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This is a VERY long read and if your not interested in reading about our game...its safe to move on...but I worked on this article for an hour or so and comprised some of my deeper thoughts for you because this is a call for mudders to unite. Perished Lands is set to blast off and I want more people to be part of it. We want you to BYOP. Thats right, Get on the immortal staff, run with Perished Lands, but you will have to get your own players.  The game is designed for 200+, it has ...



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Old 06-17-2003, 01:21 AM   #1
Klered
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Join Date: Apr 2002
Location: Boston USA
Posts: 39
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This is a VERY long read and if your not interested in reading about our game...its safe to move on...but I worked on this article for an hour or so and comprised some of my deeper thoughts for you because this is a call for mudders to unite.


Perished Lands is set to blast off and I want more people to be part of it. We want you to BYOP. Thats right, Get on the immortal staff, run with Perished Lands, but you will have to get your own players.  The game is designed for 200+, it has never seen more than 20, and this month has seen about 5 players full time. The older staff has left, mostly, and there is new life in the air. So the challenge is easy, the more players you bring in, the more fun your gonna have. Simple. That way any complaints that might arise about attracting players, falls to you and no one but you. Hard. Fast. To the Point. No wasting time.

Which leads me to why your reading this post.

I am really busy with work, always traveling, and find it hard to commit to running my mud full time. What I would like to do, is let someone else run the game, and just sit back and watch for awhile. If I were to explain it, I would just simply say - I am hardly around, except to implement code in case of emegency (break glass) - Honestly the game play has dwindled mostly because of the lack of immortals, but there is a decent amount of players on the mailing list and lots of website traffic. Did I mention there was a newsletter? Still is, just hasn't seen a few months of publishing due to too much time conflicts.

What am I trying to get to?

Good Help is hard to find and keep.

If you got some time to devote, check out this code base and then bring in your friends. This is not a desperate plea for staff but it is close.  Im not looking for builders or people who MUST 'work or leave', but it would be nice to have around people interested in role playing immortal deities and building character.

Note: Id prefer someone who has experience (if you do please back it up - no clowns - I just don't have the time to waste and I know when people are not telling the truth. You would be surprised at how easy it is to spot a pro, and a fake when you have been in it for 20 years like me) - The best way to get on MY good side is PLAY the game when you first arrive - only people who like the game will be given this one and only shot at becoming the next most powerful immortal at Perished Lands, and I do mean this seriously, but quite unfortunately if this is coming off to literal, I simple mean Im not able to find anyone with quite my vision and someone to match my drive.  My last partner was a good soul, and had to move on in his life. I wish him well. He was a great coder and Im very partial to the things we did together which is why I won't entertain someone who wastes time.

I wish , very much , to see another like him pass through the hallowed halls of Perished Lands. Gender is not important, but age is , for with age, comes wisdom and maturity, and the ability to see clearer, as our sages were the most wise, so are the laws of life.  I would really hope to find someone of a teacher profession , who is literature fantastic, and has lots of time.

ok onward...

I should mention that we have a closed beta port where I have taken my version of the 1.4a SMAUG codebase, which has lots of the original implementation of code, and rewrites to change the way some features work, Also we added features like an ARENA, original racial languages in original tongues, ...stop ...

I could go on but what I was going to say was, I took my enhanced version, and added 250 levels x 3 remort  classes , reworked skill and spell levels, which makes for over 750 levels. Anyway this code is 99.9 ready to go and is in its last legs of hitching everything together. I will be making it shortly, it which time once compiled, will offer the 750 levels of play. All unique with a completely rewritten experience base algorythm -- solves the old problem most of you remember with twice the levels, twice the leveling speed...no more of that! STOP.

What is all this?...its just an advertisement for people who are interested in learning more about Perished Lands SMAUG.  By the way, we are one of Brody's Underdog Muds.

Please don't bother responding to this, but if you are a seasoned imm ready to break away from the pack...here is the how-to on communicating that to me:

If you would like to speak to me directly, you must email me from this page or at admin@perishedlands.com

At the time of this post, I am currently away but will be back in about a week, (im trying to get some advance notice out there so things can get going again hopefully sooner than later) ..., if your still interested and around enjoy Perished Lands until we can meet.  See if you can win!  Most people just don't have the skills to be good at Perished Lands, but the game comes from a long line of great mudders and has lots of Silly references.

Good Speed!

Travestin
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