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#1 |
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New Member
Join Date: Jul 2003
Posts: 14
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Dark Hope MUD is a player's mud. Built entirely with the players in mind.
Features inlude: A rich detailed world with many original areas and quests spread out over a vast realm so players have elbow room. Player owned clans 200+ mortal levels Dual-class at level 100 A battle system for PK and other events The friendliest and most helpful imms on the 'net Original class such as the menacing Warlock Ancient items called "Artifacts" that can be customized and learn skills. Plus so much more! We've just opened and we're small but I can assure that we offer on the best online gaming experiences anywhere! Visit us at http://darkhope.cjb.net or darkhope.cjb.net port 6777 to connect to us. Anything is possible! |
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#2 |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Three adverts on the same day? Please, try and show a little consideration for the other posters.
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#3 |
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Member
Join Date: Aug 2002
Posts: 153
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I'd like to know what's so bleeping original about having levels, heh.
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#4 |
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New Member
Join Date: Jul 2003
Posts: 14
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Ahh yes, two other mud admins.
Thanks for posting and keeping this at the top. I really appreciate it. Seriously though, my intention is not annoy anyone. There's plenty of room here for enveryone. Btw, levels or not, Dark Hope is still one of the most unique and original games around. Don't believe me? Come and see for yourself. |
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#5 |
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Moderator
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At the risk of perpetuating this: Regardless of whether the two who complained admin their own MUDs, KaVir also moderates for the forums here at Top MUD Sites. They didn't get on your case because you're "the little guy." The fact is, when you spam the advertising forum, you reduce its value by creating more noise versus useful signal.
As the ambassador of your game, consider the reputation you want to develop. You can be the guy who flies in the face of local propriety and tweaks the Powers That Be when they criticize you, or you can just acknowledge that you probably don't need to advertise that much in a single day and agree to show more restraint in the future. |
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#6 |
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New Member
Join Date: Jul 2003
Posts: 28
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Well for one thing, he didn't post all those in a single day, he posted them over a two days period and the other two are currently gone so does it really matter? You are those ones leaving this post on the board, so why dont you stop posting and let it drop rather than keeping it there?
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#7 |
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New Member
Join Date: Jul 2003
Posts: 14
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I don't want any bad blood with anybody. But people tend to get a bit uptight. And I offer apologies to anyone that may have been upset by my or anybody else from my mud's action. In all honesty though if someone complains about my extent of advertising it's really not that hard to post on this board to promote your own mud. Isn't that what it's here for?
Actually it may promote some good advertising for a lot of games that people may not have ordinarily known about. However I'll do my best to limit the extent at which myself, or my players keep from "hogging" the board. But I warn you, as with any mud, the players on Dark Hope can be quite loyal; so if there are a few slip-ups, I sincerely apologize in advance. |
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#8 |
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Moderator
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LTS,
It's all good. Thanks. And if your loyal and enthusiastic players want to write substantial reviews about your game, march them right on over to the reviews section And, yeah, more games should promote themselves and take advantage of the resource here in this forum. Welcome to the party. |
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#9 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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[code] <20hp 100m 96mv> l < -=*=- > Mud School Entrance < -=*=- > [Exits; north up down] This is the entrance to the Merc Mud School. Go north to go through mud school. If you have been here before and want to go directly to the arena, go south. <20hp 100m 96mv> time It is 1 o'clock pm, Day of the Moon, 28th the Month of the Heat. EnvyMud started up Fri Aug 15 21;10;32 2003 The system time is Sat Aug 16 03;57;06 2003 <20hp 100m 100mv> slist ALL Abilities available. Lv Abilities 1; parry 4; dodge 5; kick 7; enhanced damage 8; rescue 9; shield block 12; stun 15; disarm 17; hack 19; dual 20; bash door 22; second attack 23; whirlwind 31; third attack 32; berserk 40; fast healing 45; battle cry 50; fourth attack 58; counter attack 71; smash <20hp 100m 100mv> d <> YOU ARE NOW ENTERING [ All } Envy Midgaard ] <> [- + -] The Temple of Midgaard [- + -] [Exits; north south up] You are in the southern end of the temple hall in the Temple of Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. Equally large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL. (type 'up' to go to MUD SCHOOL.) A small plaque is on this wall. (White Aura) Victor, the Enforcer of Midgaard is here. <20hp 100m 100mv> help MOVEMENT GROUP north south east west up down follow group gtell split exits recall sleep wake rest stand OBJECTS INFORMATION / COMMUNICATION get put drop give sacrifice help credits areas commands socials donate wear wield hold report score time weather where who recite quaff zap brandish channels config description password title lock unlock open close pick bash auction chat music question answer shout yell inventory equipment look compare emote pose say tell grats clantalk eat drink fill bug idea typo list buy sell value note wizlist slist spells autoexit autoloot autosac blank brief combine prompt COMBAT OTHER kill flee kick rescue disarm ! save quit pagelength backstab cast wimpy practice train For more help, type 'help <topic>' for any command, skill, or spell. Also help on; DAMAGE DEATH EXPERIENCE NEWS STORY TICK <20hp 100m 100mv> help story One hundred and fifty years ago ... Nomads from the Great Eastern desert brought spices and slaves to the Thalos Market. Dwarven miners, rough and rude, sold precious stones and drank the town dry of firebreathers. Stone golems, created by mages from the Tower of High Sorcery, stood sentry duty in the watch towers. It was dawn on the Day of Thunder. The Mayor of Midgaard (great-grand-father of today's Mayor) arrived early to pay tribute at City Hall. He entered the Grand Gate unchallenged. He found the streets and markets empty. Seeing a nearby lamia, he asked her about the residents. Where were all the people? The lamia didn't act like a lamia. Instead of answering him in the helpful but stupid lamia manner, she stabbed the Mayor with a long, slim dagger. Other lamias, hearing the tumult, arrived and attacked. The Mayor was killed. Now Thalos is abandoned. Wild lamias roam the streets, killing intruders and sacrificing their bodies at the Temple of Thalos. The golems no longer respond to command and now watch eternally from their ruined towers. Midgaard is next. <20hp 100m 100mv> help news New UltraEnvy (HomeCooked) features as of version 0.87; I've worked like a slave this summer to do this... Enjoy! - Zen Areas; Zen's Arena Maniac's Mythran Mud Casino Features; Damage classes. Resistant, Immune, Susceptible flags. Ranged Weapons - see also SHOOT. HIT FUN's. WIZNET. Dice games. ANSI color code. ARENA code. Better CLANS code. Hunt/Track. MobPrograms - see also MOBINFO. Online Creation using ILAB OLC - see help OLC. Several new spells, too numerous to list. Several new skills, too numerous to list. Sacrifice and Remove changed so commands such as "sacrifice all.corpse" are possible. Changes; Smarter Mobs Ridable Mobs Command history - see also HISTORY Aliases - see also ALIAS Mana types. Gems to boost spell casting - see also MANA Password and Retire commands now don't show your password New Envy features as of version 2.2; Commands; "whois" gives information on characters. Many socials added by Binky and Katrina. Areas; Binky's Circus Solace Features; Psionicist class added, with 40-some spells (coded entirely by Thelonius). Bash Door skill for Warriors, as well as spec_repairman to fix bashed doors. Poison Weapon skill for Thieves. Dispel Magic now works. Purgatory added, so corpse retrieval parties are not necessary. Changes; 50 mortal levels instead of 36. Dragon breath spells, now available to mages for many levels, have increased mana cost and waitstate. Changed linked-list structure updates char_list, object_list, and extra descriptions every tick in one function rather than instantaneously in many different functions. Reduced memory requirements because of list_update change.[/quote] |
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#10 | |
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New Member
Join Date: Jul 2003
Posts: 14
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I did three frickin' harmelss posts. And I will not stand by and let you make me look like I did something wrong. I didn't. And your stupid log is nicely edited to reflect your slanted point of view. All I wanted to do was say I'm sorry and let it bet that, but no. You have to act like a real jerk and try make myself, my mud, and my players look bad. I figured TMS was a place for mature mud prmotion and discussion. I see that it's like all the other mud sites out there. Full of immature people. Ya know what, y'all can take your crappy ass site and shove it! Years of hard work and effort went into my mud. I'm not going to let some idiot on a mission ruin everything I've worked for. So you guys can have this place. If TMS is reflective of the mudder community it's no wonder I feel out of place. I've outgrown it. |
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#11 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 714
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less than sacred:
When I was new to this forum, people trashed my posts left and right, for what I believed to be ridiculous reasons. At the time, I was not part of the mudding community. Once I allowed myself to get over the annoyance of being trashed, I started reading some of the posts in the forum that didn't involve or concern me, and found it to be very well-coordinated. I still feel that I was trashed for stupid reasons, and think that yes, sometimes people -can- be overbearing here sometimes. However in your case, I noted in each of your responding posts that you included a "challenge;" a "I double dare you!" quip that just screamed for someone to call you on it and put you down. It's difficult to hold your tongue when you're used to being in charge of things, and coming to a new place thinking you'll be accepted immediately. It's even more difficult to back down and say "well maybe they're being this way because I didn't give them a chance to accept me before I went all clever on them, and they're thinking who the heck is THIS, trampling all over our boards being clever and trying to force themselves into our group? You can't force yourself to be accepted in a forum that's been established and running as it has been for as long as it's been running. I learned this the hard way. Hopefully you won't have to - they're being VERY tame with you, I got a lot worse. As for the issue at hand: It is considered polite that when you have one thread already on the top of the "view recent threads" list on the main webpage, that you not add more threads until it disappears. In the mudconnector website, they actually have a written policy that requests that posters wait a month (or maybe a week?) before posting another promotion for the same game. I did try to find a policy statement here, but after 10 minutes of searching I didn't find it. If it does exist, it should be a special link in part of the main forum menu so anyone can view it at any time without having to look for it first. If it doesn't exist, I propose to Synozeer that perhaps it should. In the meantime, calm down, go visit the mudconnector and roll your eyes at all the flames and insults that run rampant there, and come back here in a week, refreshed and eager to try again. Good luck, and may the force be with you |
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#12 |
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Member
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Sacred: I think everyone ewas just asking that you not 'spam' the boards. There are five, I believe, slots on the most recent discussions section of the main page. When you have three of your own there, it just seems like spam to me, and obviously others.
KaVir wasn't trying to be an ass, I'm sure, but after watching for a few months, I know regardless of his intentions he comes off that way sometimes But, you tearing off and flaming the posters and TMS altogether, does nothing but make You and your mud look bad. I know I for one will NEVER come play it now that I've seen how childish you become after only a bit of prodding. I think you'll come to see that, if you plan on running a successful mud, then you'll have to deal with ALOT more problems than a few people poking at you on TMS. Angry players and builders are MUCH MUCH MUCH more adament about thier displeasures, and you'll need to control yourself, and refrain from hissy fits like we've seen here. I don't have two cents, so that'll have to do. |
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#13 |
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New Member
Join Date: Jul 2003
Posts: 28
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If you read his earlier post, you would see that he said his MUD was being remodeled for a year before it was reopened, so he did run a successful MUD for years before that and it had a well established player base. And he wasn't calling anyone out in his earlier postings, he was first just trying to promote his MUD and in no way broke the rules, then with his post he said he didn't want any trouble, how is that starting conflict. Do you think if you hadn't responded to it he would still be posting? I doubt it. And thanks KaVir, that really did make the MUD look good.
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#14 |
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Member
Join Date: Jun 2002
Posts: 146
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Kavir does bring to light something which you have missed. Your login sequence and first 5 minutes on the MUD still look pretty stock. Remember that the first 5 minutes a player spends trying out a MUD are often the most crucial to lots of players.. especially the old hands from the mud scene. You got midgaard references and an EnvyMUD thing in there, etc.. far as I know theres nothing wrong with changing those to your own names.
Good luck with the reopening. |
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#15 | ||||||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Thread "Gold Bonus added to Dark Hope MUD" by less than sacred, advert posted Aug. 14 2003,03:04. Thread "Dark Hope MUD is open for business!" by less than sacred, advert posted Aug. 14 2003,04:33. Thread "Great mud seeking players!!" by less than sacred, advert posted Aug. 14 2003,23:22. Quote:
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#16 |
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New Member
Join Date: Jul 2003
Posts: 14
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Riiiiiight..
Can you lie any more? I mean that's all you've done so far. Yeah, the login screen was stock. Character creation was stock...suuure. I see many muds with my custom coded dice rolling system. But you conviently ommited that part. Sure, Midgaard comes with all merc/envy muds but you forgot to let us see the changes, new mobs, new colors, new items, new quest, etc etc. You forgot to type areas and show us all 125 areas that are in place. Sure, walking around recall for 2 minutes can show you a lot about a mud. Stock my ass. You're a liar. Plain and simple. I'll say it again a L-I-A-R. Liar! And to me there's nothing worse on this planet. Of course all the kiss-asses will fall in line right behind. But that's them, not me. I apologized once and I wasn't even in the wrong. But never again. I was ok with being cool and letting the whole thing drop. But no, you had to be a dickhead. So go ahead and be a dickhead. KaVir the liar. Enjoy the title. You've earned it. |
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#17 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 714
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Well so much for being diplomatic and polite. Less than sacred, I submit that you are, indeed, less than sacred. Far less, IMNSHO.
KaVir is a lot of things. Pompous, arrogant, wrong on occasion, beligerent once in awhile, and a pain in the ass to anyone who flips him off. But in my experience reading this forum and his posts in the mudconnector, and his own websites, I have yet to see him lie. About anything. He is absolutely right in his assessment of the player's perception upon entering a game. The first five minutes can make or break you. Just as in real life, appearances count, and first impressions count most. If I showed up in your game and saw the word Midgaard in anything other than the credits, I'd walk right out without bothering to go any further. KaVir saved me the trouble. I have no desire to spend the first hour of any game in a stock newbie school doing the same thing that drives me nuts in half the other games I check out. I don't care that you have 127 original areas. If the FIRST ROOM I show up in isn't original, I'll chalk it up to a lazy attempt or a newbie coder who isn't really a coder at all, but instead just some kid learning how to upload existing code to a port. I'm not a coder and even I could do better than that. And you better believe I would do better than that if I actually wanted to attract people to any game I was creating. So take your temper tantrum and find someone else to blow it at. You've already shown everyone the kind of IMP people will have to endure if they try your game, and I'm confident that it's only caused you potential players who will now glady look elsewhere. |
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#18 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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I have not lied about anything. Once again I reiterate; if you didn't want me showing everyone that your mud is stock, you shouldn't have asked me to take a look. Sure, you've made one or two minor changes, but you're still well within the definition of "stock mud".
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[code] You have met the minimun requirements for the following classes; [ Mage(Mag) Thief(Thi) Bard(Bar) Warlock(Wlk) ]; war _ The WARRIOR class is the most basic fighting class available. Their battle training along with high strength and high hit points make them very formidable in hand to hand combat. WARRIORs train in the art of multiple attacks. Some master the art of a SECOND ATTACK and if experienced enough, master a THIRD ATTACK. Along with this training in multiple attacks, a WARRIOR is trained in making each hit count. ENHANCED DAMAGE is available to only the learned. Toward the defense side of the WARRIOR, skills of PARRY, RESCUE and BASH DOOR allow the WARRIOR to ward off attacks, rush to the aid of fellow comrades, and open doors rather barbarically. ___ Are you sure you want this class? y Do you want ANSI colour (Y/N)?[/quote] (Note: For some reason TMS strips out the class title, which is displayed just above the description). Quote:
[code] { All } Envy Limbo { 3 50 } Hatchet Murky Land { } { All } Maniac Mythran Mud Casino { 15 30 } Envy Smurf Village { 10 52 } Zen Steel Cage Arena { All } Picard The River { 50 90 } Karl The Highlands { 1 20 } Copper Plains of The North { 10 26 } Manx Goblin Caves { All } Envy Purgatory { 15 25 } Boom Shaolin Temple { 15 50 } Hatchet New Ofcol { All } Calythia Battlegrounds { 15 50 } Envy Olympus { } { 5 10 } Copper In the Air { 1 10 } Envy The Ruins { 5 25 } Anon The Shire { 50 70 } Envy Hollywood { 51 54 } Envy Gods' Rooms { All } Envy Lost Trail { 10 30 } Anon High Tower of Sorcery { } { 5 15 } Vougon Gnome Village { 15 25 } Theodryck Lowbieland Tower { 5 30 } Tyrst Wyvern's Tower { 5 15 } Alfa Moria { 10 30 } Mahatma Little Haven { 15 40 } Envy The Caverns { 15 35 } Andi The Astral Plane { All } Envy Clan { 10 20 } Raff Dwarven Catacombs { } { 5 15 } Raff Dangerous Neighboorhood { All } Saza Rumble Arena { 5 50 } Wench Dragon Tower { 50 60 } Envy Water World { 15 35 } Chris The Keep of Mahn-Tor { All } Theodryck Granite Road { 5 50 } Casret Ultima { 80 120 } Theodryck Home of The Skyfather { 5 35 } Andi The Great Pyramid { All } Theodryck o0O()Rocky Road()O0o { All } Jerrik Guild Halls { 70 90 } Kantara The Redwood { 10 15 } Envy Troll Den { 13 50 } Silence Underdark { 70 100 } Nirrad Land of The Fire Newts { 20 50 } Merriman Mirror Realm { All } Envy Midgaard { All } AoI AoI Roads { 15 25 } Copper Chapel Catacombs { 35 45 } Yaegar Wonderland { 50 70 } Copper Miden'nir { 20 50 } Yaegar Underworld { 5 10 } Alfa Graveyard { 120 170 } Theodryck Castle of Lord Soth { 1 5 } Hatchet Mud School { 30 100 } Theodryck Unamil's Cavern { 2 10 } Hatchet The Rats Lair { All } Theodryck Dark Forest Path The Circus { 50 80 } Theodryck Ancient City { 10 25 } Anon Kingdom of Juargan { 80 120 } Pyros/Saza Keltak Bone Field { 10 20 } Anon Eastern Dessert { All } Theodryck <*>Infinity Pass<*> { 15 25 } Anon Drow City { 50 80 } Saza Woods of Suicide { 10 25 } Anon Thalos { 20 60 } Saza Dead Solace { All } Alfa Ofcol { All } Theodryck More Roads { All } Alfa Ofcol { 120 200 } Theodryck Mountain of The Colossus { All } Saza Forstyh Road { 130 100 } Jerrik Desert { 170 220 } Kantara Eternia { 130 100 } Jerrik Desert { 5 20 } Mahatma Arachnos { 80 100 } Jerrik The Cliffs of Sorrow { 5 10 } Envy Haon Dor { 80 100 } Jerrik Great Eastern Ocean { 10 25 } Anon Dwarven Kingdom { 10 30 } Pyros Midgaard Zoo { 1 5 } Sandman Dwarven Daycare { ALL } Theodryck Bandit's Pass { 5 30 } Envy Sewers { ALL } Theodryck Swamp Lane { 5 20 } Hatchet Valley of The Elves { 100 120 } Jerrik Zyra Mountains { 20 30 } Envy RedFerne's Residence { 120 140 } Jerrik City of Zyra { 100 170 } Saza Mega-City One { 140 160 } Jerrik Yeti Village { 20 45 } Forstal Planes of Nirvana { 160 180 } Jerrik Gal'Mar { 60 90 } Mort Castle Reinhold { 130 160 } Jerrik Darkness and Light { 30 50 } Envy Old Marsh { 70 120 } Zurix Secret Society { 1 5 } Furey Machine Dreams { 250 300 } Jerrik Serpent River & Plain { 5 20 } Alfa Holy Grove { 50 85 } Zurix Urhagen's Kingdom { 15 25 } Dylan Dylan's Area { 200 225 } Zurix Planes of #### { 5 30 } Raff Elemental Canyon { 50 85 } Zurix Southern Crevass { 20 45 } Doctor Galaxy { 85 135 } Zurix Zypheriax { 5 35 } PinkF Mob Factory { 190 210 } Jerrik Mal'endar Forest { 5 25 } Sandman Dragon Cult { } { 15 50 } Glop Yggdrasil { 80 100 } Pyros Heaven { 5 45 } Strahd Crystalmir Lake { 140 250 } Theodryck Bloodrock City { 5 35 } Strahd Town of Solace { } Acheron Realm of Lost Hope { 100 200 } Strahd Descent to #### { 100 175 } Silvanos The Seventh Order { 5 50 } Draiden Castle Naytil[/quote] By my estimate, your world is approximately 90% stock. There are very few muds that could truthfully refer to themselves as "one of the most unique and original games around". And your mud is certainly not one of them. |
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#19 | |||
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Senior Member
Join Date: Aug 2002
Posts: 252
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Sure your level 125 area may be 100% original, but if I see your level 1 area isn't original, I'm not gunna stick around on the promise that EVENTUALLY I'll be able to see an original area. Quote:
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BTW, I SKIMMED your area list (and I don't know too much about stock so even with my limited knowledge I still noticed more then 1 stock area). The un-original areas I noticed were: * Smurf Village * Yggdrasil * Orc Caves * Limbo * Midgaard * Descent to Heck With literally 100s of muds, with these stock areas I'm going to take one glance before leaving. You may have completely reworked the SCRIPTS, but if the descriptions are stock I'm outer there. Just some friendly advice |
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#20 |
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Hahahaha.
-Delerak |
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#21 |
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Member
Join Date: May 2002
Posts: 140
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The most important thing you have to remember from this whole thread is that everybody has bad threads... I doubt there's one person on ANY forum that didn't feel like everyone were laughing at him at one time or another.
But the trick is not to argue about it, just accept what they tell you and learn from your mistakes. If you do, nobody will hold a grudge against this thread in the future (I hope? :\ ). |
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#22 |
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Senior Member
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Oh yes.
Amnon can personally attest to that, isn't that right Amnon? -cough-TMC-cough- Heheheh |
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#23 |
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Posts: n/a
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By Eris, this whole thread is an annoying waste of of bandwidth, storage space, CPU cycles and most importantly, time.
I thought we had moderators to stop stuff like this from going on and on and on and on...? |
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#24 |
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New Member
Join Date: Jul 2003
Posts: 14
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You take a 1969 stock Chevy Camaro, remove the engine and replace it with a 350 four bolt main, wiseco pistons, holly four barrel carb, 3-speed eightball shifter, new tires, and a new paint job is it still stock? It's the same car right?
Obviously it's *not* stock. Much time and effort went into making something good into something better. Just because the names are the same it doesn't mean it's stock. Scmming things on the surface rarely produces any meaningful information, as people here have so helpfully shown. Dark Hope MUD isn't a good mud. It's a GREAT MUD with many unique features. Morons will post here claiming to visit Dark Hope for about 12 seconds in order to present "proof" of their claims. The problem is that anyone can tell a slanted story, even one as absurd as the ones posted on this thread. What they call stock I call familiarity. It's easier to learn the ropes of a new mud if your at least familiar with how some of it works. . But apparantly that gets lost on some folks when ignorance takes hold. Dark Hope is set in such a way that as you advance more changes are visible. Hate me, but don't make statements about my mud when you haven't played it long enough to appreciate just how different it is. |
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#25 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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#26 | |
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New Member
Join Date: Jul 2003
Posts: 14
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Yeah, 90% stock. I guess your definition of stock means having everything changed from the original and redoing everything. In that case, yeah my mud is stock. Keep talking, Kavir. You're only making yourself look more like an ass and helping make my mud more popular. You must enjoy being wrong, because you're damned sure good at it. PROVE to the world that my ENTIRE mud is 90% stock You can't. No one can. But the more you let your fingers think before your brain does I get more players. So go ahead...keep talking. |
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#27 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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LTS,
First off, being beligerent will get you nowhere but under a massive pile of flaming dung here. Secondly, you can have the greatest MUD in the world, but if it APPEARS at first glance (which is all most people give something) to be nothing special, you have already lost a majority of the battle. Take some time, change the initial experience that someone has upon logging in. You are biased towards your own creation (like most of us are) and you will not see things like someone who is brand new to logging on will see, such as Midgaard, stock areas (even if by name), and the APPEARANCE of things being stock, even if they are not. - Terl |
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#28 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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#29 |
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Member
Join Date: Apr 2002
Posts: 50
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This thread's giving the mud's owner lots of free publicity, I wonder if that was truly accidental...
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#30 | |
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First..I'd like to simply say, IMHO, there are no 100% 'unique' or 'orginal' MUDs..there's always some slight element that relates to another MUD or concept somewhere, BUT many come darn close. (yes..I get picky..woe betide those MUDs that say "most realistic" because I've gotten nuked a few times for telling a player in private <with an Immy snooping> the basic PROVEN history of weapons and how the average dirt eating peasant couldnt afford a sword and why a scythe should be available to level 0 chars..how else will my RP enforced famer's kid reap the wheat field? Oh yea..with the 2 handed broadsword for 1 silver Duh..what was I thinking? Sadly, your MUD doesnt come that close. Even if you had 50% stock areas it's wouldnt be 'orginal'. There are some MUDs out there that are orginal. Granted the code might be a derivitive of another code, but the rooms, mobs, items, etc arent in them and thus they can be called 'orginal'. As for unqiue, unless your MUD it's a 'one of a kind' it isnt. "Age of Infinity"? I thought your MUD was Dark Hope? Granted I will give you a plus...you did go out and activly promote 'your' MUD and some staffers at some MUDs dont even do that. Just get some good builders, let them do what they do best, jank out the stock and put in orginal zones and mobs and items, etc. Is it really that hard to do? |
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