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This is a discussion on "Teamspeak integration" in the Top Mud Sites MUD Administration forum : Does anyone here have any experience with Teamspeak? (www.goteamspeak.com). It's commonly used on the bigger graphical MUDs for guilds to organize raids and such. What we want to look into doing is buying a bunch of Teamspeak licenses and running it on one of our servers, and then allow players to dynamically form voice channels to use. So, say you're going on a city raid. You get all the raiders on Teamspeak and PvP becomes much easier to coordinate. Or say you just want to have a private voice chat with 8 or 9 guild members. ... |
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#1 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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Does anyone here have any experience with Teamspeak? (www.goteamspeak.com). It's commonly used on the bigger graphical MUDs for guilds to organize raids and such.
What we want to look into doing is buying a bunch of Teamspeak licenses and running it on one of our servers, and then allow players to dynamically form voice channels to use. So, say you're going on a city raid. You get all the raiders on Teamspeak and PvP becomes much easier to coordinate. Or say you just want to have a private voice chat with 8 or 9 guild members. Skype is nice and works fine but doesn't allow more than 5 people in a conversation at once. The difficulty here is that if we just set up Teamspeak and left it at that, anyone could use our resources, whether they are one of our players or not. What we'd want to do, I think, is do some reasonably trivial integration ensuring you can't use it unless you have a character logged into an IRE game at the time that's above X level (or whatever bar we set). Does anyone have any experience using it that could tell me whether Teamspeak is written in a way as to facilitate this kind of integration with our game code? We can do whatever is necessary from our side. --matt |
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#2 |
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Senior Member
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Wow, that sounds pretty cool. But I would just call my buddies on the phone if I wanted to do that, or get them all together in a chatroom.
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#3 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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#4 |
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Senior Member
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I can spontaneously decide to talk to whomever the #### I want! But it still sounds neat.. I wouldn't pay for it.
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#5 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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You also wouldn't have to pay for it. It'd be another service to provide to our players for free. --matt |
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#6 |
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Member
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Do you think that a voice protocol is really all that useful in a mud? I don't think a lot of MMORPG's have VoIP protocols installed because of latency issues, and issues of people speaking different languages. The question here, I guess, is why?
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#7 |
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Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,346
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The only real purpose I've found for Teamspeak on our games is for staff meetings. It takes a lot of time for some people to compose their thoughts in writing as we discuss issues, and so meetings can take several hours. So, Teamspeak can help cut down on that time.
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#8 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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We're working with integrating both voice and video communication in our game client. Will be pretty neat :=)
Anyone with mic or cam will be able to participate in meetings/gatherings. You could for example set up a small conference with your guild or similar. It is made without contact to the game server so it doen't affect the game's bandwidth usage (which could be pretty high otherwise). Of course you can use other third party software but joining the session by simply clicking a join button in the client is so much easier. |
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#9 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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--matt |
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#10 | |
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Member
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#11 |
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Member
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I use Teamspeak all the time for various reasons, playing counterstrike, world of warcraft, talking with family, friends, internet folks etc. Half the time it's my alarm clock.
I can see how it would be useful to have teamspeak integration. Having preset channels for people to jump into for easier communication during pk events and raids is helpful. I wouldn't recommend it for RP MUD's though, since some tend to frown away from sharing info OOC like that. |
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#12 |
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New Member
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Heya Matt.
A few of us were using Teamspeak for a few days, while playing Achaea, basically just for chatting, though raids and such were being discussed too. Sure livened up my bashing in the UW. It's completely doable, but I don't know if it's worth it. I have a feeling it will get mega-interest for maybe a week, then die off with maybe a few voice-chatting loyals, and other spontaneous groups looking for something to do. |
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#13 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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But it'd be better if it was integrated! --matt |
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#14 |
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Member
Join Date: Apr 2002
Location: Brisbane Australia
Posts: 74
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Would it not be better to keep it 3rd party but see if there is a way to interface from within the client, I do not know if teamspeak allows external hooks or equivalent.
To my mind that would be a better way of doing it rather than an integral connection to teamspeak, keeps updates of the VoIP side separate from the MU side (unless the teamspeak interface/hooks change) |
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#15 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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I have no idea if we'll end up doing this at all. I was just curious if anyone had experience with the technical side of it. --matt |
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#16 | |
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Member
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I would really like to hear about your trials/success with this. I am interested in doing something similar - but had only thought of the (daunting) task of trying to create the software myself. I would rather use 3rd party software if I could. |
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