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This is a discussion on "MMO Excuses?" in the Top Mud Sites The Break Room forum : I was reading the beta forums for Tabula Rasa today and came across something I think is a bit of a pearl of wisdom from someone a little sick of MMOs: Originally Posted by Spud_Lover @ Tabula Rasa Beta forums I cancelled CoH/V ... First time since release ... 42 paid months down the drain. I cancelled WoW ... Big whoop they reskinned Night Elves. I WAS hoping that TR would take their place ... And while it has lots of potential, and the delay of release for a couple weeks is a step in the right direction ... They simply can't change/fix ... |
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#1 | |
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Moderator
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 346
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MMO Excuses?
I was reading the beta forums for Tabula Rasa today and came across something I think is a bit of a pearl of wisdom from someone a little sick of MMOs:
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So what do you think? Are MMO developers hiding behind that excuse? Should they be doing more to innovate rather than just trying to make the next WoW clone with a different IP license? (Read: Lord of the Rings Online) Is there really any point in playing a multiplayer game when the game itself sucks, just because of the social aspect? |
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#2 |
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Senior Member
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Re: MMO Excuses?
Many graphicals and many text-based games hide behind that excuse. Most are indeed nothing more than clones of one another with little to distinguish themselves other than their "theme", itself a variant of some cliches.
With graphicals, the phrase you often hear used is "giving the player something they've never seen before." That's entirely accurate but the phrase isn't complete. It should read "giving the player something they've never seen before but certainly have played before." Heh, that's why most of the games I play are nearly a decade old. They got it right then and since that time it's just been repeats with prettier pictures (and often worse gameplay). Take care, Jason |
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#3 | |
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Member
Join Date: May 2005
Posts: 124
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Re: MMO Excuses?
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When it comes to excusing poor quality of a game I believe the issue might be mainly that they target such big audience. With the amount of content some of those games have it is amazing they has as high quality as they have. I've also noticed people tend to compare MMOs with the first MMO they played. Usually that first MMO just seem to get better and better each time they talk about it .Last edited by Aeran : 10-04-2007 at 09:48 AM. |
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#4 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,509
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Re: MMO Excuses?
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Very true, for both text-based and graphical muds. |
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#5 | |
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Moderator
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 346
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Re: MMO Excuses?
Someone else posted on that thread and whilst I won't quote the whole thing cause it's basically an essay, I found this bit interesting:
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If you're interested in reading his entire rant (WARNING: Long!) then click here. If you have the patience then take a look, I found it fascinating even if I didn't completely agree with some of his points. |
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#6 |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 335
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Re: MMO Excuses?
I think I've said it before in another thread or maybe it was in a PM that very few games focus on game design now, and players focus less on what is available NOW than what WILL BE available, especially in MMOs. For me, I'm not a waiter. I want to like the game that I'm playing and new content is welcome at spaced out interval. I hate the constant cycle of nerfing, unnerfing, re-nerfing, more nerfing, new systems added, old systems removed, etc. that goes with several of these games. It's very traumatic to the people who actually LIKE the game, and it's traumatic to players when gameplay changes drastically.
I have a problem with the quoted post above just because I think that's NOT the way to go about it. "Crafting in the same old way", as long as it's a GOOD system (rather than just a click of a button), is perfectly fine with me. DO NOT give me a brand new system to tinker with every two or three years if your system is already good. I don't want it. I don't need it. The constant release of half-done games and patches has created a bad precedence in the gaming community as a whole, imo. If you're going to make major changes to your game, GREAT!! Do it before release! If you're going to add a major system, GREAT!! Make sure that it's designed to mesh with your world and won't end up crushing or completely changing your economy. That may just be me, though. I would rather pick up a new game than have a game that is constantly tinkered with. |
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