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This is a discussion on "Aardwolf commercially violating diku licence" in the Top Mud Sites Legal Issues forum :

Originally Posted by This is the verb form of profit. If you mean to say that this is the word the DikuTeam intended to use, then every single mud derived form their source code is in violation. If their mud is listed in TMS or any other site, they are profiting from such sites because they are GAINING new players. Gain = Profit. Maybe it should have said "monetary profit"...



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Old 11-04-2003, 01:49 PM   #121
Hephos
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Quote:
Originally Posted by
This is the verb form of profit. If you mean to say that this is the word the DikuTeam intended to use, then every single mud derived form their source code is in violation. If their mud is listed in TMS or any other site, they are profiting from such sites because they are GAINING new players. Gain = Profit.
Maybe it should have said "monetary profit"
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Old 11-04-2003, 10:24 PM   #122
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Quote:
Originally Posted by (Aardwolf @ Nov. 04 2003,12:43)
It has nothing to do with 'getting caught'. The new codebase was planned and in development long before Aardwolf was listed on TMS. Many people can confirm this (of course, they're all Aardwolf players, so you won't believe a word they say anyway right?).
Believe it or not, I could care less if Aardwolf was banned. I kept saying "either ban the mud or unban other muds". I really didn't expect Aardwolf to get banned and was fine with that. I just wanted to understand the logic for Aardwolf not being banned

As for my hypothetical. It was that. A hypothetical. That would be a bad-mud™ breaking the licence in the exact same way Aardowlf is The intentions would be different of course, but I was just saying "by breaking the DIKU licence in way X I would be doing the exact same thing as Aardwolf"

The way I saw the situation was this:
* Medieva claims it is no longer a DIKU mud so therefore no longer operates under the strictures of the licence.
* People say Medieva is a DIKU mud and that it's such a bad mud™ because it's breaking the intent (I'm sure the credits thing was merely an extra and wouldn't have annoyed everyone like breaking the intent did)
* Medieva claims it's not breaking the DIKU mud license's intent.

* Aardwolf claims it's not legally breaking the DIKU licence
* Aardwolf concedes it's breaking the intent
* Aardwolf admits to being a DIKU mud.

Which mud do people get really riled up by? Medieva of course, which to me was illogical. It was extremely similar to the Iraq issue.

* Iraq claims it no longer has WMDs
* Iraq claims it's not breaking the treaty because it doesn't have the WMDs.

* North Korea announces it wants to make WMDs
* North Korea admits it's breaking the treaty

Which country does Bush go after? Iraq. Again, illogical if the above reasons are the only reasons. And I don't think TMS has any alterior motives like many people claim Bush does

I just saw an illogical gap in Kavir's logic. He claimed to support intents but didn't ban Aardwolf. Now that I realise Kavir can't ban Aardwolf, but would have to put a petition to Synozeer, I see the logic. Now if I really cared about Aardwolf I'd go to Synozeer and say "Aardwolf is breaking the intent of the DIKU licence". I could care less.

Synozeer hasn't said he'll always support the intent of a licence. So yeah, he'll ban someone if enough people ask him and give him enough evidence, but he isn't going to do the work himself, which IMO is fair enough.

So for me this whole discussion becomes a "Should people have to follow the intent of a licence or merely follow the licence in a legal manner?"

I don't know myself. Legally Aardwolf isn't doing anything wrong, but morally? Well the DIKU team could have always changed their licence, but they didn't.
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Old 11-05-2003, 04:54 AM   #123
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Quote:
Originally Posted by (FyreSturm @ Nov. 04 2003,19:40)
Quote:
Originally Posted by
Main Entry: 2profit
Date: 14th century
intransitive senses
1 : to be of service or advantage : AVAIL
2 : to derive benefit : GAIN
3 : to make a profit
transitive senses : to be of service to : BENEFIT

This is the verb form of profit.
From which we can see that the compound verb "to make (a) profit" is a subset of those meanings from the verb "to profit".

I can profit from setting up a business.
I can make a profit from setting up a business.

I can profit from having a medical checkup.
I cannot make a profit from having a medical checkup.
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Old 11-05-2003, 06:30 AM   #124
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Thumbs down

This is really getting ludicrous.

Every single MUD admin with an ounce of ethics knows that DIKU is not for commercial use.

Every single MUD admin with an ounce of ethics knows that this extends to using _any_ part of DIKU in exchange for money.

The only people I've seen arguing and splitting hairs about the meaning of every single word in the license are those intent on breaking it.

You can twist it every way you want, the fact remains: you _know_ what the DIKU team meant. If you want to make money off the MUD, stop using a DIKUrative.

Have you no honour? No decency? If you're proud of being the scourge of the mudding community, good for you, but spare us your pathetic legalese hair-splitting, wriggling and distorting and endless discussions of what "making any profit" means.

If you can't get your players to donate without exchanging in-game benefits, that certainly doesn't speak well of the quality of your MUD and your administration.
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Old 11-05-2003, 10:40 AM   #125
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Quote:
Originally Posted by
Quote Fiendish
I took the liberty of asking a lawyer. I know, a crazy idea. Why bother asking a real lawyer when we can all just vomit unqualified opinions?
Quote:
Originally Posted by
Quote (KaVir @ Nov. 03 2003,04:26)
Fair enough - except that not only did you ask him an extremely misleading question, you've also taken your own interpretation of his answer and started citing it as a legal opinion!

Quote Relic
Misleading questions?  Your quote from one of the diku authors is meaningless unless it can be corroborated and presented in a complete manner.  Even then we'd probably see the questions were misleading, as the crucial term of the contract, "profit", was not mentioned in your quotes.
Is that so?

Who is this new poster, Fiendish, with the trollish name?
What credibility does an anonymous poster like this have?
Why did he jump into the discussion at this late stage?
What are his motives for posting?
What is his 'normal' identity on the boards and why doesn't he use that?

See, I too have made myself a mew identity. Just so I can ask these questions.
What is my credibility?
None.
What is his credibility?
None.
Anonymous posts are not even worth the toilet paper they are written on.
But there is a difference between me and Fiendish. He made his identity so he could post anonymously. I made mine to prove a point about anonymous posts.

Why should we believe an anonymous troll over a wellknown and longtime respected poster like KaVir? Especially since not even the most loudmouthed advocates of violating the licence have even tried to question his integrity?

And why did Fiendish present the question to that lawyer in such a twisted and biased way? Talk about leading questions.
He might just as well have angled it as follows:

Question: If a software licence for a product has been used by a large community of people for a period of over 10 years, and there has been a general concensus between the copyright holders and this community about the intent and interpretation of the licence during that entire time period, and all abusers of the licence have been shunned by this same community during that same period, what rule should the user follow? Should they follow the intent of the copyright holders, who on single attempts to break the agreement in the past have confirmed and clarified this interpretation? Or should they follow the lead of a few greedy customers, who want to abuse the intent of a licence that most of their competitors respect, for their own personal gain and to get an edge in the competition?

I didn't think Aardwolf should be banned from the list when this thread started. After seeing the deterioration of the general moral on this board that this and the Diku thread started by the_logost already has lead to, I've changed my mind. Aardwolf may not be quite as blatantly violating the Diku licence as Medievia, but the facts are that they are violating it, that they keep doing it even after it was pointed out to them, and that they show absolutely no remorse for doing it. They should be banned as an example, and to keep the the moral of the community from deteriorating completely.

And also because using 'donation money' to pay for an advertising banner hardly could be defined as necessary costs to keep the mud up and running.
If there is a 'thin line' as Lasher calls it, they crossed it with that action.

If and when they ever launch that new code, they can be admitted back on the list.

So I am posing a straight question to Synozeer: Is Aardwolf going to be banned from the list or not? There are a few of us that would like to know.
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Old 11-05-2003, 11:31 AM   #126
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Quote:
Originally Posted by
So I am posing a straight question to Synozeer: Is Aardwolf going to be banned from the list or not? There are a few of us that would like to know.
Not likely any admin is reading this thread... If you really wanna know, send an e-mail to them, but IMO the one with most responsibility to do so is KaVir since he is also a moderator (or perhaps not on these boards... hmm), and has been actively trying to enforce the licence all over the net. Not taking any actions in this CLEAR case of licence violation where the mud admins even admit it and still give a **** about it, would be plain humor.

Though, why don't some rich guy go and pay a real laywer to look over this case, or even drag them into court? Some fella reading these boards or have any connections to muds ought to be driving around in a ferrari and have enough money to spend on an issue that has been nagging the muds for a decade. But i guess it all comes down to the dikumud team, having totally no interest whatsoever to enforce their own licence. Matt even offered them money to drag medievia into court, and as far as i know, they didnt even respond to him...
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Old 11-05-2003, 12:19 PM   #127
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Quote:
Originally Posted by (Hephos @ Nov. 05 2003,17:31)
Matt even offered them money to drag medievia into court, and as far as i know, they didnt even respond to him...
Yeah, sure.

When Matt has, ever since joining this board, done nothing but try to weaken the license at all costs, in any possible way. When Matt, running a commercial operation, isn't even supposed to have a stake in DIKU at all.

What some of us do wonder is what Matt's real motives are.

It certainly isn't altruism, if it were, he'd actually try to strengthen the license rather than water it down ("Hey, just incorporate yourselves, it's cheap and I'll help you do it").

Which begs the question, what could be the potential benefit to one commercial MUD if the DIKU license is further watered down.

I can obviously only speculate. The only rational explanation which comes to mind being that for some reason, a strong DIKU license is a direct threat to his own operation... And, call me paranoid all you want, the only reason in my book that DIKU could threaten Matt's codebases would be that if those weren't after all, really completely coded from scratch.
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Old 11-05-2003, 12:56 PM   #128
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Originally Posted by
Which begs the question, what could be the potential benefit to one commercial MUD if the DIKU license is further watered down.
If all the "highly modified" STOCK GAMES, *cough* godwars, *cough* smaug, *cough* rom were going commercial people would rather pay for a well developed game, like for example achaea.

Commercial games would benifit if the diku licence didn't apply. So would all the non-commercial games. So would all mud admins, so would everyone in the mud community. With money in the picture there would be better code and better quality overall.

The only people that maybe would not benifit from a commercial industry are those fame-greedy credits seekers that make snippets and "codebases" and demand their names in the login screens All they want is their names poluting the mud community, they don't look at the quality of the games, rather the availability of noob code snippets. Though as i see it even those should not be bothered about a more commercial view. I cannot see why they wouldn't want a more commercialized mud industry, it wouldn't harm their visions. People would still release free code, under non-commercial licences, with the addition of maybe commercialize their code for some royalties or similar. There are lots of commercial products you can use right now free, and when you are going commercial with it you must buy a registration of the product.

Dikumud team could just change their licence so that muds could buy it out, and get legal rights to use it commercial. They would benifit from it, money wise. Any crap about their university preventing students to use their own material is imo CRAP until I can see a document that actually strengthens this. As I said before, a university with this policy does not encourage research in technology and I fail to see how DIKU would want to do that.
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Old 11-05-2003, 01:39 PM   #129
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Quote:
Originally Posted by (Hephos @ Nov. 05 2003,18:56)
If all the "highly modified" STOCK GAMES, *cough* godwars, *cough* smaug, *cough* rom were going commercial people would rather pay for a well developed game, like for example achaea.
Pardon my French, Hephos, but you're raving. You're rehashing exactly the same arguments Microsoft spews against Linux. And it's a huge load of tosh.

Want to go commercial? Go ahead. With enough money, you can do a LOT better than dikuratives. Only problem, you'll have to do the legwork yourself.

You can actually buy the Valhalla Mud Engine (Diku II) and use it for commercial purposes. Oh wait, no, what you want is a free DIKU you can use to make money with.

What you don't realize is that most people contribute without caring for money, but simply for recognition among their peers. What you don't realize either is that while there's enough players to feed a 3000+ free MUDs, there's not enough among them who would pay for the same thing.

Quote:
Originally Posted by
Commercial games would benifit if the diku licence didn't apply.
Obivously they would. Easy money has always been very attractive to certain type of people.

Quote:
Originally Posted by
So would all the non-commercial games.
Yeah, right. Because whenever a nifty snippet will appear among the not-for-profit world, there won't be a commercial MUD with similar features who'll threaten lawsuits, right?

Quote:
Originally Posted by
So would all mud admins, so would everyone in the mud community. With money in the picture there would be better code and better quality overall.
How? Tell me, how will any free mud benefit from commercial code? Hey, in the LP world, there's one pretty successful commercial venture. It's called Threshold. Funny that I've never seen any code contributed by Aristotle to the free community since he went for-pay, huh? And where are those nifty snippets donated by Matt? Where are the public code contributions from Medievia?

Quote:
Originally Posted by
Though as i see it even those should not be bothered about a more commercial view. I cannot see why they wouldn't want a more commercialized mud industry, it wouldn't harm their visions.
Hey, I have good news for you, Hephos: All those contributors have nothing against a more commercialized mud industry. Indeed, most of us couldn't care less. The only thing we are against is commercial people making money off our work. Nobody is stopping you from creating your own commercial MUD, you know. Nobody's even stopping you from commercializing your MUD client. As long as you commercialize your own work, it's fine and dandy. The rest of us seem to believe in the virtues of freeware.

Quote:
Originally Posted by
There are lots of commercial products you can use right now free, and when you are going commercial with it you must buy a registration of the product.
Most of it being adware nowadays. Thank you, but no thanks.

Quote:
Originally Posted by
Dikumud team could just change their licence so that muds could buy it out, and get legal rights to use it commercial.
Actually, they probably can't because they're still bound to university rules about IP made during their student days, and because they actually have an ounce of ethics.
What they _could_ do, however, is just change their license so that every aspiring Vryce and even the slightly more begnin Aardwolf won't have the slightest doubt that they can't make money off DIKU, even if it's only to pay for their banner, pardon server costs.

Quote:
Originally Posted by
As I said before, a university with this policy does not encourage research in technology and I fail to see how DIKU would want to do that.
There used to be a time, in socialist Europe, where universitieswere relatively free from market pressure, and it was considered normal that student work made on university equipement could not be sold to commercial interests. Fancy that idea, for some reason most commercial enterprises tend to be quite averse to the notion that stuff their employees produce on the company's equipment can be commercialized by their employees either. Oddly enough, they don't seem to think this discourages their R&D efforts...


Do us all a favour and stop trying to take us for a ride. We're actually not stupid enough to fall for such arguments.
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Old 11-05-2003, 02:19 PM   #130
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Quote:
Originally Posted by
Want to go commercial? Go ahead. With enough money, you can do a LOT better than dikuratives. Only problem, you'll have to do the legwork yourself.
We are already deveoping our own game engine. www.mythicscape.com for more info.

Quote:
Originally Posted by
Oh wait, no, what you want is a free DIKU you can use to make money with.
No, I don't personally want that. DIKUmud is a pile of horsedung.

Quote:
Originally Posted by
Nobody is stopping you from creating your own commercial MUD, you know.
Of course I know that, and we're already developing our own game engine, and have been for a long time.
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Old 11-05-2003, 03:05 PM   #131
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For the record, Fiendish is an extremely well known player on Aardwolf, among other things a clanleader. Allthough i don't really know him, i can imagine why he joined the forums now. Since Lasher asked us to check this site and vote we have taken an enormous amount of heat (and defense), the discussion taking up a large portion of the total posts of this forum. So he asks a lawyer about it, and posts the response. That you argue about the response, his opinions etcet. is fine, but attacking someone's credibility without asking about it first seems a like a shortcut to me. I'm not going to be dragged into the trenchwar you guys have going on other then look at the new posts after i voted, but attacking someone just because he's new to the forums really ticked me off.

cast flameproof self,

Hodor

The above was a PERSONAL statement, attack me on it if you feel i deserve it, i have nothing to with Aardwolf other then spending way too much time there as a player.
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Old 11-06-2003, 12:22 AM   #132
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Quote:
Originally Posted by (Hephos @ Nov. 05 2003,20:19)
We are already deveoping our own game engine. www.mythicscape.com for more info.
[snip]
Of course I know that, and we're already developing our own game engine, and have been for a long time.
So what's your reason for weakening the DIKU license, then? Why would you care about Aardwolf in the first place?

And moreover, what has _your_ own independent codebase to gain if the most widespread freebie's license is shred apart? You should be fighting nails and teeth to uphold DIKU's IP rights just to make sure there isn't a precedent on MUD IP which could end up most defavorably for your own codebase.

It goes even further: with your will to go commercial, a strong DIKU license presents a higher barrier of entry for potential competitors of yours - because nobody can start a legit MUD business by merely downloading a DIKUrative, slapping a few snippets on it, recompiling it and running it within one day.

Your two last posts, however, lead to the exact same suspiscions than those concerning Achea. The only way you can gain anything from a weakened or commercial DIKU license is if you have some horrible DIKU code left in your own supposedly original game engine.

Oh, and your web site is down.
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Old 11-06-2003, 05:20 AM   #133
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Umm... wow

On the whole "why weaken the DIKU licence?" issue. Why make the DIKU licence stronger? What do you gain from it? Maybe your mud is a DIKU mud and you want commercial opportunities to be harder so they can't merely download "a DIKUrative, slapping a few snippets on it, recompiling it and running it within one day." So maybe they'll become discouraged by making a mud and will give up.

Maybe you want to question why people want to weaken the DIKU licence to give them bad publicity and so maybe some people will avoid them. Maybe you want to strengthen the DIKU licence to discourage people from going to DIKU muds that break the intent and will go to your mud.

Notice how attacks can go both ways.

Maybe you want to strengthen the DIKU licence because you think it's the moral thing to do.

Maybe people want to weaken it because they think this sense of morality is misplaced and have an opinion on the issue and wish to discuss it.

Naaaaawh. Couldn't be that. It must be people who want to stregthen the licence want to lessen the appeal of the DIKU codebase to new Mud creators and people who want to weaken the licence are hiding the fact they use DIKU code.

Yup. Must be that. No realistic alternatives.
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Old 11-06-2003, 06:50 AM   #134
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Nice strawman arguments here, John.

Quote:
Originally Posted by (John @ Nov. 06 2003,11:20)
Why make the DIKU licence stronger? What do you gain from it? Maybe your mud is a DIKU mud and you want commercial opportunities to be harder so they can't merely download "a DIKUrative, slapping a few snippets on it, recompiling it and running it within one day." So maybe they'll become discouraged by making a mud and will give up.
A strong DIKU license doesn't change anything about how long it takes people to open a free MUD. It doesn't make it more difficult for them. However, it forces those with commercial ambition to invest something in their own work - an almost mandatory effort should I think, considering how all those pro-commercial folks are quick to point out just how bad the DIKU code is.

You're trying to make it sound like a harder commercialization of a DIKUrative gets, the harder it gets to set up a free MUD. This is obviously a complete falsehood.

Oh, and for the record, I'm coding an LPC mud, it's not open to the public, and given my progress rate, is unlikely to open within quite a few months.

Quote:
Originally Posted by
Maybe you want to strengthen the DIKU licence because you think it's the moral thing to do.
Strong IP for MUDs benefits everyone, including the commercial ventures.

Quote:
Originally Posted by
It must be people who want to stregthen the licence want to lessen the appeal of the DIKU codebase to new Mud creators and people who want to weaken the licence are hiding the fact they use DIKU code.

Yup. Must be that. No realistic alternatives.
Funny you'd say that. Since the only people obviously weakening it are those intent on breaking it.

And they're not discussing morals either, they're trying to bend the license terms to suit their needs - then, when questionned about their motives, they still don't talk values or ideals, but quick, quick, come with the "hey, we're recoding from scratch, so we're the good guys, right?". And then there's Hephos with "commercial is good, giving credit where credit is due is bad".

I'm a very stupid person, with a very limited imagination and a rampant paranoia, you know. There's certainly a very reasonable, rational and simple explanation for all this, but I just can't figure it out. I'm perfectly willing to hear it, however.
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Old 11-06-2003, 07:35 AM   #135
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Quote:
Originally Posted by
And then there's Hephos with "commercial is good, giving credit where credit is due is bad".
Uhmm. Sharpen up. I've never said it is bad to give credits where it is due.

I said some people were, imo, only hunting for getting their names in games credits, without actually bothering about the quality of games. They want their names stamped in stock games, and they believe it is good for the overall game quality? bah. Muds would have been so much more fun without all silly snippets and sucky code, and games would actually maybe be different from each others.
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Old 11-06-2003, 08:12 AM   #136
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Quote:
Originally Posted by (Alastair @ Nov. 06 2003,06:50)
A strong DIKU license doesn't change anything about how long it takes people to open a free MUD.
Completely true, but it side-steps the point I was making. I was pointing out a strong DIKU license makes it harder for commercial muds.

Quote:
Originally Posted by
Strong IP for MUDs benefits everyone, including the commercial ventures.
Bad publicity for commercial muds benefits everyone (we've already seen a tongue-in-cheek advert because of the bad publicity ).

Quote:
Originally Posted by
You're trying to make it sound like a harder commercialization of a DIKUrative gets, the harder it gets to set up a free MUD.
*re-reads post* I'm not interpretting my post that way (but then of course I wouldn't mis-interpret my own post ) sorry for not making it clear enough

My point was:
* Free muds don't want as many commercial muds because it increases competition.
* Free muds don't want DIKUratives to be licensed because it makes commercial muds easier.

Do I believe in those points? God no. I was just playing devil's advocate and defending mud owners who were/are being attacked (I'm use to that being called trolling and not allowed on message boards, so I tend to see it as a bad thing™) by pointing out that their motives can also be questioned

Quote:
Originally Posted by
Oh, and for the record, I'm coding an LPC mud, it's not open to the public, and given my progress rate, is unlikely to open within quite a few months.
Quote:
Originally Posted by
Funny you'd say that. Since the only people obviously weakening it are those intent on breaking it.
I play a DIKU mud that doesn't break the intent and am quite content with staying there. So I also don't wish to break the licence, but am quite content on "weakening it" (I like to call it debating the moral and legal implications, but you say tomato, I say tomato).

Quote:
Originally Posted by
And they're not discussing morals either, they're trying to bend the license terms to suit their needs
Interesting. But two participants in this argument have or are planning to have commercial muds yet don't use the DIKU codebase. They were saying it's enough to merely follow the license and that the "immorality" of not following the intent is non-existant. That sounds like discussing morals to me

Quote:
Originally Posted by
then, when questionned about their motives, they still don't talk values or ideals, but quick, quick, come with the "hey, we're recoding from scratch, so we're the good guys, right?"
Gees. I know. I'll use an argument I know they don't accept. That'll shut up em up. Aardwolf and co have talked about how it isn't unethical or immoral to follow what the licence says, as apposed to what it was intended to say. That's morals.

Quote:
Originally Posted by
. And then there's Hephos with "commercial is good, giving credit where credit is due is bad".
Do you READ people's posts or do you just attack them first? I read his post and didn't get that impression. Might wish to re-read or just read his clarification

Now that I've defended Aardwolf and company, I have a question for Aardwolf. This is how you've described your situation:
* You only offer in-game rewards when you need to pay for bills. Correct?
* You only offer in-game rewards to keep your mud from going offline. Correct?
* You used the money you got from donations for in-game rewards to pay for an advert on this website. Correct?

How does an advert on this website stop you from going offline?
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Old 11-06-2003, 08:46 AM   #137
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Quote:
Originally Posted by (Hephos @ Nov. 06 2003,13:35)
I said some people were, imo, only hunting for getting their names in games credits, without actually bothering about the quality of games.
Hey, there's again a very simple solution for that. It's called "don't use those snippets".

Also, people coding small snippets adding one often very tiny aspect to a game might be hard-pressed to think how exactly their small snippet might affect the overall quality of any given MUD it could potentially be used on. That ought to be the job of any MUD's imp - as are all matters of balancing out features.

Now there is obviously a learning curve, and often the newbie admin might be tempted by quantity / "coolness" over quality and balance - until he might learn better.

Now, though, do you know any successful DIKUrative which is just an off-the-shelf codebase with a rag-tag assortment of snippets thrown in? I sure don't. But I know a certain amount of MUD coders and admins who started out this way, learned their stuff and started to get good at it after a while. All without violating neither letter nor spirit of the licenses, might I add.

Plus, as long as we're in the freebie area, I personally wouldn't mind at all having eg an alternative combat handler to tweak rather than the stock one - even if it would only give me additional ideas to make my own stuff. I sure wouldn't want a commercial library for that purpose, and I'll sooner continue to fiddle on my own rather than get a commercial product.
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Old 11-06-2003, 09:15 AM   #138
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Quote:
Originally Posted by (John @ Nov. 06 2003,14:12)
Interesting. But two participants in this argument have or are planning to have commercial muds yet don't use the DIKU codebase. They were saying it's enough to merely follow the license and that the "immorality" of not following the intent is non-existant. That sounds like discussing morals to me

Quote:
Originally Posted by
then, when questionned about their motives, they still don't talk values or ideals, but quick, quick, come with the "hey, we're recoding from scratch, so we're the good guys, right?"
Gees. I know. I'll use an argument I know they don't accept. That'll shut up em up. Aardwolf and co have talked about how it isn't unethical or immoral to follow what the licence says, as apposed to what it was intended to say. That's morals.

Quote:
Originally Posted by
. And then there's Hephos with "commercial is good, giving credit where credit is due is bad".
Do you READ people's posts or do you just attack them first? I read his post and didn't get that impression. Might wish to re-read or just read his clarification

Now that I've defended Aardwolf and company, I have a question for Aardwolf. This is how you've described your situation:
* You only offer in-game rewards when you need to pay for bills. Correct?
* You only offer in-game rewards to keep your mud from going offline. Correct?
* You used the money you got from donations for in-game rewards to pay for an advert on this website. Correct?

How does an advert on this website stop you from going offline?
Matt claims indeed to have an independent codebase. He's also the one who, after a rather, let's call it creative, reading of the DIKU license, was advertising services to have all dikurative MUD admins incorporate as LLCs so that they can cricumvent the "not make *ANY* profits* clause.

As I said, picture me paranoid, I just can't see what he's got to gain in all this. Full disclosure: I'm biased against Matt, and have been for a long time. Nothing he posted has ever changed my opinion, though - it only conforted me. And that's got nothing to do with Achea's ranking or the fact it's commercial: I happen to have a day job, I make a decent living out of it, and I don't plan to live off mudding at all. I don't have a live MUD, so I couldn't care less about who's popular and who isn't, either.

Then there's Hephos, who's currently developping an independent codebase. He also runs Sharune, which is currently registered as a DIKUrative on here and TMC. And he still doesn't want to explain his motives...

Quote:
Originally Posted by
They were saying it's enough to merely follow the license and that the "immorality" of not following the intent is non-existant.
Nope. They said that a strict interpretation of the letter of the license allowed them to break the spirit of the license. When enough people indicated their disgust at this line of reasoning,  they said that since the intent wasn't entirely clear, they didn't have a meeting of minds and hence no contract. That lasted just about as long as it took someone to point out that in that case they weren't allowed to run a dikurative at all. Just after that, another observant person mentionned that the strict letter of the license didn't allow for donations vs. in-game benefits, and after some lenghty nit-picking of the meaning of "profit" which eventually demonstrated that they couldn't exchange in-game perks for cash we're talking ethics again, this time because those evil DIKU folks don't just reissue a licence which suits the commercial interests.

That's no debate on ethics, that's a purely opportunistic series of attempts to attain but one goal: to use DIKUrative work for monetary gain.
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Old 11-06-2003, 10:41 AM   #139
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Hodor:
Quote:
Originally Posted by
For the record, Fiendish is an extremely well known player on Aardwolf, among other things a clanleader. Allthough i don't really know him, i can imagine why he joined the forums now.
I stand corrected and apologise to Fiendish for the rash conclusion and unintended insult.
Apparently he is not some Admin posing under a new name, but a dedicated Aardwolf player. That certainly explains both his motive for posting and why he posed that question to the lawyer in such a biased way.

It does however raise some new questions:

Players are generally known to be extremely loyal to the muds they play, and to defend them to the extreme, using any arguments they can dig up. That is all very commendable of course, but it doesn't really lay the foundation for unbiased opinions. Because players are also generally known to not giving a hoot about ethical aspects, as long as they can keep playing their favourite mud. Endless threads about Medievia over the years proves that.

So my questions now are:

Before jumping in on this thread, what did this poster know about the Diku licence, the Diku Hall of Shame, the Medievia discussion and all the other discussions about violating the licence that have been going on for over a decade?

What does he know about the work that goes into coding a mud from scratch and how much of that work an unscrupulous admin could spare by just stealing someone else’s codebase and claim it to be their own?

Does the ethical aspect even bother him at all here?

Another thing that astonishes me about players is how extremely naive they can be at times. Deathwing even wrote this in a previous thread:

Quote:
Originally Posted by
I'm not sure what you mean by "go commercial". If you mean continue to take donations, then I suppose so, though I fail to see how that would constitute a change of direction.  

If you mean start charging to play, blatantly sell in-game items for real money, or other such things, then I can say with 99.9999% assurance that you are dead wrong, for as long as Aard stays up.

Which raises some more questions:
How can he state this with such confidence?
Have the Aaardwolf admins confided in him what their plans are?

No offence, but this sounds like a very bad case wistful thinking.

A Mud hardly goes commercial unless they really mean to make some profit.
Which in turn means, that as soon as they can openly do it, they will start collecting the money. There will be no more pretences about ‘donations’. Once they go fully commercial, all players will either have to pay a yearly/monthly fee to play, or, more likely, they’ll go for the system of selling in-game-benefits for real money, that has already been proven so ‘successful’ in Achaea.

Expecting Aardwolf to stay the same after they have gone commercial is rather naive. Some players might perhaps like the idea of buying advantages for money, apparently many do. But don’t expect the mud to stay ‘free’. The money they plan to make has to come from the players, in one way or another.

If I am wrong in this assumption, I am sure that any of the Aardwolf admin will come forward here and claim otherwise. And perhaps that would be a good idea in any case.

So, Aardwolf, what are your intentions when going commercial? Will the money be taken out as monthly/yearly fees, or as payment for in-game benefits? I’m sure some of your players would like to know.
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Old 11-06-2003, 10:59 AM   #140
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Alastair to Hephos:
Quote:
Originally Posted by
What some of us do wonder is what Matt's real motives are.

...
I can obviously only speculate. The only rational explanation which comes to mind being that for some reason, a strong DIKU license is a direct threat to his own operation... And, call me paranoid all you want, the only reason in my book that DIKU could threaten Matt's codebases would be that if those weren't after all, really completely coded from scratch.

...
Your two last posts, however, lead to the exact same suspiscions than those concerning Achea. The only way you can gain anything from a weakened or commercial DIKU license is if you have some horrible DIKU code left in your own supposedly original game engine.
Interesting conspiracy theory, Alastair, but there is a much simpler answer to that, which Hephos obligingly provided himself:

Hephos:
Quote:
Originally Posted by
If all the "highly modified" STOCK GAMES, *cough* godwars, *cough* smaug, *cough* rom were going commercial people would rather pay for a well developed game, like for example achaea.
Naturally the big commercial muds would like more free muds going commercial. If they do, they’d have to compete on the same terms as the other commercials, who then would have the gross advantage of an already established larger playerbase.

The real threat against the commercials is not other commercial muds, but the free muds, especially the good free muds, with a stable playerbase. These have the unique competition advantage of being free. So naturally a person like matt has an interest in changing that. Didn’t you ever ask yourself why he took on such a sanctimonious attitude about IP theft when it concerned a big mud being loosely based on Tolkien’s work, while at the same time he shows a total disregard for the IP of the Diku creators?

Of course the more of the competition they can eliminate, the better for them too. Every mud that shuts down will mean more potential players for themselves. So if any unscrupulous and overoptimistic  "highly modified" STOCK mud owner can be persuaded to try and make their players pay to play, so much the better for the commercials. Regardless of the ethical aspects, few players will pay for a next-to-stock mud, so they will most likely dig their own grave.

It’s amazing how gullible some people are. They don’t even realise when they are being conned. So maybe they should all thank Hephos for providing that information, whether it was a Freudian slip or not.
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Old 11-06-2003, 11:06 AM   #141
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Funny you'd say that. Since the only people obviously weakening it are those intent on breaking it.
Amazingly enough you obviously haven't read any of the forums, go take a quick refresher. Quite a few who were in the original topic have nothing (truly, unless you go off on paranoid tangents) to win from weakening the license.

Quote:
Originally Posted by
And they're not discussing morals either, they're trying to bend the license terms to suit their needs - then, when questionned about their motives, they still don't talk values or ideals, but quick, quick, come with the "hey, we're recoding from scratch, so we're the good guys, right?". And then there's Hephos with "commercial is good, giving credit where credit is due is bad".
Much the troll we are, hmm? You believe you are actually helping any cause? Regardless, to your points. Of course we aren't discussing morals, we are in a LEGAL ISSUES forum, to discuss the legality of an item, not the morality.

I have been questioned about my motives and responded, again, refer yourself to the other thread and do some homework.

Quote:
Originally Posted by
I'm a very stupid person, with a very limited imagination and a rampant paranoia, you know. There's certainly a very reasonable, rational and simple explanation for all this, but I just can't figure it out. I'm perfectly willing to hear it, however.
Alright, let's bring it down a level then.

1. You are in a Legal Issues Forum on a MUD board.
2. The legality of a license is being discussed.
3. Blathering, Whining, Zealotry, etc. is all pointless as the issue has never been to court.

Alastair, while I understand that the reading of this current thread (as presented in your outline) has been quite ludicrous, it does not change the fact that this is a legal forum. People may be disgusted all they want, but in reality legality over-rules "spirit" when concerning contracts/licenses, but continue mud-slinging until it goes to court. If nothing else, it provides for a fun read and a neat way to waste time.

-----

It seems to me that many people are going to extremes to break down the license into as many sub-levels as they can to examine them. I'm sorry, but that is not how things will work. Unlike the other thread, this one has gone downhill with a bunch of zealots posting ridiculous drivel.

The license is WEAK, no one needs to TRY to weaken it. The license would probably not hold up to court scrutiny, and if it did would more than likely be construed as "non-commercial" usage only. Pretending that hidden within the texts of the license are various implied conditions is quite another stretch, but coupled with posts of later dates it paints their intent as it stands now. The question is, as with any license, was it readily noticeable that the intent of the implied condition was present at the time of creation of the license. Using the Officious bystander test would be the only sure way of doing this, anybody volunteer to conduct it? Would we believe you? So again we would have to go to a court to define the implied conditions.

My viewpoint:

The DIKUMud software, while in wide usage, is still a dogged out codebase, the reason it received such wide popularity is due to the fact that it facilitated stock set-ups. While other mud servers/libs did much to prevent this (i.e. George Reese and pulling the Nightmare codebase, due to stock LP's) or were hard to program/create (CoolMud, MOO, LP) a game in. Of course you could download LIBS for LP or CORES for Cool/Moo/etc they were still harder to get accustomed to.

I fail to see why anyone would really want to start a commercial DIKU (or deriv) mud, unless they made extensive modifications to it, at which point they might as well have written their own codebase. As a player I wouldn't play a $Diku.

Accepting donations in my book is fine, giving in-game rewards for donation.. while it may break the "spirit" of the license, it is still debateable whether it breaks the license itself.

Kavir, on Gross-Profit:
In the examples given, we are using a mud that sells in-game items for real money. I'm still not sure this would apply to the situation, but as we saw the final outcome that determines gross profit is "Net Receipts - Cost of Goods Sold", i'm convinced that the mud could set a standard rate on coding, maybe based off of regional contract programming rates and charge at (Custom Coding Costs * Amt. Time of Coding = Cost of Item) which in the end if balanced would set their gross profits to 0.


Opinionated Note: For general knowledge, arguing/debating the license shouldn't weaken it unless it is proven wrong. Quite the reverse actually, the license as it stands is in a state where it would have to go to court to be weakened, though a strong community stands behind the intent of it. Even, hypothetically, if it does go to court it still will be able to be re-written.

John: No, Alastair just attacks at random =)

Sinuhe: Interesting viewpoint on free mud vs. commercial mud, care to start another thread about it?
 
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Old 11-06-2003, 11:40 AM   #142
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Aardwolf does not make a profit in the sense that the head coder keeps even a single dollar for himself, all of the money raised to through donations are put back into the MUD, keeping our T1 going and increasing the player base through advertising. Lasher has always been very honest in the past, and continues to do so now. There has never been any signal from the imm staff that Aardwolf has a desire to become a pay-to-play MUD. You make it sound as if there is an evil plot running behind the scenes here, while all i see is a MUD assuring continuation and current standard with a method which has worked for years now. Of course i can always be wrong. I wonder which imm is the Dr. Evil then.......
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Old 11-06-2003, 11:45 AM   #143
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Quote:
Originally Posted by
Kavir, on Gross-Profit:
In the examples given, we are using a mud that sells in-game items for real money. I'm still not sure this would apply to the situation, but as we saw the final outcome that determines gross profit is "Net Receipts - Cost of Goods Sold", i'm convinced that the mud could set a standard rate on coding, maybe based off of regional contract programming rates and charge at (Custom Coding Costs * Amt. Time of Coding = Cost of Item) which in the end if balanced would set their gross profits to 0.
That's not selling a product, that's selling a service. From the IRS link:

Businesses that sell services.
You do not have to figure the cost of goods sold if the sale of merchandise is not an income-producing factor for your business. Your gross profit is the same as your net receipts (gross receipts minus any refunds, rebates, or other allowances). Most professions and businesses that sell services rather than products can figure gross profit directly from net receipts in this way.
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Old 11-06-2003, 12:05 PM   #144
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Quote:
Originally Posted by (Hodor @ Nov. 06 2003,11:40)
Aardwolf does not make a profit in the sense that the head coder keeps even a single dollar for himself, all of the money raised to through donations are put back into the MUD, keeping our T1 going and increasing the player base through advertising. Lasher has always been very honest in the past, and continues to do so now. There has never been any signal from the imm staff that Aardwolf has a desire to become a pay-to-play MUD. You make it sound as if there is an evil plot running behind the scenes here, while all i see is a MUD assuring continuation and current standard with a method which has worked for years now. Of course i can always be wrong. I wonder which imm is the Dr. Evil then.......
It might been good to display the donations on the webpage then... and give credits to the people that have donated and how much they have donated.

No offense and i don't blame them not to list their donations. However, you can't say what they use their donations for without having a CLUE about how much money they actually get. For what i know, aardwolf could bring in 10k/month Perhaps they could elaborate this a bit, how much do you really get?

Atm, we average like 15 people online, with peaks at around 40. (Sharune). We accept donations WITHOUT giving in game rewards, and have done so for a long time.

We have been donated a whole server machine and probably around 1000 dollars lately. (Not including our "mythicscape" donations for the new game).

Now with their pbase... Probably AT LEAST 10 times bigger than ours, most likely much more, well you would get "rich" no doubt. AND when in-game rewards are also offered... well. You sum it up.
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Old 11-06-2003, 12:06 PM   #145
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Originally Posted by
That's not selling a product, that's selling a service.  From the IRS link:

Businesses that sell services.
You do not have to figure the cost of goods sold if the sale of merchandise is not an income-producing factor for your business. Your gross profit is the same as your net receipts (gross receipts minus any refunds, rebates, or other allowances). Most professions and businesses that sell services rather than products can figure gross profit directly from net receipts in this way.
Although true, you'll notice the 'most professions and businesses'.  In this case, an argument could be made that the time spent building an item could be considered cost of sales.  However, since Aardwolf has already said they only provide items that can be found in the game, trying to charge the 5 seconds it takes to invoke an item and give it to a player as cost of sales would require them to be paying their builders to invoke these objects.  This would also apply to creating new items.  The difference between the revenue you make from giving the item and the salary of the builder who gave the item would go towards gross profit.

DV
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Old 11-06-2003, 02:30 PM   #146
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Aardwolf costs over $750 a month just for the bandwith costs, and not that many people donate on a regular basis. Donations opened again, and after a week or so a grand total of 14 people made a contribution. Your right that i don't know, but there's this thing called "Innocent until proven guilty" in most countries. In the mean time i've seen nothing on aardwolf that suggest the ANYTHING ELSE THEN (oopsie utmost honesty and impartiallity of the staff. If you have, please show some kind of evidence instead of accusing people randomly.

c flameproof self

Hodor

note: This is again my PERSONAL note, and in no way reprisents the views of Aardwolf or it's staff.
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Old 11-06-2003, 02:35 PM   #147
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$750 month.. *cough*. You can get a dedicated server anywhere, 10 times cheaper. What a waste of donated money then Anyways, anyone paying 750 bucks MONTHLY for their hosting is nuts... nutz!

Btw, wanna tell me what host it is that charge them $750/month? I sure wanna see how great that package deal is.
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Old 11-06-2003, 04:50 PM   #148
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I know I said I wouldn't post again, but i'd just like to correct this before it starts even more flaming, not debate anything. Yell at me if you want

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Originally Posted by
$750 month.. *cough*. You can get a dedicated server anywhere, 10 times cheaper. What a waste of donated money then Anyways, anyone paying 750 bucks MONTHLY for their hosting is nuts... nutz!
As clearly stated by Lasher himself, the figure of $750/month ( maybe a bit high, but certainly not unthinkable) includes a dedicated T1 line and the associated costs, for Aardwolf and Aardwolf only. And, as far as I can tell from notes/helpfiles, the server is also owned by him, not co-located.
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Old 11-06-2003, 04:52 PM   #149
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Darrik wrote:
The difference between the revenue you make from giving the item and the salary of the builder who gave the item would go towards gross profit
Salary is a type of expense - specifically a "controllable expense" (or "variable expense"). It is applied after gross profit has been calculated.

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Hodor wrote:
Your right that i don't know, but there's this thing called "Innocent until proven guilty" in most countries.
That is a part of criminal law, not civil law.
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Old 11-06-2003, 06:46 PM   #150
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IMO, _what_ Aardwolf does with its money isn't the least bit our concern. It's how he gets it which matters.

Whether he pays for his mud with the donations or snickers all the way to the piggy bank is between him and his players.
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