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This is a discussion on "Back from the Dead --> Realm of the Magi" in the Top Mud Sites Advertising for Players forum :

Imagine a world of fantasy, where anything is possible, and where you can be the hero that stories will speak of for ages to come. Imagine a world of dreams where fantastic races and creatures are as common as people are seen here. In this world, you have the freedom to live and die as you see fit, if you wish to fight monsters you can, if you wish to fight other players you can, and if you wish to become a fisherman, carpenter, blacksmith or one of dozens of other craftsmen you can. The only limitation is your own ...



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Old 05-07-2008, 11:20 PM   #1
Silverthorn
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Join Date: May 2008
Location: North Augusta, SC
Home MUD: Realm of the Magi
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Smile Back from the Dead --> Realm of the Magi

Imagine a world of fantasy, where anything is possible, and where you can be the hero that stories will speak of for ages to come. Imagine a world of dreams where fantastic races and creatures are as common as people are seen here. In this world, you have the freedom to live and die as you see fit, if you wish to fight monsters you can, if you wish to fight other players you can, and if you wish to become a fisherman, carpenter, blacksmith or one of dozens of other craftsmen you can. The only limitation is your own imagination.

Realm of the Magi is a real-time, text-based, immersive, dark & magical fantasy game world. Our world features fully interactive creatures and non-player characters, a driven skill and spellcasting dice-based combat system, an assortment of player-driven classes, the ability to experience 'dragon flight', a truely, interactive PvP and PvE combat action system, a unique quest & reputation system, and hundreds of 'emotion' feelings to express!

Current & Upcoming Mudlib Advancements
* Restricted Playerkilling System available
* Adjustable ANSI Color for descriptions, channels, etc.
* 100% MySQL Database driven character advancement and stat system
* Quest 'Oracle' driven system -- providing unique, dynamic character reputation system
* Player-oriented classes available (Runics, Dragons, Mages & Mystics)
* Dynamic Character Stat System based on demeanor, race, alignment and class
* 'Newbie-Friendly' helper system, utilizing random timed hints
* Globally usable Out-Of-Character (OOC) and Class channel system
* 'Stock Market' based merchant system (providing values for shops, pubs & inns)
* Player-Guided Professions System (i.e. crafting, forging, butcher, etc)

So if your looking for a free-willed, dark & magical fantasy roleplaying game... we more than welcome you to come and join us. We are rebuilding our playerbase after being down in development mode for so long, so its now possible to come and experience our game in the way it was meant to be played.

Please come by and visit our website:

Game Site Address (Web): http://rotm.murpe.com
Game Site Address (Telnet): rotm.murpe.com 1501

Thanks & Have a Nice Day.

-++- RotM Administration -++-
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Old 05-08-2008, 12:09 AM   #2
Ide
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Location: Seattle
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Re: Back from the Dead --> Realm of the Magi

Could you say more about the interactive PvP and PvE combat action system?
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Old 05-08-2008, 08:19 AM   #3
Silverthorn
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Join Date: May 2008
Location: North Augusta, SC
Home MUD: Realm of the Magi
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Re: Back from the Dead --> Realm of the Magi

Quote:
Originally Posted by Ide View Post
Could you say more about the interactive PvP and PvE combat action system?
Most LPmuds are based on a 'kill monster' (round robin -- I swing sword, you swing sword) way of doing combat. We are in the midst of developing a more interactive combat, where you can actually aim and also do things like parry blows and shield blocks (if you have a shield).

Rather than just based on your class/guild commands, but certain character stats as well like Agility and Dexterity come into effect on how well your character reacts. The character's 'encumbrance' also plays into the combat as well, meaning if you are heavily loaded, you shouldn't be able to interact as quick as someone that is lightly loaded down.


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