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This is a discussion on "Voting" in the Top Mud Sites MUD Administration forum : I am certain I seen a thread in which Synozeer said it WAS allowed to offer a mud wide reward for 'voting' on the top 100. However, in rules it states that you cannot offer ANY incentive. Which is correct or under what circumstances can we 'reward' our players for attaining a goal via voting?... |
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#1 |
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New Member
Join Date: Dec 2002
Posts: 22
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I am certain I seen a thread in which Synozeer said it WAS allowed to offer a mud wide reward for 'voting' on the top 100. However, in rules it states that you cannot offer ANY incentive. Which is correct or under what circumstances can we 'reward' our players for attaining a goal via voting?
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#2 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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Rewards of any sort, whether for single players tracked by IP address, or to the entire mud, or percentage of players, or one person, or anything, is completely forbidden and against the rules now.
There are no circumstances which you can reward players for voting. |
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#3 |
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New Member
Join Date: Dec 2002
Posts: 22
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Synozeer wrote
[/quote]I've decided to go ahead and not allow incentives and rewards to be given to players for voting. Here is the new entry in the Rules section: Quote You CANNOT offer incentives or rewards to players for voting. That means you cannot give players items, experience, or anything else in return for votes. You CAN offer a game-wide prize (e.g. for ALL players on your mud) for reaching a goal, such as getting your mud the top 20, finishing in the top 10, etc. I decided to go looking for what I had seen. Perhaps the rules section has not yet been updated to reflect this policy? |
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#4 | |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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Directly from the rules...
Quote:
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#5 |
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New Member
Join Date: Feb 2003
Posts: 9
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You are not allowed to offer incentives to players to vote. That does not mean to say you can not give all players, even the players who have not voted, a reward if you come say 10th or above in the top 100.
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#6 | |
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Super Administrators
Join Date: Dec 2002
Location: Florida
Posts: 88
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Quote:
Synozeer |
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#7 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Actually, you can't do that either. In the first draft of this rule you were able to, but now you're not allow to give rewards for anything to do with voting.
Very cool news, Synozeer. I think this greatly improves the reliability of the data. Other thought: What do you think about adding a "I found this review to be helpful/unhelpful" (Amazon-style) feature? For example, our MUD has dozens of reviews up, and a couple are of the "This MUD roolz. (n/t)" variety, whereas many others are quite thorough. It would be useful to me if I was browsing a MUD to be able to see "Helpful: 15 Unhelpful: 3" before I click on a review, to help guide traffic towards the better-written ones. |
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#8 | |
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Member
Join Date: Sep 2002
Posts: 35
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Quote:
If I truly want a review of a book (I buy many, so I do this often) I read the 'official' review first, remembering that it will not likely point out flaws or other negative aspects; afterall, they ARE trying to sell the book. I then scan the user reviews; I feel that I can get a good sense of whether or not it was written intelligently with just a glance; sometimes the first sentence or two. I respect Mud-Connector's use of a review format and that there is some level of accountability; they do not allow just anyone who logs onto the site to submit a review. That being said, even though there are a significant number of fluff and bash submissions here on TMS, I find *some* value in even those. I understand why IMPs may wish to shield themselves from abusive former players who 'have an axe to grind', but even in those, I often pick up hints about the mud that ARE true. Anyway, if it is an easy thing to implement, I would be all for adding the "I found this review usefull/not usefull" feature; if not, I don't think we will really be missing that much. My 2 centavos' worth. |
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#9 |
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Member
Join Date: Apr 2002
Posts: 50
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No one answered me the last time I asked this, so I'll ask it again.
Does Achaea still give bonuses when players vote? I cannot be bothered to create a char there to find out. Somone must know. |
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#10 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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--matt |
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#11 | ||
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New Member
Join Date: Sep 2002
Posts: 28
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Quote:
So it's safe to say that, even though this News item from Achaea was dated *after* the new policy went into effect, it's since been rescinded? Quote:
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#12 | |||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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1. Disallowing individual rewards, followed, a few days later, by: 2. Disallowing all rewards. --matt |
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#13 |
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New Member
Join Date: Oct 2002
Posts: 15
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I find myself wondering how long it will be before some mud or another tries imposing penalties for not voting since rewards for voting are now against the rules.
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#14 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#15 | |
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Nevynral says:
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#16 |
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Senior Member
Join Date: Aug 2002
Location: Brighton, England
Posts: 387
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But when you really get down to it, are the rankings all that important? OK, so you're at the top of a list, which means you're more likely to get more players in. But besides that, it's nothing but an ego-boost.
I'm not saying the rankings should be removed- I mean, they're an interesting indicator of each MUD's popularity. But all I'm saying is that there is more to life than hoarding votes. ...Anyway. Sorry, feeling a little hungover and needed a mini-rant |
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#17 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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Quote:
Do you think mud owners post adverts to the promotion forums for an ego boost, or because they want to attract new players? Do you think mud owners pay for advertising banners for an ego boost, or because they want to draw more attention to their mud? Top Mud Sites is one of the most popular mud sites on the net - I'd probably guess the second most popular - and it's main "feature" has always been the "top muds" list. A mud which is in first place is going to gather a lot more attention than one which just adds a banner - and unlike banners, it's free advertising. All you have to do is get your players to vote. Of course if the voting is unfair, then so are the results - if you do something which encourages (say) 80% of your playerbase to vote, while someone else is only able to get 40% of their playerbase to vote, it really doesn't take a great deal of complex maths to work out that the voting is giving a poor indication of what it's supposed to. |
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#18 | |
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#19 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
In response to what topmudsites measures, however, I'd say it's completely fair and measures exactly what it's supposed to: How much traffic you send here. The only way that could be unfair is if someone figured out a method to spoof TMS with fake IPs, or hacked the database. In the end, any assumption that TMS measures anything on the rankings list beyond traffic sent here is a perception imposed upon TMS by the user, not the other way around. --matt |
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#20 |
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Moderator
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I run a site that currently sits in the 21-40 turf of the listing.
And I think, after much consideration, that the direction we're going with the "rewards-for-voting" dilemma isn't necessarily the best to follow. Oh, I definitely believe it's wrong to use fake IPs to inflate votes and bypass the one-vote-every-twelve-hours limit. But even if I might never see my site in the Top 20 *again*, I still think games should not just be allowed, but *encouraged* to hold gamewide rallies to see if their players can pull together as a team and reach a certain level by voting, and they should be allowed to hand out XP or whatever they want as a reward to their players at the end of each voting cycle. Part of building a successful game is developing a sense of camaraderie and community - and Top MUD Sites provides one of those cool competitive features that can allow a Little Game With Attitude the potential to rally and make it into the Top 20 sometimes. It's not merely an ego boost for a game developer, but also for the players, to see their game on the list. That's a motivator for building community. It also keeps people coming back to TMS, more and more. When we had the ability to reward an entire game for making progress on the list, I saw more of my players perusing the forums and posting here. Since we quit that due to the rules changes, there's really not as much motivation to either 1) vote or 2) spend time in the TMS forums. Some people will abuse the system, no matter what form it takes or what rules you put on it. I just think we should be careful not to regulate the system into oblivion. The current setup - banning any gamewide rewards - marginalizes the players who might get behind a voting rally for their favorite game. I understand the *point* behind a blanket ban on rewards-for-voting, and I respect the premise, but I suggest we keep in mind that adding regulation on top of regulation to the site may have a long-term detrimental effect. A game like mine, for example, might make the Top 20 if I can rally my troops with the promise of XP at the end of the cycle. But the bigger games don't *need* to dangle a carrot-and-stick much - they've often got the playerbase to dominate without it. Taking away the gamewide-reward option hurts the smaller games, in the long run. All that said: I once again encourage those small games who *can* to help support Top MUD Sites and buy a banner ad that can run in the front page rotation. Now that I'm back to writing a column for TMS, I'll probably get back to advertising - and we got lots of visits to my games thanks to those banner ads when we ran them in the past. |
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#21 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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#22 | ||
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Member
Join Date: Sep 2002
Posts: 35
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Quote:
And the percentage of the PB that are motivated (for whatever their personal reasons) to vote? |
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#23 | |||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#24 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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#25 | |
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Member
Join Date: Sep 2002
Posts: 100
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Quote:
This leads to all sorts of misunderstandings, as becomes obvious in this and other threads. ___ Stilton |
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#26 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
My point was just that "most players" is as irrelevant to "best" as "able to drive most traffic to TMS" is. --matt |
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#27 | |
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Member
Join Date: Sep 2002
Posts: 35
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Quote:
Casual observers and those new to the site reasonably think top means 'best' in terms of popularity, quality, fun, etc. It takes time and experience in the form of delving into the forums to read players' views about particular muds, get exposed to the long debates and flames over how some muds may be 'cheating' the system to improve their positioning, and actually logging into some of the 'top' muds to find out that TMS isn't really a listing of mud sites in any order that fits with those initially perceived values. It is, rather, just as you have stated, the muds best "able to drive most traffic to TMS." While this is meaningful from a business standpoint for the individual muds and TMS, you have to admit it is much less so to prospective players. Note that I did not say that the rankings were totally useless from a prospective player's standpoint, just much less so than the advertisement/promotion angle. Though your mud was the primary target of most of the accusations of 'cheating' for rank, I was not referencing it specifically above... I meant that it takes exposure to those arguments, hearing both pro and con, to understand that the 'rankings' are not what you may be inclined to think they are at first glance. |
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#28 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
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As consumers, we all have our priorities, and we all either learn to be skeptical of -any- claim of "best", or we're suckers. Happily, most people do develop some level of individual judgement and discernment, and are able to deal with an advertising-laden world. Some people might think that topmudsites (or -any- site. There is no format that could possibly rank the best MUDs in some universal sense, as there's no such thing. There is only the best mud from a particular point of view.) does actually somehow manage to mystically determine what the best muds in the world are, but they clearly have bigger problems than playing a mud that they may or may not end up liking (like any mud). There's actually a really good essay by the philosopher Isaiah Berlin called, "The Pursuit of the Ideal" in which he talks about how in his view two factors, above all else, have shaped human history in the 20th century. 1. The development of science and technology. 2. The "great idelogical storms that have altered the lives of virtually all mankind (stemming largely from the Russian revolution and its aftermath). What's interesting is that I constantly see those same trends in muds, particularly on text mud boards, as opposed to general mud (including the graphical muds or mmogs as some people call them). The technology aspect is obvious (can't have muds without them), but the look at all the ideology you see. They dominate many of the boards, and people go to war (flame wars) over them. Everyone gets riled up because someone contends that this feature or that is the devil, or is absolutely required to be "the best". We've all seen the silly little flame wars over commercial vs. free muds, or over roleplaying, with people on both sides acting as if it's just unthinkable that a mud could be good with feature X or without feature Y. In other words, while I recognize the natural inclination to tend towards exclusive viewpoints like "My idea of the best mud is the objectively correct and best idea of the best mud." there is no point in catering either to people who believe that THEIR idea of the best mud/best real world is the only good one (take the President of the US, for instance. He certainly feels that way, or acts as if he does) or to people who are willing to believe that someone else's idea of the best mud/world has exclusive claim to being universally Right. So, in the absense of not only the ability to pick some objectively "best" mud, but the actual absense OF a universally "best mud", does it really matter what criteria you use to pick one? "Ability to drive traffic here" is just as good an indicator as "how many rooms" or "does this mud have chinchillas?". Just like any site with reviews of anything, the only way that site has any real value to you is for you to check out the "recommended" muds/books/movies/etc and then decide if the criteria that site/company/person uses fits into your idea of what's good. For instance, I find one of the SF Chronicle's movie reviewers Mick LaSalle to have such completely different opinions on movies than me that I just ignore his reviews entirely. On the other hand, I like David Ansen of Newsweek, and Roger Ebert of the Sun Times (though I just read his website, which rocks...www.suntimes.com/ebert. Go check out his "Great Movies" section. Fantastic resource for film lovers.) The -only- way I could possibly make an accurate judgement about whether any of their reviews are useful to me is to read them, then go see the movies, and start ignoring the critics with whom I didn't agree. Everyone does that automatically. I'm sure you have friends whose opinions on a movie will influence you to go see it, and friends whose opinions on a movie you'll discount. There may be reasons to read critics you don't like, but as I read critics solely to decide which movies to spend my time and money on, it's key to find ones whose preferences are more or less aligned with mine. Anyway, if there were a whole cadre of professional mud reviewers, I'd probably find that a lot more useful than topmudsites. But, there's not, and given the amount of time it takes to actually fully learn about a good text mud (hundreds of hours, especially in muds where the elder game is a lot different than the newbie or midlevel game) and the small size of the market, isn't likely to ever be. Without those multiplicity of opinions to pick and choose from, you're stuck. You could have an official reviewer, but his or her opinions are no better than the current system, as if the reviewer's preferences differ from yours, the review is meaningless (and regardless of your position, a majority of people are going to disagree with you on a whole bunch of things). Thus, you may as well use a generic metric, whether it's driving the most traffic here, number of rooms, or whether or not your mud has crazy spider monkeys with banana-shaped laser guns. Of all those generic metrics, the one that is most likely to bring you the most traffic if you're trying to make a ratings site is by measuring the traffic a website brings you and rewarding it with a privileged list position. Getting people to compete to bring you business, essentially. --matt |
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#29 |
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Member
Join Date: Sep 2002
Posts: 35
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I agree with most everything you said, Matt. Much of what you said can be distilled into the maxim (paraphrased to suit):
"Mud is in the eye of the beholder." I do think it is possible to winnow out the chaff to a certain degree by reading what others have to say about their experience; heavily biased reviews (pro or con) are certainly on the low end of the utility scale, but even they can point out features or traits that prospective players may use as the basis for further exploration, either to log on, or look for other comments. For example, reading a complaint from a disgruntled user about RP nazis and the inflexibility of the RP environment because of 'unfair' Imms/staff/veteran players, may actually pique MY interest, because I happen to like RP restrictive muds. Yes, I understand that it may be a blatant lie, though I believe most complaints, even from twits, are more of the exaggerated truth variety than complete fabrications. While there is not likely to ever be a large "cadre of professional reviewers" for text muds, I have seen an attempt to bring some objectivity, a standardized format, and accountability as criteria for volunteer reviewers. While I may still be required to learn which reviewers tend to match my tastes, these criteria are a significant benefit improvement over the anonymous, anything goes approach that you see in forums, newsgroups, etc. Here's to finding a Mud that suits your tastes, no matter how tasteless they be. I say... I say... that's a joke, son! |
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#30 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
And I agree that even the nonsense that generally passes for reviews can have some utility. It's just that it doesn't make for a good business model for a ranked list, as there's no incentive for anyone to drive traffic here. I don't actually even allow reviews of Achaea, however, as the quality is generally so bad that I don't even want to be associated with them, useful or not. --matt |
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