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This is a discussion on "Fighting Back: Exploits, Vulnerabilities, Hackers." in the Top Mud Sites MUD Administration forum : Originally Posted by I've never "spewed any nonsense" - I've posted the interpretation of the Diku team, backed up by legal references. As opposed to you, who have posted your own views of how you'd like to see the Diku licence exploited^H^H^H^H^H^H^H^H^Hinterpretted, backed up by your ignorant rantings of how ignoring the Diku licence would make the world a better place. You spew nonsense anytime you claim the DIKU license prohibits revenue. Originally Posted by No, but I speak in defence of their work. As opposed to ... |
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#31 | ||||
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Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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No, what I want are more professionals. More people who -can- do this as a full time job. More people who have a serious vested interest in making great text MUDs. Hobbyists can definitely do this, of course, as witnessed by great hobbyist MUDs like Shadows of Isildur and Discworld, but it's a lot easier to remain dedicated for years and years if your livelihood depends on it. It's also a lot easier to work full-time on your MUD if that IS your full-time job. Quote:
--matt |
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#32 | ||||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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#33 |
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Join Date: Jan 2003
Posts: 126
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You know, if you're interested, KaVir, I'd be happy to print out the license and bring it to one of my law professors for an opinion. To be honest I'm quite curious about it myself at this point. Obviously it wouldn't be as well-developed an analysis as that given by a lawyer specifically paid to invest time in the project, but it's much better than anything any one of us could piece together.
Granted, I did just get hired by Matt so I'm not exactly a completely neutral third party here, but on the other hand I did recently release a good 20-30 thousand lines of code to the public that primarily relies on the strength of the DIKU license for its own licensing, so arguably I've got some amount of self-interest on both sides here. Anyhow, just let me know. Tomorrow's the last day of class before spring break, so the second week of March is really the earliest I'll be able to speak with my prof about the issue. |
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#34 |
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Join Date: Jan 2003
Posts: 126
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Or... heck, I'll just do some research on it over spring break. I've got access to the same Westlaw my profs do, and enough basic grounding in IP law to find some secondary sources to point me in the right direction.
Yes, why yes, I am a nerd. To clarify before I invest any time in this, what exactly are the legal issues here? From where I'm sitting it looks like they are as follows: 1. Whether the wording of the DIKU license is too ambiguous to be practically enforceable; 2. If not, whether any actual ambiguity in a license cuts against the licensor, even when their intentions regarding the ambiguity have been made explicitly clear outside the four corners of the document (i.e. the "profit" thing and the DIKU team's further clarification after the release), and; 3. If the answer to #2 is "no", whether a lack of enforcement on the part of the licensor in the face of blatant and repeated violations of their license (a la Medievia) invalidates their right to future enforcement of the copyright against infringers. At the very least if I brought some of this research to my law professor she'd be more likely to spend the time to look it over, since all she'd really have to do at that point is tell me that I'm right or that I've gotten it completely wrong for reason X. Thoughts? Any other issues of legal contention that I'm missing here? |
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#35 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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That's a generous offer Traithe, although several people have already done (or claimed to do) the same over the years, with lawyers as well as professors, and their responses invariably seem to favour whichever view they supported beforehand with their evidence limited to "s/he said I was right".
If you do decide to ask your professor, I would suggest the following: 1) Try to phrase your questions as neutrally as possible, and: 2) Ask for references to back up any responses, then: 3) Post both the questions (exactly as asked) and the responses (complete with links to comparible legal cases) with as little 'opinion' as possible. Links to neutral information would be far more valuable than a second-hand opinion, particularly as you could be accused of being biased in either direction. |
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#36 |
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Join Date: Jan 2003
Posts: 126
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Sure, not a problem.
Re: posting the sources for the research (probably in this case some statutes, cases and secondary sources), that may be more problematic. I can at the very least provide legal citations with all of it, so anyone with access to the proper materials can track it down and verify it with very little effort. Depending on some copyright issues I may not be able to provide copies of the actual documents, though, and I don't know if most of them would otherwise be available on non-commercial legal resource sites (i.e. Findlaw). Most online legal research is done on either Westlaw or LexisNexis, both of which charge serious chunks of change for their service. (Fortunately it's all free while you're a law student.) So anyway, I'll see what I can do. Should prove interesting. |
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#37 | |||||
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Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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As to your offer, Chad, I know I'd also appreciate you taking the time to do that. As we talked about, you're not an IP expert at all, but you have a professor or two who is, no doubt. Since Kavir isn't willing, I may be willing to just foot the bill for a paid opinion myself, but I'm not sure. It's awfully expensive and I don't have any vested interest one way or another. I'd roughly agree with what Kavir in his requests except in that there is no such thing as "neutral information" in terms of interpreting anything. What I'm mainly interested in is a practicing IP attorney who can tell us how a real court is likely to interpret the license. I'd say we need the following questions answered: 1. Who actually owns the DIKU license? 2. Does it matter what Hans & company say about the license after it's been issued, both if they own the license or if the university owns the license? 3. Has their lack of enforcement attempts affected their control over the IP? 4. Does the reported (I've not tested, but I recall reading someone else did) impossibility of fulfilling at least one of the license conditions (emailing them at the addresses in the license in order to alert them that you're running a DIKU) affect their claim to control over the IP? 5. Does the clause about not charging money for distributing any part of DIKUmud apply here? [My note: Hrm, I'm not sure what kind of lawyer we need to answer this question. It's not an IP expert unfortunately though. Perhaps Chad can answer this: What kind of lawyer would one consult to get a reasonably valid opinion on what would constitute distribution of a codebase? Is sending text down the telnet pipe to the user client distribution? Or is it just sending source code to people? Are there even any precedents here? Is this an IP field question? A communications law issue? Something else? 6. What's the definition of profit likely to be used? 7. If profit is defined as revenue, is there any basis for MUDs to collect revenue to pay for server costs or personnel costs or whatnot? Hrm. This seems to get more complicated than I thought. If you can get a professor to really investigate all of these on our behalf, power to you, Chad. Figuring out who really owns the DIKU license is going to be a particular pain in the ass I think, unfortunately. --matt |
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#38 | ||||||||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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"5) "If you don't defend your copyright you lose it." -- "Somebody has that name copyrighted!" False. Copyright is effectively never lost these days, unless explicitly given away." Quote:
Your licence requires that the mud owner pay you a large amount of cash. Do you think that, if they send you the cash and for some reason your account refuses the payment, they are free to ignore your licence from that point on? Quote:
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#39 | |
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New Member
Join Date: Feb 2005
Posts: 13
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Although I must admit, I share your disdain for Mihaly here. For a professional developer within the MUD community he sure has a way of acting like a pugnacious teen, especially when his statements are challenged. C'est la vie, though. If you do decide to go through with your research Traithe, I'd be interested in hearing the results. You seem like the unbiased type that could put his boss's bias aside while researching. Although I have a feeling we may find that KaVir is more in the right on this issue than IRE is. I recall reading an interview done on some of the original Diku team on Orion's own site, perhaps someone could just get in contact with them and try to settle this little dispute once and for all. Although I must wonder if even a definate answer from one of the Diku team will settle the qualms of either side. |
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#40 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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Imo, why don't the diku team just remove the license and make everyone use it as they wish... thats a nice thing for the mud community. To settle the stupid arguments would just be great enough for me
It would also bring fourth some very nice aspects imo. Such as making (some) people able to live off their games which would make games overall more well developed as more fulltime jobs in the community would be available. It would widen the text based community... More commerciallity = more people will get into the community, more possible advertisment to attract non text-based people, more financial means overall, more competition (=better games). It could perhaps be a really great upswing for a slowly decaying text-based community... and imo it would be a great contribution from their side. Perhaps it would even be worth paying for it... like a community effort . (Such as previous discussions of having some united advertisment campaign just to attract more outsiders into text-based games...) Well personally i don't give a rats eye about the license. We're developing our new commercial game entierly from scratch in java. But i see a removal of the license as a good thing for the community as a whole. Perhaps i'm wrong... feel free to argue what benifits the community actually get from the license... except from "free" (underdeveloped) games... (The license being forced onto the software from a university side is just alien to me... i'd really want some evidence of that before il believe it). |
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#41 | |
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Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 131
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#42 |
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Member
Join Date: Jan 2003
Posts: 126
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Well, I can already tell you that KaVir's correct about the ownership issue: the license itself doesn't explicitly transfer ownership to anyone (the mention of the University doesn't serve this purpose), and the copyright record number he provided gives their names as the owner of the copyright interest.
Regarding unenforceability due to the impossibility of fulfilling a clause in the license, I couldn't say generally without some research on the matter. However, in this case I think it's pretty easy to sidestep the issue completely; the plain language of the document says that "you must send us a message"; it doesn't state anything about the need for the message to actually be received or acknowledged in any way in order for the license to have been fulfilled. At any rate, I just emailed the Lexis rep at our school to find out if it would be possible for me to include the source materials as PDF files that I dig up with my research, so people without access to legal databases can still read for themselves to judge the accuracy of my findings. I'll probably get started on this thing in a couple days or so. |
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#43 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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#44 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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