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This is a discussion on "Heraldry in Achaea!" in the Top Mud Sites Advertising for Players forum : Achaea's pleased to introduce a reasonably historically accurate system of heraldry today. Although a help file can be viewed here, a brief explanation of the system follows. Once a player has purchased a Heraldry license, he or she may register coats of arms for people or organizations, who are known as Armigers. The Herald will work with you to create an appropriate design, using Divisions, Lines, Ordinaries, Tinctures, and Charges, and one ends up with a coat of arms described in accurate historical tradition as: "Purpure, a bend wavy Vert between three moons crescent in bend Tenne." ... |
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#1 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
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Achaea's pleased to introduce a reasonably historically accurate system of heraldry today. Although a help file can be viewed here, a brief explanation of the system follows.
Once a player has purchased a Heraldry license, he or she may register coats of arms for people or organizations, who are known as Armigers. The Herald will work with you to create an appropriate design, using Divisions, Lines, Ordinaries, Tinctures, and Charges, and one ends up with a coat of arms described in accurate historical tradition as: "Purpure, a bend wavy Vert between three moons crescent in bend Tenne." Translated (there'll be a way to automatically translate them soon) that is, "Three orange-coloured crescent moons set on a wavy diagonal blue bar on an undivided purple field." Just another addition to an already incredibly deep and developed world. Come check us out! --matt |
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#2 |
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Member
Join Date: Apr 2002
Home MUD: DartMUD
Posts: 86
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Sounds like a semi-realistic system, but does it truly ignore the rule of no metal on metal or tincture on tincture? The arms you described would never pass a real herald.
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#3 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
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Quote:
--matt |
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