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This is a discussion on "The Sword Of Truth" in the Top Mud Sites Advertising for Staff forum : The sword of truth mud, called sotmud, is a diku mud derivitive using key elements from Mume and Wotmud. We are currently atempting to futher emulate those muds and are recoding elemnts of the c into c++ to take advantage of the library. We're also writing a custom language to add extentions to the mud. We need one good coder, or maybe a few decents ones we can teach. Coders are always given one rank below implementership. As always creating a mud with over 1153 planned zones needs builders Come show up. At sotmud.genesismuds.com port 4000. Soon ... |
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#1 |
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New Member
Join Date: Apr 2002
Posts: 9
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The sword of truth mud, called sotmud, is a diku mud derivitive using key elements from Mume and Wotmud. We are currently atempting to futher emulate those muds and are recoding elemnts of the c into c++ to take advantage of the library. We're also writing a custom language to add extentions to the mud. We need one good coder, or maybe a few decents ones we can teach. Coders are always given one rank below implementership. As always creating a mud with over 1153 planned zones needs builders
Come show up. At sotmud.genesismuds.com port 4000. Soon to be somtud.org port 4000 (when the box gets up.) |
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#2 |
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Senior Member
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I'd highly recommend learning to use the English language before trying to learn a programming language. It may help there. Or look for people that know about a certain programming language, as this case may be.
-D |
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#3 |
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New Member
Join Date: Apr 2002
Posts: 9
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what an utterly unconstruvtice thing to say, thats also very mean.
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#4 |
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New Member
Join Date: Apr 2002
Posts: 9
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what an utterly unconstruvtice thing to say, thats also very mean.
What do you mean anyways, my english is that bad, the post was writen quikly. |
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#5 |
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Senior Member
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And that post is what everyone sees that hears/considers working for your MUD.
Think about that. First impression. Bad. That sorta thing? -D |
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#6 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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#7 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 487
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As for Ritaker's mud, they might well have been developing it for quite some time, and just want more coders to speed up the work. If that is the case I can well understand why a new coder wouldn't automatically get a top position. That said, hiring coders 'from the street' is a rather dumb and extremely risky thing to do. It still amazes me why mud owners trust people they don't even know the first thing about with full shell access, and then complain on Discussion boards a couple of months later, because the mud was stolen, lock stock and barrel, from under their very nose. |
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#8 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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Put it another way, if one of your staff spent lots of time running really great quests on your mud, and worked really hard, would you allow them to call themselves a "builder" - even if they didn't actually build anything? |
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#9 |
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New Member
Join Date: Aug 2002
Posts: 6
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I guess I'd just point out that Wizard's Realm is a well established Sword of Truth mud. It's been open for about two years and is quite popular.
bt5.iwvisp.com port 6667 |
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#10 | |
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New Member
Join Date: Apr 2002
Posts: 9
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I code but like help. Rewriting a mud is hard. And before I trust someone I test them Coders are also paid cash for there work. That said, (dedicated) builders imo are just as important as coders. |
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#11 |
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Senior Member
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Joy.
We've got a new license violating MUD. -sigh- When will people ever bother to read and comprehend the license to their damn base? -D |
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#12 |
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New Member
Join Date: Apr 2002
Posts: 9
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thats not in violation of anything. Its me paying for work. No profit is being made by the owners.
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#13 |
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Senior Member
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....
You clueless? Profit being made on any part. That includes profit being made by the coders. Re-read the damn license, boy. -D |
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#14 | |||
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Member
Join Date: Jun 2002
Location: Minneapolis
Posts: 45
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to give practical effect to and ensure of actual fulfillment by concrete measures If the game was built on 2 servers, as in a development and production environment. Then coders would write code on the dev machine and you'd need implementors to actually move the approved code from there to production. Not all coders would be implementors (and not all implementors would be coders) as you may not want too many people with access to the production environment. I dont think this is how it is done in the mud in question, just how it could possibly make sense to have an implementor and coder as seperate deptartments of administration. *shrug* Then again, up until now I thought it was spelled and pronounced implementator. |
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#15 | |||
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Senior Member
Join Date: Apr 2002
Posts: 346
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On the issue of paying a programmer:
Quoted from an e-mail to myself on the subject, from Hans-Henrik Stærfeldt: Quote:
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#16 |
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Senior Member
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I've spoken to Hans-Henrik on the same subject several months ago, Orion.
He stated that even by saying "you'll get X books per year for being on staff" was not only against the license's wording, but against its spirit. I really doubt that he'd do a complete 180, and then change it from "even offering bubblegum is not okay" to "yeah, it's fine" in a couple months. I'll dig up that email in a bit. -D |
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#17 | ||
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 487
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Most likely Implementor was a title first used for the coders in the mud world. To most people in the mudding community today however, I think Implementor mainly means RANK - the top guy in the mud, whatever their actual background may be. Rather like an Executive or a Director is the one that carries out the actions and decisions, based on the job mostly done by others in a firm. The Director of an Engineer Company does not necessarily need to be an engineer, the Director of a hospital does not need to be a doctor. All Implementors are de facto not coders, even if most of them know at least something about code. And the Mud owner is always Implementor, since that is top rank. As for Questors I really admire their work and it is very important for the mud, but they are in fact not creating anything that lasts, therefore by definition would not be Builders, and I actually see no reason why they would want to call themselves that either - unless of course they build too. It could well be that had Questor had Implementor's rank on a mud however, even though I also see little reason for a Questor to have shell access, unless he also does some coding or building |
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#18 | ||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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#19 | |
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Senior Member
Join Date: Apr 2002
Posts: 346
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