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I was going to post this in the other thread but didn't want to be shunned for being off-topic and such, and as someone mentioned, here's a new thread for this... If what was posted in the other thread is indeed true, if Aardwolf IS accepting money and IS giving in-game rewards, where's the shunning, blackballing, flaming, etc every time Aardwolf is mentioned, that other 'license breakers' get??  Call it sour grapes or tattletaling or what-have-you, but if Medievia is going to get crap EVERY TIME it's mentioned, I would think that ...



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Old 03-28-2006, 03:17 PM   #1
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I was going to post this in the other thread but didn't want to be shunned for being off-topic and such, and as someone mentioned, here's a new thread for this...

If what was posted in the other thread is indeed true, if Aardwolf IS accepting money and IS giving in-game rewards, where's the shunning, blackballing, flaming, etc every time Aardwolf is mentioned, that other 'license breakers' get??  Call it sour grapes or tattletaling or what-have-you, but if Medievia is going to get crap EVERY TIME it's mentioned, I would think that another game doing the same thing should be treated the same.  

Where's KaVir asking for code audits?  Where's the removal from certain sites because of this issue?  Why isn't this game being treated the way they should be treated, as another 'bad part' of the MUD community?

Ok, that's that rant, here's another..

Quote:
Originally Posted by
Btw, it's going through a clean room rewrite. Hans Staerfeldt has seen versions of the new code. His quote from an email after seeing it "So looking at your code (except the conversion bit), I see very little resemblance to our own sourcecode. No more than you would expect by chance (since the two programs does many of the same things)" The "conversion" piece is code that loads some pieces of a player file in Diku format to save it to SQL, a one-time conversion run. Of course, this is irrelevant to accepting donations today, just pre-empting all the Medievia type accusations when we do finally go live on the new code and it looks a lot the same.
If, in fact, the DIKU people HAVE seen Aardwolf's code and has NOT cared the least bit about the license, it being a derivative, accepting money, etc., why the hell does this even all matter anymore??  According to KaVir, and the endless links he throws out, once a derivative, always a derivative.  So, no matter how much they changed their code, it will always be DIKU, no matter what the authors say.  If the DIKU author doesn't care, why the hell do the rest of you care? Why is this still an issue?
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Old 03-28-2006, 03:35 PM   #2
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The "once a derivative, always a derivative" does not quite hold true. You can look for example, at the recent SCO versus the-rest-of-the-world litigation and the discussion that followed. As SCO claimed that the Linux sourcecode contained copyrighted works of SCO, both IBM and Opensource (and Linus Torvalds) requested SCO to identify the infringing pieces of code so that those could be rewritten.

Now, according to the "once a derivative, always a derivative" rule, obviously no such rewriting could occur, especially since the parts SCO claims they own the copyrights to, have been released in source format. Hence, if the "once a derivative, always a derivative" rule actually would hold up in source code development, a single code contribution could pollute the development of large projects (indefinetly, since those code contributions could not be replaced by non-infringing pieces of code), thus making the whole open source development model unviable.
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Old 03-28-2006, 03:46 PM   #3
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Quote:
Originally Posted by
Why isn't this game being treated the way they should be treated, as another 'bad part' of the MUD community?
I'd tend to say it's because the people who attack Medievia do so not out of principle, but out of personal dislike for the operators of Medievia.

Let's not go there though. The DIKU license holder is clearly aware of what Aardwolf is doing and the fact that he's not sued them, hasn't expressed any outrage over it, etc tells me that he doesn't view it as a violation of the DIKU license.

It's funny that the only people who get outraged about this are just observers rather than the people who are supposedly being hurt (the license holders).

And, as has been said before, the DIKU license prohibits profit, not revenue. Without financial statements, there is no way to determine whether a profit is being made or not.

--matt
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Old 03-28-2006, 03:57 PM   #4
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Quote:
Originally Posted by
If what was posted in the other thread is indeed true, if Aardwolf IS accepting money and IS giving in-game rewards, where's the shunning, blackballing, flaming, etc every time Aardwolf is mentioned, that other 'license breakers' get??
They get it from time to time, but not as badly as you, because their crime isn't as bad as yours. They certainly violate the intent of the licence (they sell in-game benefits), and if it were up to me they would indeed be banned.

But if your mud - which has stripped out the credits, removed the copyright notices, and makes sufficient profit to live off - is allowed to remain in the listings, then I see little chance of getting Aardwolf banned.

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Where's KaVir asking for code audits?
I audited your code to prove that your claims of originality were false. Aardwolf admits that they are a Diku derivative, however, which would make such an audit pointless. If you'd simply admitted you were a Diku derivative, then I wouldn't have needed to audit Medievia either.

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According to KaVir, and the endless links he throws out, once a derivative, always a derivative. So, no matter how much they changed their code, it will always be DIKU, no matter what the authors say.
That is correct (see here for more details). However according to the quote they're not "changing" their code over time, they're rewriting it completely from scratch in clean-room conditions, with one of the original Diku team monitoring the situation to verify the truth of their claims.
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Old 03-28-2006, 04:00 PM   #5
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Quote:
Originally Posted by (the_logos @ Mar. 28 2006,22:46)
And, as has been said before, the DIKU license prohibits profit, not revenue. Without financial statements, there is no way to determine whether a profit is being made or not.
That is a point of contention. Were Aardwolf to strip out the Diku credits and claim to be original, however, with plenty of evidence proving otherwise, I strongly suspect they'd get exactly the same response as Medievia.
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Old 03-28-2006, 04:06 PM   #6
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Quote:
Originally Posted by
They get it from time to time, but not as badly as you, because their crime isn't as bad as yours. They certainly violate the intent of the licence (they sell in-game benefits), and if it were up to me they would indeed be banned.
If they violate the intent of the license, why is Hans (one of the DIKU license holders) not objecting to them? He's working with them even as they violate what you claim is the intent of the license. And yes, they sell in-game benefits, but they are selling their content, not the DIKU license. The license doesn't say anything about selling your own content.


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makes sufficient profit to live off
You don't know they make any profit. If they pay themselves salaries, that's simply an expense, no different from paying for bandwidth or a server.

I swear, I'm half-tempted to just buy the Diku license and remove all restrictions so that people can just stop having these pointless arguments and so more MUD operators have increased freedom to operate their MUDs as they wish.

--matt
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Old 03-28-2006, 04:18 PM   #7
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Thank god, someone listened to me on the forum!

But anyways, now that this is in the proper medium, I'm going to say one thing: I really don't care. The makers of DIKU rarely care, so why should I? The way I think of it, if the DIKU people don't feel the need to take action against Aardwolf, then there's no issue.

It's not like Aardwolf is some small-time MUD that can get away with this stuff because it's "under the radar". I think the DIKU people have heard of this, and really just don't care.

That's all I have to say.
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Old 03-28-2006, 04:23 PM   #8
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Quote:
Originally Posted by (the_logos @ Mar. 28 2006)
I swear, I'm half-tempted to just buy the Diku license and remove all restrictions so that people can just stop having these pointless arguments and so more MUD operators have increased freedom to operate their MUDs as they wish.
I was not aware the license is for sale. Nonetheless, my personal view is that the DIKU license does much more harm than good to the DIKU community. And as previously mentioned, it has never been held up in a court (I doubt it would, and the DIKU authors would take a significant risk in actually trying it, since a failure to uphold it would open the door for countless of other DIKU-based MUD's to implement revenue models).
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Old 03-28-2006, 04:23 PM   #9
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It is pretty simple imo... diku owners don't care because if they care, it would probably cost them more by taking any legal actions or whatever against people abusing their license than they would ever get from doing it. Its not worthwhile for them to care about it.

Now... if a game like everquest gets in the loop, they start to care (and I even recall they looking into that or something) because they would probably have something to win from it.
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Old 03-28-2006, 04:23 PM   #10
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Quote:
Originally Posted by (the_logos @ Mar. 28 2006,23:06)
If they violate the intent of the license, why is Hans (one of the DIKU license holders) not objecting to them?
Why don't you ask him?

Quote:
Originally Posted by
He's working with them even as they violate what you claim is the intent of the license.
Not my claim - but that of Michael Seifert and Hans-Henrik Staerfeldt, the two members of the Diku team who are still active. I think it's fair to say that they know what the intent of their own licence is, don't you?

And nobody has said that Hans is "working" with them. Aardwolf have simply claimed that he looked at their new codebase and was satisfied that it is original. I also looked at the Medievia codebase, but I hope you're not suggesting I worked with them?

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And yes, they sell in-game benefits, but they are selling their content, not the DIKU license. The license doesn't say anything about selling your own content.
If the content is part of the game, then it falls under the licence. If you disagree with that, then by the same reasoning the other IRE muds would only have to pay you royalties for content that you had created - any new content they made could be sold and they could keep every last cent. Is that really your view? Because I'm sure the other IRE muds would be interested to hear about it.

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Originally Posted by
I swear, I'm half-tempted to just buy the Diku license and remove all restrictions so that people can just stop having these pointless arguments and so more MUD operators have increased freedom to operate their MUDs as they wish.
You would have to find all the contributors first, which would rather unlikely to say the least.
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Old 03-28-2006, 04:37 PM   #11
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Kavir wrote:
Quote:
Originally Posted by
Not my claim - but that of Michael Seifert and Hans-Henrik Staerfeldt, the two members of the Diku team who are still active. I think it's fair to say that they know what the intent of their own licence is, don't you?
I think it's fair to say that they can say the intent is whatever they wish to say it is. On the other hand, a license is a legal document and it says what it says. In a contract (which is what a license is), one party's interpretation holds no more weight than the others. That's why the opinion that matters comes from the court, not from one side of a two-party contract.

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Originally Posted by

If the content is part of the game, then it falls under the licence.
The license only speaks about DikuMUD, not about the MUD you end up making. In fact, the license is quite specific in referring to DikuMUD and not products that might be made with DikuMUD. This is much like the license for most software. You can't resell MS Word, but you can certainly sell any document you make with it.

Look, if the Diku license spelled out that there are restrictions on charging for products made with Diku, that'd be one thing. It doesn't though.

Quote:
Originally Posted by

If you disagree with that, then by the same reasoning the other IRE muds would only have to pay you royalties for content that you had created - any new content they made could be sold and they could keep every last cent. Is that really your view? Because I'm sure the other IRE muds would be interested to hear about it.
This paragraph completely misses everything regarding how Iron Realms works. It's really strange for you to presume to comment on IRE's setup when I am quite positive you've never seen the operating agreements for any of the Iron Realms companies, nor any of the relevant contracts which you're commenting on.

--matt
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Old 03-28-2006, 04:42 PM   #12
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I believe the original authors have explained themselves several times as to why why they never took any action. I've corresponded with Michael Seifert several times a few years ago. Mostly to simply say thank you and apologize for the actions of a few people that I disagree with and I was sure he did as well.

I honestly have no problems with muds that sell stuff to keep their mud running, or for that matter to make a living. But I definately have a problem with people yanking the credits and claiming it as their own. Ofcourse, I would never play one:-)
Each of us has to draw the line somewhere...

Our mud is one of the oldest Diku's in existance. Over the first few years, somehow the credits were removed. We were contacted by the diku website, made aware of our glitch and promptly added them back. Its just the right thing to do.

The differences between Aardwolf and nameless mud is quite obviously in how they carry themselves. A small example of this is Vyrce's denial that he is a Diku derivitive. While Aardwolf's owner seaks out the original authors thoughts, opinions, and most likely blessing. Huge difference. There are many more but they have been rehashed enough around here, especially when it seems to somehow enter every thread...

Shrugs...
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Old 03-28-2006, 04:51 PM   #13
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In a contract (which is what a license is), one party's interpretation holds no more weight than the others.
In the case of your codebase the licence may well be a contract, but the same is not necessarily true for Diku:

http://www.ilaw.com.au/public/licencearticle.html

"A software licence is not necessarily a contract. It can be, but that requires a couple of preconditions to be satisfied. One of those preconditions is the existence of consideration on both sides. Consideration is a legal concept that simply means a quid-pro-quo, or something of value given by each party in exchange for what the other party provides. In the case of open source software, there usually isn't anything provided by the licensee of the software (that is, the person who uses it) back to the licensor (usually, the person who wrote it). As a consequence of this lack of consideration there is no contract between the licensee and licensor."

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Originally Posted by
The license only speaks about DikuMUD, not about the MUD you end up making.
However those muds are still Diku derivatives, and are bound by the same licence.

Quote:
Originally Posted by
This is much like the license for most software. You can't resell MS Word, but you can certainly sell any document you make with it.
And you can sell areas you produce on a DikuMUD.  But you cannot sell your Diku derivative, any more than you could reverse engineer, modify and sell MS Word.

Quote:
Originally Posted by
Look, if the Diku license spelled out that there are restrictions on charging for products made with Diku, that'd be one thing. It doesn't though.
And the wording in that regard is certainly one of the main points of contention, as I mentioned earlier, and probably one of the reasons why Aardwolf doesn't get as much negative attention as Medievia.  I think you'll agree that the law is pretty clear about removing copyright notices, and that the licence is fairly clear in regard to credit notices?
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Old 03-28-2006, 07:31 PM   #14
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Quote:
Originally Posted by (KaVir @ Mar. 28 2006,16:57)
However according to the quote they're not "changing" their code over time, they're rewriting it completely from scratch in clean-room conditions, with one of the original Diku team monitoring the situation to verify the truth of their claims.
Wouldn't this mean that nobody who ever worked on Aardwolf or saw their code could be a part of the coding team that created the "new" mudlib/game?

If there are any people who worked on both, doesn't that make it not a clean-room situation?
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Old 03-28-2006, 07:59 PM   #15
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Quote:
Originally Posted by (Splork @ Mar. 28 2006,17:42)
The differences between Aardwolf and nameless mud is quite obviously in how they carry themselves. A small example of this is Vyrce's denial that he is a Diku derivitive. While Aardwolf's owner seaks out the original authors thoughts, opinions, and most likely blessing.
I want to make it very clear that we are not claiming to have the blessing of Hans Staerfeldt for using in-game items to fund the mud. We did discuss it, we agreed to disagree and not discuss the subject again and then moved on to discussing the new code base. He also did point out that if they (or more likely, the DIKU institution) decide to try to legalize their "intent" of the license we could become a target, but would clearly not be first on their list.

It has been quite some time since our last contact and I still have to send him a final version of our new code before it goes live for a final verification that it has not been "contaminated" (his words) with DIKU code.
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Old 03-28-2006, 08:13 PM   #16
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Quote:
Originally Posted by (Threshold @ Mar. 28 2006,20:31)
Quote:
Originally Posted by (KaVir @ Mar. 28 2006,16:57)
However according to the quote they're not "changing" their code over time, they're rewriting it completely from scratch in clean-room conditions, with one of the original Diku team monitoring the situation to verify the truth of their claims.
Wouldn't this mean that nobody who ever worked on Aardwolf or saw their code could be a part of the coding team that created the "new" mudlib/game?

If there are any people who worked on both, doesn't that make it not a clean-room situation?
(I would have added this via an edit, but someone posted after me and it is bad form to change a post that has posts after it):

Of course, all of this is pretty irrelevant since the DIKU license itself is relatively porous and the DIKU creators really don't seem to care. They seem to care more about the credits issue than the "profit" issue. I vaguely recall that the main reason for the "profit" stipulation was because they created it while at a University (from whence the name DIKU is derived) and the Uni required it.
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Old 03-29-2006, 02:36 AM   #17
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Quote:
Originally Posted by (Threshold @ Mar. 29 2006,02:31)
Wouldn't this mean that nobody who ever worked on Aardwolf or saw their code could be a part of the coding team that created the "new" mudlib/game?

If there are any people who worked on both, doesn't that make it not a clean-room situation?
A clean-room situation usually consists of copying someone else's functionality (which isn't a copyright infringement) while proving that you had no access to the original work.

It's a defence, basically. Documented proof that can stand up against the "abstraction, filtration, comparison" test, by providing an evidence trail of independent creation.

If the original Aardwolf team also worked on the new mud, then they might unconsciously copy parts of it, which could cause problems during the "abstraction, filtrat