|
|||||||
This is a discussion on "Diku license" in the Top Mud Sites Legal Issues forum : Whats all this nonsense about lightening the DIKU license about? I’d like to know what business/economics school the making profit from/accepting donations for DIKU games proponents attend? Free games have a highly competitive advantage that cannot be surpassed, other than paying people to play them, they are FREE. Only a moron would sacrifice this to raise funds to buy advertising space. In doing so a game would surrender this advantage to compete with profit centred games with weapons of their choosing. “I see you are highly skilled with the sabre, would you like to choose firearms as ... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#31 |
|
New Member
Join Date: Jun 2003
Posts: 26
![]() |
Whats all this nonsense about lightening the DIKU license about?
I’d like to know what business/economics school the making profit from/accepting donations for DIKU games proponents attend? Free games have a highly competitive advantage that cannot be surpassed, other than paying people to play them, they are FREE. Only a moron would sacrifice this to raise funds to buy advertising space. In doing so a game would surrender this advantage to compete with profit centred games with weapons of their choosing. “I see you are highly skilled with the sabre, would you like to choose firearms as the weapons of choice for the upcoming duel, go and trade your sabre for a flintlock while I load up my howitzer.” That being the case the move would not benefit free game providers as a whole, but merely offer the more naive developers a fast-track to the gallows with certain P2P muds as the hangmen. In regard to offsetting operational costs you don’t have to be a rich kid to set up a game, that’s one of the great beauties of muds. Granted, in times past server space did cost an arm and a leg, but now it is relatively cheap – and in some cases free, especially considering the monthly tariff P2P muds charge. A single developer could easily run a game for the price of their yearly subscription; we aren’t talking Richie Rich millions here. The only time it really becomes somewhat expensive is if you wish to service vast player numbers. What it would do, as KaVir said, is destroy the community by bringing money into the development equation. Why should I develop and give away all this code just so others can earn money off my hard labour, I think I will withhold it. Coded gifts dry up, new entrants are faced with the daunting task of coding from scratch to keep up with developments, the possibility of creating attractive games becomes the sole domain of large scale operations and the community collapses bit by bit. The only time such a move would be viable is if someone wished to profit from such an interim strategy in order to fund the development of a fully fledged P2P game, wherein they would be forced to play with firearms eventually, with no choice of doing otherwise. The move to a lightening of the DIKU license would in this case ease their guilty consciences and provide them with nefarious cash infusions. It would allow them to proceed with their pre-planned agendas with a sense of ethical correctness that is currently denied them. Taken from Sharune Forums Well, we are in dire need of money for webhosts, advertisement and similar. Many games give in-game rewards for donations. It is a matter tha is highly debated in the mud community because of the diku licence. However, since many of the top games do this (example medievia, aardwolf etc) we are considering the possibility... It would without doubt increase the donations we would recieve. The idea of having on going advertisement campagins funded is nice. So what do you think? Do you think people that donate to make the game better should get something in-game? And if so, what could it be? NOTE - And the presence of a new donate button would indicate that the POSSIBILITY has become/is becoming a very swift ACTUALITY. And in this particular case the donations won’t be going to support the current DIKU game that is generating the donations, and providing any linked incentives, it will be used to create a new game (profit). Hephos - just because someone else has done it that doesn’t mean others can do it with impunity. And before you whine about being persecuted, the reason people cast aspersions about your ethical character is because you give them good reason to. You don’t seem to be concerned with what is ethical, but more, what can I get away with and make a profit from. This is perhaps why people doubt your integrity in a variety of matters. Cutting aside the superficial elements of this specific topic it seems painfully obvious that a pattern has been emerging for a while. On the one hand we have the same representatives of some P2P muds attempting to affect change, which would directly enhance their own profit making activities – frequently under the guise of false benevolence, ethical concerns, or ethical expositions. And on the other hand members of a community who prise fun and enjoyment above profit and seek only to truthfully preserve ethical provisions and enable others to actively engage in the joy of mud development. When push comes to shove I know which ones I would trust and which ones I would scrutinise for ulterior motives geared towards mercenary self-interest. I don’t have anything against earning money from a game per se, providing the tenures of rightful ownership are followed, but enough of the Machiavellian shenanigans they are becoming embarrassing. |
|
|
|
|
|
#32 | |||
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
![]() |
Quote:
Right now, medievia has a large advantage over every existing game in the mud community due to their breaking of the licence. They get both money for whatever they need it for (magazine ads etc), and exposure. Even though the exposure in the mud community might be "bad", ie lots of bad reputation, it generates new players. Quote:
We have had donate buttons available at our site(s) for several years (hence it is not new) and have in the past received some smaller donations (without giving in-game benifits). The people that have donated are visible in our credits on the website. The donations for our old game "sharune" are in no way used for our upcoming game. We have other means to donate to the mythicscape company on the website www.mythicscape.com which also states what the money are used for and what they will gain from donating. (We send out a contract to people that donate for this company startup which gives them free subscriptions in our upcoming game). The post we did on our website was just a research to see what our players feel about in-game rewards for donations. We are not actually planning to go that path, but considering the possiblities in case that the diku licence infact allows it. Our own java engine is soon done anyways and we will be thrashing our old diku game for good so accepting donations for our old game is not something we really are bothered with. And yes, there will be javadocs and in-detail description about the engine (so you can confirm it is totally unrlated to diku in every aspect) which also will be available for licencing. We will also show our source to anyone that would like to confirm it and has some reason to do so. Quote:
|
|||
|
|
|
|
|
#33 |
|
New Member
Join Date: Oct 2003
Posts: 6
![]() |
Setting up a MUD may be relatively painless cost wise, but if your playerbase, and thus your bandwith usage goes up a lot it may get pretty expensive. I know the mud i play (Aardwolf) has to pay around $800 a month for it's own T1 connection.
|
|
|
|
|
|
#34 | |
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
![]() |
Quote:
Personally I would without doubt put up snippets and smaller guides on how to code a lot of things if I and others could use it to receive donations. If someone else use my work to attract more players and receive more donations I would just be happy with it. I'm not greedy (like some other people). And in fact if others that used my work were able to receive donations and become large through it (magazine ads, banners, whatever) it would just be good for myself. I would receive a #### lot more advertisement for myself having my name in such a mud's credits than in some lowlife, underground game (that may be extremely good) that doesn't get more than 10 players at a peak. If someone got rich off my work (and their mud became huge in the process), my name would still be stamped in their products credits, and i can with pleasure use it as reference and think of it with enjoyment. |
|
|
|
|
|
|
#35 |
|
New Member
Join Date: Apr 2002
Posts: 25
![]() |
I would have to say THAT is a 'stupid way of thinking.' There is a reason why companies protect their IP privileges religiously. Players may very well see your name and thank you ( if they notice... you'd be surprised how many people there are who have played a RiP mud for two years but do not know who 'that Darrik guy' is ). With a pay-to-play mud, however, a player on another mud is just lost revenue. Why would you clone your mud by releasing the code and create an even greater risk for losing players?
You may feel honored, but I would not take the risk of losing players/revenue by releasing my code. Of course, since I am no way expecting to ever start a P2P mud, that really is not an issue. In all honesty, running ( or playing ) a mud is a hobby for most people. Why pay when you can play another mud for free? Darrik Vequir |
|
|
|
|
|
#36 |
|
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 518
![]() |
It seems that in this sudden keenness of dismantling the Diku licence, some of you conveniently have forgotten a couple of basic facts:
1. Years ago the DIKU Group donated their codebase to the Mud Community, so other free muds could use it without cost. From this code several other codebases developed, and most existing free Muds are now based on any of those. Don’t you think they deserve some gratitude and respect for this gracious and unselfish donation? 2. The DIKU group only expressed two conditions in return for their donation: That the credits be kept and that no profit whatsoever should be made from the code. Don’t you think they deserve the courtesy of the society respecting their wishes? No matter how many ‘holes’ there may be in the licence itself - (and I am sure the ‘right’ lawyer could find several) - their intent still was, and is, totally clear. Trying to circumvent the licence is in my eyes nothing but unethical, and I am frankly amazed (and appalled) that someone running a Diku based Mud would even consider doing it. Isn't one Medievia enough? |
|
|
|
|
|
#37 | |
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
![]() |
Quote:
Now everyone do not run their own games and they give code free. These people would just benifit from others being able to use the code to "make" money (ie they get more exposure and advertisment for themselves). Probably people that work on their own derivate codbases (which are available for public). They would only benifit (imo) from others being able to accept donations and give in-game rewards, so that their muds grow and the creators of the derivate receive more advertisment... |
|
|
|
|
|
|
#38 |
|
New Member
Join Date: Apr 2002
Posts: 25
![]() |
Hephos: I found it difficult reading that post, but from what I could see, you basically said the same thing as above... please read my previous post.
Molly: Unfortunately, going for the letter of the law instead of the intent lets them get out of doing a great deal of real work... of course, this is technically a legal forum, and therefore, the letter of the law would be key Mind you, I in no way condone ignoring the intent of the Diku license to make yourself some money off another's work. DV |
|
|
|
|
|
#39 | ||
|
Member
Join Date: Sep 2002
Posts: 100
![]() |
Molly:
Quote:
Correcting a bogus reading of the license does not mean that the corrector wants to "dismantle" it. On a personal note: when discussing a factual issue (legal forum, what does the license require) please stick to facts and avoid unwarranted personal attacks. It's possible to argue that something is legal without having intent or desire to do it. A persons desires for the way others should act should not cause them to claim that something is illegal just because they don't like it. Quote:
Pretending that the license says something it doesn't does no favors either for the original authors or anyone else thinking about releasing a codebase under similar terms. The rest of your post is basically similar "Anyone who disagrees with me has no respect for the authors" attacks and doesn't deserve further comment. Stilton |
||
|
|
|
|
|
#40 |
|
New Member
Join Date: Apr 2002
Posts: 25
![]() |
Honestly, Molly's comments point out how several of the posters advocating this 'true' interpretation of the Diku license are appearing to those self-respecting mudders who respect the Diku authors enough to follow the intentions of the license.
And its the advocating ignoring those intentions in favor of taking a more literal interpretation in order to make money that is causing what you call 'attacks.' DV |
|
|
|
|
|
#41 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
![]() |
Quote:
The license says what the license says. No more and no less. Some people seem to think it SHOULD say other things but certain people are also living in fantasyland. The very reason we have written licenses and written contracts are because just relying on the intentions of the licensor or licensee is inherently unfair to one side or another. Contracts exist to ensure that both sides of an agreement are working with the same data and the same rules. Expecting a licensee OR a licensor to have to guess at whatever the other side claims were its intentions at the time is unreasonable. I mean, if the DIKU authors piped up and stated that they intended for nobody to have a black dragon in a DIKU-derived mud, would those of you clamoring to include things that aren't in the license be clamoring to enforce that? It's no more in there than a prohibition against taking money from players is in there. --matt |
|
|
|
|
|
|
#42 |
|
New Member
Join Date: Jun 2003
Posts: 26
![]() |
For those that are making claims focussing on ‘the letter of the law’ an understanding of implied contractual principles may be in order.
A contract expresses the terms of use for something, usually conditions of use or expectations on the part of the drafter. An implied contract "presupposes an obligation 'arising from mutual agreement and intent to promise but where the agreement and promise have not been expressed in words.'" Case v. Shepherd, 140 W. Va. 305, 310, 84 S.E.2d 140, 143 (1954) A contract does not have to detail implied terms – and if it does then these terms precede the implied connotation. Which basically means, if you include an implied condition within a contract it is taken as an expressed condition. "[a]n implied contract and an express one covering the identical subject-matter cannot exist at the same time. If the latter exists, the former is precluded. " Rosenbaum v. Price Const. Co., 117 W. Va. 160, 165, 184 S.E. 261, 263 (1936). Implied promises are as legally binding as the contract itself, providing that these implied promises are documented separately. "[a]n implied promise must be as distinctly alleged in a declaration as an express one." Bannister v. Victoria Coal & Coke Co., 63 W. Va. 502, 61 S.E. 338 (1908). Declarations of implied promises, relating to the usage of the DIKU code, can therefore extend to previous, subsequent or concurrent documents created by the copyright holders, DIKU. The applicability of such being linked to the time a party enters into the contract, when they make use of the code, apply for use of the code. This additional documentation could include release notes, posts detailing the creators expectations of use or their reasons for releasing the code, any form of documentation that is separate and distinct from the contract, applies to the owners intentions for usage, and does not replicate the contents of the contract. The fact that such implied promises are not SPECIFICALLY detailed in the contract is the very thing that ensures their legal merit. The case examples given as precedence for legal decisions are from the American legal system, but in Europe the same system applies – but it is arguably more developed with a greater legal precedence behind it. The Principles Of European Contract Law 1998 Article 6.102 (replaces 5.108) – Implied obligations In addition to the express terms, a contract may contain implied terms that stem from a) The intention of the parties b) The nature and purpose of the contract, and c) Good faith and fair dealing The license is certainly vague, but in relation to implied contractual terms – with associated forms of documentation – vagueness is to its credit. Whether the DIKU teams intentions surrounding their release of the code where given to each user in person, and whether the absence of such case by case documentation would impact upon any decisions is debatable. However, the general consensus of opinion regarding their intentions and numerous replications of their intentions in documented form must be considered to their favor – it could be harder to prove a lack of knowledge that an expectation of knowledge. NOTE – It is also useful to note that the license restricting usage is not limited to profit, it also states “charge money for distributing parts of’. Since output is a form of distribution, albeit not physical, the second clause extends the scope of the contract to undermine ‘non profit’ loopholes. If any money is charged the user is in breech of contract regardless of whether they accrue profit or not. |
|
|
|
|
|
#43 | ||||
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
![]() |
Quote:
Quote:
Quote:
Quote:
(Still debating whether to get an expert opinion on this. On the one hand, it's not really relevant since the DIKU licenseholders aren't interested in enforcing the license anyway but on the other hand it'd be kind of neat to see.) --matt |
||||
|
|
|
|
|
#44 | |||
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
![]() ![]() |
Delayed reply due to being without internet access for a few days.
Quote:
Quote:
gross profit (n.) The total business receipts less cost of goods sold, before operating expenses and taxes are deducted. Quote:
|
|||
|
|
|
|
|
#45 | ||
|
Member
Join Date: Sep 2002
Posts: 100
![]() |
KaVir:
Quote:
Quote:
http://www.sec.gov/Archive....10q.htm Look at the calculation of gross profit closely, and note the breakdown on what's included in direct cost of revenue. By discussing this, I'm not stipulating that "gross profit" is the correct standard- the license only says "profit". I'm simply choosing to demonstrate that even if it were, that still wouldn't prove the case you want it to. Stilton |
||
|
|
|
|
|
#46 | ||
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
![]() ![]() |
Quote:
Quote:
|
||
|
|
|
|
|
#47 | |
|
Posts: n/a
|
Quote:
I've previous claimed that a US court would most likely interpret the Diku "no profit" clause as "for non-commercial use only" as they have done so before. |
|
|
|
|
#48 | ||
|
Member
Join Date: Sep 2002
Posts: 100
![]() |
KaVir:
Quote:
I assume from your lack of response that you agree with me now that some of the expenses a server operator might incur can be properly construed as being deducted from income to get gross profit, and certainly to get final profit? Tyche: Quote:
At the same time, I can't see a court ordering damages against a hobbyist for recouping $200 in money from players against $500 in hosting costs that he has receipts for. Stilton |
||
|
|
|
|
|
#49 | |
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
![]() ![]() |
Quote:
|
|
|
|
|
|
|
#50 |
|
Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
![]() |
Basically Stilton, Kavir is saying that the right to interpret a license belongs to the person who wrote the license, until and unless a court orders otherwise. Furthermore, Kavir has hashed this out in great length and detail with the DIKU folks, and even has a website dedicated to much of the discussions between them and himself on this very issue.
The person agreeing to the license does not have the right to pick and choose how they will agree. They agree to the letter of the license, and if there is any question on its intent, then the person agreeing to the license must by default go by the intent of the person writing the license. That intent has been made clear by the DIKU people, through Kavir and in numerous discussions in the past. The straight dope on the matter: You cannot CHARGE money for anything involving a DIKU game. You can charge for access to the HTML bulletin boards, but you cannot offer game advantages or game perks or game benefits for the fee. The builders, storytellers, or admin cannot collect a salary for their work. The two must remain separate. You cannot RECEIVE money for anything involving the DIKU game. You cannot take donations in exchange for access, you cannot accept real money in exchange for game perks, you cannot accept real money to pay the builders, not even in donation form. This is not only the letter of the license, it is also the intent. I don't see any way to get around it with an obscure loophole. Even if you take the part that says you can't PROFIT and try to work around that by taking money and not profiting, you still have to get around the rule saying that you can't CHARGE. No one is allowed to get paid, no one is allowed to charge. No money is allowed to end up in anyone's pocket. You can write off expenses til you turn blue in the face, but those expenses you incur, all by yourself, for the privilege of running the game in the first place. You're not entitled to compensation for that. The DIKU license essentially tells you that by running their code in your game, you are DONATING your time, your efforts, and your own expenses, and you are not allowed to recoup any losses by doing so. |
|
|
|
|
|
#51 | ||||
|
Posts: n/a
|
Quote:
Quote:
As to whether the license reflects those intents in implied ways is up to the courts, you can debate it till blue in the face. Though I wonder how the innocent bystander* test would fare. So far, most people I have shown the license seem to assume that it meaning simply non-commercial usage, tending to back up the statement of Tyche. Quote:
Quote:
[code] You may under no circumstances charge money for distributing any part of dikumud - this includes the usual $5 charge for "sending the disk" or "just for the disk" etc. [/quote] Let's be serious, especially if you are trying to tell people about breaking intent. Distribution is just what it states: The distribution of the software itself. The term distribute is very clearly defined in regards to software licenses, so I doubt with any stretch you could make it apply. If distribution does mean what Fharron states ("output is distribution") then I guess we better watch what licenses we use with our muds, quite a few say that the license must be included if any part is distributed. (would we send the license on a per character basis or after each line?) Kaylus [code] Officious Bystander Test; A contract between the company and a supplier is comprised of express terms (ie written down) and implied terms (obvious terms implied by commonsense, and by custom and practice). To determine later whether some particular term X is implied or not, the company might imagine what reply would have been given by both parties while the contract was being drawn up to an officious bystander (ie a nosy passer-by) if he had asked them "Is X intended to be included?". If both parties would have replied in unison "Yes - the inclusion of X is obvious! X is essential from the business point of view!", then X is indeed an implied term. Note that X must be essential at the time the contract is being drawn up; it is not an implied term simply because it later seems reasonable, or on lenghthy reflection seems a reasonable extension of the agreement. [/quote] |
||||
|
|
|
#52 |
|
Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
![]() |
The license doesn't say distribution of software. It specifies - of ANY PART OF DIKUMUD. It further includes the disk itself, but inclusion of one thing does not exclude another, when it already specifies "any part of" in the first place.
That means no one can use the code, the software, the diskette, the CD, the name DIKU, the name DIKUMUD, any of the paragraphs written for room descriptions, any of the instructions, any of the comments - ANY PART - if they charge for it. You cannot charge for any part of dikumud. Says so right there, you pasted the license section yourself. It doesn't say any part "except that part" and it doesn't say any part "unless you aren't profitting from it." It says any part. Period. |
|
|
|
|
|
#53 |
|
Member
|
This whole argument is silly. It's pretty well understood what is meant by the terms of the Diku license.
--There are those that will abide by the spirit and the letter of the rules. --Then there are those who will see how they can creatively interpret them to their own advantage. --Then there are those who will downright ignore them, often blatantly. I am sure you have all seen people apply these three attitudes to the rules of your own games. Which do you think is right? |
|
|
|
|
|
#54 | ||||
|
Posts: n/a
|
Quote:
Quote:
Quote:
Quote:
Bravo for pointing this out to us Jazuela. Now everyone who runs a DIKU mud needs to include the license with every piece of data they send out, oh yeah better tag it on to any stock room or help file too. Unfortunately, as with your statement about the distribution clause covering connected clients, I doubt you would be able to pass it off anywhere. Crymerci, I am not reading the legal forum to read about the spirit of the license and see which is morally or ethically right. Regardless of whether agree or disagree with you, I am reading the legal forum to see what people -assume- is LEGALLY right. No one here even said they were going to use the Diku codebase as stated, most of the people arguing, including myself, have written their own codebases. We are looking at the legal view. I hope that other people while reading this forum will throw off their 'Spirit' badges for a few seconds and hopefully learn something, so that when it's their turn to write a license they don't make the same mistakes. It's always good to learn something new, closing your eyes and saying "Listen to the spirit" does nothing. Unless you are smoking peyote. Kaylus P.S. As stated by numerous people, we can argue what we assume the court will say, but we will never truly know unless it goes to court. |
||||
|
|
|
#55 | |
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
![]() |
Quote:
|
|
|
|
|
|
|
#56 |
|
New Member
Join Date: Jun 2003
Posts: 26
![]() |
I don’t know where the idea that every instance of output needs to be separately legitimized came from. It is enough to have all the relevant information available in the form of recognizable declarations, singular in placement.
I mean if a park has a sign saying “keep off the grass” it is enough, we don’t expect the grounds person to label every blade of grass with its own tag now do we? |
|
|
|
|
|
#57 | ||||
|
Posts: n/a
|
Fharron, the whole thing was more a mockery of a zealous outcry (tinged with sarcasm), or at least it ended that way. I swear I had good intentions at first! It was more to show how silly one can get if they start interpreting things in their own defintions than by standard (Jazuela's reply to my first post). I will clarify what I was saying, though, because I have nothing better to do while I wait for my friend to come over and fix his computer.
Quote:
Though pretending it did go through as that was the intention than it would surely apply to all forms of distribution or giving away. (Distribution meaning to distribute, which is synonymous with handing out, giving out, etc.) Quote:
Quote:
Quote:
But besides hypothetical blathering over something that hopefully wouldn't happen, let's talk instead about the part of the license that does apply. The one about *PROFIT*. I happen to agree with Tyche's statement that the license would be taken by the court as "non-commercial" use only, which doesn't negate the chance of the mud itself bringing in money as long as the mud/company retained no profit. Ah, there's my friend now. Good day. |
||||
|
|
|
#58 | |
|
Member
Join Date: Sep 2002
Posts: 100
![]() |
Kaylus1 has adequately dealt with most points.
KaVir: Quote:
You're the one arguing for a more restrictive interpretation of the license than a basic reading would suggest, and at the same time claiming that you're right until proven wrong. That is not how science, law, debate, or common sense works. Because you are the one arguing for additional restrictions that are possibly contrary to the actual text of the license, you are the one who must provide proof. Stilton |
|
|
|
|
|
|
#59 | |
|
Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
![]() |
Quote:
I was re-stating, in my own words, my understanding of what the license said. I never gave my opinion on whether or not I agreed with it, so again, I have no idea where you came up with that ridiculous notion. |
|
|
|
|
|
|
#60 | ||
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
![]() ![]() |
Quote:
Quote:
|
||
|
|
|
![]() |
| Thread Tools | |
Diku license - Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| DIKU License Revisited | xanes | Legal Issues | 14 | 07-27-2007 09:16 AM |
| What if there had never been DIKU? | Threshold | Tavern of the Blue Hand | 24 | 05-26-2006 08:43 PM |
| The DIKU license | the_logos | Tavern of the Blue Hand | 242 | 05-06-2006 01:28 PM |
| original Diku? | david | Advertising for Players | 0 | 02-16-2006 03:26 AM |
| Diku License -- Facts? | tresspassor | Legal Issues | 1 | 08-15-2002 05:00 PM |
|
|