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This is a discussion on "Dealing with Banned players" in the Top Mud Sites MUD Administration forum : Zebedee has been running for around 15 years now, so we have a lot of experience of dealing with trouble makers and generally actions such as suspensions/deletions/site bans have kept people in line. Recently though a few members have, after many and repeated warnings and lesser penalties, been permenantly banned from the Mud. Since then they have been passing their time by posting scathing 'reviews' (using the word review to mean slagging off the Mud as much as possible) and creating websites detailing walkthroughs to quests and to alchemist recipies which are supposed to be only known to ... |
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#1 |
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New Member
Join Date: Feb 2005
Posts: 3
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Zebedee has been running for around 15 years now, so we have a lot of experience of dealing with trouble makers and generally actions such as suspensions/deletions/site bans have kept people in line.
Recently though a few members have, after many and repeated warnings and lesser penalties, been permenantly banned from the Mud. Since then they have been passing their time by posting scathing 'reviews' (using the word review to mean slagging off the Mud as much as possible) and creating websites detailing walkthroughs to quests and to alchemist recipies which are supposed to be only known to people who have solved them themselves. Beyond the obvious 'ignore them and eventually they will stop being childish and go away' does anyone have any suggestions for dealing with this? |
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#2 |
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Member
Join Date: May 2002
Posts: 140
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I can think of one way: Change the quests, change everything that's on their websites, and let them post their so called "reviews".
Why let them post the reviews? Cause any half-brained troll who reads the sentence "Oh! Lets not forget good old Savoy. Genius that he is" (Just picked a random sentence that I think makes a good example) can understand that he's dealing with nothing but a disgruntled player, and would most likely try the Mud for himself knowing that idiots like that get banned. And well, I already offered my advice about their little websites... If you change the quests, their websites become worthless. |
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#3 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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(original comment removed - it appears I was confusing the owner of Zebedee with the owner of mono.org, my apologies).
Disgruntled players are always coming here and ranting - it's got to the point where most readers take the reviews here with a pinch of salt anyway. I shouldn't worry about it. |
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#4 |
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Member
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You really can't do much about disgruntled players, other than turning off reviews for a while. Generally I've found that they want reactions, because it convinces them that whatever they're doing is seriously inconveniencing you. Ignore them and go about your business. Changing information that's published - well, it depends on the amount of work as well as the impact on your game. Are the people with the information getting an unfair advantage? If so, I'd probably change it. If it's just "whoo, you want this to be secret so we're publishing it", again I'd ignore it or maybe change enough to make the info questionable. If they've got a place for people to post info, it's kinda fun to post info that sounds good but is totally false, if you want to put that much effort into it.
I hope that helps. I've dealt with a lot of griefers in a multitude of forms over the years, and it's usually discouraging and painful if you let it get to you. Remember that you must be doing something right if you're creating a game that's good enough that people get that worked up about it. |
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#5 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Just ignore them. And as the saying goes, "Information wants to be free." If they're publishing info and you take the time to make changes, they win. They've forced you to waste your time, thus inconveniencing you, which is what they're after.
--matt |
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#6 |
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Member
Join Date: May 2002
Posts: 140
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But then again, logos, if he changes the quests he might just add a little bit of 'zaz' to the old players (Don't ask me what Zaz is, look it up in the dictionary!
I can understand what you're saying about not working too hard because of them, but nobody said changing quests is a bad thing - it could actually be fun for the staff and an opportunity to change things for the better. |
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#7 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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#8 |
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Member
Join Date: May 2002
Posts: 140
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Because if he doesn't, you'd probably never do it.
But I mean, if the guy is giving out solutions to quests, you change the quest... Or delete the quest... If you sit there and do nothing then the guy just took out the fun in quests for your players, and then who won? He sure as #### didn't have to work hard to do it, so what's next? Clues to all the rare items? |
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#9 |
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New Member
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Leave the quests as they are...
spend the time you might have spent changing them making new quests! |
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#10 | |
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Posts: n/a
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#11 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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There are tons of quest walkthroughs for Worlds of Warcraft, but that hasn't stopped it from selling 300,000+ copies on its opening weekend in Europe this last weekend. Just generally, trying to keep game mechanics secret from players is futile unless you have virtually no players to begin with. As your playerbase rises, so does the "value" people find in supplying information about your game mechanics. --matt |
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#12 |
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New Member
Join Date: Apr 2002
Posts: 18
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The most amusing way is to change minor details in the quests he's posted, usually the details that are the easiest for the players to work out on their own. This raises the possibility that people will be saying, "You don't want to trust that site. They have the silliest mistakes on there!"
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#13 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 518
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Tyche; Feb. 16 2005,02
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And although I agree with Tyche's statement on another thread that the only players who can REALLY cheat in a mud are the imms, I still think that blabbing about Quest solutions is extremely lame, and putting up a website with the solutions is lame to the verge of criminal. I'd contact the owner of the server, if I were you. If the website is really for cheat purposes, there should be no problem to get them to shut it down. I know some muds have suceeded with this in the past, Treshold is one of them. As for bad reviews or flame posts, don't worry to much about them. They are more likely to get you more players than the opposite, because the publiv usually sees through the rants. |
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#14 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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You guys might want to check out thottbot.com. It's a pretty amazing reference site for Worlds of Warcraft (that's also a bit controversial right now since it appears to be owned by Ogaming, which is owned by IGE, the major player in the secondary market for virtual world items and currencies). The info is fed to it largely, I believe, by a custom frontend for WoW called Cosmos. You can search by quest, item, whatever. It's a huge treasure trove of data. --matt |
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#15 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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The first thing you should do (and something you should have done the first day you signed up at TMS) is disable reviews.
Anonymous, player submitted reviews are absolute trash. The overwhelming majority are either trolls from disgruntled jerks with a bone to pick, or inflated, hyped, puff pieces written by fanboys. The rare worthwhile review gets utterly buried amidst the previous two types. |
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#16 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Anonymous, player submitted reviews are absolute trash. The overwhelming majority are either trolls from disgruntled jerks with a bone to pick, or inflated, hyped, puff pieces written by fanboys.
I spot-checked our last ten, and counted two disgruntled jerks and zero fluff pieces. I'd also say that four of them do a very good job of outlining our niche from a player's perspective. I say they aren't fluff pieces because they all mention pros and cons, and avoid hyperbole about either. One more was basically explaining why DJ#1 was spreading incorrect information (*). One was quite possibly written under the influence of potent hallucinogens, but at least it's entertaining. The last two were probably too short and vague to convey much. We've always had decent luck like this- I think the collective impact of those ten reviews is certainly a net positive. If I had to speculate on why: 1) We don't offer bribes or rewards for reviews. You might get a brief thank-you letter from a staff member or two, but that's about it. Cuts way down on the lowest-common-denominator reviews. 2) We don't pester people who are playing to write them. (Or for anything. We have a strict policy about keeping OOC stuff like PR and RL money outside of the game environment.) 3) Professional, fair rules enforcement. Every game gets a certain quota of jerks, especially if they're like us and don't use cumbersome screening methods or financial contracts before a player can sign on. (You can essentially log onto CF 'off the street'.) If someone breaks our rules, we try to stay out of the insult-slinging and just explain the rules, punish if needed, and remove the offender silently if it's really called for. In summary, I'd urge MUD admins to open their game to public review. It's a useful tool for a prospective player to use before making a decision about trying your game out or not. (*): DJ #1 claimed we randomly delete characters, and the review quoted our helpfile about how our character-bot cleans out inactive accounts after X days, and explained the policy a little more. There's no human involvement in the decision to keep or remove an unplayed character. |
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#17 | ||||
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If they stick to playing their game it's fine, but then again they might be really annoying to others by issuing spoilers over global chat. *shrug* Quote:
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#18 | |
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Posts: n/a
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I think it's all very amusing. |
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#19 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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#20 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 518
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the_logos Feb. 16 2005,14:11
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I am well aware that providing free cheat info on a website - or even selling the same info - doesn't fall under criminal law. That doesn't mean I have to like it, any more than I like some other sleazy things on the fringes of muds, like selling equipment or even chars for RL money. I like a fair play and a fair game, and I think Admin should try to sell the idea of that to the players as much as possible. And one way of doing that is to make it clear to them that cheating is not acceptable behaviour, and that if you ARE caught with your hand in the jam jar, you are going to get punished in some way or other. That said, I'd like to clear my standpoint on cheating to Tyche: 1. I don't think you should have any rules in a Mud that you don't have a reasonable chance of also enforcing. I do think that you should enforce the ones that you have however. 2. I am a Builder, (and so is Sonya, who you mentioned), so naturally we don't like to see our work misused. I try as much as possible to make my quests reasonably 'cheat proof', by adding random elements, and lower the rewards when the quest is repeated. But it is very hard to protect against blabbing, unless you make the scripts so elaborate that it really isn't worth the time and effort. There is a limit to the time you can put down on each single quest. And however hard you try, bugs WILL appear every now and then, especially in new zones. 3. I don't think anyone should be judged without cut and clear evidence, neither in a mud or in RL. I'd never judge a player based solely on accusations from other players myself. But some players are such obvious bad eggs that you soon run out of any sympathy for them. 4. I also think that player privacy should be respected, and that habitually snooping and spying on players is generally a bad thing. If this means that a number of cheaters who would otherwise get caught are going free , I'll have to live with that. (Note; I am not saying that the snoop command is never used on my Mud. It is however restricted to imp level, to avoid imms being nosy out of sheer boredom, and we never use it without good reason). Also, as Tyche already pointed out, if you monitor your players on line, they just take their blabbing to ICQ or AIM. 5. However, a blatant cheat site on the net is way over the borderline for me. Some people may find it amusing, some might even consider it a possible source of income. I guess next we might have Mudowners offering to sell quest info from their own game for $. As for myself, I consider it an insult both to the game and the players, and everything possible should be done to shut it down. (And I doubt that the info on a cheat page would NOT fall under copyright infringement). 6. Finally, imms that abuse their chars to get game advantages for their mortal chars, or those of their personal friends, should lose their imm privileges immediately. There is no excuse for cheating imms and it should never be tolerated on any mud. |
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#21 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Yes, clearly, MUDs like Achaea, Puzzle Pirates, Habbo Hotel, Second Life, Ultima Online, Project Entropia, and so on are "on the fringes" when compared to mainstream titans like 4 Dimensions or other random DIKUs with few players. Quote:
You also might want to clean up the infringing IP from your own game before you go attacking others for allegedly infringing. --matt |
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#22 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 518
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the_logos:
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FYI, I wasn't referring to the Achaea custom of selling perks for money, (which seems to be pretty mainstream nowadays), but to the phenomenon of players trading virtual swords and equipment and even characters for large sums on the internet. One of the backsides of commercial games. But of course, you need no excuse to insult my game. That's the second time in a week now. Last time the List admin removed your posts. It will be interesting to see if they will do the same this time. |
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#23 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Incidentally though, I don't see how it being mainstream or not really affects the morality of it. For me, and I'd assume for basically everyone, morality isn't a popularity contest. Quote:
--matt |
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#24 | |
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Member
Join Date: Nov 2003
Posts: 55
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the_logos wrote (Feb. 16 2005,14:11)
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Isn’t it a bit strange that the owner of a large commercial Mud, who is claiming himself to be widely respected professionally, is publicly promoting a cheat site against another commercial game? Even to the extent of publishing the URL for it? Hardly what I’d call professional courtesy, but then again, professional courtesy doesn’t seem to be any of his more outstanding properties. On the other hand it comes as no surprise that the_logos would approve of cheat sites. I remember a thread some time ago, when he informed the world about how he once bought a heavily cheated sword from a crooked mudowner for (I believe) 1000 $. It surprised me at the time that someone would openly brag about such a dishonourable exploit, but it does tell you something about the moral standards of this guy. What I found particularly offensive about that post of his however was the fact that he insulted just about every mudowner on the board by claiming that they would have done the same if given the chance (i.e. sell a cheated weapon to a player for a similar sum). Talk about judging the world from your own standards… |
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#25 | |
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New Member
Join Date: Sep 2002
Posts: 2
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Quote:
He is NOT TO BE TRUSTED. Keep fighting the good fight, Sinuhe. You, the Chinese government and Molly O'Hanrahahanrahan make an UNSTOPPABLE FIGHTING FORCE. Daedalus |
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#26 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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In the real world, where most developer's vision isn't as obscured as yours is, sites like Thottbot are encouraged as legitimate player resources. It's generally only ego-driven admins who want to 'beat the players' or show the players how much smarter they are than them who get ****y when someone doesn't find things out JUST as the developer intended. And hey, guess what? Blizzard is run by great, professional developers. That's probably why, if you had actually bothered to do any research (*gasp*, imagine doing that! ), you'd discover that Blizzard has an entire forum section on their official forums devoted to custom UIs like Cosmos, which feeds Thottbot its information. They've even made a thread about which UIs are available sticky so that the thread stays at the top. Note that the first post following the Blizzard rep's thread-starting post is about Cosmos. http://forums.worldofwarcraft.com/thread.....ost2626 So are you even more outraged now? How dare I post a link about Cosmos/Thottbot from WoW's official forums! My god, I'm like the devil! Oh, by the way, you might also want to check out Allakhazam's site, which also has lots of quest walk-throughs: http://wow.allakhazam.com/ (yep, look at me, I did it again! I posted another web link to a well-known WoW resource! By the way, you can also use this cool little site you've probably never heard of called 'Google' (www.google.com) to find all sorts of information. ) --matt |
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#27 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 518
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the_logos; Feb. 17 2005,04:48
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And, just for the record: 1. 4D is anything but ‘mainstream Diku’, it’s one of the most developed free muds on the net, as anyone who has played it can verify. You obviously have no clue about what the game is like, so why the cheap stab? 2. Anyone judging the quality of a Mud by the number of players must be either extremely biased or rather stupid. 3. And if I cannot take part in an open debate on a discussion Forum, without some jerk taking a stab at my game instead of sticking to valid arguments, then these boards are going sadly down the drain. |
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#28 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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--matt |
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#29 |
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Member
Join Date: Sep 2003
Posts: 84
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I'd say the most developed free mud on the net is actually Imperian, Molly :
-H |
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#30 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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