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This is a discussion on "Aardwolf commercially violating diku licence" in the Top Mud Sites Legal Issues forum : Originally Posted by This is the verb form of profit. If you mean to say that this is the word the DikuTeam intended to use, then every single mud derived form their source code is in violation. If their mud is listed in TMS or any other site, they are profiting from such sites because they are GAINING new players. Gain = Profit. Maybe it should have said "monetary profit"... |
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#121 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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#122 | |
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Senior Member
Join Date: Aug 2002
Posts: 252
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As for my hypothetical. It was that. A hypothetical. That would be a bad-mud breaking the licence in the exact same way Aardowlf is The way I saw the situation was this: * Medieva claims it is no longer a DIKU mud so therefore no longer operates under the strictures of the licence. * People say Medieva is a DIKU mud and that it's such a bad mud because it's breaking the intent (I'm sure the credits thing was merely an extra and wouldn't have annoyed everyone like breaking the intent did) * Medieva claims it's not breaking the DIKU mud license's intent. * Aardwolf claims it's not legally breaking the DIKU licence * Aardwolf concedes it's breaking the intent * Aardwolf admits to being a DIKU mud. Which mud do people get really riled up by? Medieva of course, which to me was illogical. It was extremely similar to the Iraq issue. * Iraq claims it no longer has WMDs * Iraq claims it's not breaking the treaty because it doesn't have the WMDs. * North Korea announces it wants to make WMDs * North Korea admits it's breaking the treaty Which country does Bush go after? Iraq. Again, illogical if the above reasons are the only reasons. And I don't think TMS has any alterior motives like many people claim Bush does I just saw an illogical gap in Kavir's logic. He claimed to support intents but didn't ban Aardwolf. Now that I realise Kavir can't ban Aardwolf, but would have to put a petition to Synozeer, I see the logic. Now if I really cared about Aardwolf I'd go to Synozeer and say "Aardwolf is breaking the intent of the DIKU licence". I could care less. Synozeer hasn't said he'll always support the intent of a licence. So yeah, he'll ban someone if enough people ask him and give him enough evidence, but he isn't going to do the work himself, which IMO is fair enough. So for me this whole discussion becomes a "Should people have to follow the intent of a licence or merely follow the licence in a legal manner?" I don't know myself. Legally Aardwolf isn't doing anything wrong, but morally? Well the DIKU team could have always changed their licence, but they didn't. |
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#123 | ||
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I can profit from setting up a business. I can make a profit from setting up a business. I can profit from having a medical checkup. I cannot make a profit from having a medical checkup. |
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#124 |
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This is really getting ludicrous.
Every single MUD admin with an ounce of ethics knows that DIKU is not for commercial use. Every single MUD admin with an ounce of ethics knows that this extends to using _any_ part of DIKU in exchange for money. The only people I've seen arguing and splitting hairs about the meaning of every single word in the license are those intent on breaking it. You can twist it every way you want, the fact remains: you _know_ what the DIKU team meant. If you want to make money off the MUD, stop using a DIKUrative. Have you no honour? No decency? If you're proud of being the scourge of the mudding community, good for you, but spare us your pathetic legalese hair-splitting, wriggling and distorting and endless discussions of what "making any profit" means. If you can't get your players to donate without exchanging in-game benefits, that certainly doesn't speak well of the quality of your MUD and your administration. |
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#125 | ||
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Join Date: Nov 2003
Posts: 55
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Who is this new poster, Fiendish, with the trollish name? What credibility does an anonymous poster like this have? Why did he jump into the discussion at this late stage? What are his motives for posting? What is his 'normal' identity on the boards and why doesn't he use that? See, I too have made myself a mew identity. Just so I can ask these questions. What is my credibility? None. What is his credibility? None. Anonymous posts are not even worth the toilet paper they are written on. But there is a difference between me and Fiendish. He made his identity so he could post anonymously. I made mine to prove a point about anonymous posts. Why should we believe an anonymous troll over a wellknown and longtime respected poster like KaVir? Especially since not even the most loudmouthed advocates of violating the licence have even tried to question his integrity? And why did Fiendish present the question to that lawyer in such a twisted and biased way? Talk about leading questions. He might just as well have angled it as follows: Question: If a software licence for a product has been used by a large community of people for a period of over 10 years, and there has been a general concensus between the copyright holders and this community about the intent and interpretation of the licence during that entire time period, and all abusers of the licence have been shunned by this same community during that same period, what rule should the user follow? Should they follow the intent of the copyright holders, who on single attempts to break the agreement in the past have confirmed and clarified this interpretation? Or should they follow the lead of a few greedy customers, who want to abuse the intent of a licence that most of their competitors respect, for their own personal gain and to get an edge in the competition? I didn't think Aardwolf should be banned from the list when this thread started. After seeing the deterioration of the general moral on this board that this and the Diku thread started by the_logost already has lead to, I've changed my mind. Aardwolf may not be quite as blatantly violating the Diku licence as Medievia, but the facts are that they are violating it, that they keep doing it even after it was pointed out to them, and that they show absolutely no remorse for doing it. They should be banned as an example, and to keep the the moral of the community from deteriorating completely. And also because using 'donation money' to pay for an advertising banner hardly could be defined as necessary costs to keep the mud up and running. If there is a 'thin line' as Lasher calls it, they crossed it with that action. If and when they ever launch that new code, they can be admitted back on the list. So I am posing a straight question to Synozeer: Is Aardwolf going to be banned from the list or not? There are a few of us that would like to know. |
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#126 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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Though, why don't some rich guy go and pay a real laywer to look over this case, or even drag them into court? Some fella reading these boards or have any connections to muds ought to be driving around in a ferrari and have enough money to spend on an issue that has been nagging the muds for a decade. But i guess it all comes down to the dikumud team, having totally no interest whatsoever to enforce their own licence. Matt even offered them money to drag medievia into court, and as far as i know, they didnt even respond to him... |
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#127 | |
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When Matt has, ever since joining this board, done nothing but try to weaken the license at all costs, in any possible way. When Matt, running a commercial operation, isn't even supposed to have a stake in DIKU at all. What some of us do wonder is what Matt's real motives are. It certainly isn't altruism, if it were, he'd actually try to strengthen the license rather than water it down ("Hey, just incorporate yourselves, it's cheap and I'll help you do it"). Which begs the question, what could be the potential benefit to one commercial MUD if the DIKU license is further watered down. I can obviously only speculate. The only rational explanation which comes to mind being that for some reason, a strong DIKU license is a direct threat to his own operation... And, call me paranoid all you want, the only reason in my book that DIKU could threaten Matt's codebases would be that if those weren't after all, really completely coded from scratch. |
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#128 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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Commercial games would benifit if the diku licence didn't apply. So would all the non-commercial games. So would all mud admins, so would everyone in the mud community. With money in the picture there would be better code and better quality overall. The only people that maybe would not benifit from a commercial industry are those fame-greedy credits seekers that make snippets and "codebases" and demand their names in the login screens Dikumud team could just change their licence so that muds could buy it out, and get legal rights to use it commercial. They would benifit from it, money wise. Any crap about their university preventing students to use their own material is imo CRAP until I can see a document that actually strengthens this. As I said before, a university with this policy does not encourage research in technology and I fail to see how DIKU would want to do that. |
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#129 | ||||||||
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Want to go commercial? Go ahead. With enough money, you can do a LOT better than dikuratives. Only problem, you'll have to do the legwork yourself. You can actually buy the Valhalla Mud Engine (Diku II) and use it for commercial purposes. Oh wait, no, what you want is a free DIKU you can use to make money with. What you don't realize is that most people contribute without caring for money, but simply for recognition among their peers. What you don't realize either is that while there's enough players to feed a 3000+ free MUDs, there's not enough among them who would pay for the same thing. Quote:
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What they _could_ do, however, is just change their license so that every aspiring Vryce and even the slightly more begnin Aardwolf won't have the slightest doubt that they can't make money off DIKU, even if it's only to pay for their banner, pardon server costs. Quote:
Do us all a favour and stop trying to take us for a ride. We're actually not stupid enough to fall for such arguments. |
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#130 | |||
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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#131 |
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New Member
Join Date: Oct 2003
Posts: 6
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For the record, Fiendish is an extremely well known player on Aardwolf, among other things a clanleader. Allthough i don't really know him, i can imagine why he joined the forums now. Since Lasher asked us to check this site and vote we have taken an enormous amount of heat (and defense), the discussion taking up a large portion of the total posts of this forum. So he asks a lawyer about it, and posts the response. That you argue about the response, his opinions etcet. is fine, but attacking someone's credibility without asking about it first seems a like a shortcut to me. I'm not going to be dragged into the trenchwar you guys have going on other then look at the new posts after i voted, but attacking someone just because he's new to the forums really ticked me off.
cast flameproof self, Hodor The above was a PERSONAL statement, attack me on it if you feel i deserve it, i have nothing to with Aardwolf other then spending way too much time there as a player. |
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#132 | |
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And moreover, what has _your_ own independent codebase to gain if the most widespread freebie's license is shred apart? You should be fighting nails and teeth to uphold DIKU's IP rights just to make sure there isn't a precedent on MUD IP which could end up most defavorably for your own codebase. It goes even further: with your will to go commercial, a strong DIKU license presents a higher barrier of entry for potential competitors of yours - because nobody can start a legit MUD business by merely downloading a DIKUrative, slapping a few snippets on it, recompiling it and running it within one day. Your two last posts, however, lead to the exact same suspiscions than those concerning Achea. The only way you can gain anything from a weakened or commercial DIKU license is if you have some horrible DIKU code left in your own supposedly original game engine. Oh, and your web site is down. |
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#133 |
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Senior Member
Join Date: Aug 2002
Posts: 252
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Umm... wow
On the whole "why weaken the DIKU licence?" issue. Why make the DIKU licence stronger? What do you gain from it? Maybe your mud is a DIKU mud and you want commercial opportunities to be harder so they can't merely download "a DIKUrative, slapping a few snippets on it, recompiling it and running it within one day." So maybe they'll become discouraged by making a mud and will give up. Maybe you want to question why people want to weaken the DIKU licence to give them bad publicity and so maybe some people will avoid them. Maybe you want to strengthen the DIKU licence to discourage people from going to DIKU muds that break the intent and will go to your mud. Notice how attacks can go both ways. Maybe you want to strengthen the DIKU licence because you think it's the moral thing to do. Maybe people want to weaken it because they think this sense of morality is misplaced and have an opinion on the issue and wish to discuss it. Naaaaawh. Couldn't be that. It must be people who want to stregthen the licence want to lessen the appeal of the DIKU codebase to new Mud creators and people who want to weaken the licence are hiding the fact they use DIKU code. Yup. Must be that. No realistic alternatives. |
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#134 | |||
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Nice strawman arguments here, John.
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You're trying to make it sound like a harder commercialization of a DIKUrative gets, the harder it gets to set up a free MUD. This is obviously a complete falsehood. Oh, and for the record, I'm coding an LPC mud, it's not open to the public, and given my progress rate, is unlikely to open within quite a few months. Quote:
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And they're not discussing morals either, they're trying to bend the license terms to suit their needs - then, when questionned about their motives, they still don't talk values or ideals, but quick, quick, come with the "hey, we're recoding from scratch, so we're the good guys, right?". And then there's Hephos with "commercial is good, giving credit where credit is due is bad". I'm a very stupid person, with a very limited imagination and a rampant paranoia, you know. There's certainly a very reasonable, rational and simple explanation for all this, but I just can't figure it out. I'm perfectly willing to hear it, however. |
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#135 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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I said some people were, imo, only hunting for getting their names in games credits, without actually bothering about the quality of games. They want their names stamped in stock games, and they believe it is good for the overall game quality? bah. Muds would have been so much more fun without all silly snippets and sucky code, and games would actually maybe be different from each others. |
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#136 | ||||||||
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Join Date: Aug 2002
Posts: 252
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My point was: * Free muds don't want as many commercial muds because it increases competition. * Free muds don't want DIKUratives to be licensed because it makes commercial muds easier. Do I believe in those points? God no. I was just playing devil's advocate and defending mud owners who were/are being attacked (I'm use to that being called trolling and not allowed on message boards, so I tend to see it as a bad thing) by pointing out that their motives can also be questioned Quote:
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Now that I've defended Aardwolf and company, I have a question for Aardwolf. This is how you've described your situation: * You only offer in-game rewards when you need to pay for bills. Correct? * You only offer in-game rewards to keep your mud from going offline. Correct? * You used the money you got from donations for in-game rewards to pay for an advert on this website. Correct? How does an advert on this website stop you from going offline? |
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#137 | |
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Also, people coding small snippets adding one often very tiny aspect to a game might be hard-pressed to think how exactly their small snippet might affect the overall quality of any given MUD it could potentially be used on. That ought to be the job of any MUD's imp - as are all matters of balancing out features. Now there is obviously a learning curve, and often the newbie admin might be tempted by quantity / "coolness" over quality and balance - until he might learn better. Now, though, do you know any successful DIKUrative which is just an off-the-shelf codebase with a rag-tag assortment of snippets thrown in? I sure don't. But I know a certain amount of MUD coders and admins who started out this way, learned their stuff and started to get good at it after a while. All without violating neither letter nor spirit of the licenses, might I add. Plus, as long as we're in the freebie area, I personally wouldn't mind at all having eg an alternative combat handler to tweak rather than the stock one - even if it would only give me additional ideas to make my own stuff. I sure wouldn't want a commercial library for that purpose, and I'll sooner continue to fiddle on my own rather than get a commercial product. |
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#138 | ||||
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As I said, picture me paranoid, I just can't see what he's got to gain in all this. Full disclosure: I'm biased against Matt, and have been for a long time. Nothing he posted has ever changed my opinion, though - it only conforted me. And that's got nothing to do with Achea's ranking or the fact it's commercial: I happen to have a day job, I make a decent living out of it, and I don't plan to live off mudding at all. I don't have a live MUD, so I couldn't care less about who's popular and who isn't, either. Then there's Hephos, who's currently developping an independent codebase. He also runs Sharune, which is currently registered as a DIKUrative on here and TMC. And he still doesn't want to explain his motives... Quote:
That's no debate on ethics, that's a purely opportunistic series of attempts to attain but one goal: to use DIKUrative work for monetary gain. |
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#139 | ||
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Join Date: Nov 2003
Posts: 55
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Hodor:
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Apparently he is not some Admin posing under a new name, but a dedicated Aardwolf player. That certainly explains both his motive for posting and why he posed that question to the lawyer in such a biased way. It does however raise some new questions: Players are generally known to be extremely loyal to the muds they play, and to defend them to the extreme, using any arguments they can dig up. That is all very commendable of course, but it doesn't really lay the foundation for unbiased opinions. Because players are also generally known to not giving a hoot about ethical aspects, as long as they can keep playing their favourite mud. Endless threads about Medievia over the years proves that. So my questions now are: Before jumping in on this thread, what did this poster know about the Diku licence, the Diku Hall of Shame, the Medievia discussion and all the other discussions about violating the licence that have been going on for over a decade? What does he know about the work that goes into coding a mud from scratch and how much of that work an unscrupulous admin could spare by just stealing someone elses codebase and claim it to be their own? Does the ethical aspect even bother him at all here? Another thing that astonishes me about players is how extremely naive they can be at times. Deathwing even wrote this in a previous thread: Quote:
Which raises some more questions: How can he state this with such confidence? Have the Aaardwolf admins confided in him what their plans are? No offence, but this sounds like a very bad case wistful thinking. A Mud hardly goes commercial unless they really mean to make some profit. Which in turn means, that as soon as they can openly do it, they will start collecting the money. There will be no more pretences about donations. Once they go fully commercial, all players will either have to pay a yearly/monthly fee to play, or, more likely, theyll go for the system of selling in-game-benefits for real money, that has already been proven so successful in Achaea. Expecting Aardwolf to stay the same after they have gone commercial is rather naive. Some players might perhaps like the idea of buying advantages for money, apparently many do. But dont expect the mud to stay free. The money they plan to make has to come from the players, in one way or another. If I am wrong in this assumption, I am sure that any of the Aardwolf admin will come forward here and claim otherwise. And perhaps that would be a good idea in any case. So, Aardwolf, what are your intentions when going commercial? Will the money be taken out as monthly/yearly fees, or as payment for in-game benefits? Im sure some of your players would like to know. |
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#140 | ||
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Join Date: Nov 2003
Posts: 55
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Alastair to Hephos:
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The real threat against the commercials is not other commercial muds, but the free muds, especially the good free muds, with a stable playerbase. These have the unique competition advantage of being free. So naturally a person like matt has an interest in changing that. Didnt you ever ask yourself why he took on such a sanctimonious attitude about IP theft when it concerned a big mud being loosely based on Tolkiens work, while at the same time he shows a total disregard for the IP of the Diku creators? Of course the more of the competition they can eliminate, the better for them too. Every mud that shuts down will mean more potential players for themselves. So if any unscrupulous and overoptimistic "highly modified" STOCK mud owner can be persuaded to try and make their players pay to play, so much the better for the commercials. Regardless of the ethical aspects, few players will pay for a next-to-stock mud, so they will most likely dig their own grave. Its amazing how gullible some people are. They dont even realise when they are being conned. So maybe they should all thank Hephos for providing that information, whether it was a Freudian slip or not. |
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#141 | |||
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I have been questioned about my motives and responded, again, refer yourself to the other thread and do some homework. Quote:
1. You are in a Legal Issues Forum on a MUD board. 2. The legality of a license is being discussed. 3. Blathering, Whining, Zealotry, etc. is all pointless as the issue has never been to court. Alastair, while I understand that the reading of this current thread (as presented in your outline) has been quite ludicrous, it does not change the fact that this is a legal forum. People may be disgusted all they want, but in reality legality over-rules "spirit" when concerning contracts/licenses, but continue mud-slinging until it goes to court. If nothing else, it provides for a fun read and a neat way to waste time. ----- It seems to me that many people are going to extremes to break down the license into as many sub-levels as they can to examine them. I'm sorry, but that is not how things will work. Unlike the other thread, this one has gone downhill with a bunch of zealots posting ridiculous drivel. The license is WEAK, no one needs to TRY to weaken it. The license would probably not hold up to court scrutiny, and if it did would more than likely be construed as "non-commercial" usage only. Pretending that hidden within the texts of the license are various implied conditions is quite another stretch, but coupled with posts of later dates it paints their intent as it stands now. The question is, as with any license, was it readily noticeable that the intent of the implied condition was present at the time of creation of the license. Using the Officious bystander test would be the only sure way of doing this, anybody volunteer to conduct it? Would we believe you? So again we would have to go to a court to define the implied conditions. My viewpoint: The DIKUMud software, while in wide usage, is still a dogged out codebase, the reason it received such wide popularity is due to the fact that it facilitated stock set-ups. While other mud servers/libs did much to prevent this (i.e. George Reese and pulling the Nightmare codebase, due to stock LP's) or were hard to program/create (CoolMud, MOO, LP) a game in. Of course you could download LIBS for LP or CORES for Cool/Moo/etc they were still harder to get accustomed to. I fail to see why anyone would really want to start a commercial DIKU (or deriv) mud, unless they made extensive modifications to it, at which point they might as well have written their own codebase. As a player I wouldn't play a $Diku. Accepting donations in my book is fine, giving in-game rewards for donation.. while it may break the "spirit" of the license, it is still debateable whether it breaks the license itself. Kavir, on Gross-Profit: In the examples given, we are using a mud that sells in-game items for real money. I'm still not sure this would apply to the situation, but as we saw the final outcome that determines gross profit is "Net Receipts - Cost of Goods Sold", i'm convinced that the mud could set a standard rate on coding, maybe based off of regional contract programming rates and charge at (Custom Coding Costs * Amt. Time of Coding = Cost of Item) which in the end if balanced would set their gross profits to 0. Opinionated Note: For general knowledge, arguing/debating the license shouldn't weaken it unless it is proven wrong. Quite the reverse actually, the license as it stands is in a state where it would have to go to court to be weakened, though a strong community stands behind the intent of it. Even, hypothetically, if it does go to court it still will be able to be re-written. John: No, Alastair just attacks at random =) Sinuhe: Interesting viewpoint on free mud vs. commercial mud, care to start another thread about it? |
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#142 |
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Join Date: Oct 2003
Posts: 6
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Aardwolf does not make a profit in the sense that the head coder keeps even a single dollar for himself, all of the money raised to through donations are put back into the MUD, keeping our T1 going and increasing the player base through advertising. Lasher has always been very honest in the past, and continues to do so now. There has never been any signal from the imm staff that Aardwolf has a desire to become a pay-to-play MUD. You make it sound as if there is an evil plot running behind the scenes here, while all i see is a MUD assuring continuation and current standard with a method which has worked for years now. Of course i can always be wrong. I wonder which imm is the Dr. Evil then.......
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#143 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,675
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Businesses that sell services. You do not have to figure the cost of goods sold if the sale of merchandise is not an income-producing factor for your business. Your gross profit is the same as your net receipts (gross receipts minus any refunds, rebates, or other allowances). Most professions and businesses that sell services rather than products can figure gross profit directly from net receipts in this way. |
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#144 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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No offense and i don't blame them not to list their donations. However, you can't say what they use their donations for without having a CLUE about how much money they actually get. For what i know, aardwolf could bring in 10k/month Atm, we average like 15 people online, with peaks at around 40. (Sharune). We accept donations WITHOUT giving in game rewards, and have done so for a long time. We have been donated a whole server machine and probably around 1000 dollars lately. (Not including our "mythicscape" donations for the new game). Now with their pbase... Probably AT LEAST 10 times bigger than ours, most likely much more, well you would get "rich" no doubt. AND when in-game rewards are also offered... well. You sum it up. |
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#145 | |
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Join Date: Apr 2002
Posts: 25
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#146 |
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Join Date: Oct 2003
Posts: 6
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Aardwolf costs over $750 a month just for the bandwith costs, and not that many people donate on a regular basis. Donations opened again, and after a week or so a grand total of 14 people made a contribution. Your right that i don't know, but there's this thing called "Innocent until proven guilty" in most countries. In the mean time i've seen nothing on aardwolf that suggest the ANYTHING ELSE THEN (oopsie
c flameproof self Hodor note: This is again my PERSONAL note, and in no way reprisents the views of Aardwolf or it's staff. |
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#147 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 350
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$750 month.. *cough*. You can get a dedicated server anywhere, 10 times cheaper. What a waste of donated money then
Btw, wanna tell me what host it is that charge them $750/month? I sure wanna see how great that package deal is. |
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#148 | |
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Join Date: Oct 2003
Posts: 23
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I know I said I wouldn't post again, but i'd just like to correct this before it starts even more flaming, not debate anything. Yell at me if you want
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#149 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,675
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#150 |
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IMO, _what_ Aardwolf does with its money isn't the least bit our concern. It's how he gets it which matters.
Whether he pays for his mud with the donations or snickers all the way to the piggy bank is between him and his players. |
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