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This is a discussion on "Aardwolf?" in the Top Mud Sites Legal Issues forum : Not only are you assuming some universal contract law (which does not exist), but I think we may have misunderstood each other. If a court decides that the DIKU license does indeed only apply to making profit by direct distribution or resale of the DIKU engine, it does not necessarily invalidate the rest of the license, including the provisions of setting up a DikuMud and altering the DikuMud sourcecode. So one plausible scenario is that a court would find that the resale of the Diku Engine is against the license, whereas charging for content running on it isn't. The ... |
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#31 |
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Member
Join Date: Mar 2006
Posts: 37
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Not only are you assuming some universal contract law (which does not exist), but I think we may have misunderstood each other.
If a court decides that the DIKU license does indeed only apply to making profit by direct distribution or resale of the DIKU engine, it does not necessarily invalidate the rest of the license, including the provisions of setting up a DikuMud and altering the DikuMud sourcecode. So one plausible scenario is that a court would find that the resale of the Diku Engine is against the license, whereas charging for content running on it isn't. The rest of the license wouldn't be void. Other provisions which weaken the case of upholding the license, is where the MUD operator is claimed to be violating agreements which he/she is not part of (between the DIKU team and the University) and which implies legal action. |
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#32 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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Also note that (cited from the link I gave earlier) "Because the licensee hasn't given any consideration in exchange for the software, the licence can be revoked by the licensor at any time simply by giving notice to the licensee". |
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#33 | ||
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Member
Join Date: Mar 2006
Posts: 37
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As I'm not a legal expert (are you?) I can only reiterate what the lawyers I have consulted on this matter have told me - that not only is the DIKU license in its current form not likely to hold up in most courts in the EU, and that most likely the DIKU team would not be in a position to withdraw the rights to use the DIKU engine either.
I'll quote a little from the very same document you linked (especially note the last statement): Quote:
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#34 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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True. However you could prevent them making backups (copy), recompiling (copy/derivative), releasing it (distribution), allowing anyone to play (perform/display), etc. Without those rights they might as well not have the mud. Regarding the "reasonable" software conditions thing, see further down: Are these conditions enforceable? Although an authoritative answer cannot be given until the GPL is tested in court, all indications are that these are exactly the kind of conditions that can be successfully attached to a non-contractual software licence, since they only affect the distribution and modification of the software, which are within the right of the copyright owner to control. Well, copyright also gives the right "To perform the work publicly" and "To display the copyrighted work publicly". And you're going to need those rights if you want anyone to play your mud. |
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#35 | |||
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Member
Join Date: Mar 2006
Posts: 37
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Second, I am not convinced that using the engine to run a MUD would legally constitute a display of the MUD engine (though I guess a DikuMUD might be an exception, given how much of the actual game logic is embedded in the driver), anymore than running your own java application is displaying the Java platform or running anything on a Linux server constitutes diplaying the Linux platform. Largely, it would be a question of what do the users see -- is it the standard DikuMUD interface, or content created by the MUD? If this truly were an issue, I doubt any company (with enough lawyers) would be developing anything commercial on non-commercial platforms (like java applications) -- to me as a layman, the article you are linking to, is a bit on the dramatic side to provide a punch at Australia's national Linux conference. Quote:
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#36 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
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NHL wrote:
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--matt |
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#37 | ||||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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#38 | |||
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Member
Join Date: Mar 2006
Posts: 37
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I don't know why I'm really replying to these, as I don't have any personal interest in DIKU's myself, and it feels silly that two laymans with no legal experience is debating over matters like this by providing links and quotes to cases with little to no bearing on this issue. Two geeks (with no experience of litigation) fighting over legal matters is somewhat pointless Nonetheless, I will (again) try to get ahold of a few lawyers who have worked extensively with international copyright and ipr matters, to get a more experienced opinion than my own. But thus far it seems like the opinions I have gotten from them, are in line with what lawyers have told Matt (IR) and the guys/girls at Medievia, whereas your view is backed by links to generalized documents which doesn't deal with the DIKU case. Guess which I'd bet my money on in a court of law? |
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#39 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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However "The United States has copyright relations with most countries throughout the world, and as a result of these agreements, we honor each other's citizens' copyrights." (ref)
It doesn't cover every country, but the points mentioned here are going to apply to the vast majority of muds currently in operation. Aardwolf and Medievia are both located in the US, for example - and DikuMUD is registered with the US Copyright Office. Quote:
The EverQuest situation indicates two important points to me, however: (1) The Diku team are prepared to take action if they feel the situation is worthwhile, and (2) the licence holds sufficient strength that it cannot be simply ignored (like Medievia does) - otherwise the EverQuest people wouldn't have responded the way they did. |
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#40 | ||
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Join Date: Mar 2006
Posts: 37
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#41 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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#42 | |
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Member
Join Date: Mar 2006
Posts: 37
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If there really has been 4 to 5 people who really have discussed the Diku case with legal experts and they have been told that the Diku team could enforce the existing license in such a way to prevent existing MUDs from operating, then ofcourse it changes the situation. I was not aware of it (I have not found any such references), for which I'm sorry. It would naturally also makes the situation much more interesting to see one of these cases actually go to court, if only to end this ambiguity on the forums and the silly namecalling that usually follows. Nonetheless, thanks for a nice debate which has remained surprisingly civil |
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