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This is a discussion on "6D hiring STAFF" in the Top Mud Sites Advertising for Staff forum :

6 Dragons is currently hiring STAFF for all positions. Coders, Builders, Player Relations, and Game Events. To apply for a position, we ask that you take the time to level to approximately 20, so you can find out some about our game, and if you for sure want to work here. You maybe asked for references, and examples of work. Builders, and Player Relations are not required to have experience we will train. 6 Dragons has been coded previously by coders such as, Remcon ( The smaug bug squish master, and developer of the LOP dev codebase ), Volk, and Taon ( Taught ...



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Old 02-17-2008, 04:35 PM   #1
6Dragons
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Join Date: Sep 2007
Home MUD: telnet://6dragons.org:4000/
Posts: 17
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Smile 6D hiring STAFF

6 Dragons is currently hiring STAFF for all positions. Coders, Builders, Player Relations, and Game Events. To apply for a position, we ask that you take the time to level to approximately 20, so you can find out some about our game, and if you for sure want to work here. You maybe asked for references, and examples of work. Builders, and Player Relations are not required to have experience we will train.

6 Dragons has been coded previously by coders such as, Remcon ( The smaug bug squish master, and developer of the LOP dev codebase ), Volk, and Taon ( Taught by Erwin Anderson ). Yeah name dropping, but it has relevance as some coders don't want to have to worry about a mess to clean up.

Some of the major features already in this game include:
Custom quest code by Volk
Custom true mulitclass code by Volk
Custom double experience solve code by Remcon
Multiple currency code ported by Remcon
Custom Swim code -> can hold breath underwater as long as you have [|||||| ] bars left on meter. by Volk
Custom spells/skills created by Taon/Volk
Converted to g++ compiler
Custom Wilderness code installed

This is an opportunity to work on a mud that is ready to complete it's final stage of development and begin advertising.

The code is currently in C language, from the smaug codebase.

Theme is medieval fantasy.

The brief version of the storyline involves an evil wizard that get banished to the planes of Hell. The wizard escapes, and attempts to take over the world with evil creations. The free peoples unite against him. Thus, the game is a constant struggle of good vs. evil locked in war.

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