|
|||||||
This is a discussion on "How do or did your designers communicate?" in the Top Mud Sites MUD Administration forum : What methods and/or media have you employed to help your designers work together throughout the development process?... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 |
|
Member
Join Date: Apr 2002
Posts: 123
![]() |
What methods and/or media have you employed to help your designers work together throughout the development process?
|
|
|
|
|
|
#2 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
![]() |
Quote:
--matt |
|
|
|
|
|
|
#3 |
|
Member
|
We use a PHP discussion board for posting code changes and questions. It's part of our regular set of forums, which include player requests, plotline notes, scripting, and clan updates. We have a staff wiki as well, and are in the process of moving a lot of docs onto there. (Whether or not to move everything remains an ongoing debate.)
We also use the wiki for tracking the history of the world - players are welcome to mail in histories of their characters' lives and I enter them in. This has been a fun project, and I hope that at some point we'll be far enough along in world history to publish at least the early days. Right now it's not player accessible because there is some IC information on there that we'd rather have players find out in-game. |
|
|
|
|
|
#4 |
|
Member
Join Date: Jan 2003
Location: Sweden of course!
Posts: 39
![]() |
We have an good old fashioned bbs on our server that we use as a forum for discussing our development. We do have a php forum system as well, but that is being worked on to be smoothly integrated with the mud characters before we start using them.
|
|
|
|
|
|
#5 |
|
New Member
Join Date: Jan 2004
Posts: 10
![]() |
Private message boards mainly, although I've been checking out a few WIKIs lately as I'm sure that's the next logical step. We also use email and most importantly I regularly call and spend an hour or so talking to my fellow coder as we bounce ideas back and forth.
|
|
|
|
|
|
#6 |
|
New Member
|
I've always done it that all designers must liase through a departmental head. The departmental head is responsbile for keeping track of everyones progress and informing any staff on any jobs, changes, or quirks that have occured. This is hard to pull off without someone dedicated, but it can work very very well.
|
|
|
|
|
|
#7 |
|
New Member
Join Date: Jun 2004
Posts: 2
![]() |
We have several systems in place for redundency so that people have
some flexibility while still informing the rest of the staff and playerbase. 1. Mailing Lists 2. Discussion Boards 3. In-Game Note Boards 4. Dynamic Websites 5. In-Game Meetings (attempts made for weekly) We also cycle input in for player suggestions through an in-game command we all probably know...idea/bug/typo. This is then weekly evaluated by a staff member based on merit and if agreed upon, it is added to a list of ideas slated for implementation. The list is updated using SQL to a website for review by anybody willing to look. Over the years we've found that communication is the biggest problem in development as well as in player relations. Designers can't simply communicate to each other but they need to inform players via notes, helps, emails, etc. else feel the resentment of too many surprises. |
|
|
|
|
|
#8 |
|
Member
|
Wiki.
|
|
|
|
|
|
#9 |
|
Member
|
We use an open-source program we found called phpCollab. Its a web-based, php and mysql driven Collaboration application suite. Its got a main and subproject message board system, file upload capabilities, project lifecycle, etc.
Website: http://www.php-collab.com/ -- Michael |
|
|
|
![]() |
| Thread Tools | |
How do or did your designers communicate? - Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Flash Designers | DonathinFrye | MUD and RPG Webmasters | 0 | 01-05-2006 06:01 AM |
| Designers Needed | TTTGames-Robert | Advertising for Staff | 0 | 11-05-2005 06:36 PM |
| Developing RP MUD Seeks Java Coders and Designers | Nutai | Advertising for Staff | 2 | 10-17-2005 06:32 PM |
| Our Pitch for Java Coders and Designers | Nutai | Advertising for Staff | 1 | 06-27-2005 07:22 PM |
| World designers needed for commercial game | Hephos | Advertising for Staff | 0 | 11-12-2003 12:40 PM |
|
|