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This is a discussion on "Aardwolf commercially violating diku licence" in the Top Mud Sites Legal Issues forum : Ask Kavir, he's who I got it from. I'm sure he knows.... |
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#31 |
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Ask Kavir, he's who I got it from. I'm sure he knows.
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#32 |
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New Member
Join Date: Oct 2003
Posts: 10
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Dude. I read it a few days ago but forgot, happens at the end of 13-hour graveyard shifts. Give me a break and respond to the hundred words plus I've put some thought into, not give a mocking reply to a single word("Link?")
Those quotes don't mean anything to me, legally or otherwise...these guys aren't articulate enough in English to be exact w/o an interactive dialogue. That reply didn't even mention "profit", the defining word of the license...Assuming the quotes are really from Hans I'd bet the questions were leading away from "profit" and towards the very ambiguous "commercialization". Can't think of any other reason the license would be explained without mentioning profit, when profit is the crux of the legal license. |
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#33 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Article 2: SoL doesn't even have -any- license from the Tolkien people. Article 3: The DIKU license prohibits profit. It does not prohibit commercialization. Article 4: There are a number of people on this site who have little interest in reality and more interest in promoting an almost religious-style agenda. None of these facts are really in question. --matt |
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#34 | |||
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 502
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the_logos
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Below are some assorted examples of the_logos wisdom from the Diku thread: the_logos: Quote:
the_logos Quote:
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#35 |
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You guys have nothing better to do but talk about this **** over and over again. Heh.
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#36 |
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Senior Member
Join Date: Aug 2002
Posts: 252
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So it's obvious that Aardwolf is violating the intent of the Diku licence as stated by the Diku team. So will they be banned?
I could care less but I just love the inconsistencies here. |
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#37 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,675
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On 29 Aug 2000, I wrote: A ROM mud by the name of "Dark and Shattered Lands" has started taking donations from the players in exchange for houses/taverns/land ownership within the game. In short: $10 or more = 2 bedroom house for a character $20 or more = 4 bedroom house for a character $30 or more = A dsl-mud.org email alias $100 or more = All shops but Taverns $200 or more = A Tavern $500 or more = Land Ownership to build a Kingdom The real problem is that the mud owner (Tony Allen) is claiming that you (the Diku team) support this idea. If that's so, it makes it very hard to do anything about Medievia's (or any other muds) donation system - can you please confirm or deny whether he has your support on this issue? On 29 Aug 2000 Hans-Henrik Staerfeldt replied: Well, he is clearly using the game for generating profit. I feel it is important that i make clear how i see the limits of the licence; You should know i am not against donations as such, and he may sell his merchandise as he pleases, but he may not use the game directly for this. The way i usually define this is if the players get some tangible modification within the game for their donations. Then it becomes commercialized. They pay for a service that is within the game. I have no wish, nor any legal background for stopping donations made from commercials on the website, that offer no compensation game-wise. Nor have i any wish for preventing people selling merchandise on their website, that is related to the game (titled tshirts, mousepads etc..) .. in fact i recommend that you get your money this way. On 30 Aug 2000, Michael Seifert wrote: I regret to tell you that Richard is right. It is the intention of the license agreement that you should not receive for donations. On 30 Aug 2000, Scorn (owner of DSL) wrote: Would it be safe to assume some of the founders of DikuMud disagree on the license? Also, why is the intent of the license different than the license? The license states you can not make profit. It does not state you may not accept donations such as books, hardware or allowing someone else to pay your co-location fees. I am not arguing, but I am severly confused at this point why I am being told I am violating an agreement that does not state anything against such activity. Also realzie that I will comply with the wishes of the Diku Team whether it is in writing or not. I have already removed the donation page on my web site but I ask for a fair and reasonable answer to my conerns on this matter. On 1 Sep 2000 Hans-Henrik Staerfeldt replied: I do not believe that we disagree on the license. I am sorry, if my answers have been confusing. I just want to make clear where exactly the licence applies. And that is of course where using the sourcecode we have supplied, or sourcecode derived from our work. If you give people any in-game benefits for their donations, you are in fact giving a service for the money you have rescieved. That is a commercial transaction, and thus you are commercializing our work. This we object to. What i wanted to make clear, is that legally and morally we have no control of what you do, that you do not use our work for. Thus, if you want to sell mousepads and whatever from your website, we will not object. If people want to donate money to you, personally, without having any services rendered using our software, we will not object to this. But if you use our software to render services for money or goods you rescieve, this we object to, as you are then commercializing our software. That we object to. |
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#38 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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From everything I've read, here and elsewhere, it seems Aardwolf is violating the spirit of the license. The word "donation" shouldn't even be in this thread- they're selling in-game merchandise (points). There is also a precedent for removing MUDs from this site for doing exactly what they are doing.
Whether or not their system would hold up in a court of law, the staff of a privately run website like TMS can exclude them if they wish. In the past, other MUDs have been excluded for selling in-game rewards. It seems like people are having the wrong debate. |
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#39 |
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Member
Join Date: Oct 2003
Posts: 35
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I guess that depends on whether or not this is a site for people to vote on 'top muds' and discuss them, or a vehicle for approval of various usage/interpretations of MUD licenses.
The DIKU license has always been a very inflamed discussion area. I have never understood why much fewer people care about the various LPMud and other licenses, but if the administration of this site wants to get into clearing MUD license usage before allowing a site to be listed, they sure have a lot of work ahead. Or, are we only going to look at MUDs once they get near the top of the list? Is our real crime here being popular? There is one very fundamental flaw to this whole thread anyway that I'm amazed no-one has picked up on yet.... In the meantime, taken directly from http://www.artofbuilding.net/docs/legal.txt: "Hephos says 'you should let the diku defend their own licence Quite an interesting statement in light of how this thread started. |
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#40 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,675
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"KaVir says 'Because if people violate licenses, we all lose out'" (followed by numerous nods of agreement). |
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#41 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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Anyways, I do believe they should fight for their own licence. Did i mention anywhere that i think it was bad aardwolf accepts donations? I'm not blaming aardwolf here, since i don't even know if it is really against the licence (and not some spirit of a licence, which is crap) to accept donations commercially without ending up on a profit. This has nothing to do with my opinion on things. I has to do with the mud community and what games they "accept" violating the licence, and what they don't accept. I think it is ironic that one of the largest games run banners and is ranked in the top of one of the largest mud community sites, and also is violating the licence (according to the people that actively try to enforce it). Also, you have to understand that the heat goes for the large games, that stand out among the rest, and are exposing themselves on the top of rank lists. Of course there is drawbacks with getting famous if you aren't running a legitimate business (or mud). Nobody probably notice a smaller game doing the same. It's not a crime to be popular, but it's easier to get cought for a crime you commit. |
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#42 |
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New Member
Join Date: Oct 2003
Posts: 23
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It should be noted that a total rewrite of Aardwolf's codebase is beginning/in progress, so as to replace the Diku code with all-custom work.
I don't really agree with one side or the other here, but it would seem that, unlike with Medeivia's alleged violations, this is going to all be a moot point at some time in the relatively near future. |
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#43 |
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It would be interesting to see this as a topic at the next MUD Con. That is, if the majority of us can stay sane, unlike the last two *peers in Iluvatars direction*
Thanks for the information on the quote from Hans, Kavir. |
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#44 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,675
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#45 |
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New Member
Join Date: Oct 2003
Posts: 23
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Please, Kavir, give me at least a little credit. From what has been told to the players, Lasher is going to start the mud over completely from scratch, based on bare-bones code that has nothing whatsoever to do with Diku, and with full CVS logs to prove this. Hence, as I tried to say, not just a reimplementation.
Assuming Lasher himself won't pipe in here at some point, just log into the mud and type 'help v3'. |
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#46 |
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Member
Join Date: Oct 2003
Posts: 35
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I have started with a blank piece of paper (well actually, a public domain outline of socket drivers). The whole mechanics of the new mud behind the scenes is completely different. In fact, in Aardwolf as it is today that is already true, but as it is today is does still have some pieces of Diku code in it and clearly a derivative.
However, the end result is going to look a lot like Aardwolf does today and, taking the article KaVir posted literally, nothing can ever change the fact that I have seen the Diku source code. Now we're getting into a whole new area - if implementing a feature you see on another MUD into your own code is a breach of copyright then a heck of a lot of muds have a good case against a heck of a lot of other muds. Where do you draw the line? Diku has prompts, Aardwolf will have prompts. Diku uses sockets to connect to the MUD, Aardwolf will use sockets to connect to the mud. Diku has a skill called 'kick', Aardwolf will have a skill called 'kick' - however differently they are implemented, they will even both do damage! I would imagine there are very few custom MUDs out there where the authors have never seen the diku source code. Some of them actually used to be Diku and still look a heck of a lot like Diku. Some of them aren't too far behind us in the polls either. Are they also piecemeal derivatives? The comparison to converting a book to another language is a good one, and would apply if I were doing an exact mapping of Diku to Java and claming it was original. What we are doing is more a case of reading Tolkien's works and going and writing any of the dozens of other sets of fantasy novels that are essentially the same story but 'implemented differently'. It is clear that no matter what we do this debate will continue and we are doomed to become the 'next Medievia' with or without a genuine effort to start over with a fresh codebase, which is not just for licensing reasons btw, there are many good technical reasons to do so. I will forge ahead with the new code regardless. |
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#47 | |
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However everyone already knows Diku as being........Diku. Also, I am not debating the quality or potential quality of your MUD. But I don't see how you can think what you're doing doesn't go against what the creators want. Whether they can do something about it or not. Do you really just not see that? |
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#48 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,675
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"The next major update of Aardwolf is a rewrite on top of the skeleton 'SocketMud' handler with pieces of Aardwolf build on to it. In code terms, we will be heavily influenced by the Diku look and feel but will not have a single line of original Diku code. At that time I'll be more than happy to make our CVS logs available publicly (without code) and to make full code available to a qualified third party under non-disclosure. I guess we'll still be in somewhat of a grey area for having a few stock areas when the new version opens, but they'll be gone over time." Those "pieces of Aardwolf" could be scratch-written modules which had been slotted onto the original Diku derivative, but more likely they represent modifications to the Diku code - making it a piecewise reimplementation, as described in the link I provided. And "CVS logs" without code doesn't really prove anything I'm afraid. Example: Revision 1.2 Oct 28 00:00:00 2003 UTC by some_bloke All the old Diku code removed! Revision 1.1 Oct 27 00:00:00 2003 UTC by some_bloke Lots of cool stuff added. Revision 1.0 Oct 25 00:00:00 2003 UTC by some_bloke Initial version - stock Diku. And in response to Aardwolf's "Where do you draw the line?", the answer is fairly straightforward. If you start out with Diku, and change it, you get a Diku derivative. If you wish to create a new mud, you have to start from nothing. In your latest post, it seems that that's exactly what you've done - but if you start inserting chunks of Diku derived code back into it, you'll end up with a Diku derivative again. |
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#49 |
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Member
Join Date: Jan 2003
Posts: 39
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Please remove all the MUDs that get lots of votes on the list, or more specifically, the ones that rank higher than mine. That way my game will soar to the top and I will be the ruler of topmudsites and all will bow before me!@ Bwah Ha ha ha ha!@
Seriously, though, I'm with Molly on this one. |
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#50 | ||
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New Member
Join Date: Oct 2003
Posts: 23
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#51 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,675
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Now, it is possible to develop a mud in a modular fashion whereby the changes based on scratch-written modules could be shifted across to the new code base. However when you start with a Diku derivative, the majority of your changes aren't going to be like that. And when moving any non-derived stuff you do have, you're certainly unlikely to retain enough of the original to end up with a result that "looks a lot like" the original Diku derivative, unless you've very specifically gone out of your way to create something with the same look-and-feel. I'm not making any statements about guilt or innocence, as I've not seen the Aardwolf code, nor (to my knowledge) have they even transferred any of the old mud over to the new codebase yet. I am simply pointing out the possible scenarios. Quote:
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#52 | ||
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New Member
Join Date: Oct 2003
Posts: 4
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I'm not entirely sure what the focus of this thread was in it's conception, but it's quite clear that that focus has been lost.. Exactly what is it that we need be concerned with at this point?
Are we debating whether or not Aardwolf should be listed on TMS? Quote:
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Are we to debate regarding the legalities of accepting donations? Are we debating in game rewards? Or are we discussing the inconsistencies and loopholes within the text of the license itself? If so I would assume that these questions have already been clearly answered in a number of other threads pertaining to the license. I know that I’ve read through at least four of them on this site and came to the conclusion that NO ONE knows what the license means.. I hate to have to put that right out in the open and it may mean a little less forum activity on the legal board, but you, I, Lasher, or Hephos do not have an answer for the above questions.. And it’s my understanding that the DIKU team apparently just does not care to take it up with the licensee’s and proper legal council.. Or finally are we now talking about Lashers new codebase? If so I would suggest that we move the topic from legal.. I would assume that that would be much better suited on a dev board.. |
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#53 | |
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#54 | |
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New Member
Join Date: Oct 2003
Posts: 23
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I assumed that the providing of the source code was implied when mentioning the CVS logs- the code would be re-written, then provided to the aforementioned third-party, with the CVS logs to help track and prove the changes. As for the rest, i'm about at the limit of where I can make useful comments, as i'm not and don't plan to be a coder, but thanks at least for being a bit more specific about your position. |
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#55 |
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*blink* People have anything else to do other than pick the muds that are nearest to the top of the list and insult them? Why not go pick on all he muds equally? Or do you have some new aardbashing fetish? :P The fact that this SAME information has been discussed in at least two threads should keep people from starting new threads in desparate attempts to keep this issue alive. yet even bad press is at least publicity. ;) I wonder how many people upon reading all these posts that say 'aard sux, tehy r no rox' constantly have gone and checked aard out. ;) I know that I went and checked out the other mud with lots of votes that I can never remember how to spell... :P They were bashed a lot in some other thread concerning giving out rewards for votes. But remember how defensive they got when their 'baby' was attacked, and don't be suprised if aard reacts in the same way.
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#56 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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Personally I'm just interested in knowing why people accept a game that is clearly violating the licence (according to the people that actively tries to enforce it) to be ranked in a public mud community site, and to run banners. It does not matter at all which particular game it is to me. The actual game, who runs it, what they are planning to do with their code, does not matter. So the thing is basically: Is accepting rewards for in-game benifits tolerated by the mud community? Being one of the largest mud community sites, moderated by people like kavir, this place has a responsibility to take a stand. If nothing is done, this would be just another bloke of the licence - "Who gives a ####." Well, then why don't ya all start accepting donations commercially right away, it won't harm your game, thats for sure, all the large games run commercially in some aspects (violating licences or not). You can even get yourself a banner running on mud community sites with the donation money. And NO i don't give a #### about rewarded donations myself, we already have a commercial project running without any dikumud connections, just on the doorstep to be released. And also, this particular game could just drop the in-game rewards, and run regular donations off the website |
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#57 |
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I guess things depend on your opinion and views of them really. :) Each person will see things differently and until there is an 'official' ruling on things, things will never end. :)
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#58 | |||||
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Join Date: Oct 2003
Posts: 4
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#59 | |
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Senior Member
Join Date: Aug 2002
Posts: 252
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The purpose of this thread seems to be, why hasn't Aardwolf been banned when Medieva did the EXACT same thing (violated the INTENT of the license) and WAS banned. All other points have been/are being brung up in other threads |
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#60 |
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New Member
Join Date: Oct 2003
Posts: 10
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Medieva does not list the Diku credits when loading, breaking the letter of the contract.
In any case everything's been rehashed already, say something new or stop spamming the board. And especially stop spamming declaring aardwolf should be banned, doesn't belong here and is not up to us. |
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