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This is a discussion on "Getting off ground level..." in the Top Mud Sites MUD Administration forum : Greetings! I am Azeroth Urden. This seems to be the board to post this, if I am incorrect...please let me know. I guess I am posting this to hopefully catch the attention of people with far more experience and longevity than myself. I need some advice. I have a very good (not self-proclaimed, but per the comments of many others) idea for a mud. I do not wish this mud to be some free mud that someone else can simply steal my idea (or code). My goal for this idea is to be much more successful than that (... |
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#1 |
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Greetings!
I am Azeroth Urden. This seems to be the board to post this, if I am incorrect...please let me know. I guess I am posting this to hopefully catch the attention of people with far more experience and longevity than myself. I need some advice. I have a very good (not self-proclaimed, but per the comments of many others) idea for a mud. I do not wish this mud to be some free mud that someone else can simply steal my idea (or code). My goal for this idea is to be much more successful than that (perhaps even venture into the realm of "commercial"). The problem is I have been working on making this dream into a reality since September of last year, and have been fraught with pitfalls. Mostly due to a lack in dependable, longevity proven, staff. I am calling all cars here. I need to speak with someone about this who has the experience and know-how to take a guy with a "vision" like myself and make this work. I know I am being vague about this "idea" but I feel that it is just good enough to be purposefully vague. I don't know what else to say. Thanks for your time and I hope this post is fruitful. Azeroth Urden azerothdrow@hotmail.com |
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#3 |
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Member
Join Date: May 2002
Location: Mississippi USA
Posts: 142
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I understand your hesitancy to expand on your concepts but from what you've said it's hard to figure out what kind of game you want to create. If you intend to eventually go commercial if successful, then you have a whole set of issues to deal with starting with is it to be 'text based' or 'MMORPG'. Then comes the hosting issues of your box capacity, reliability, connection speeds and cost of services.
If text based, the only way to get around existing licenses is either you or someone in your employ create a code from the ground up. That means from enabling people to interface with your code all the way to experiencing some unique design for interacting with your new world. Almost all of us here use some form of derivative freeware code as a base but there are a few that may respond with better helps about getting started with creating your own code. Getting quality staff is always an issue when starting out fresh and you really haven't provided any guiding parameters that might specifically attract someone yet. |
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#4 | ||||
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Then: 1) Begin coding, or find a programmer to help you start the codebase. The coding forums here and at the Mud Connector as well as the MUD-DEV mailing list are a good source of reference for some of the trickier parts of core code - sockets, memory management, etc. 2) Find a shell to host your game. Kyndig.com has received a lot of greater reviews for their services and pricing. 3) Create a website, post in the staff wanted forums with a specific definition of what you want. Quote:
Keeping your ideas hidden and away from the public eye is only going to make the process of forming a staff that much more difficult. To be perfectly honest with you, those with the capability of implementing ideas are working on projects of their own, with their own ideas and canon. If the ideas that you have are so good that these implementors would want to 'steal' them, you need to accept the fact that even by keeping your project top secret, they would 'steal' them when your game opens for players. Good luck |
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#5 | |
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And on one last note, I found this quote in another of your posts:
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TSR Online Policy |
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#6 |
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*takes in all the information he just read*
Greetings! Azeroth Urden here. I am very excited about all of the input I have recieved here, on Kyndig, and on Mudcon. I do need to expand on my post I suppose. To answer some of the questions I have seen here: 1. I do have a website www.simud.moonfruit.com (had very good reviews on it) 2. I have 10 years experience (particularly with Diku muds), including OLC building experience (I would say I am 7 out of 10 on functionality 9 of 10 on quality writing). 3. I have, or will have the ability (pending finding out what all is involved) of hosting my game myself. 4. I do know the D&D liscensing issues, and feel that once we get things coded it will not be an issue. I was merely using that as a reference of the style of system you could expect. 5. I had already planned on it being a custom code, hence...I need a good coder 6. I know these projects take a long time, that isn't a problem...it's just that I can't even get started until I have a coder that can do the job. *thinks* I hope that answers all, or at least most, of the questions raised in posts I have read. Now for the idea. I have created a completely new "world" or "storyline" from geography, to characters, to storyline, etc. D&D fans would know this as a "campain setting". At any rate, if you go to the website you can read the entire thing and then you will know exactly what I am talking about. I wrote the entire thing myself, and have created all of the system requirements to support it in my system. I have a talented building staff already plucking away at it. This project is serious for me. I have a graphic designer drawing a map of the realm for me, as well as designing a logo for the website. I have no qualms spending money to see this dream become a reality. In fact I have already begun finding out what I need to do to build a company around this. I may have to start it as an ISP in order to fund my "downtime" while we are in creation...but I think this *might* portray how serious I am about this. Who knows, with the right key people, maybe we could become the next Blizzard Entertainment? lol Azeroth Urden azerothdrow@hotmail.com |
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#7 |
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Member
Join Date: May 2002
Location: Mississippi USA
Posts: 142
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Ahh, 10 years experience with Diku derivatives, wants to charge money eventually and needs a coder. I have to admit it's a devious way to advertise for a coder.
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#8 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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#9 |
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Greetings!
I think all mudders are cynical, sarcastic beings...*chuckle* I am not trying to say that I will be using Diku to make money, I know that is illegal. I was merely stating my experience as a reference. Calm down. KaVir, I like your input. I have to find out just what I can and can't do with stuff from D&D. If necessary, names of things can be changed. In the novel willow, humans were called Daikinis and halflings were called Nelwyns...*shrug* As I said, I am confidant that the end product will have no issues (as I will weed them all out prior to opening). Anyway, I am merely trying to get input from you all on how to make this work. And I am happy with what I have recieved from everyone. Yes, I need a coder that can custom code...but I know all will come in time. I am currently looking into creating a business model to back up this idea... Azeroth Urden |
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