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This is a discussion on "Experienced Admin and Former Mu* Owner" in the Top Mud Sites Advertising for Staff forum : Well many of you might recognize my name from all of my SIMud adverts. I toiled over that project for a year and it seemed as if things were doing wonderful and then all of a sudden things happen. Perhaps it was not meant to be. Anyway, I have realized from my endeavors that I would rather let someone else shoulder the heavy burden of running a Mu*. I do want to continue contributing to a project, however. The skills I posses encompass just about every area of Mu*ing other than programming. I can write documentation and mythos, I ... |
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Well many of you might recognize my name from all of my SIMud adverts. I toiled over that project for a year and it seemed as if things were doing wonderful and then all of a sudden things happen. Perhaps it was not meant to be. Anyway, I have realized from my endeavors that I would rather let someone else shoulder the heavy burden of running a Mu*. I do want to continue contributing to a project, however. The skills I posses encompass just about every area of Mu*ing other than programming. I can write documentation and mythos, I can build, I know just about every area of administration, etc. I also come with the added bonus of having a very detailed campaign setting already intact and ready to be used.
If the project I decide on is not in need of such a campaign, no worries. I plan to finish writing the story anyway with intentions to publish. Ok so now on to what I want out of a Mu*. I could care less if you have a player base or not. I know good and well that there are many projects out there with fabulous vision, who are still yet to reach that phase. What I want to see is *active staff*. A core group who work daily, and are all working towards the goal of an enriched experience. That is what I failed to produce with SIMud. The project should also *focus* on RP. If your Mu* is hack-n-slash or PK driven, please do not bother contacting me. A few preferences (but negotiable) are: 1. Pure RP Mu*. Player controlled is even better. The more realistic the better. 2. Permadeath. This goes along with #1. I just think permadeath and aging makes the game more realistic and the quality of RP higher. 3. Classless/Leveless System. I guess all of these pretty much intermingle...this type of system promotes RP as well because it takes the focus off skills and experience. I spend approximately 6 hours a day available to work on any project. Some days I am more afk than others (due to my RL job). My work ethic is professional and motivated, and a team that have the same concepts would be preferred. If you are interested in speaking with me please contact me via this thread. Thanks in advance. |
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#2 |
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Thanks to all who contacted me. I have accepted a position at Legends of Karinth.
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