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This is a discussion on "Still has that new baby smell..." in the Top Mud Sites Advertising for Players forum : To those of you who are already familiar with ASSAULT: High Tech War, and even those who aren't and are interested in finding the next generation of Pure Player-kill Muds, you are invited to come check out the new: ASSAULT: 3.0 This new version has just opened for public testing, and has fantastic new features as well as the old ones. To those of you who never played High Tech War, a full listing will be further down at the post with the full game description. The new featuers include: * A great focus on simplifying the game, ... |
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Join Date: May 2002
Posts: 140
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To those of you who are already familiar with ASSAULT: High Tech War, and even those who aren't and are interested in finding the next generation of Pure Player-kill Muds, you are invited to come check out the new:
ASSAULT: 3.0 This new version has just opened for public testing, and has fantastic new features as well as the old ones. To those of you who never played High Tech War, a full listing will be further down at the post with the full game description. The new featuers include: * A great focus on simplifying the game, making sure people don't have to find out they did something wrong after there's no way back. * A lot more focus on the defensive part, players now stand a very good chance of successfully defending their belongings even against the best players if they put a little effort in it, and even if they lose, it doesn't mean they lost the entire base. Also, a lot of issues where players would just continuously attack no matter how many times they died were addressed. * No more walls or borders, the map overlaps around itself * Oceans, boats, gunships... even an Aircraft carrier able to move planes to where you'd normally need more fuel than you have. * A complete technology tree restructuring * A cash-based economy system, use $$$ instead of resources * Items and vehicles are bought instead of freely generated * Customizable buildings - You can set your own range on your external defenses (at the cost of power and accuracy), install your own brand of internal defenses, change damage types... * Specific-building timers, so not all buildings go off at the same exact moment. Meaning turrets will be more effective, and you can't "time" an attack so you don't get hit. * Building capturing, wall-blowing with bombs, infiltrating... And a lot more new stuff. All of this makes ASSAULT: 3.0 something worth... at least trying out The general feature list includes: * Build your base in a huge ascii world, with millions of rooms, from a very large selection of buildings. * Gather and develop technology, buildings and weapons, and use them to destroy other players. * Dozens of means to destroy other players, ranging from simple guns and bombs, to sneaking and infiltration, capturing, rocket launchers, vehicles and tanks, aircrafts and ships, sniper rifles... * Hack your way to information or building destruction using laptops equipped with virus and cracking software. * Technology trees and classes give players more and more stuff to try in combat. * Great use of MCCP, MXP and MSP protocols. * Minigames to pass your time in when you're not attacking people, like Paintball or NUKEM Interested? Come help test ASSAULT: 3.0 assault.game-host.org 3004 *Still in public testing, so bugs may occur, though nothing major so far. |
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