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This is a discussion on "Iron Realms is hiring!" in the Top Mud Sites Advertising for Staff forum : (Clarification: We’re looking to actually hire someone, in the real, paid sense, not in the volunteer sense.) Tired of your job? Of waiting to finish your work day so you can come home and work on your real passion: MUDS? Then read on! Iron Realms Entertainment is hiring for a full-time position as producer of our next world. We're looking for an extremely self-motivated person to take charge of development of our next text MUD based on NY Times best-selling author Raymond E. Feist’s series of books set in the world of Midkemia. The ... |
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#1 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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(Clarification: We’re looking to actually hire someone, in the real, paid sense, not in the volunteer sense.)
Tired of your job? Of waiting to finish your work day so you can come home and work on your real passion: MUDS? Then read on! Iron Realms Entertainment is hiring for a full-time position as producer of our next world. We're looking for an extremely self-motivated person to take charge of development of our next text MUD based on NY Times best-selling author Raymond E. Feist’s series of books set in the world of Midkemia. The ideal candidate would: • Have experience as either the head administrator or a high-level admin of a successful (commercial or hobbyist) MUD. • Have experience with C, C++, or Java. You will be the main developer as well as the lead designer, working with me (IRE’s Creative Director). • Be comfortable in a Linux-based environment. • Be an excellent writer, for obvious reasons. • Be a capable leader, because you’ll be building a community. • Be a text MUD fanatic. Gotta love what you do to be good at it. • Be very self-motivated. We’re an entirely virtual company and everyone who works with us has an extreme amount of freedom in structuring his or her work time and environment. As such, we need you to be capable of working without as much supervision as an office job might involve. We offer: • The opportunity to work from home while managing your own time. • Competitive compensation. • In the words of one of our producers, “The best job in the world.” Please send applications to jobs (-at-) ironrealms (-dot-) com. Please include all MUD-related experience you may have as well, as a player and as an admin. Please include website addresses for any MUDs you reference. --matt |
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#2 |
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New Member
Join Date: Jan 2003
Posts: 10
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Not that I even have a hint of the skillsets required for a job like this, but I'm curious what a position like this would pay. Matt, mind giving us an idea? I don't need exact figures, but are we talking $40-60k range? A decent income range? Or would this be something where a second income in the house would be a must?
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#3 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
--matt |
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#4 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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Minimum 50k/year sounds really nice.
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#5 |
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New Member
Join Date: Jan 2003
Posts: 5
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Hm....!
US$50+k/yr? It does sound like a lot to a coding grunt like me... Being a sceptic I immediately think that this sounds too good to be true... is there a responsibility description attached to that price tag by any chance? /F |
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#6 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 604
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I don't think it sounds too good to be true at all. Logos is advertising for a real job, in a real company. It isn't a job for "a coding grunt." An exaggerated comparison might be made between a bench tech vs. a systems analyst.
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#7 |
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Member
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Matt,
Is there an "application" form you want us to use (like on your website somewhere), or are you just looking more for a resume? Thanks, |
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#8 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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It could be good for people to know if there is a "last day" for sending in applications.
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#9 |
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New Member
Join Date: Jan 2003
Posts: 5
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It isn't a job for "a coding grunt."
I think it is. With my luck, the applicants must at least have a green card. /F |
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#10 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
As producer, your job would be to bring the game to fruition. That means you are responsible for the game and everything that goes on in it. It's a big mistake to look at running a MUD as a coder position, since there are so many areas of responsibility. You'd be in charge of handling and coordinating, pre-release: * Community management * Design * Code Development * Building Post-release those responsibilities would continue, along with: * Fraud control * Customer service There are probably other areas of responsibility that I'm leaving out. The idea is that this would be, in many ways, your project. You'd be working with our Rapture engine, and starting with a stripped-down codebase that contains things like OLC and mobprogs along with their appropriate web applications, and all high-level design would proceed under my supervision as few people have experience with our business model. Anyway, it sounds too good to be true because developing and running a MUD for a living IS almost too good to be true. Every day is a new challenge, there's huge opportunity to express yourself creatively, you get to work from home (assuming this is a plus to you. It is to most of us.), get to largely schedule your own time (we only have one mandatory meeting a week), and so on. The only downside is that it's a lot of work. Like nearly all jobs in the games industry, is emphatically not a 9-5, 40 hours a week job. A lot of dedication is required and the reason someone has to be so self-motivated is that working your ass off without being physically surrounded by other people doing the same can be hard to maintain. 50+ hours/week is definitely the norm, and while we don't do a lot of crunch time (unlike, infamously, most developers), expect it to dominate your life for awhile. Just to emphasize again, this is NOT a 9-5 "done when the bell rings" kind of job. It's a (#### nice if you like MUDs) lifestyle as much as a job. --matt P.S. With the recent fall of the US dollar relative to the Euro, it's possibly you make more in US dollars than you think. This morning, the Euro buys you 1.329 US dollars. |
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#11 | |
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New Member
Join Date: Jan 2003
Posts: 5
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Quote:
Anyway, thanks for the info. It sounds like a true gem of a job, that. If only my people skills had been up to par, then I might had qualified... I think I'm too much of a code junkie to become good as that kind of manager. Jazuela was right; it's not for a code grunt. I'm sure you'll get a ****load of applications, so good luck in sifting through those. BR, Fredrik |
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#12 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
--matt |
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#13 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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Quote:
But comparing salaries between countries is not as straightforward as just converting the currency - you need to take into account lots of other factors, such as the cost of living, taxation and additional costs, insurance, benefits, etc. For example when I first moved from the UK to Germany I was offered an additional €17k, which initially seemed very nice - but after tax and insurances my total takehome was actually slightly less than it had been in the UK. However I was able to make up for that with a lower cost of living and the ability to claim tax back on a lot of things that I would never have gotten away with back home (training courses, computer bits, flights to visit friends and family, etc). If people are staying in their home country then they'll probably already have a fairly good idea of what to expect, but they still may find themselves paying extra taxes and insurance for some things, and being able to claim back taxes on others (maybe even part of their rent, as they're working from home). I guess it would also depend on whether they're an actual employee or just a contractor, but either way it's not something I'd recommend a prospective employee to jump into blindly. |
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