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This is a discussion on "Mayhem Mud, Reopened" in the Top Mud Sites Advertising for Players forum : Mayhem would like to invite you to the re-opening, after months of re-testing, an area wipe, clan wipe, and player wipe. The code as well as look and feel have changed greatly from what you would see on a normal "Paradox". We offer a large selection of choice in player creation, from races to classes, equipment, and if you wish to PK(Player Kill) or not. There are two types of questing, Immortal ran quests (which range from killing mobiles as fast as you can, to killing each other), and Auto Quests (given to you by ... |
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Member
Join Date: Aug 2004
Location: Arizona
Posts: 31
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Mayhem would like to invite you to the re-opening, after months
of re-testing, an area wipe, clan wipe, and player wipe. The code as well as look and feel have changed greatly from what you would see on a normal "Paradox". We offer a large selection of choice in player creation, from races to classes, equipment, and if you wish to PK(Player Kill) or not. There are two types of questing, Immortal ran quests (which range from killing mobiles as fast as you can, to killing each other), and Auto Quests (given to you by a mobile in Astolne, the starting town). Mayhem has a very large help file system, as well as helpful (at least most of them) Immortals, and if so happens that an immortal isn’t on, you can use the "ask" channel for help. Unlike most mud’s there is not a "newbie school" where you start, you start right in town, where you recall to. This is due to the PK Toggle system. The PK Toggle system allows a player to get adjusted to the mud, understand how things work, which races/classes to use for them, and to explore without having to worry about being killed. When you create a character you can only fight another player inside the arena, where you don’t "die" only lose the fight. You can turn this option off at any time. Currently we have a total of 25 races, 10 are pick able and 15 you evolve into from one race to another. The "Evolution" system as I call it, Requires you have a certain Alignment, and or Played Hours. There are 21 total classes, 10 for first tier (learning tier), and 11 for second tier. The classes we currently offer are: Wizard, Priest, Mercenary, Gladiator, Strider, Shaman, Lich, Shaolin, Assassin, Paladin, and Vampyre's (based loosely on V:TM), These are all the first tier names, second tier has another set of names for classes, each with more spells and or skills. Right now there are around 10 areas, all built just for Mayhem, with 3 leveling areas. When all building is completed, which the competition of areas will be "an in game event", causing other areas to change, will be around 100 areas. Onto equipment, which is the fun part of it all, right? I’m working to have the chance of two players wearing the same equipment dropped to almost zero. I’ve done this by creating a custom coded forge which uses Quest Points, it allows you to create armor or weapons, and to have three basic sets of equipment. The first set is for the fighter, the second set is for the caster, and the third is for both, with halved or so stats. On top of the wanted amount of equipment, Leveling Objects, which gain experience and level, gaining their own stats, and Implants, which allow you to use certain spells/skills you don’t have, or gives you special features. I hope that you will stop by, at least play for a bit, get a friend to play with you as well. There are a lot more fun things to play with, and learn about that isn’t in this post. dementia.mudmagic.com:5000 Kinni - Owner/Builder/Coder |
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