disclosure agreement that the reviewers would not keep or publish copies of the code after the review. Easy, and it could end the controversy forever. If someone reputable, especially members of the DIKU team, said "nope, this code is nothing like DIKU, it is completely original and we have no problem with it at all" there wouldn't be much point in anyone complaining ever again, would there? Angela Christine |
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#27 | |
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Member
Join Date: Apr 2002
Home MUD: OtherSpace
Posts: 139
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#28 | ||
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Member
Join Date: Sep 2002
Posts: 100
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#29 | |
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Member
Join Date: Jan 2003
Name: Kite
Posts: 131
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However, it's highly unlikely; put simply, at present time Medievia would derive no advantage whatsoever from a public audit of their code, as these infringement claims are doing nothing to hurt their bottom line, and they seem to care little enough about integrity or the moral high road. If Synozeer and Icculus would do the right thing and require such an audit as a condition for their continued participation on their sites that might change. Obviously it would change as well if a lawsuit were filed, but I'm certainly not holding my breath there either, sadly enough. Granted, it certainly isn't their responsibility to babysit and ensure the children play nicely by any stretch of the imagination, but this is a pretty egregious case; I really doubt it would set a particularly time-consuming precedent for them to take a more active role here. But, maybe that's just me. |
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#30 | |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,951
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Personally I wouldn't play a pay-to-play (or pay-for-perks) mud, but I have no problem with those who do, nor with muds that are run this way - that's their choice. All I have an issue with are muds that (1) make money by ripping off other people's work, and/or (2) try to mislead potential players with hidden costs. |
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