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Hi, I'd just like to inform you all of a new addition to the growth of Accursed Lands. It may not sound like such a big deal, but believe me, the possibilities have leapt in length and bounds. Collapsable and errectable tents are now available in AL Things put within do not reset with the wilderness (though they can be stolen by other players, or rot naturally if its a food item or corpse) and remain permanently there. They can be taken down and placed anywhere else in the game. They are not cheap, however, so it may not ...



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Old 05-14-2004, 05:37 PM   #1
The Vorpal Tribble
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Hi, I'd just like to inform you all of a new addition to the growth of Accursed Lands. It may not sound like such a big deal, but believe me, the possibilities have leapt in length and bounds.

Collapsable and errectable tents are now available in AL Things put within do not reset with the wilderness (though they can be stolen by other players, or rot naturally if its a food item or corpse) and remain permanently there. They can be taken down and placed anywhere else in the game. They are not cheap, however, so it may not be easy to gain access to one.

Ideas that we'd love to see players establish consist of, but are not limitied to: roaming mysrra hunting parties/families, barbarian camps, tent towns, hermits etc etc, and anyone who is wishing to play the parts neccessary to keep them going.

Want to settle down with your craft and sell without having to pay to rent the store from the city? You can now, though if you make one within the city you might have it burned or stolen by those who don't like you butting in on their business.

A new playable race has also been mentioned to come out soon.

We eagerly encourage you to take a look around. I believe you won't be able to tell us the land of Terrinor is not one of the most realistic experiences you've ever had in a MUD.
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