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This is a discussion on "Voting Policies? Cheating" in the Top Mud Sites Bugs and Suggestions forum : I agree, they are desperate for data, however, they are even more desperate for cashflow. I don't care what business you run you are not going to put your data priorities before your cashflow ones. The article summed it up pretty good when they had the man feeling "obligated" to join the rewards group so he didn't have to pay for the Internet service. They are not offering him these rewards to obtain data but to "differentiate" themseleves from the hundreds of other hotels he could have gone through... "Differentiate" for those ... |
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#61 |
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Member
Join Date: Oct 2003
Posts: 37
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I agree, they are desperate for data, however, they are even more desperate for cashflow. I don't care what business you run you are not going to put your data priorities before your cashflow ones.
The article summed it up pretty good when they had the man feeling "obligated" to join the rewards group so he didn't have to pay for the Internet service. They are not offering him these rewards to obtain data but to "differentiate" themseleves from the hundreds of other hotels he could have gone through... "Differentiate" for those who don't know (in laymans terms) is what a business does to make itself different (usually for the better) to increase customer loyalty. They do this by offering something different that people may really enjoy. That way, the customer may see their business as "better and different" then the rest. The rewards card is simply a reinforcing tool to have a customer come back. If it's a hassle to join another "rewards group" and the difference in price is only a couple of bucks, most people won't bother and keep returning to the same spot. That's what the hotels (in this case) want, as have very difficult times filling their rooms to 100% occupancy (with the exception of speical events) This is why you see rewards cards needing more information from people. I remember way back when to join an "air miles" or similar card required only your basic info. Name, Address, Telephone, Cred Card #, etc. And to be perfectly honest, most of these reward cards don't require the info the hotels do (you'll notice that in my previous answer I'm speaking about business as a whole, not just one sector). I'm not saying the data isn't important, however cash is the bottom line, every hour of the day, every day of the week, every week of the year. As for my character, it was Ravenwing I believe. Not sure how long ago it was but I am certain it was in the winter time. |
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#62 |
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Member
Join Date: Apr 2004
Posts: 106
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As a mudder who plays on Traithe's mud, I would like to say that I find the two lines that tell me whether or not I have voted extremely helpfull. I prefer not wasting my time to figure out whether or not I have allready voted and it is much much better when the Mud tells me if I have or have not. I have never seen any mention or reminding of voting in the entire mud at all other than two lines when I log in if I haven't voted. I could decide not to vote for a month and recieve no spam.
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#63 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,104
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Quote:
The site measures what it always has: Traffic sent here. No more, no less. --matt |
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#65 | |
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Member
Join Date: Nov 2003
Posts: 39
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Did you vote for this mud: a) it is the best mud you have ever played b) to help attract new players to your mud c) for benefits players will receive in-game if the MUD is high on the TMS rankings d) so they stop hassling you to go and vote Granted, that's a fairly pessimistic survey -- but there are many other surveys that could be done in the future that would be useful to administrators and other players. |
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#66 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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I wonder what other things you could add...slightly fudged dice rolls for those who have voted? A tiny delay on all actions for those who haven't? An increased chance to flee for those who have? The possibilities are endless - and it would be so easy to deny it (and so difficult to prove otherwise)... |
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#67 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 477
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Quote:
Also there are even more unethical methods than those that have been discussed so far. And below is a true story, to illustrate that fact. It's a bit longwinded, so bear with me; it does have a point. The voting system is designed to prevent spam votes from the same person (the 12 hour rule), and that filter works up to a certain point. This does however not stop people with access to a large number of hijacked computers, the type of persons that are usually referred to as l337 or hackers (by themselves), or script-kiddies (by others). Those are pretty common in the mud world, we have at least 4 of them even in our rather small mud. One of those 'hacker' players has caused us some problems in the past. On two occassions he has ddosed the mud and crashed the server, after quarrels with some of the other players. We don't usually ban troublemakers, and in this case it would also have been pretty useless. So I talked to him instead, and made him realise that crashing the server of a mud you actually like to play is not a very good idea. After that he's mended his ways, and become a skilled player and very loyal to the mud. But here comes the interesting part: I stopped reminding my players to vote over a year ago, since it seemed obvious that they needed to be hassled almost constantly for us to even get close to top of the list, and that just isn't my style. Accordingly we dropped to a very low position on the list. About half a year ago this player decided he wasn't satisfied with this low position. So he approached me on line and offered to demonstrate how it was possible to 'better' the votes. He told me to watch the list on line, and then, in about 30 minutes, he advanced us just as many places. Apparently he controls a lot of computers all over the world with 'Trojans', and was using those to vote. He also told me that there was some kind of barrier against it on the website, and that it took him 20 minutes to crack that. (Apparently he meant this as a compliment to Synozeer's defence system, not the opposite). After this demonstration he offered to set up a script, so that the spam voting could be done automatically from the shell at the beginning of every 12 hour period, because as he said, it took him some time doing it manually, and he was too lazy to keep it up. He said that he would provide the isps to vote from, but the actual script had to be run from the shell. I'm not sure about why, because I am no computer expert myself, but that's what he said. I don't like cheating in any form, so I politely declined the offer and told him to stop what he was doing, and we dropped back to our usual place in the listing. I think our low position will convince anyone in doubt, that we are not cheating with our votes. Still, his demonstration convinced me that it can be done, and my belief is that some muds actually are doing things along this line. I am not pointing the finger at anyone particular, but to me all those with an unusual large number of votes compared to the actual player base look a bit fishy. Just do the math. Since I know how the average player works, it seems pretty obvious that you don't get large number of votes without giving some incentive (positive or negative, hidden or open). The average player is very loyal to his/her home mud, but doesn't like taking the time off mudding to visit a webpage and click a button. But the average player does not like being spammed with reminders to vote either. That narrows it down to either secret incentives, (perhaps given only to 'trusted' players), or other forms of cheating, (like for instance the above mentioned method. Or maybe a script that uses the adresses of all the players on the mud instead. Perhaps a script that makes every player automatically vote on log-on, by clicking a link without even being aware of it). My story is just an illustration that there are more than one way to skin a goose. The list as it stands is pretty useless. It doesn't even show who brings most 'traffic' to the page, because the majority of thosee voters are not really visiting the website, they just click a link. What it mainly shows is which muds are best at inventing different methods of boosting their score. |
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#68 | |||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,104
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Quote:
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Achaea has 1149 characters in our database that heard about us from Topmudsites (so the number of created characters from Topmudsites over time is much higher, since most created characters get nuked from inactivity), and 342 customers. Achaea only started running banners a few months ago, and they are significantly less effective than being #1 or #2 is in terms of bringing in players. Heck, just in the last 7 days we have 167 characters that said they heard about us on Topmudsites. And that's only first-order referrals. Our biggest method of customer acquisition is word of mouth, so each person that heard about us on TMS is likely to bring in over 1 extra player, on average. Topmudsites is awesome, which is why we're willing to spend significant effort sending traffic to it and help contribute financially with banners (got 6 running right now, soon to go to 8 or 10). --matt |
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#69 | |
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New Member
Join Date: Nov 2003
Posts: 7
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Quote:
I have shown the head coder my concern for rule breaking. He claims he has already written to the administrator of this site and is awaiting a reply on the issue. In his view he is not breaking any of the rules. He claims he does not force people to vote - just click on the link to the voting page at TopMudSites - and people are free to decline to vote once there. As for the wording of the rule, might I suggest something along the lines of: "Gameplay must be the same for voting and non-voting players" or "MUDs cannot track votes for the purposes of affecting gameplay" |
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#70 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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#71 | ||
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Member
Join Date: Sep 2002
Posts: 98
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KaVir:
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Molly: Quote:
Let's pick the #1, #2, and #3 muds in the list right now: Achaea, Aardwolf, and Threshold. Achaea has .35 (1535/4292) clicks out for every click in, and Aardwolf has .36 (1427/3885 now). Threshold has .96 (! Looking at your mud (4 Dimensions), 17/23 = .74. That ratio sounds high compared to Achaea or Aardwolf (but not Threshold), and Achaea/Aardwolf encouraging their players to vote is arguably a factor in their comparatively high rate of "just vote" visitors to TMS. Looking back at the totals, though, Achaea and Aardwolf are still each providing on the order of 60-70 times the ad clicks that 4 Dimensions is. Stilton |
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#72 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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#73 |
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Member
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Incidentally, I wonder whether the discrepancies between people who claim to get spammed to vote on a specific MUD and those who claim it never happens could not simply be traced back to the following fact:
Those who got spammed came from "rare" domains with no votes at all, making it easy to pinpoint them out of the mass, whereas those who don't have issues log in from big ISPs... So there might actually be 3 sides of the story, including the admin's word. Speaking of which, Matt hasn't followed up on the promised investigation of the complaining character... unless I missed it in all the high-density arguing. |
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#74 | |
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Member
Join Date: Sep 2002
Posts: 98
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KaVir, responding to me:
Quote:
If you were to tell the users about an illegal incentive, one of them would rat you out. If you don't tell anyone, and the reward isn't sufficient for someone to deduce its existence without being told, then you can't succeed in buying any votes. Stilton |
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#75 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,104
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Quote:
That guy is just talking crap. --matt |
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#76 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,104
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Quote:
--matt |
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#77 |