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This is a discussion on "Medievia and Plagiarism" in the Top Mud Sites Legal Issues forum : (Moved here from the Tavern as it was deemed worthy of careful excision, presumably for not dealing with the DIKU license itself. Or something.) Outside of the DIKU license issue, Medievia remains a derivative of DIKU (definition under US law here), yet does not credit the authors anywhere inside their game or in their copyrights. One of their own staff (who resigned after becoming aware of the plagiarism) outlines this in more detail. Has anyone found evidence to dispute any of the following? 1) Medievia IV was a derivative of Merc 1.0 (itself a derivative of DIKU), as shown ... |
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#1 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 634
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(Moved here from the Tavern as it was deemed worthy of careful excision, presumably for not dealing with the DIKU license itself. Or something.)
Outside of the DIKU license issue, Medievia remains a derivative of DIKU (definition under US law here), yet does not credit the authors anywhere inside their game or in their copyrights. One of their own staff (who resigned after becoming aware of the plagiarism) outlines this in more detail. Has anyone found evidence to dispute any of the following? 1) Medievia IV was a derivative of Merc 1.0 (itself a derivative of DIKU), as shown by code audit. Previous to this evidence surfacing, the ownership of Medievia claimed the code was entirely original. 2) Medievia V is a derivative of Medievia IV, per their own documentation, and therefore a DIKU derivative. (No "clean-room" implementation from scratch has been claimed by any party.) 3) Therefore, subject to both the license and copyright law, Medievia must display the authorship of the code which their game is based on. |
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#2 | |
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Member
Join Date: Apr 2002
Posts: 145
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Yea we get our own thread now! Woop for Medievia being on the front page again...
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Fighting this fight for years on end when the people who wrote the code and license don't care about it anymore is useless. I understand your reasoning and all as I've been hearing it for years. It just really makes no sense to me why the handful of you continue this crusade year after year, to no avail. You say its for the general good of the 'mud community', but come on, who is being 'bettered' by years of saying the same things over and over? Who is being pursuaded by constant bickering on this discussion forum that the majority of MUD players don't even read? Is it just for your own personal satisfaction? What is to gain from this? Really, what is your agenda besides rehashing the same old crap every 6 months or so? A few years ago Matt tried to gather a bunch of people together to take action against us. What came of that? Nothing. What will ever come of this? Probably nothing. Until the day that the DIKU team decides to take action against us, nothing is going to happen. Do you like me telling you that Medievia does NOT suffer from this crap? Do you like me telling you that I am the ONLY person working on and probably playing Medievia at the moment who even cares about this? I mean it just seems so masochistic to me that you would put yourselves through this again and again. It always gets to this point. We discuss, bicker, etc about the issue but the bottom line is that it changes NOTHING. We still have thousands of players and people who volunteer their time and talent to give back to Medievia. |
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#3 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 634
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This is a much easier fix for Medievia, by the way. Unlike rewriting the code from scratch, crediting the DIKU authors for the work they did would take minutes of your time. |
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#4 | |
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Member
Join Date: Apr 2003
Posts: 168
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#5 |
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Senior Member
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I've always suggested someone try to take this argument on Judge Judy. It'd be hilarious. :-p
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#6 | |||
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Member
Join Date: Apr 2006
Posts: 159
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The hobby suffers inasmuch as we continue to look like a horde of voracious intellectual property scavengers with no regard for intellectual property rights. You may think you do not suffer, but I think you are mistaken. I respect all the extra work that has gone into Medievia, and I am not Kavir, but the bottom line is that Medievia could clear this up perhaps more easily than anyone else simply by taking the necessary steps to clean up its code and demonstrating that publicly. It's funny to me that Matt led an attempt to get you folks to clean up and now is seen as some sort of defender of yours. Neither here nor there I spose. |
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#7 | |
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Member
Join Date: Apr 2002
Posts: 145
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#8 | ||
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Member
Join Date: Sep 2005
Posts: 121
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QUOTE: Soleil on the other thread: April 28 2006,19:36
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No wonder that she is so eager to point ot that Vryce wrote that document, not she. In fact, if I really wanted to discredit Vryce, I wouldn't bother writing something up myself. I'd just direct people to that page, because that just about says it all. Apart from the lies and shameless bragging, he also manages to insult the Diku team. Nice way to recognise your origin. Shane: May 03 2006,17.08 Quote:
The way I remember things, Matt was asking people to send him money, so he could consult some lawyer with the intent of sueing Medievia. When there was no rush from the crowd to cough up any cash, (somebody even stated that they didn't trust him with it), he suddenly changed his stance completely. Shortly after, he was actively urging all other DIKU based muds to go ahead and break the license too, on the basis that it was 'full of holes'. What his motives were for both actions one can only speculate in. |
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#9 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 634
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As Anitra cites in the previous post, you yourself have admitted a DIKU origin on this forum, and in your own documentation. Ex-Medievia staff have verified the DIKU origin of the code as well. This isn't Tolstoy/Seuss, and it's irresponsible to construct such a straw man argument. The chain linking DIKU to Medievia V is laid out plainly in my first post. Either you can refute one of those steps with evidence, or you can admit to plagiarism. In the latter case, the responsible next step would be to restore the credits of the rightful authors. |
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#10 | |
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Member
Join Date: Apr 2002
Posts: 145
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Again I ask, why should we, a moderatly successful game company, bow down to the demands of a few people on these forums? Just to please you? For the good of the 'community'? Demand away my friend. Have fun. Nothing is going to change. Besides, you'd have to talk to Vryce about changing anything. That's not my department and he and I have better things to do with our time together than discuss this issue. Whenever I bring it up he just laughs and asks me why I waste my time around here in the first place. |
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#11 |
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Moderator
Join Date: Jan 2006
Location: Seoul
Posts: 192
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While I agree, they plagiarized and violated the spirit of the license(if not the letter, which a lawyer would have to look at to decide)... it is getting tiring.
This argument comes up a lot, with the exact same points. It is then defended by the same people, using the exact same points... someone bring something new to the table... or drop it for now. I'm not defending what they did, are doing, I'm just saying this is an old argument where no one wins... |
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#12 | |
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New Member
Join Date: Apr 2006
Location: Austin, TX
Posts: 3
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But such is the nature of a niche commercial industry that does not seem to have a strong ethical or academic basis. On one hand we have an open-source, 'home amateur' oriented demographic which generally probably doesn't play commercial MUDs to begin with, and therefore can't exert enough financial pressure to 'persuade' license compliance. On the other hand we have commercial MUDs and MUD listings whom, if any have spoken against you at all, are not cohesive enough to self-police the general ethicality of commercial MUD industry. Newsflash: just because no one can 'do anything' about this particular scenario does not magically make what you have done proper or ethical, nor does it exclude you from moral scrutiny. Ever. While it is highly arguable that by this point in time if Medievia were to make any kind of reparation that it would clearly not be altruistic or apolagetic in nature, the fact of the matter remains that you have had a decade to properly and resolutely address the issue, yet have not. You seem to express disbelief at the conviction of those who are not morally bankrupt or morally apathetic like yourself. It's called righteousness. Look into it sometime. "Who is being pursuaded by constant bickering on this discussion forum that the majority of MUD players don't even read?" Count me in. On the issue of plagiarism and MUDs in general, perhaps it IS time for the MUD industry to step up with more stringent 'peer-review' (not player review) filtering. Granted this is difficult when potentially offensive MUDs like Medievia are helping pay the overhead costs of mud listings with their advertisements, but a step up is still a step in the right direction. The same cannot be said about overhead payment for other commercial MUDs, however. Really, guys. Converting a Medievia player entirely to your own MUD is negative revenue flow for Medievia and positive revenue flow for you. |
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#13 | ||
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New Member
Join Date: Sep 2002
Posts: 20
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Is the game's web site part of the game's environment? What defines giving appropriate credit in the context of the game? Is there an expected syntax for this? Does the credit have to be overflowing with praise to qualify? If I started a mud using one code base, and then wrote a new code base because I didn't like the old one and moved the game to the new code base, would there be an expectation to credit the original code base in my current code? Would credit embedded in the source code for ideas that were obtained from external sources be suficient, un-needed or in addition to credit in game documentation. Would interface ideas picked up from games that we have been exposed to (but never coded on) be considered a creditable external source? Assuming that there are no license issues between the holder of the original base code and the developers of the current code base, would credit for the original code base even be required? Quote:
Please keep in mind that these issues do not just involve Medievia. If you could take Medievia completely out of the picture and apply it to something you developed, what would be fair and appropriate? Sombalance |
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#14 |
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Member
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From a hosting perspective, if someone wrote to the co-location site that said game was doing something illegal (i.e. license violations, etc), I pretty much would think that co-lo site would put a block on the game server access (both physical and net-connection wise) until the problem is resolved rather than face legal or public/community confontation against the co-lo site for supporting such a so-called business entity.
Just my $0.02 worth. -- M |
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#15 | |||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,509
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There's also the copyright notices in the source code itself, which you cannot remove. Quote:
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#16 | |||||||
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Moderator
Join Date: Jan 2006
Location: Seoul
Posts: 192
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Take Persistent Realms for example, I used to work for IRE before I took my current position. I would never violate my agreements(NDA) with IRE and copy their code. As I've told Matt, if at any time he wishes to view my code to verify this statement is true, all he needs to do is ask. Is that unfair? Nope, it's called being honest. Quote:
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#17 |
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Moderator
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