|
|||||||
This is a discussion on "$20 (USD)/Zone" in the Top Mud Sites Legal Issues forum : Originally Posted by You have to realise the fundamental difference between free and commercial Muds in a discussion like this. In a free Mud, nobody makes any profits. Not the Owner, not the Imps, and consequently not the Coders and Builders either – NOBODY. It’s a totally voluntary enterprise, a hobby that we do for FUN, and that requires free contribution from everybody involved. The owners/implementors are usually the ones that put up the largest amount of free work, and they are also the ones that actually have to shell out some money, for the hardware and the server. ... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#31 | ||||||||
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
![]() |
Quote:
Quote:
Quote:
Quote:
Disgruntled staff members are inevitable in any operation and regardless of whether they are employees or volunteers. When they become a problem you kick their asses out the door, ban their ips, and that's the end of it. Quote:
Quote:
[quote= ] The_Logos: Quote:
Quote:
On Lusternia, one of the guys is purely a scripter (technically it's scripting since it's using our interpreted Rapture language. It's a powerful enough language that we've written other scripting languages in it though.) and the other does all the design, building, and some scripting (obviously. Designers who can't script are called unemployed.) However, if we had two positions open: full-time coder and full-time builder, there is no way the builder would be offered close to what the coder makes. How much they work isn't really the issue. How much their work is worth is the issue, and the coder's is worth more. Just the way it is. Similarly, level designers make far less than coders on a graphical mud. Coding takes much more skill, experience, and education to do at a professional level than building on a text mud does. I'll give you a real-world example. I'm negotiating some positions right now for a graphical project. The lead client programmer will make between 130k and 150k/year plus benefits and royalties. Lead level designer, on the other hand, is probably looking at the 70-80k range with benefits. And frankly, there are more specialized skills involved with graphical level design than with text mud area building. Lots of people with absolutely no experience or formal training can be quite good builders as soon as they learn to use the building tools. Heck, there ISN'T any such thing as formal training for mud building. Hand a non-coder a compiler and text editor though and he's just going to sit there looking at it blankly. --matt |
||||||||
|
|
|
|
|
#32 |
|
Member
Join Date: May 2002
Location: Mississippi USA
Posts: 142
![]() |
As a builder who hires volunteer builders like most of you, I’m somewhat amazed by the perception that ‘good builders grow on trees.’ That, to me, is tantamount to lumping all writers into a generic mass and randomly selecting Salvatore or Tolkien or Burroughs as just competent grammaticists who got lucky. Perhaps I live in a fairytale world where I presume the senior managers I respect here actually have high standards for zonal creations used within their worlds. Consistency, congruity, content, theme, imagination, timing and a fair amount of zeal for the art builders have chosen to pursue has to count for something. I agree only the mechanics are learned through professional education but I submit that the nuance and flavor of the DnD or Sword and Sorcery or Time Warping environment creation is based on long hours of study and interaction via many different media. ‘Doom’ style writers abound and do seem to grow on trees, or perhaps under them depending on your viewpoint, but the ones who shine are truly rare yet they suffer the same disdain for ability and value as the 12 year old ‘Doom’ writer. I can understand this perception from the elitist coder world of graphical MUs that thrive on eye candy to the PlayStation addicted masses but not from successful text MUs.
To digress to the original announcement that started this, “heck yah,” 20 bucks is a good deal in an environment that so often treats builders as third class citizens in a coders world. I have one builder who can cough up an easy 5 zones per week and would love the deal. I strongly applaud KaVir for posting a caution note to accepting the offer though for the same reasons he stated and would advise the builder I know to be very careful before jumping into an agreement like that. Quote: the_logos This is the part I honestly don’t understand. What does a builder need protecting from exactly? It’s not like his idea is a saleable asset. What does a builder stand to lose that has value, precisely? Coming from someone I’ve seen high on the pedestal spouting the sanctity of intellectual property, I’m considering this is your comment intended to draw this thread out to another 50 pages of the_logos vs the world in intellectual debate. Perhaps a short “whatif” might nip your confusion in the bud. What if, Salvatore just happened to take 20 bucks to write Menzoberranzen for a MU that bought his copyright when he was just 18 and ignorant of the true hack and slash ways of the world? A good zone is the child of a good author and as a parent they never give up their children. |
|
|
|
|
|
#33 | |
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 297
![]() |
quoting illuvatar
Quote:
In fact, there are hundereds of potential good builders all over the place that is not introduced to the ways of building. But if they got introduced and someone teached them, they would be productive(creative) in a matter of hours/days. It is not the same with coders. |
|
|
|
|
|
|
#34 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
![]() |
Quote:
If you seriously think all these builders running around writing areas are going to compromise future careers as best-selling authors, put down the pipe. ####, I challenge you to find a single successful professional author whose career has ever been hampered by giving away -mud areas- (MUD AREAS for gods sake. We're not talking about the next Great American Novel being given away or sold for $20. I mean come on, let's maintain some sort of reasonable perspective. I'm hardly saying anything that should be controversial.) --matt |
|
|
|
|
|
|
#35 | |||
|
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 472
![]() |
Hephos:
Quote:
Anyone, who believes that being a good Builder is mainly a question of learning OLC, is just showing their total ignorance about what quality building entails. Sure, any twelve-year-old kid can learn to use OLC within a few days, and even whip out a crappy zone, provided they got the patience for it. Does that make them a quality – or even a ‘decent’ - Builder? Not any more than knowing how to work with a word-processor makes anyone a good author. Building is an art form of its own, which more resembles writing the synopsis for a film than a novel. Because, even without graphics, a zone is dynamic and interactive and springs to full life first when it gets played, something that has to be considered when building. Creating a quality zone entails both research and creativity, thinking out and putting into words the background story, plots, environment, population, and all other aspects of your world, all of which must be logical and consistent, within the laws of nature and society of the Mud you work on. A Quality zone is usually entertaining, and has flavour, atmosphere, suspense, surprises, sometimes humour. Other aspects that need to be considered are challenge versus playability, game balance, scripts, quests, puzzles, how to utilise all the options the code offers – and how to invent new engines if the existing game mechanics aren’t up to your ideas. Good zones are often the result of close cooperation between Builders and Coders, even if an amazing amount of things can be done with scripts. Talking about OLC in connection with the subject of quality zones is next-to an insult. The_logos 1: Quote:
The_logos 2: Quote:
Possibly the main problem with arrogant people like you is, that you never even encountered a quality Builder. Probably because no quality Builder would even consider working on a Mud run by arrogant people like you. And if they did, they would probably turn into disgruntled staff members pretty soon, and you’d ‘kick their asses out the door, ban their ips, and that's the end of it.’ |
|||
|
|
|
|
|
#36 | ||||||
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
![]() |
Quote:
Quote:
Molly, there's no need to get defensive. Nobody is suggesting that builders lack skills. But there's no arguing with the fact that not things require the same amount of experience, knowledge, and skill to do. There's also no arguing with the fact that some activities are worth more than others. Coding, for instance, is just worth more than building. You can rail against it but it doesn't change the fact. Quote:
Of course, those bonuses are not why they build for us. They build because they enjoy it which, presumably, is the reason you also build (you're not getting paid if I recall). The hotel rooms and everything else is just a little extra something on top of that. Really, builders want, I think, three main things: 1. Players to appreciate their work. Empty muds are not gratifying to build for for most people. 2. Stability. They want to know their work isn't going to go to waste when the mud shuts down tomorrow. 3. Support. They want tools and permissions that allow them to create as freely as possible. You attract and keep good builders by providing those. Anything on top of that only helps. We give them all three, in spades, plus the little extras, which is probably why we can turn down 95% of people who apply to build. [quote= ] The_logos 2: Quote:
Quote:
It's not really about fault. I mean, of course it's the mud owner's fault sometimes but how does that impact on what I said? If a staff member is disgruntled and causing problems and doesn't seem likely to stop, and you as the mud owner find out it's your problem, what do you do, say "Oh, well, it's my fault he's acting this way so I'll just continue to let him." No. You kick him out and hope you can do better next time. The good of the mud must come before the good of any single volunteer, employee, or player. Quote:
On the other hand, considering we do more for our builders than virtually all muds do (and yes, it's because we're commercial but that doesn't change the fact that we do) it's probably unsurprising that in Achaea's 6 year history it has had exactly one builder leave in a fit of disgruntlement. Others have been asked to leave and others drift away after getting bored of course but that's a pretty good record. I strongly suspect those team vacations we take helps though I'm not able to quantify it. Why don't you tell me what you would do besides kick him out and ban him in this real situation: Last year right after we got back from our group vacation I found out that our head builder (who had undergone a really drastic personality change after a nasty divorce. He decided he was bisexual suddenly, etc) was playing with himself on webcams while members of his religious Order (he was a God), including minors, watched. The solution was obvious: Kick his ass out and ban him. We tried being nice and letting him have his old mortal back to log in with now and then but too many players knew who he was as a mortal and it made them uncomfortable to have him around. So we banned him from his old character as well. Do I feel any regret over kicking his ass out and banning his IP? Not even a smidgen. I just regret he made it necessary. Perhaps you would have kept him on but I sure hope not. --matt |
||||||
|
|
|
|
|
#37 | ||
|
Member
|
the_logos:
Quote:
the_logos: Quote:
As for the horrific situation you described the_logos, I don't think that has anything to do with the discussion up until then. The discussion was more about disgruntled builders and situations that could possibly be handled or discussed. Because, in a situation like that, I would think you would want to remove his/her areas since just seeing the name of the person could invoke further problems/harm. |
||
|
|
|
|
|
#38 | |
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 297
![]() |
Quote:
However, if you want a procifient coder, the chances are that you will NEVER find one working for a free mud (that is not already taken). The chances that you will find an exceptionally great builder is infinitly much higher. Of course the coder is then more valuable. We (I) have never said that builders works are not appreciated. Evidently a mud with only great coders are equally bad (or even worse) than a stock code with amazing zones. BUT it is much easier to find the builders. You can generally find them roaming all over the net. If you want a great coder you must normally look around yourself in rl for friends, atleast if you want one that you can also trust. This does not mean that I think it is easy to find great builders. During the years we have had thousands come by our game and only a handful have been accepted and granted staff status and built tenfolds of zones. We have over 20.000 rooms today, and it is neither stock or bad quality. Finding a great quality builder is like looking for a needle in a haystack, and finding the equally great coder is like finding the needle in 10 haystacks. Not only does the coder need more hardtocomeby skill, you need to have a deep trust for him/her too before you let him/her loose in your code. You can hand over your building tools to just about anyone, but you can't let anyone get your game's source. Emil Nilimaa www.sharune.com www.mythicscape.com |
|
|
|
|
|
|
#39 | |||
|
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 472
![]() |
Yes, I work for free.
BUT - I work for free in a Mud that values and respects my work, and the work of all Builders. I would never even dream of working for peanut money – or even somewhat bigger money - in a place where the owner publicly states that the work of Builders isn’t worth a tenth of the work of Coders. And getting an occasional patronising pat on the head or a lollipop in the form of a free weekend in Vegas once a year wouldn’t help either. Rather the opposite. But I guess a person who can post something like: Quote:
You know, that remark rather reminds me of the sleazy salesmen, who sell unsuspecting and naive people things they don’t really want or need, and then say ‘Well, you didn’t read the fine print’ when their targets try to cancel the contract. Like Iluvatar, I also remember you climbing on a very high horse in a thread about ‘intellectual property’ some while back. But obviously ‘intellectual property‘ only means something to you, if it also has an established commercial value - to quote yourself again; ‘is a saleable asset’. Yet another of your cute quotes in this thread is this one: Quote:
I am actually going to climb out on a limb here, and state that a Mud coder that doesn't possess a certain amount of these qualities too will never become a really 'great' coder, however many years he spends on formal training in using his tools. I do however actually agree on your three points about what generally attracts Builders. It’s encouraging to see that there are at least SOME things we can agree on. Personally I would of course have added a fourth point to your three: 4. Respect. Builders want a Mud owner that respects their work for what it is worth, both in the Mud and publicly, on boards like this one. Finally, I totally fail see how the case of one of your staff members going paedophile has got ANYTHING to do with the present discussion about Builders getting respect for and retaining the copyright to their work. Naturally I’d kick out and ban a moron like that too. Who wouldn’t? Moreover, I would have reported him to the Police and the Net Authorities. And I wouldn’t even have dreamt of even THINKING of Quote:
But then again, my players don’t pay me to play. |
|||
|
|
|
|
|
#40 | |
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 297
![]() |
Quoting molly
Quote:
Now, this is based on that builders are 10 times easier (grasping a number from thin air) to come by than coders. And this is evidently the case (looking at most muds and how they are coded, and how many posts there are about needing coders). Lets say a coder was easier to find than a builder. Of course i would personally value the builders work more. Now, at Sharune, we have plenty of proficient coders, what we need are builders. At the moment, we value builders much more than coders. Thats one reason to why we want to show them that we value their work a lot, and give them both a contract to have credits, and a handful of dollars. If I could I would gladly pay them 200/zone. Perhaps in the future we will be able to do that too... Our coders sign a contract that gives them nothing, but credits and the pleasure to code and be part of our team. So I (we) personally don't value coders more than builders, since we have a great deal of coders available. But speaking generally, of course you have to understand that people value the coders more, since they are much harder to find. Value is based on demand and availability... And you disagree with this Molly? |
|
|
|
|
|
|
#41 | |
|
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 472
![]() |
Hephos:
Quote:
You disagree with this, Hephos? |
|
|
|
|
|
|
#42 | ||
|
Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 297
![]() |
Quote:
But now we were comparing two people with same merit and same quality, just in different proffessions. Where one of them is from a proffession where there is much more demand and a lot less people available. |
||
|
|
|
|
|
#43 |
|
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 472
![]() |
Oh well…
I figure we could hash this back and forth for weeks, without ever agreeing on anything, except for the fact that we disagree. But I am not about to do that. I’ve made my points of view clear, and I am not about to repeat them ad nauseam. So. I propose that we instead discuss the topic that the_logos, brought into this discussion, the one about the paedophile on his mud. Now, I’ll admit that my instinctive gut reaction to this was to ignore the subject, since I suspected that he brought the incident up mainly to divert our intention from the original subject of this thread – namely Builders’ right. But then I read his post again. And, if his intention really was to divert the attention – well, he succeeded, at least as far as I am concerned. Compared to the scenario he paints, ‘Builders’ Rights’ suddenly seems rather petty. I mean, take a closer look at what the guy actually is saying: Here is a Mud, and not a small stock Mud run by some immature teenager either. It’s one of the big, commercial Muds, in fact the one that tops the voting list of this site, and that he himself likes to refer to as ‘the # 1 Mud on the net’. Now, this owner of this big, commercial Mud, with hundreds of players, discovers that one of his top staff members is a sicko, who likes to ‘play with himself’ in front of a web camera before an audience of some of the Mud’s players, some of which by his own admission are minors. Apparently there is some hard evidence about it too, judging from the details he provided. So what does he do about the situation? Does he report the pervert to the Police or the Net Abuse authorities? Judging from his own story - no he doesn’t. Does he warn his players about the pervert (considering that the latter most likely already has established a network, has access to players’ e-mail addresses, etc)? Again, judging again from his own story – no he doesn’t. His only action, as it seems, is to remove the pervert from his imm position, while – again by his own admission – trying to be ‘nice and letting him have his old mortal back to log in with now and then’. Leaving him free to hunt down some more prey to his sick game. Not until some of the players protest, because they are feeling ‘uncomfortable to have him around’ does he finally kick this sicko out of his game. And that is not all. From what it sounds like, he is expecting applauds from the audience – us – for the way he is handling the situation too. Just look at the way he is taunting me: ‘Perhaps you would have kept him on but I sure hope not.’ So, who was he trying to be ‘nice’ to here? His players, the paedophile, or his own wallet? Again, this is a person who frequently stresses how ‘professional’ his operation is run. In Swedish there is another meaning of the word ‘professional’, but let’s not get into this now. Maybe this is a knee-jerk reflex on my part, but considering the details of his story, I believe my reflex is understandable. Paedophilia is something I really hate profoundly. |
|
|
|
|
|
#44 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,084
![]() |
Quote:
|