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This is a discussion on "I am looking for a new home" in the Top Mud Sites Advertising for Players forum : I'm a pretty experienced mudder and roleplayer, so I've been around quite a few muds, but safe for very little (none still running, I think), none of them could give me quite what I wanted. My ideal MUD would have an all-roleplaying enviroment with no mob-hunting for experience at all. Experience could be handed out by watchers or storytellers for roleplaying your character well. Similarly, I would like all combat to be mostly roleplayed and maybe watched by a storyteller who rolls the virtual dice and whatnot. Actually, I would like a MUD with very little ... |
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#1 |
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New Member
Join Date: May 2006
Posts: 4
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I'm a pretty experienced mudder and roleplayer, so I've been around quite a few muds, but safe for very little (none still running, I think), none of them could give me quite what I wanted.
My ideal MUD would have an all-roleplaying enviroment with no mob-hunting for experience at all. Experience could be handed out by watchers or storytellers for roleplaying your character well. Similarly, I would like all combat to be mostly roleplayed and maybe watched by a storyteller who rolls the virtual dice and whatnot. Actually, I would like a MUD with very little focus on combat. The setting doesn't matter that much to me, as long as it calls for some challenging roleplaying (I do have a certain fondness for WoD-type settings, though and wouldn't at all mind a modern day type thing). I'm so tired of running around slaying goblins and imps to level up and then -maybe- get some roleplaying. Even if it's just in the newbie-area it still bugs the hell out of me. I would kill for a MUd without any mobs and just roleplaying. The only one I feel that accomplished this to a good level is the now closed Amaranth. But does anyone run a MUD like that? Or know of one? I would like it not to be a TinyMush-type codebase. I just can't seem to get familiar with them. A decent playerbase wouldn't be bad either, but I really don't mind that very much. -Visti |
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#2 | |
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Member
Join Date: Sep 2002
Posts: 113
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#3 |
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New Member
Join Date: May 2006
Posts: 4
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Trust me, I really know and that wouldn't be a problem if I weren't so incredibly picky about the gameplay mechanics having been practically raised on RPI MUDs using modified Godwars codebases and I still feel that this is the most intuitive and most comfortable codebase for me, it's just a pity that most of the MUDs using it are so very focused on combat. (Though I don't mind the quick stroll around in Godwars II, just not as my main game)
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#4 |
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Member
Join Date: Apr 2002
Posts: 111
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It's unfortunate that you're unwilling to learn another kind of mechanics, because Otherspace sounds like a really good fit. Take a look at this link for more information. It's a space opera setting with all of the features you were looking for.
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#5 |
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New Member
Join Date: May 2006
Posts: 4
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You know what? Scrap the no MUSH thing, it might be time to consider learning some new tricks. No point in being stubborn.
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#6 | |
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New Member
Join Date: May 2004
Posts: 13
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#7 |
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New Member
Join Date: May 2006
Posts: 4
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You're probably right. I'm gonna have to start looking for one.. In the meantime, pitch me your MUDs. Your MUD might be exactly what I'm looking for!
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