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#31 |
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New Member
Join Date: Apr 2004
Posts: 27
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I think the ruling is a good thing and completely disagree with Traithe and the_logos. Nothing should be affected at all by whether or not you've voted.
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#32 |
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Member
Join Date: Jul 2003
Home MUD: Lusternia
Posts: 184
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Two questions.
1. What's the difference between the zmud script opening and closing a window to vote, and the voter who closes the window immediately after he or she voted? It seems to me that is the sort of voter that this zmud script is designed for. Many, many people just want to vote for their MUD but who don't really browse the site (no offense). 2. What's the logic in the rule that forbids MUDs from turning off a reminder message after they voted? I understand it wouldn't be proper to penalize players for not voting, but turning off a reminder message to remind a player to vote when he or she has already voted seems logical to me. Certainly, I think it is a stretch to call this a "reward" for a player (or a "punishment" for those who don't vote). At the very least, it lets the players know that the MUD administration isn't so dense and incompetent that they can't tell who has voted or hasn't voted. I feel that while rules are necessary, there's a line that is crossed at some point where the rules appear to demand that players who vote must live in a vacuum. Just my opinion, of course. |
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#33 |
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Member
Join Date: Jan 2003
Name: Kite
Posts: 131
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Heh, the latter is precisely what I've been saying all along, Estarra.
Unfortunately, we don't quite seem to be getting through to anyone. The phrase "throwing the baby out with the bathwater" is one that comes to mind... |
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#34 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 523
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Especially after all the talk about the importance of 'eyeballs'. |
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#35 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#36 |
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Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 131
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Much like a parent, you are responsible for what your little ones do...
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#37 | ||
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 523
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Quote:
I mean, look at the heading of this thread: Quote:
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#38 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
Outside of a game, a mud operator is absolutely not responsible for what people who play his mud do, anymore than the car mechanic he takes his car to is responsible for said person driving drunk and killing someone later. --matt |
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#39 |
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Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 131
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Well, it wasn't my opinion. It was a quote from the TMS rules.
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#40 | |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Quote:
Now if people are willing to shell out cash to get rid of that annoying advertising, don't you think they're going to be even more willing to spend a couple of seconds clicking on a voting link to get the same result? The result is therefore a form of reward (you no longer get spammed) which skews the result just as much as any other. Some muds may only send the voting message once per day, or once per 12 hours, but (until the rule clarification) there was nothing stopping other muds from spamming the player once an hour, or even more frequently. Imagine having a mud which placed the request in every room description, or at the beginning of your prompt, or spammed it once per minute. Like Dunestalker, I agree that the rule clarification is a good thing. Trying to make exceptions is generally a bad idea - better by far to have clear guidelines that can't be bent, because it's clear already that people are more than willing to bend the rules as much as they can. Of course just as a rule clarification in a mud is going to upset those players who benefit from it, so the rule clarification here has upset those mud admin who were benefiting from it. The_logo's was upset when he had to stop rewarding players for voting, so obviously he's going to be equally upset now that he has to stop spamming those who don't - but in the long run, I think it's the fairest solution. |
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#41 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Try to put yourself in his shoes. If there was a nasty bug on your mud, would you want the player who found it to email you with the details? Or to post it on your muds discussion forums so that all players could exploit it? I think showing a little more respect might be appropriate. |
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#42 | |
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Senior Member
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Quote:
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#43 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
Oh, I'm also informed by Synozeer that thanking your playeres for voting is illegal because a thank you is a reward. --matt |
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#44 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
The fact is, people are using the script and unless Synozeer implements something that makes people enter a little code upon voting, ala Yahoo registration, there's nothing he can do about it. And, in any case, he said the script was ok as long as it's run entirely by players. --matt |
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#45 | |
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Super Administrators
Join Date: Dec 2002
Location: Florida
Posts: 88
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Quote:
On another note, some think it would be "easy" to prevent these scripts from working. That's incorrect. Here's why: 1. I'm not a programmer (I dabble with coding, that's all). 2. New scripting changing will come out to defeat the safeguards I would have put in place, thus forcing me to constantly tweak the code, run tests, do research, etc. I simply don't have the time for this. 3. I can have a say on how the muds work with voting, but I don't have a say with the players. Remember when I made the ruling a while back that muds couldn't offer incentives? One of my hesitations was that it was going to require a lot more of my time to police. You guessed it, it does, and I find that I don't have the time (or inclination) to spend X hours a week researching accusations. That's why I do nothing about it anymore unless I'm sent proof, links, logs, etc. I allow those making the accusations to do the research rather than I. Helps weed out the large amount of "I know they're cheating - there is no way they could get that many votes" emails that I get. Adam |
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#46 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
I'd say you'd need a rule making the practice by players illegal (though they can't be caught), and then yet another new rule banning muds from encouraging players to do anything illegal. And then we'll need some official interpretations regarding what constitutes encouraging. For instance, what if the mud has links on its website to websites that link to pages that include the script? Is that officially encouraging? --matt |
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#47 | |
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Senior Member
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Quote:
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#48 |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 523
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One more thing about scripts and links to vote placed in the mud itself:
If you adapt some logical thinking to the mechanics of the list, I think you'll realize that it is not at all in the interest of a Mud owner that the players, who vote by clicking a link from his/her own site, (or even from inside the mud itself as some apparently do), actually VISIT this webpage. Quite on the contrary; they would prefer it if the player just clicked the link and got the voting over with as soon as possible, preferably without even looking at the list. Why? Because obviously they have already GOT that player, since he/she voted from their mud. So they have absolutely zilch to gain by the player starting to browse the list. Because if they do, they might just become curious enough to try out another mud, and maybe even find that they liked that one better than the one they originally came from. The only 'traffic' to the page that the Mud owners are really interested in is the one that comes to the site by OTHER routes than their own voting link, for instance through search engines, because those are potential new players for them. Obviously they are also interested in their own position on the list, because these potential new players are very likely to first choose from the muds on the top of the list. Hence the last line on the script that started this thread, which closes the window immediately upon voting. And this is also why I think it would be interesting to know if any of the existing voting links from inside muds have this same 'feature' too. Maybe someone should check that out, because if this is the practice, that too is something that should be outlawed. |
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#49 |
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Member
Join Date: Nov 2003
Posts: 50
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An advertiser's possible perspective:
---------------- Let's say I advertise on TMS. I pay money for a banner, and examine the statistics links that are on offer about how many unique visitors there are to the TMS website. My confidence grows, knowing that large numbers of people will see my banner - until I stumble across this 'one-click voting' thread... It is here I find out those statistics don't mean squat -- my banner isn't even being seen by any of those script-kiddies... and that leaves a rather bad aftertaste. ----------------- I don't want to raise advertising in general as a major derailment of the topic, however anyone who pays for advertising may understandably think the statistics of 'unique visitors to the site' are inflated with people who vote-and-close without even viewing the page. Hopefully most of those same advertisers realise that TMS is going to have some statistical skew since they *are* a ranking site. Anyway, just figured the vote-and-close mentality should bear in mind the TMS income stream. *goes back to lurking* |
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#50 | ||
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Member
Join Date: Jul 2003
Home MUD: Lusternia
Posts: 184
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Quote:
Quote:
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#51 | |
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Member
Join Date: Oct 2003
Posts: 35
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Quote:
It is important to clarify - what I listed is nothing more than a 'remind me in 12 hours' timer. It has no visibility of whether or not a player has actually voted. I *think* what you suggested still cross-references the clicks on your vote button with player ip addresses - but only if they opt-in for it. Not that I think yours is a bad idea, I just want to make sure that if what we do is deemed "outlawed", it is done fully understanding what we're doing and not lumped in with any ban on checking player ip addresses against web logs. |
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#52 | |
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Member
Join Date: Jan 2003
Name: Kite
Posts: 131
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Quote:
Since I didn't want to bother tearing out the entire system when the issue doesn't quite seem to be settled, I added in a simple toggle instead; this way, players can turn the voting reminders on and off as they so choose. |
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#53 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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I'm pretty sure he's already come up with a definitive ruling on this, and the rules page has already been updated.
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#54 | |
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Member
Join Date: Jul 2003
Home MUD: Lusternia
Posts: 184
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Quote:
The rule states, "You cannot display different messages based on whether someone voted or not, or reward a player for voting by not showing messages." The grey area is whether it is outlawed to allow players to configure voting reminders, including configuring said reminder not to remind that player if he or she has already voted. Therefore, it is the players who are choosing not to have a message displayed based on how they configured their voting options. It seems to me that this is allowable under these rules, and keeps to the spirit of the rules in that the rules appear to be aimed at allowing players to remind themselves (or not) however they wish without interference, pressure or incentives by the MUD itself. Anyway, that's my interpretation, and apparently others appear to interpret that rule likewise. If there's general disagreement, then I don't think it is completely out of line to ask for clarification. |
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#55 |
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Super Administrators
Join Date: Dec 2002
Location: Florida
Posts: 88
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I think it's best to keep the automated voting reminders that differentiate whether someone voted or not separate from the mud. If it's allowed, I can see muds then setting the default for it to be on. If not that, then muds might spam reminders to turn the default voting reminder on until it's turned on.
I'd rather not open up the door to another whole subsection of rules, so let's just say mud reminders that work based on whether someone voted or not are not allowed, regardless of whether the player opted to show them on a mud or not. However, if you want to have mud reminders that don't work differently when someone votes or not (for instance, showing a message every hour even if you voted), that's fine. Adam |
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#56 |
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New Member
Join Date: Jun 2004
Posts: 2
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This all shows the futility of competing against pay-to-play muds who have a financial interest in being within the Top 10. The mud I'm involved in (AVATAR), encouraged players to vote for a few months to see how hard it was to be there and it was tiresome to all involved.
Although the system is quite cool and being listed as a top site draws additional players to our mud, I'll leave it to you folks. Achaea is quite right in stating that his playerbase is free to do what they want until it is changed. Like anything, unless there is code to prevent it...rules will only be followed by those who care. - Crom |
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#57 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
Keeping in mind that we regularly purge our database of inactive characters (which may mean inactive for as little as two days if that character has little playing time), we have 143 characters in our database that were created in the last 7 days that heard about us from TMS. 346 in the last month. 548 in the last 90 days. 1142 in total. 347 of those from the total are customers. Stats for Imperian and Aetolia are about the same, proportionally, given the difference in size between Achaea and the two of them. In short, there is nothing at all wrong with viewers coming from TMS. It's a fantastic source of focused traffic. --matt |
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#58 | ||||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Quote:
Quote:
Quote:
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#59 |
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Member
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Perhaps it is time to start considering ranking pay-for-play MUDs on a separate list from the free ones...
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#60 |
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Member
Join Date: Jan 2003
Name: Kite
Posts: 131
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Okay, for the record -
Even though I still think it's a shame that an innocuous (and, in my opinion, ethically legitimate) usage of vote tracking such as ours was caught in the crossfire here, I've updated our code to comply with Synozeer's new rule clarification. Our voting reminders are no longer dependent on TMS vote tracking - and I will probably leave in the recently-added tweaks allowing folks to toggle the reminders on and off, for good measure. T. |
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