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This is a discussion on "The "Health," of Muds" in the Top Mud Sites MUD Administration forum :

I haven't really noticed a change in player numbers or movement to or from Graphical games and Muds anymore than what has existed the past four years. No huge increase nor decline from NW. Increase and decline seems more seasonal than from Graphic to MUD. Though I will say that MUD to MUD movement seems to be more prominant than Graphic to MUD. Unlike the previous poster NW tends to get more players from ASF Muds than anywhere else. I'm sure many of them enjoy that style of play but want to take the step up to an ...



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Old 05-10-2008, 01:05 PM   #31
Newworlds
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Re: The "Health," of Muds

I haven't really noticed a change in player numbers or movement to or from Graphical games and Muds anymore than what has existed the past four years. No huge increase nor decline from NW. Increase and decline seems more seasonal than from Graphic to MUD. Though I will say that MUD to MUD movement seems to be more prominant than Graphic to MUD. Unlike the previous poster NW tends to get more players from ASF Muds than anywhere else. I'm sure many of them enjoy that style of play but want to take the step up to an more rounded and robust roleplay environment where you can achieve actual advancement.

Who knows, but simply put, I do not see the health dipping at all. I will say that MUDs have much more infighting than Graphical games. Likely founded by lack of confidence in the product and market.
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Old 05-11-2008, 07:50 PM   #32
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Re: The "Health," of Muds

Quote:
Originally Posted by Japheth View Post
The statement that the pay to play muds will be the last to fall (if it ever comes to that) is also very true.
I develop and run my mud because I enjoy it, and would continue doing so even if all the players were to leave for WoW or whatever else.

Can the same be said for pay-to-play muds?
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