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This is a discussion on "Dealing with Banned players" in the Top Mud Sites MUD Administration forum : Zebedee has been running for around 15 years now, so we have a lot of experience of dealing with trouble makers and generally actions such as suspensions/deletions/site bans have kept people in line. Recently though a few members have, after many and repeated warnings and lesser penalties, been permenantly banned from the Mud. Since then they have been passing their time by posting scathing 'reviews' (using the word review to mean slagging off the Mud as much as possible) and creating websites detailing walkthroughs to quests and to alchemist recipies which are supposed to be only known to ... |
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#1 |
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New Member
Join Date: Feb 2005
Posts: 3
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Zebedee has been running for around 15 years now, so we have a lot of experience of dealing with trouble makers and generally actions such as suspensions/deletions/site bans have kept people in line.
Recently though a few members have, after many and repeated warnings and lesser penalties, been permenantly banned from the Mud. Since then they have been passing their time by posting scathing 'reviews' (using the word review to mean slagging off the Mud as much as possible) and creating websites detailing walkthroughs to quests and to alchemist recipies which are supposed to be only known to people who have solved them themselves. Beyond the obvious 'ignore them and eventually they will stop being childish and go away' does anyone have any suggestions for dealing with this? |
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#2 |
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Member
Join Date: May 2002
Posts: 140
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I can think of one way: Change the quests, change everything that's on their websites, and let them post their so called "reviews".
Why let them post the reviews? Cause any half-brained troll who reads the sentence "Oh! Lets not forget good old Savoy. Genius that he is" (Just picked a random sentence that I think makes a good example) can understand that he's dealing with nothing but a disgruntled player, and would most likely try the Mud for himself knowing that idiots like that get banned. And well, I already offered my advice about their little websites... If you change the quests, their websites become worthless. |
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#3 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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(original comment removed - it appears I was confusing the owner of Zebedee with the owner of mono.org, my apologies).
Disgruntled players are always coming here and ranting - it's got to the point where most readers take the reviews here with a pinch of salt anyway. I shouldn't worry about it. |
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#4 |
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Member
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You really can't do much about disgruntled players, other than turning off reviews for a while. Generally I've found that they want reactions, because it convinces them that whatever they're doing is seriously inconveniencing you. Ignore them and go about your business. Changing information that's published - well, it depends on the amount of work as well as the impact on your game. Are the people with the information getting an unfair advantage? If so, I'd probably change it. If it's just "whoo, you want this to be secret so we're publishing it", again I'd ignore it or maybe change enough to make the info questionable. If they've got a place for people to post info, it's kinda fun to post info that sounds good but is totally false, if you want to put that much effort into it.
I hope that helps. I've dealt with a lot of griefers in a multitude of forms over the years, and it's usually discouraging and painful if you let it get to you. Remember that you must be doing something right if you're creating a game that's good enough that people get that worked up about it. |
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#5 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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Just ignore them. And as the saying goes, "Information wants to be free." If they're publishing info and you take the time to make changes, they win. They've forced you to waste your time, thus inconveniencing you, which is what they're after.
--matt |
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#6 |
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Member
Join Date: May 2002
Posts: 140
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But then again, logos, if he changes the quests he might just add a little bit of 'zaz' to the old players (Don't ask me what Zaz is, look it up in the dictionary!
I can understand what you're saying about not working too hard because of them, but nobody said changing quests is a bad thing - it could actually be fun for the staff and an opportunity to change things for the better. |
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#7 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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#8 |
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Member
Join Date: May 2002
Posts: 140
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Because if he doesn't, you'd probably never do it.
But I mean, if the guy is giving out solutions to quests, you change the quest... Or delete the quest... If you sit there and do nothing then the guy just took out the fun in quests for your players, and then who won? He sure as #### didn't have to work hard to do it, so what's next? Clues to all the rare items? |
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#9 |
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New Member
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Leave the quests as they are...
spend the time you might have spent changing them making new quests! |
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#10 | |
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Posts: n/a
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#11 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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There are tons of quest walkthroughs for Worlds of Warcraft, but that hasn't stopped it from selling 300,000+ copies on its opening weekend in Europe this last weekend. Just generally, trying to keep game mechanics secret from players is futile unless you have virtually no players to begin with. As your playerbase rises, so does the "value" people find in supplying information about your game mechanics. --matt |
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#12 |
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New Member
Join Date: Apr 2002
Posts: 8
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The most amusing way is to change minor details in the quests he's posted, usually the details that are the easiest for the players to work out on their own. This raises the possibility that people will be saying, "You don't want to trust that site. They have the silliest mistakes on there!"
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#13 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 476
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Tyche; Feb. 16 2005,02
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And although I agree with Tyche's statement on another thread that the only players who can REALLY cheat in a mud are the imms, I still think that blabbing about Quest solutions is extremely lame, and putting up a website with the solutions is lame to the verge of criminal. I'd contact the owner of the server, if I were you. If the website is really for cheat purposes, there should be no problem to get them to shut it down. I know some muds have suceeded with this in the past, Treshold is one of them. As for bad reviews or flame posts, don't worry to much about them. They are more likely to get you more players than the opposite, because the publiv usually sees through the rants. |
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#14 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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You guys might want to check out thottbot.com. It's a pretty amazing reference site for Worlds of Warcraft (that's also a bit controversial right now since it appears to be owned by Ogaming, which is owned by IGE, the major player in the secondary market for virtual world items and currencies). The info is fed to it largely, I believe, by a custom frontend for WoW called Cosmos. You can search by quest, item, whatever. It's a huge treasure trove of data. --matt |
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#15 |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 699
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The first thing you should do (and something you should have done the first day you signed up at TMS) is disable reviews.
Anonymous, player submitted reviews are absolute trash. The overwhelming majority are either trolls from disgruntled jerks with a bone to pick, or inflated, hyped, puff pieces written by fanboys. The rare worthwhile review gets utterly buried amidst the previous two types. |
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#16 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 637
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Anonymous, player submitted reviews are absolute trash. The overwhelming majority are either trolls from disgruntled jerks with a bone to pick, or inflated, hyped, puff pieces written by fanboys.
I spot-checked our last ten, and counted two disgruntled jerks and zero fluff pieces. I'd also say that four of them do a very good job of outlining our niche from a player's perspective. I say they aren't fluff pieces because they all mention pros and cons, and avoid hyperbole about either. One more was basically explaining why DJ#1 was spreading incorrect information (*). One was quite possibly written under the influence of potent hallucinogens, but at least it's entertaining. The last two were probably too short and vague to convey much. We've always had decent luck like this- I think the collective impact of those ten reviews is certainly a net positive. If I had to speculate on why: 1) We don't offer bribes or rewards for reviews. You might get a brief thank-you letter from a staff member or two, but that's about it. Cuts way down on the lowest-common-denominator reviews. 2) We don't pester people who are playing to write them. (Or for anything. We have a strict policy about keeping OOC stuff like PR and RL money outside of the game environment.) 3) Professional, fair rules enforcement. Every game gets a certain quota of jerks, especially if they're like us and don't use cumbersome screening methods or financial contracts before a player can sign on. (You can essentially log onto CF 'off the street'.) If someone breaks our rules, we try to stay out of the insult-slinging and just explain the rules, punish if needed, and remove the offender silently if it's really called for. In summary, I'd urge MUD admins to open their game to public review. It's a useful tool for a prospective player to use before making a decision about trying your game out or not. (*): DJ #1 claimed we randomly delete characters, and the review quoted our helpfile about how our character-bot cleans out inactive accounts after X days, and explained the policy a little more. There's no human involvement in the decision to keep or remove an unplayed character. |
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#17 | ||||
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If they stick to playing their game it's fine, but then again they might be really annoying to others by issuing spoilers over global chat. *shrug* Quote:
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#18 | |
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I think it's all very amusing. |
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#19 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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