|
|||||||
This is a discussion on "Medievia and Plagiarism" in the Top Mud Sites Legal Issues forum : (Moved here from the Tavern as it was deemed worthy of careful excision, presumably for not dealing with the DIKU license itself. Or something.) Outside of the DIKU license issue, Medievia remains a derivative of DIKU (definition under US law here), yet does not credit the authors anywhere inside their game or in their copyrights. One of their own staff (who resigned after becoming aware of the plagiarism) outlines this in more detail. Has anyone found evidence to dispute any of the following? 1) Medievia IV was a derivative of Merc 1.0 (itself a derivative of DIKU), as shown ... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 |
|
Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
![]() |
(Moved here from the Tavern as it was deemed worthy of careful excision, presumably for not dealing with the DIKU license itself. Or something.)
Outside of the DIKU license issue, Medievia remains a derivative of DIKU (definition under US law here), yet does not credit the authors anywhere inside their game or in their copyrights. One of their own staff (who resigned after becoming aware of the plagiarism) outlines this in more detail. Has anyone found evidence to dispute any of the following? 1) Medievia IV was a derivative of Merc 1.0 (itself a derivative of DIKU), as shown by code audit. Previous to this evidence surfacing, the ownership of Medievia claimed the code was entirely original. 2) Medievia V is a derivative of Medievia IV, per their own documentation, and therefore a DIKU derivative. (No "clean-room" implementation from scratch has been claimed by any party.) 3) Therefore, subject to both the license and copyright law, Medievia must display the authorship of the code which their game is based on. |
|
|
|
|
#2 | |
|
Member
Join Date: Apr 2002
Posts: 147
![]() |
Yea we get our own thread now! Woop for Medievia being on the front page again...
Quote:
Fighting this fight for years on end when the people who wrote the code and license don't care about it anymore is useless. I understand your reasoning and all as I've been hearing it for years. It just really makes no sense to me why the handful of you continue this crusade year after year, to no avail. You say its for the general good of the 'mud community', but come on, who is being 'bettered' by years of saying the same things over and over? Who is being pursuaded by constant bickering on this discussion forum that the majority of MUD players don't even read? Is it just for your own personal satisfaction? What is to gain from this? Really, what is your agenda besides rehashing the same old crap every 6 months or so? A few years ago Matt tried to gather a bunch of people together to take action against us. What came of that? Nothing. What will ever come of this? Probably nothing. Until the day that the DIKU team decides to take action against us, nothing is going to happen. Do you like me telling you that Medievia does NOT suffer from this crap? Do you like me telling you that I am the ONLY person working on and probably playing Medievia at the moment who even cares about this? I mean it just seems so masochistic to me that you would put yourselves through this again and again. It always gets to this point. We discuss, bicker, etc about the issue but the bottom line is that it changes NOTHING. We still have thousands of players and people who volunteer their time and talent to give back to Medievia. |
|
|
|
|
|
#3 | |
|
Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
![]() |
Quote:
This is a much easier fix for Medievia, by the way. Unlike rewriting the code from scratch, crediting the DIKU authors for the work they did would take minutes of your time. |
|
|
|
|
|
#4 | |
|
Member
Join Date: Apr 2003
Posts: 202
![]() |
Quote:
|
|
|
|
|
|
#5 |
|
Senior Member
|
I've always suggested someone try to take this argument on Judge Judy. It'd be hilarious. :-p
|
|
|
|
|
#6 | |||
|
Member
Join Date: Apr 2006
Posts: 159
![]() |
Quote:
Quote:
Quote:
The hobby suffers inasmuch as we continue to look like a horde of voracious intellectual property scavengers with no regard for intellectual property rights. You may think you do not suffer, but I think you are mistaken. I respect all the extra work that has gone into Medievia, and I am not Kavir, but the bottom line is that Medievia could clear this up perhaps more easily than anyone else simply by taking the necessary steps to clean up its code and demonstrating that publicly. It's funny to me that Matt led an attempt to get you folks to clean up and now is seen as some sort of defender of yours. Neither here nor there I spose. |
|||
|
|
|
|
#7 | |
|
Member
Join Date: Apr 2002
Posts: 147
![]() |
Quote:
|
|
|
|
|
|
#8 | ||
|
Member
Join Date: Sep 2005
Posts: 123
![]() |
QUOTE: Soleil on the other thread: April 28 2006,19:36
Quote:
No wonder that she is so eager to point ot that Vryce wrote that document, not she. In fact, if I really wanted to discredit Vryce, I wouldn't bother writing something up myself. I'd just direct people to that page, because that just about says it all. Apart from the lies and shameless bragging, he also manages to insult the Diku team. Nice way to recognise your origin. Shane: May 03 2006,17.08 Quote:
The way I remember things, Matt was asking people to send him money, so he could consult some lawyer with the intent of sueing Medievia. When there was no rush from the crowd to cough up any cash, (somebody even stated that they didn't trust him with it), he suddenly changed his stance completely. Shortly after, he was actively urging all other DIKU based muds to go ahead and break the license too, on the basis that it was 'full of holes'. What his motives were for both actions one can only speculate in. |
||
|
|
|
|
#9 | |
|
Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
![]() |
Quote:
As Anitra cites in the previous post, you yourself have admitted a DIKU origin on this forum, and in your own documentation. Ex-Medievia staff have verified the DIKU origin of the code as well. This isn't Tolstoy/Seuss, and it's irresponsible to construct such a straw man argument. The chain linking DIKU to Medievia V is laid out plainly in my first post. Either you can refute one of those steps with evidence, or you can admit to plagiarism. In the latter case, the responsible next step would be to restore the credits of the rightful authors. |
|
|
|
|
|
#10 | |
|
Member
Join Date: Apr 2002
Posts: 147
![]() |
Quote:
Again I ask, why should we, a moderatly successful game company, bow down to the demands of a few people on these forums? Just to please you? For the good of the 'community'? Demand away my friend. Have fun. Nothing is going to change. Besides, you'd have to talk to Vryce about changing anything. That's not my department and he and I have better things to do with our time together than discuss this issue. Whenever I bring it up he just laughs and asks me why I waste my time around here in the first place. |
|
|
|
|
|
#11 |
|
Moderator
Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
![]() |
While I agree, they plagiarized and violated the spirit of the license(if not the letter, which a lawyer would have to look at to decide)... it is getting tiring.
This argument comes up a lot, with the exact same points. It is then defended by the same people, using the exact same points... someone bring something new to the table... or drop it for now. I'm not defending what they did, are doing, I'm just saying this is an old argument where no one wins... |
|
|
|
|
#12 | |
|
New Member
Join Date: Apr 2006
Location: Austin, TX
Posts: 3
![]() |
Quote:
But such is the nature of a niche commercial industry that does not seem to have a strong ethical or academic basis. On one hand we have an open-source, 'home amateur' oriented demographic which generally probably doesn't play commercial MUDs to begin with, and therefore can't exert enough financial pressure to 'persuade' license compliance. On the other hand we have commercial MUDs and MUD listings whom, if any have spoken against you at all, are not cohesive enough to self-police the general ethicality of commercial MUD industry. Newsflash: just because no one can 'do anything' about this particular scenario does not magically make what you have done proper or ethical, nor does it exclude you from moral scrutiny. Ever. While it is highly arguable that by this point in time if Medievia were to make any kind of reparation that it would clearly not be altruistic or apolagetic in nature, the fact of the matter remains that you have had a decade to properly and resolutely address the issue, yet have not. You seem to express disbelief at the conviction of those who are not morally bankrupt or morally apathetic like yourself. It's called righteousness. Look into it sometime. "Who is being pursuaded by constant bickering on this discussion forum that the majority of MUD players don't even read?" Count me in. On the issue of plagiarism and MUDs in general, perhaps it IS time for the MUD industry to step up with more stringent 'peer-review' (not player review) filtering. Granted this is difficult when potentially offensive MUDs like Medievia are helping pay the overhead costs of mud listings with their advertisements, but a step up is still a step in the right direction. The same cannot be said about overhead payment for other commercial MUDs, however. Really, guys. Converting a Medievia player entirely to your own MUD is negative revenue flow for Medievia and positive revenue flow for you. |
|
|
|
|
|
#13 | ||
|
Member
Join Date: Sep 2002
Posts: 41
![]() |
Quote:
Is the game's web site part of the game's environment? What defines giving appropriate credit in the context of the game? Is there an expected syntax for this? Does the credit have to be overflowing with praise to qualify? If I started a mud using one code base, and then wrote a new code base because I didn't like the old one and moved the game to the new code base, would there be an expectation to credit the original code base in my current code? Would credit embedded in the source code for ideas that were obtained from external sources be suficient, un-needed or in addition to credit in game documentation. Would interface ideas picked up from games that we have been exposed to (but never coded on) be considered a creditable external source? Assuming that there are no license issues between the holder of the original base code and the developers of the current code base, would credit for the original code base even be required? Quote:
Please keep in mind that these issues do not just involve Medievia. If you could take Medievia completely out of the picture and apply it to something you developed, what would be fair and appropriate? Sombalance |
||
|
|
|
|
#14 |
|
Member
|
From a hosting perspective, if someone wrote to the co-location site that said game was doing something illegal (i.e. license violations, etc), I pretty much would think that co-lo site would put a block on the game server access (both physical and net-connection wise) until the problem is resolved rather than face legal or public/community confontation against the co-lo site for supporting such a so-called business entity.
Just my $0.02 worth. -- M |
|
|
|
|
#15 | |||||
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
![]() ![]() |
Quote:
Quote:
There's also the copyright notices in the source code itself, which you cannot remove. Quote:
Quote:
Quote:
|
|||||
|
|
|
|
#16 | |||||||
|
Moderator
Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
![]() |
Quote:
Quote:
Quote:
Quote:
Quote:
Take Persistent Realms for example, I used to work for IRE before I took my current position. I would never violate my agreements(NDA) with IRE and copy their code. As I've told Matt, if at any time he wishes to view my code to verify this statement is true, all he needs to do is ask. Is that unfair? Nope, it's called being honest. Quote:
|
|||||||
|
|
|
|
#17 |
|
Moderator
Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
![]() |
Ninja'd by KaVir, bah.
|
|
|
|
|
#18 | ||
|
Member
Join Date: Sep 2002
Posts: 41
![]() |
After seeing the response to my earlier post, I thought I would clarify one thing. I was asking in the context where a license agreement did not define what credit was. The DIKU license seems pretty clear about what it considers valid credit. and I'm not questioning that.
In the case of Medievia, they claim the license no longer applies. Others claim that they should still credit the DIKU team regardless of the state of the license. My question was, barring any license requirement what is fair credit to give to a source environment. If credit was placed on the website, but not in the game, would it be sufficient or must it also exist in the game in some form? The other issue was that if I claim to have created a NEW code base, but I once worked on another code base, and someone then claims to all they can that I stole code from the original code, should I be in anyway obligated to present my code for audit? What steps could a developer take to protect themselves from abuse later? Quote:
Quote:
Sombalance |
||
|
|
|
|
#19 | |
|
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
![]() |
Quote:
The very fact that this forum is moderated by KaVir makes it the complete WRONG place to discuss anything related to Medievia. He has shown himself to be totally irrational when it comes to the issue. His 10 year foaming at the mouth crusade proves that. Most reasonable people, even those who agreed with him 10 years ago (including myself, and apparently the DIKU creators as well), have moved on with their lives. That is the only reason you created this thread in this forum which is discussing the exact same issues as The DIKU License. I honestly wonder if TMS has EVER had a more biased and horribly corrupt moderator. |
|
|
|
|
|
#20 | |
|
Senior Member
|
Quote:
I think I'm gonna take Shane's advice and just ignore you - you're so the "hot-headed MUD admin" stereotype that I know better than to expect any good ON-TOPIC conversation involving you. |
|
|
|
|
|
#21 |
|
Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
![]() |
(Please address the issue instead of making personal attacks.)
Why would this thread not belong in Legal Issues? If you don't think KaVir is an appropriate moderator for the forum, you should take it up with Synozeer, since it's his decision. But it's odd to claim that a discussion of copyright infringement doesn't belong in Legal Issues. |
|
|
|
|
#22 | |
|
New Member
Join Date: Apr 2006
Location: Austin, TX
Posts: 3
![]() |
Quote:
The issue is similar enough without being completely identical; it can support its own thread. My professional recommendation for you is a maxi with wings, since you appear to be having a permanent heavy flow day. |
|
|
|
|
|
#23 | |
|
Member
Join Date: Sep 2002
Posts: 113
![]() |
Quote:
Even if it doesn't matter to anyone else, to be that kind of low person takes a toll on them. Your children will understand it and learn from it despite anything you do. They'll either learn that stealing is okay if you think you can get away with it, or they'll learn that it's not okay, and their parents are not worthy of respect. If you're going to lower yourself, at least do it for a good reason. Sell out to make a million. Steal something worth having. Don't sell your integrity for the price of not having to say that some people who helped get your MUD rolling helped get it rolling. Think of every movie, play, or TV show in the history of the world where someone sells their soul to the devil for something dumb or worthless. Essentially, you are making a worse deal than all of them, for basically no reason. It's not such a big thing to give people the credit they deserve. |
|
|
|
|
|
#24 | ||
|
Moderator
Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
![]() |
Quote:
|
||
|
|
|
|
#25 |
|
Member
Join Date: Apr 2006
Posts: 159
![]() |
This may be a little convoluted, but here goes.
http://www.techweb.com/news/story/TWB19980601S0008 Acuity used to be iChat. I don't know, but I think the change of name may be related to an Apple gadget that now bears the same name. http://www.skotos.net/about/pr/Feb05_1999.html Some more background concerning iChat. Note the use DGD was put to. http://phantasmal.sourceforge.net/DG...ercialUse.html Points I find of interest: "I have come to see the response to the $100 a month license as symptomatic for the text MUD "industry". Almost everyone who contacted me severely underestimated the difficulty of creating your own MUD, didn't know how to run a business, and was unwilling to invest $1200 for the first year to get their MUD running. Then I got involved with ichat. They were in the $100,000+ per year licensing league. Using DGD and 2 LPC programmers, they created ROOMS and in 6 months they had 80% of the chat market." and, "You'll discover that when it comes to charging for MUDs, there's not really a long end of the stick. Skotos, last I checked, was just about breaking even in the business. It's not like they're getting rich by screwing over small developers -- there's just not currently a lot of money in the business, so the key seems to be minimal development cost (i.e. MUDs that suck, few new features, using a standard codebase illegally, getting people to donate building/development time) so that you don't have any expenses. Skotos is *really* not doing it that way, which is one reason I'm so impressed with them." The point? Professionals do not skirt licensing issues. Professionls recognize and disdain those who do. There is a lot of money to be made out there in communication and entertainment, not a little of it I imagine from advertising. No one is going to advertise with, sign contracts with, or get into any close association with people who violate licensing and the law. It is simply not accepted in the professional environment. Advertising associated with a massive MUD would likely be game related. How many game developers want to do business with someone who plays fast and loose with copyright? Heck, what customer wants to pay money to someone who plays fast and loose with ethics in general? I don't want to hyper-inflate this argument, but what I am trying to say is that it is in everyone's best interest to make things not just okay, but as they say in ethics classes I have had to take, to avoid if at all possible even the appearance of impropriaty. Developing trust in your chosen field among those in that market is just good business. |
|
|
|
|
#26 | ||
|
Member
Join Date: Apr 2006
Posts: 159
![]() |
Quote:
Speculate away. He has claimed to have checked into this with a lawyer. Beyond that, I don't know. I have yet to see him actually encourage people to break the license though. He fairly consistently argues against its utility, and he seems to focus a lot of the definiton of "profit", which may well be more appropos than a lot of people are giving it credit for. He wouldn't be the only person to simply be tired of this coming up all the time. It probably couldn't have hurt business any to clean the market of muds with questionable business practices and catch a tidy windfall in lost users perhaps coming to play his company's games as well. Hardball perhaps, but welcome to the big leagues. Certainly not the same as violating a license. Now that it seems no one is ever going to sue, maybe the new goal is to minimalize the ongoing drag that constant droning about this subject causes in the industry, such as it is. Once again, I find the dark and unsubstantiated hints on this subject somewhat disturbing. Let's hear what it is that people have in their craw, I say. Has the man stolen from any of you? Has he violated any laws, or do you know of any ethical grey areas he seems to play in? Because if not, this sort of innuendo is pretty offputting to me, honestly. |
||
|
|
|
|
#27 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
![]() |
Quote:
I quickly realized a number of things though: 1. Almost nobody (nobody? I can't remember) in the community cared enough to spend any money on it, telling me something about how much the community actually cares vs. how much a few people say it cares. 2. The DIKU authors really don't give a damn and they aren't suffering any harm. 3. The entire issue is much more complicated than the Medievia attackers would believe, and none of them appeared to have ever actually gotten an opinion from a credible IP expert on the issue. I went ahead and got one, albeit it a quick opinion rather than a full brief (which would be thousands of dollars, and isn't worth it to me to satisfy my curiosity.) I've also shown the license to our accountant (who placed in the top 10 people on the CPA exam, and has a law degree as well) and got similar feedback. I'm not defending Medievia. I'm defending the legal process, in which someone's guilt is decided in a courtroom, not in an internet forum. Whether Medievia is guilty of license violations or not is of no personal import to me, but since some people are going to argue for conviction in the court of public opinion, I'm going to argue for letting a legal issue be resolved in the manner in which legal issues get resolved. It's a principle thing, but some members here are unwilling to ascribe any motive to defending Medievia but "unethicalness" or whatever. If you don't sing the anthem and salute the flag, you're a traitor, as it were. (Some of the same people also dislike that we advertise ourselves as free-to-play, but that's so off-topic that it probably shouldn't be discussesd here.) --matt |
|
|
|
|
|
#28 |
|
Member
Join Date: Apr 2006
Posts: 159
![]() |
As far as the criminal portion of the law, I think anyone is free to report that.
It does seem hard to fathom that no one has ever done a thing about it with all the energy spent on the subject. |
|
|
|
|
#29 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
![]() |
Quote:
--matt |
|
|
|
|
|
#30 | |
|
Senior Member
|
Quote:
The people who tend to defend Medievia are also some of the same people who sell in-game-perks but advertise themselves as free-to-play, but you are right; that's so off-topic that it probably shouldn't be discussed here. |
|
|
|
![]() |
| Thread Tools | |
Medievia and Plagiarism - Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Medievia V | Soleil | Advertising for Players | 8 | 07-03-2006 01:12 PM |
| Medievia | tyreblood | Advertising for Players | 14 | 01-04-2006 05:44 PM |
| New Changes to Medievia! | Soleil | Advertising for Players | 4 | 10-09-2005 01:44 PM |
| Medievia V is here! | Soleil | Advertising for Players | 0 | 06-28-2005 05:29 PM |
| Medievia | Anzerion | Advertising for Players | 60 | 05-12-2005 09:10 PM |
|
|