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#1 |
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New Member
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Illarion Enforced RP Game, good community.
For anyone looking for a good ENFORCED roleplaying game, go to Illarion • A free online roleplaying game
The game has 6 playable races, dwarves, elves, humans, orcs, halflings, and lizardmen. It all takes place on an island called Gobaith, just a small, tiny insignificant island off the coast of the vast continent of Illarion. The background in which basically every character is a migrant to the island allows a lot of rich background stories and rp. Everything on the island was built by the players over the 11 years the game has been running (33 years in game). There's mines, underground dwarf cities, castles, villages and a big central town with an extremely unstable government. It has some pretty good graphics too, here's a page of screenshots from the site. Illarion • Screenshots Please note that there's not that few players now a days (as shown in the screenshots), the player base has expanded and now there's usually 20-40 players online, up to 40-60 during big events. Character creation goes like this, you choose the height of your character, you're allowed a big range of heights based on your race, elves being taller, dwarves being short etc., and also your weight (which can change depending on how much/what you eat). You get to choose your birthday (illarion has it's own calendar system, each month is named after one of the younger gods, such as the month of Irmas is named after the god of Irmorom, patron of crafters and creator of the dwarves). After that you choose your attributes: Strength: Helps with lifting more/heavier things, determines how hard your strikes are in combat, helps with manual labor like mining or cutting trees. Agility: Affects how fast you move within the game, also chance to parry and dodge attacks in combat. Constitution: How long you can go without eating food, resistance to poisons and sickness, how much damage you take in combat and how fast you regenerate health. Dexterity: How graceful you are with your hands, helps with crafts such as smithing, goldsmithing, carpentry and tailoring (and others). Also helps a bit with accuracy in combat. Intelligence: How fast you learn new skills, vastly impacts your character if you plan on making a magic user, you'll need lots of this. Perception: Your sight and hearing, how far away you can see people, determines if you can see behind you (through your hearing) and also how far away you can eavesdrop or hear shouts. That would be important for a town guard for instance, to be able to hear a shout for help across the town. Also, impacts your ability to appraise things. You can see the quality of items better with higher perception, for instance, in a chainmail shirt is Old and rusty, but you have low perception, you may be scammed into thinking the quality is excellent. This affects accuracy with a bow and a bit with melee. Willpower: This helps with magical resistance, which will stop mages from making a toy out of you, currently a useless stat, due to the hardness of getting magic resistance skill up to any meaningful level, will be fixed in the next update. Very useful more mages though. Essence: How much of a soul you have, currently only useful for resisting mages (which is useless for reasons above) unless you are also a mage, as this affacts how effective your spells are and which ones you can learn. Will be fixed in next update. All this balancing makes it hard to make hybrid characters, a crafter will never be as good of a fighter as a character with fighting stats, but you don't need to fight to succeed at this game. For instance, you can become governor of Trollsbane through just politics, no fighting needed. Or you can become the greatest Goldsmith on the island and hire people to build the richest castle on the island like Garon Goldsmith did. You can be a bard, a simple farmer, a brewer and many other things besides the generic fantasy cliche of every character being a dang warrior/ranger/mage >>If you want to game with me contact procrastinator13@hotmail.com we could rp as family members or a guild ingame. Thanks for reading ![]() Last edited by Procrastinator : 08-18-2011 at 02:12 PM. |
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#2 |
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Member
Join Date: Jan 2011
Posts: 82
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Re: Illarion Enforced RP Game, good community.
The website's condescending. It tells me, an experienced mud player and roleplayer, how wrong I've been all these years thinking that I can still be a true roleplayer, focused on roleplaying, while playing these silly other muds that have experience points and mechanics that I've been tailoring to suit my gameplay. I'm sure the game developers don't mean it that way, but it wouldn't kill them to make the very first thing you see when you access their website something that really describes the best features of their game well and makes it sound really attractive, without describing what their game's not and indirectly taking shots at other games in the process.
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#3 |
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New Member
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Re: Illarion Enforced RP Game, good community.
Uh, okay..... I like it anyway
![]() Last edited by Procrastinator : 08-19-2011 at 05:40 PM. |
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