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Whats all this nonsense about lightening the DIKU license about? I’d like to know what business/economics school the making profit from/accepting donations for DIKU games proponents attend? Free games have a highly competitive advantage that cannot be surpassed, other than paying people to play them, they are FREE. Only a moron would sacrifice this to raise funds to buy advertising space. In doing so a game would surrender this advantage to compete with profit centred games with weapons of their choosing. “I see you are highly skilled with the sabre, would you like to choose firearms as ...



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Old 10-16-2003, 08:03 PM   #31
Fharron
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Whats all this nonsense about lightening the DIKU license about?

I’d like to know what business/economics school the making profit from/accepting donations for DIKU games proponents attend?

Free games have a highly competitive advantage that cannot be surpassed, other than paying people to play them, they are FREE. Only a moron would sacrifice this to raise funds to buy advertising space. In doing so a game would surrender this advantage to compete with profit centred games with weapons of their choosing.

“I see you are highly skilled with the sabre, would you like to choose firearms as the weapons of choice for the upcoming duel, go and trade your sabre for a flintlock while I load up my howitzer.”

That being the case the move would not benefit free game providers as a whole, but merely offer the more naive developers a fast-track to the gallows with certain P2P muds as the hangmen. In regard to offsetting operational costs you don’t have to be a rich kid to set up a game, that’s one of the great beauties of muds. Granted, in times past server space did cost an arm and a leg, but now it is relatively cheap – and in some cases free, especially considering the monthly tariff P2P muds charge. A single developer could easily run a game for the price of their yearly subscription; we aren’t talking Richie Rich millions here. The only time it really becomes somewhat expensive is if you wish to service vast player numbers.

What it would do, as KaVir said, is destroy the community by bringing money into the development equation. Why should I develop and give away all this code just so others can earn money off my hard labour, I think I will withhold it. Coded gifts dry up, new entrants are faced with the daunting task of coding from scratch to keep up with developments, the possibility of creating attractive games becomes the sole domain of large scale operations and the community collapses bit by bit.

The only time such a move would be viable is if someone wished to profit from such an interim strategy in order to fund the development of a fully fledged P2P game, wherein they would be forced to play with firearms eventually, with no choice of doing otherwise. The move to a lightening of the DIKU license would in this case ease their guilty consciences and provide them with nefarious cash infusions. It would allow them to proceed with their pre-planned agendas with a sense of ethical correctness that is currently denied them.

Taken from Sharune Forums

Well, we are in dire need of money for webhosts, advertisement and similar.

Many games give in-game rewards for donations. It is a matter tha is highly debated in the mud community because of the diku licence. However, since many of the top games do this (example medievia, aardwolf etc) we are considering the possibility... It would without doubt increase the donations we would recieve. The idea of having on going advertisement campagins funded is nice.

So what do you think?

Do you think people that donate to make the game better should get something in-game? And if so, what could it be?

NOTE - And the presence of a new donate button would indicate that the POSSIBILITY has become/is becoming a very swift ACTUALITY. And in this particular case the donations won’t be going to support the current DIKU game that is generating the donations, and providing any linked incentives, it will be used to create a new game (profit).

Hephos - just because someone else has done it that doesn’t mean others can do it with impunity. And before you whine about being persecuted, the reason people cast aspersions about your ethical character is because you give them good reason to. You don’t seem to be concerned with what is ethical, but more, what can I get away with and make a profit from. This is perhaps why people doubt your integrity in a variety of matters.

Cutting aside the superficial elements of this specific topic it seems painfully obvious that a pattern has been emerging for a while.

On the one hand we have the same representatives of some P2P muds attempting to affect change, which would directly enhance their own profit making activities – frequently under the guise of false benevolence, ethical concerns, or ethical expositions.

And on the other hand members of a community who prise fun and enjoyment above profit and seek only to truthfully preserve ethical provisions and enable others to actively engage in the joy of mud development.

When push comes to shove I know which ones I would trust and which ones I would scrutinise for ulterior motives geared towards mercenary self-interest. I don’t have anything against earning money from a game per se, providing the tenures of rightful ownership are followed, but enough of the Machiavellian shenanigans they are becoming embarrassing.
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Old 10-16-2003, 09:22 PM   #32
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Quote:
Originally Posted by
Free games have a highly competitive advantage that cannot be surpassed, other than paying people to play them, they are FREE. Only a moron would sacrifice this to raise funds to buy advertising space. In doing so a game would surrender this advantage to compete with profit centred games with weapons of their choosing.
You can still accept donations, like medievia or aardwolf, and be completely FREE overall.

Right now, medievia has a large advantage over every existing game in the mud community due to their breaking of the licence. They get both money for whatever they need it for (magazine ads etc), and exposure. Even though the exposure in the mud community might be "bad", ie lots of bad reputation, it generates new players.

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NOTE - And the presence of a new donate button would indicate that the POSSIBILITY has become/is becoming a very swift ACTUALITY. And in this particular case the donations won’t be going to support the current DIKU game that is generating the donations, and providing any linked incentives, it will be used to create a new game (profit).
I might clarify that we DO NOT accept donations for in-game benifits at the moment and have never done so in the past.

We have had donate buttons available at our site(s) for several years (hence it is not new) and have in the past received some smaller donations (without giving in-game benifits). The people that have donated are visible in our credits on the website.

The donations for our old game "sharune" are in no way used for our upcoming game. We have other means to donate to the mythicscape company on the website www.mythicscape.com which also states what the money are used for and what they will gain from donating. (We send out a contract to people that donate for this company startup which gives them free subscriptions in our upcoming game).

The post we did on our website was just a research to see what our players feel about in-game rewards for donations. We are not actually planning to go that path, but considering the possiblities in case that the diku licence infact allows it. Our own java engine is soon done anyways and we will be thrashing our old diku game for good so accepting donations for our old game is not something we really are bothered with. And yes, there will be javadocs and in-detail description about the engine (so you can confirm it is totally unrlated to diku in every aspect) which also will be available for licencing. We will also show our source to anyone that would like to confirm it and has some reason to do so.

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destroy the community by bringing money into the development equation
Umm... yeah right. IMO it would do the opposite.
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Old 10-16-2003, 11:48 PM   #33
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Setting up a MUD may be relatively painless cost wise, but if your playerbase, and thus your bandwith usage goes up a lot it may get pretty expensive. I know the mud i play (Aardwolf) has to pay around $800 a month for it's own T1 connection.
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Old 10-17-2003, 03:20 AM   #34
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Why should I develop and give away all this code just so others can earn money off my hard labour, I think I will withhold it.
Well IMHO that is stupid way of thinking.

Personally I would without doubt put up snippets and smaller guides on how to code a lot of things if I and others could use it to receive donations.

If someone else use my work to attract more players and receive more donations I would just be happy with it. I'm not greedy (like some other people). And in fact if others that used my work were able to receive donations and become large through it (magazine ads, banners, whatever) it would just be good for myself. I would receive a #### lot more advertisement for myself having my name in such a mud's credits than in some lowlife, underground game (that may be extremely good) that doesn't get more than 10 players at a peak.

If someone got rich off my work (and their mud became huge in the process), my name would still be stamped in their products credits, and i can with pleasure use it as reference and think of it with enjoyment.
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Old 10-17-2003, 10:14 AM   #35
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I would have to say THAT is a 'stupid way of thinking.'  There is a reason why companies protect their IP privileges religiously.  Players may very well see your name and thank you ( if they notice... you'd be surprised how many people there are who have played a RiP mud for two years but do not know who 'that Darrik guy' is ).   With a pay-to-play mud, however, a player on another mud is just lost revenue.  Why would you clone your mud by releasing the code and create an even greater risk for losing players?

You may feel honored, but I would not take the risk of losing players/revenue by releasing my code.

Of course, since I am no way expecting to ever start a P2P mud, that really is not an issue.  In all honesty, running ( or playing ) a mud is a hobby for most people.  Why pay when you can play another mud for free?

Darrik Vequir
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Old 10-17-2003, 10:38 AM   #36
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It seems that in this sudden keenness of dismantling the Diku licence, some of you conveniently have forgotten a couple of basic facts:

1. Years ago the DIKU Group donated their codebase to the Mud Community, so other free muds could use it without cost. From this code several other codebases developed, and most existing free Muds are now based on any of those. Don’t you think they deserve some gratitude and respect for this gracious and unselfish donation?

2. The DIKU group only expressed two conditions in return for their donation: That the credits be kept and that no profit whatsoever should be made from the code. Don’t you think they deserve the courtesy of the society respecting their wishes?

No matter how many ‘holes’ there may be in the licence itself - (and I am sure the ‘right’ lawyer could find several) - their intent still was, and is, totally clear. Trying to circumvent the licence is in my eyes nothing but unethical, and I am frankly amazed (and appalled) that someone running a Diku based Mud would even consider doing it. Isn't one Medievia enough?
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Old 10-17-2003, 11:08 AM   #37
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Quote:
Originally Posted by
Why would you clone your mud by releasing the code and create an even greater risk for losing players?
WHY would you do that as it is now? You still face a risk of loosing players if you run an own game based on the same code.

Now everyone do not run their own games and they give code free. These people would just benifit from others being able to use the code to "make" money (ie they get more exposure and advertisment for themselves). Probably people that work on their own derivate codbases (which are available for public). They would only benifit (imo) from others being able to accept donations and give in-game rewards, so that their muds grow and the creators of the derivate receive more advertisment...
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Old 10-17-2003, 11:29 AM   #38
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Hephos: I found it difficult reading that post, but from what I could see, you basically said the same thing as above... please read my previous post.

Molly:  Unfortunately, going for the letter of the law instead of the intent lets them get out of doing a great deal of real work... of course, this is technically a legal forum, and therefore, the letter of the law would be key .

Mind you, I in no way condone ignoring the intent of the Diku license to make yourself some money off another's work.

DV
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Old 10-17-2003, 01:24 PM   #39
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Molly:
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Originally Posted by
It seems that in this sudden keenness of dismantling the Diku licence, some of you conveniently have forgotten a couple of basic facts:
dismantling? Poor word choice, and obviously an attempt to set up anyone who disagrees with you as being unethical.

Correcting a bogus reading of the license does not mean that the corrector wants to "dismantle" it.

On a personal note: when discussing a factual issue (legal forum, what does the license require) please stick to facts and avoid unwarranted personal attacks.

It's possible to argue that something is legal without having intent or desire to do it. A persons desires for the way others should act should not cause them to claim that something is illegal just because they don't like it.

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Originally Posted by
1. Years ago the DIKU Group donated their codebase to the Mud Community, so other free muds could use it without cost. From this code several other codebases developed, and most existing free Muds are now based on any of those. Don’t you think they deserve some gratitude and respect for this gracious and unselfish donation?
Not only irrelevant, but a sleazy personal attack. You attempt to categorize anyone who disagrees with your interpretation of the license in legal terms as failing to have respect for the authors.

Pretending that the license says something it doesn't does no favors either for the original authors or anyone else thinking about releasing a codebase under similar terms.

The rest of your post is basically similar "Anyone who disagrees with me has no respect for the authors" attacks and doesn't deserve further comment.

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Old 10-17-2003, 01:44 PM   #40
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Honestly, Molly's comments point out how several of the posters advocating this 'true' interpretation of the Diku license are appearing to those self-respecting mudders who respect the Diku authors enough to follow the intentions of the license.

And its the advocating ignoring those intentions in favor of taking a more literal interpretation in order to make money that is causing what you call 'attacks.'
DV
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Old 10-17-2003, 02:55 PM   #41
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2. The DIKU group only expressed two conditions in return for their donation: That the credits be kept and that no profit whatsoever should be made from the code. Don’t you think they deserve the courtesy of the society respecting their wishes?
No one is suggesting that a profit be made from DIKU. That's the entire point of this thread: It's quite possible to take money and simply not show a profit.

The license says what the license says. No more and no less. Some people seem to think it SHOULD say other things but certain people are also living in fantasyland.

The very reason we have written licenses and written contracts are because just relying on the intentions of the licensor or licensee is inherently unfair to one side or another. Contracts exist to ensure that both sides of an agreement are working with the same data and the same rules. Expecting a licensee OR a licensor to have to guess at whatever the other side claims were its intentions at the time is unreasonable. I mean, if the DIKU authors piped up and stated that they intended for nobody to have a black dragon in a DIKU-derived mud, would those of you clamoring to include things that aren't in the license be clamoring to enforce that? It's no more in there than a prohibition against taking money from players is in there.

--matt
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Old 10-17-2003, 06:38 PM   #42
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For those that are making claims focussing on ‘the letter of the law’ an understanding of implied contractual principles may be in order.

A contract expresses the terms of use for something, usually conditions of use or expectations on the part of the drafter.

An implied contract "presupposes an obligation 'arising from mutual agreement and intent to promise but where the agreement and promise have not been expressed in words.'"

Case v. Shepherd, 140 W. Va. 305, 310, 84 S.E.2d 140, 143 (1954)

A contract does not have to detail implied terms – and if it does then these terms precede the implied connotation. Which basically means, if you include an implied condition within a contract it is taken as an expressed condition.  

"[a]n implied contract and an express one covering the identical subject-matter cannot exist at the same time. If the latter exists, the former is precluded.

" Rosenbaum v. Price Const. Co., 117 W. Va. 160, 165, 184 S.E. 261, 263 (1936).

Implied promises are as legally binding as the contract itself, providing that these implied promises are documented separately.

"[a]n implied promise must be as distinctly alleged in a declaration as an express one."

Bannister v. Victoria Coal & Coke Co., 63 W. Va. 502, 61 S.E. 338 (1908).

Declarations of implied promises, relating to the usage of the DIKU code, can therefore extend to previous, subsequent or concurrent documents created by the copyright holders, DIKU. The applicability of such being linked to the time a party enters into the contract, when they make use of the code, apply for use of the code. This additional documentation could include release notes, posts detailing the creators expectations of use or their reasons for releasing the code, any form of documentation that is separate and distinct from the contract, applies to the owners intentions for usage, and does not replicate the contents of the contract. The fact that such implied promises are not SPECIFICALLY detailed in the contract is the very thing that ensures their legal merit.

The case examples given as precedence for legal decisions are from the American legal system, but in Europe the same system applies – but it is arguably more developed with a greater legal precedence behind it.

The Principles Of European Contract Law 1998

Article 6.102 (replaces 5.108) – Implied obligations

In addition to the express terms, a contract may contain implied terms that stem from

a) The intention of the parties
b) The nature and purpose of the contract, and
c) Good faith and fair dealing

The license is certainly vague, but in relation to implied contractual terms – with associated forms of documentation – vagueness is to its credit. Whether the DIKU teams intentions surrounding their release of the code where given to each user in person, and whether the absence of such case by case documentation would impact upon any decisions is debatable. However, the general consensus of opinion regarding their intentions and numerous replications of their intentions in documented form must be considered to their favor – it could be harder to prove a lack of knowledge that an expectation of knowledge.

NOTE – It is also useful to note that the license restricting usage is not limited to profit, it also states “charge money for distributing parts of’. Since output is a form of distribution, albeit not physical, the second clause extends the scope of the contract to undermine ‘non profit’ loopholes. If any money is charged the user is in breech of contract regardless of whether they accrue profit or not.
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Old 10-17-2003, 08:38 PM   #43
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Quote:
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Implied promises are as legally binding as the contract itself, providing that these implied promises are documented separately.
Indeed, implied promises are, but there is no implied promise in the DIKU license.

Quote:
Originally Posted by
An implied contract "presupposes an obligation 'arising from mutual agreement and intent to promise but where the agreement and promise have not been expressed in words.'"
But what we have here is mutual disagreement, even if we assume that we know what the intent of the licensors was. Certainly we DO know that the licensors don't feel injured enough to do anything about it. I've got no interest in using DIKU for anything but were I to desire to start a commercial DIKU product there would certainly be no mutual agreement not to charge money.

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The fact that such implied promises are not SPECIFICALLY detailed in the contract is the very thing that ensures their legal merit.
But where is the implied promise? The DIKU licensors haven't promised anything. There's certainly no implied promise from the licensee's point of view, especially when a licensee can explicitly disclaim such an intention.



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Originally Posted by
NOTE – It is also useful to note that the license restricting usage is not limited to profit, it also states “charge money for distributing parts of’. Since output is a form of distribution, albeit not physical, the second clause extends the scope of the contract to undermine ‘non profit’ loopholes. If any money is charged the user is in breech of contract regardless of whether they accrue profit or not.
Easy enough. Don't charge for the distribution then. In our games, for instance, distribution is free. We charge for the service of maintaining certain database entries.

(Still debating whether to get an expert opinion on this. On the one hand, it's not really relevant since the DIKU licenseholders aren't interested in enforcing the license anyway but on the other hand it'd be kind of neat to see.)
--matt
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Old 10-20-2003, 04:25 PM   #44
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Delayed reply due to being without internet access for a few days.

Quote:
Originally Posted by
Stilton wrote:
His example was pretty extreme, but his point is quite valid: your continued claims that we can't know if something is ok until there's a court case is ridiculous.

Think about how many agreements you are a party to: rental/mortgage, credit cards, etc. You don't really claim that you don't have any idea of what your rights and obligations are just because you've never argued about any of those contracts in court, do you?
Of course not; but I'm not the one arguing that point of view - you are. I am defending the intended interpretation of the contract (much like the intended interpretation of the rental/mortgage/etc contact), while you and the_logos are arguing your own counter interpretation. I would not state that a credit card contract had a loophole in it until it was tested in a court of law, nor shall I do differently with the Diku license. Argue as much as you like, the situation is far from clear cut.

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However it's also worth noting that the license states you cannot "make profit" in "any possible way". Well, one "possible way" of profiting is to make a gross profit - that's your profit without any deduction for losses (as opposed to "net profit", which is what you seem to be talking about).

I believe that you're confusing gross revenue with profit. gross profit = revenue - cost of generating that revenue.
http://www.thefreedictionary.com/gross%20profit

gross profit (n.) The total business receipts less cost of goods sold, before operating expenses and taxes are deducted.

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Ilysia wrote:
kavir how do you know what the intentions of hte licensors are ? Have you asked them ?
Yes, several times, at great length.
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Old 10-20-2003, 07:26 PM   #45
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KaVir:
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Of course not; but I'm not the one arguing that point of view - you are.  I am defending the intended interpretation of the contract
A license is a contract between two parties.  Reading just the license, what grounds do you have for suggesting that it should be obvious to other people reading it that "profit" isn't really what they wanted to say?  I certainly didn't think "oh, they obviously mean 'revenue', not 'profit'" when I first saw and agreed to it.  Did you?

Quote:
Originally Posted by
gross profit (n.) The total business receipts less cost of goods sold, before operating expenses and taxes are deducted.
Rather than posting links for a basic dictionary site rather than a dedicated financial authority, please take a look at a genuine quarterly report submitted to the SEC for a business which pushes bits over a wire, Digital River:
http://www.sec.gov/Archive....10q.htm

Look at the calculation of gross profit closely, and note the breakdown on what's included in direct cost of revenue.  

By discussing this, I'm not stipulating that "gross profit" is the correct standard- the license only says "profit".  I'm simply choosing to demonstrate that even if it were, that still wouldn't prove the case you want it to.

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Old 10-20-2003, 08:39 PM   #46
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Quote:
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A license is a contract between two parties.
And more specifically, a private grant of the right to use intellectual property which otherwise could not be used.

Quote:
Originally Posted by
Reading just the license, what grounds do you have for suggesting that it should be obvious to other people reading it that "profit" isn't really what they wanted to say?
I not saying it is completely obvious, just from reading it (although the general idea behind the license shouldn't be too hard to grasp). However just because something isn't obvious, it doesn't mean that the licensee can choose their own interpretation!
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